wined3d: Whitelist pixelformats instead of blacklisting.
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@ -1414,6 +1414,46 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_INVALIDCALL;
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}
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if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
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switch (CheckFormat) {
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case WINED3DFMT_D16_LOCKABLE:
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case WINED3DFMT_D32:
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case WINED3DFMT_D15S1:
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case WINED3DFMT_D24S8:
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case WINED3DFMT_D24X8:
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case WINED3DFMT_D24X4S4:
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case WINED3DFMT_D16:
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case WINED3DFMT_L16:
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case WINED3DFMT_D32F_LOCKABLE:
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case WINED3DFMT_D24FS8:
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TRACE_(d3d_caps)("[OK]\n");
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return D3D_OK;
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default:
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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} else if(Usage & WINED3DUSAGE_RENDERTARGET) {
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switch (CheckFormat) {
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case WINED3DFMT_R8G8B8:
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case WINED3DFMT_A8R8G8B8:
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case WINED3DFMT_X8R8G8B8:
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case WINED3DFMT_R5G6B5:
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case WINED3DFMT_X1R5G5B5:
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case WINED3DFMT_A1R5G5B5:
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case WINED3DFMT_A4R4G4B4:
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case WINED3DFMT_R3G3B2:
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case WINED3DFMT_X4R4G4B4:
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case WINED3DFMT_A8B8G8R8:
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case WINED3DFMT_X8B8G8R8:
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case WINED3DFMT_P8:
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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default:
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
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switch (CheckFormat) {
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case D3DFMT_DXT1:
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@ -1429,65 +1469,106 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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}
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switch (CheckFormat) {
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/*****
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* check supported using GL_SUPPORT
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*/
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case D3DFMT_DXT1:
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case D3DFMT_DXT2:
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case D3DFMT_DXT3:
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case D3DFMT_DXT4:
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case D3DFMT_DXT5:
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/*****
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* supported
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* supported: RGB(A) formats
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*/
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/*case D3DFMT_R5G6B5: */
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/*case D3DFMT_X1R5G5B5:*/
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/*case D3DFMT_A1R5G5B5: */
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/*case D3DFMT_A4R4G4B4:*/
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case WINED3DFMT_R8G8B8:
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case WINED3DFMT_A8R8G8B8:
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case WINED3DFMT_X8R8G8B8:
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case WINED3DFMT_R5G6B5:
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case WINED3DFMT_X1R5G5B5:
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case WINED3DFMT_A1R5G5B5:
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case WINED3DFMT_A4R4G4B4:
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case WINED3DFMT_R3G3B2:
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case WINED3DFMT_A8:
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case WINED3DFMT_A8R3G3B2:
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case WINED3DFMT_X4R4G4B4:
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case WINED3DFMT_A8B8G8R8:
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case WINED3DFMT_X8B8G8R8:
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case WINED3DFMT_A2R10G10B10:
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case WINED3DFMT_A2B10G10R10:
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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/*****
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* unsupported
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* supported: Palettized
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*/
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case WINED3DFMT_P8:
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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/* color buffer */
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/*case D3DFMT_X8R8G8B8:*/
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case D3DFMT_A8R3G3B2:
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/* Paletted */
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case D3DFMT_P8:
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case D3DFMT_A8P8:
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/* Luminance */
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case D3DFMT_L8:
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case D3DFMT_A8L8:
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case D3DFMT_A4L4:
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/* Bump */
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#if 0
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case D3DFMT_V8U8:
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case D3DFMT_V16U16:
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#endif
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case D3DFMT_L6V5U5:
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case D3DFMT_X8L8V8U8:
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case D3DFMT_Q8W8V8U8:
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case D3DFMT_W11V11U10:
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/****
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* currently hard to support
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/*****
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* Supported: (Alpha)-Luminance
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*/
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case D3DFMT_UYVY:
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case D3DFMT_YUY2:
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case WINED3DFMT_L8:
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case WINED3DFMT_A8L8:
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case WINED3DFMT_A4L4:
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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/* Since we do not support these formats right now, don't pretend to. */
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/*****
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* Not supported for now: Bump mapping formats
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* Enable some because games often fail when they are not available
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* and are still playable even without bump mapping
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*/
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case WINED3DFMT_V8U8:
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case WINED3DFMT_V16U16:
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WARN_(d3d_caps)("[Not supported, but pretended to do]\n");
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return WINED3D_OK;
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case WINED3DFMT_L6V5U5:
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case WINED3DFMT_X8L8V8U8:
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case WINED3DFMT_Q8W8V8U8:
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case WINED3DFMT_W11V11U10:
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case WINED3DFMT_A2W10V10U10:
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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return D3DERR_NOTAVAILABLE;
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/*****
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* DXTN Formats: Handled above
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* WINED3DFMT_DXT1
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* WINED3DFMT_DXT2
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* WINED3DFMT_DXT3
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* WINED3DFMT_DXT4
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* WINED3DFMT_DXT5
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*/
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/*****
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* Odd formats - not supported
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*/
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case WINED3DFMT_VERTEXDATA:
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case WINED3DFMT_INDEX16:
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case WINED3DFMT_INDEX32:
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case WINED3DFMT_Q16W16V16U16:
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TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
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return D3DERR_NOTAVAILABLE;
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/*****
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* Float formats: Not supported right now
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*/
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case WINED3DFMT_R16F:
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case WINED3DFMT_G16R16F:
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case WINED3DFMT_A16B16G16R16F:
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case WINED3DFMT_R32F:
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case WINED3DFMT_G32R32F:
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case WINED3DFMT_A32B32G32R32F:
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case WINED3DFMT_CxV8U8:
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TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
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return D3DERR_NOTAVAILABLE;
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/* Not supported */
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case WINED3DFMT_G16R16:
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case WINED3DFMT_A16B16G16R16:
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TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
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return D3DERR_NOTAVAILABLE;
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default:
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break;
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}
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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TRACE_(d3d_caps)("[FAILED]\n");
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return D3DERR_NOTAVAILABLE;
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}
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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@ -71,11 +71,11 @@ static const PixelFormatDesc formats[] = {
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{WINED3DFMT_A8 ,0x000000ff ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_ALPHA8 ,GL_ALPHA ,GL_ALPHA },
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{WINED3DFMT_A8R3G3B2 ,0x0000ff00 ,0x000000e0 ,0x0000001c ,0x00000003 ,2 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_X4R4G4B4 ,0x0 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2 ,FALSE ,GL_RGB4 ,GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV },
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{WINED3DFMT_A2B10G10R10 ,0xb0000000 ,0x000003ff ,0x000ffc00 ,0x3ff00000 ,4 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_A2B10G10R10 ,0xb0000000 ,0x000003ff ,0x000ffc00 ,0x3ff00000 ,4 ,FALSE ,GL_RGB ,GL_RGBA ,GL_UNSIGNED_INT_2_10_10_10_REV },
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{WINED3DFMT_A8B8G8R8 ,0xff000000 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,FALSE ,GL_RGBA8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{WINED3DFMT_X8B8G8R8 ,0x0 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,FALSE ,GL_RGB8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{WINED3DFMT_G16R16 ,0x0 ,0x0000ffff ,0xffff0000 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_A2R10G10B10 ,0xb0000000 ,0x3ff00000 ,0x000ffc00 ,0x000003ff ,4 ,FALSE ,0 ,0 ,0 },
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{WINED3DFMT_A2R10G10B10 ,0xb0000000 ,0x3ff00000 ,0x000ffc00 ,0x000003ff ,4 ,FALSE ,GL_RGBA ,GL_BGRA ,GL_UNSIGNED_INT_2_10_10_10_REV },
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{WINED3DFMT_A16B16G16R16,0x0 ,0x0000ffff ,0xffff0000 ,0x0 ,8 ,FALSE ,GL_RGBA16_EXT ,GL_RGBA ,GL_UNSIGNED_SHORT },
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/* Luminance */
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{WINED3DFMT_L8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_LUMINANCE8 ,GL_LUMINANCE ,GL_UNSIGNED_BYTE },
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