d3dx9: Add FIXME for unlockable source surface in D3DXLoadSurfaceFromSurface().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1916,7 +1916,10 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface,
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rect = *src_rect;
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rect = *src_rect;
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if (FAILED(IDirect3DSurface9_LockRect(src_surface, &lock, NULL, D3DLOCK_READONLY)))
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if (FAILED(IDirect3DSurface9_LockRect(src_surface, &lock, NULL, D3DLOCK_READONLY)))
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{
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FIXME("Called for unlockable source surface.\n");
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return D3DXERR_INVALIDDATA;
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return D3DXERR_INVALIDDATA;
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}
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hr = D3DXLoadSurfaceFromMemory(dst_surface, dst_palette, dst_rect,
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hr = D3DXLoadSurfaceFromMemory(dst_surface, dst_palette, dst_rect,
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lock.pBits, SrcDesc.Format, lock.Pitch, src_palette, &rect, filter, color_key);
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lock.pBits, SrcDesc.Format, lock.Pitch, src_palette, &rect, filter, color_key);
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