d3d11/tests: Port test_create_sampler_state() from d3d10core.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1592,6 +1592,184 @@ static void test_create_shader(void)
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}
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}
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static void test_create_sampler_state(void)
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{
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static const struct test
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{
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D3D11_FILTER filter;
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D3D10_FILTER expected_filter;
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}
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desc_conversion_tests[] =
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{
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{D3D11_FILTER_MIN_MAG_MIP_POINT, D3D10_FILTER_MIN_MAG_MIP_POINT},
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{D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR},
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{D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT, D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT},
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{D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR, D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR},
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{D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT, D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT},
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{D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR, D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR},
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{D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT},
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{D3D11_FILTER_MIN_MAG_MIP_LINEAR, D3D10_FILTER_MIN_MAG_MIP_LINEAR},
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{D3D11_FILTER_ANISOTROPIC, D3D10_FILTER_ANISOTROPIC},
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{D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT, D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT},
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{D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR, D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR},
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{
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D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT,
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D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
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},
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{D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR, D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR},
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{D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT, D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT},
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{
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D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
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D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
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},
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{D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT, D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT},
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{D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR, D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR},
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{D3D11_FILTER_COMPARISON_ANISOTROPIC, D3D10_FILTER_COMPARISON_ANISOTROPIC},
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};
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ID3D11SamplerState *sampler_state1, *sampler_state2;
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ID3D10SamplerState *d3d10_sampler_state;
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ULONG refcount, expected_refcount;
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ID3D11Device *device, *tmp;
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D3D11_SAMPLER_DESC desc;
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unsigned int i;
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HRESULT hr;
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D11Device_CreateSamplerState(device, NULL, &sampler_state1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.MipLODBias = 0.0f;
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desc.MaxAnisotropy = 16;
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desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
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desc.BorderColor[0] = 0.0f;
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desc.BorderColor[1] = 1.0f;
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desc.BorderColor[2] = 0.0f;
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desc.BorderColor[3] = 1.0f;
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desc.MinLOD = 0.0f;
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desc.MaxLOD = 16.0f;
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1);
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ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
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hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state2);
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ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
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ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n");
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D11SamplerState_GetDevice(sampler_state1, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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ID3D11SamplerState_GetDesc(sampler_state1, &desc);
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ok(desc.Filter == D3D11_FILTER_MIN_MAG_MIP_LINEAR, "Got unexpected filter %#x.\n", desc.Filter);
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ok(desc.AddressU == D3D11_TEXTURE_ADDRESS_WRAP, "Got unexpected address u %u.\n", desc.AddressU);
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ok(desc.AddressV == D3D11_TEXTURE_ADDRESS_WRAP, "Got unexpected address v %u.\n", desc.AddressV);
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ok(desc.AddressW == D3D11_TEXTURE_ADDRESS_WRAP, "Got unexpected address w %u.\n", desc.AddressW);
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ok(!desc.MipLODBias, "Got unexpected mip LOD bias %f.\n", desc.MipLODBias);
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ok(!desc.MaxAnisotropy, "Got unexpected max anisotropy %u.\n", desc.MaxAnisotropy);
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ok(desc.ComparisonFunc == D3D11_COMPARISON_NEVER, "Got unexpected comparison func %u.\n", desc.ComparisonFunc);
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ok(!desc.BorderColor[0] && !desc.BorderColor[1] && !desc.BorderColor[2] && !desc.BorderColor[3],
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"Got unexpected border color {%.8e, %.8e, %.8e, %.8e}.\n",
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desc.BorderColor[0], desc.BorderColor[1], desc.BorderColor[2], desc.BorderColor[3]);
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ok(!desc.MinLOD, "Got unexpected min LOD %f.\n", desc.MinLOD);
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ok(desc.MaxLOD == 16.0f, "Got unexpected max LOD %f.\n", desc.MaxLOD);
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refcount = ID3D11SamplerState_Release(sampler_state2);
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ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
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refcount = ID3D11SamplerState_Release(sampler_state1);
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ok(!refcount, "Got unexpected refcount %u.\n", refcount);
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for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
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{
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const struct test *current = &desc_conversion_tests[i];
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D3D10_SAMPLER_DESC d3d10_desc, expected_desc;
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desc.Filter = current->filter;
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desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.AddressW = D3D11_TEXTURE_ADDRESS_BORDER;
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desc.MipLODBias = 0.0f;
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desc.MaxAnisotropy = 16;
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desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
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desc.BorderColor[0] = 0.0f;
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desc.BorderColor[1] = 1.0f;
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desc.BorderColor[2] = 0.0f;
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desc.BorderColor[3] = 1.0f;
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desc.MinLOD = 0.0f;
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desc.MaxLOD = 16.0f;
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hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1);
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ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
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hr = ID3D11SamplerState_QueryInterface(sampler_state1, &IID_ID3D10SamplerState,
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(void **)&d3d10_sampler_state);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Test %u: Sampler state should implement ID3D10SamplerState.\n", i);
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if (FAILED(hr))
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{
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win_skip("Sampler state does not implement ID3D10SamplerState.\n");
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ID3D11SamplerState_Release(sampler_state1);
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break;
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}
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memcpy(&expected_desc, &desc, sizeof(expected_desc));
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expected_desc.Filter = current->expected_filter;
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if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(current->filter))
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expected_desc.MaxAnisotropy = 0;
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if (!D3D11_DECODE_IS_COMPARISON_FILTER(current->filter))
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expected_desc.ComparisonFunc = D3D10_COMPARISON_NEVER;
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ID3D10SamplerState_GetDesc(d3d10_sampler_state, &d3d10_desc);
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ok(d3d10_desc.Filter == expected_desc.Filter,
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"Test %u: Got unexpected filter %#x.\n", i, d3d10_desc.Filter);
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ok(d3d10_desc.AddressU == expected_desc.AddressU,
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"Test %u: Got unexpected adress u %u.\n", i, d3d10_desc.AddressU);
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ok(d3d10_desc.AddressV == expected_desc.AddressV,
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"Test %u: Got unexpected address v %u.\n", i, d3d10_desc.AddressV);
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ok(d3d10_desc.AddressW == expected_desc.AddressW,
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"Test %u: Got unexpected address w %u.\n", i, d3d10_desc.AddressW);
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ok(d3d10_desc.MipLODBias == expected_desc.MipLODBias,
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"Test %u: Got unexpected mip LOD bias %f.\n", i, d3d10_desc.MipLODBias);
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ok(d3d10_desc.MaxAnisotropy == expected_desc.MaxAnisotropy,
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"Test %u: Got unexpected max anisotropy %u.\n", i, d3d10_desc.MaxAnisotropy);
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ok(d3d10_desc.ComparisonFunc == expected_desc.ComparisonFunc,
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"Test %u: Got unexpected comparison func %u.\n", i, d3d10_desc.ComparisonFunc);
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ok(d3d10_desc.BorderColor[0] == expected_desc.BorderColor[0]
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&& d3d10_desc.BorderColor[1] == expected_desc.BorderColor[1]
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&& d3d10_desc.BorderColor[2] == expected_desc.BorderColor[2]
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&& d3d10_desc.BorderColor[3] == expected_desc.BorderColor[3],
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"Test %u: Got unexpected border color {%.8e, %.8e, %.8e, %.8e}.\n", i,
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d3d10_desc.BorderColor[0], d3d10_desc.BorderColor[1],
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d3d10_desc.BorderColor[2], d3d10_desc.BorderColor[3]);
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ok(d3d10_desc.MinLOD == expected_desc.MinLOD,
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"Test %u: Got unexpected min LOD %f.\n", i, d3d10_desc.MinLOD);
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ok(d3d10_desc.MaxLOD == expected_desc.MaxLOD,
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"Test %u: Got unexpected max LOD %f.\n", i, d3d10_desc.MaxLOD);
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refcount = ID3D10SamplerState_Release(d3d10_sampler_state);
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ok(refcount == 1, "Test %u: Got unexpected refcount %u.\n", i, refcount);
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refcount = ID3D11SamplerState_Release(sampler_state1);
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ok(!refcount, "Test %u: Got unexpected refcount %u.\n", i, refcount);
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}
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_blend_state(void)
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{
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static const D3D11_BLEND_DESC desc_conversion_tests[] =
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@ -2173,6 +2351,7 @@ START_TEST(d3d11)
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test_create_rendertarget_view();
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test_create_shader_resource_view();
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test_create_shader();
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test_create_sampler_state();
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test_create_blend_state();
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test_create_depthstencil_state();
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test_create_rasterizer_state();
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