wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
This commit is contained in:
parent
ce912d5149
commit
1249976eb6
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@ -254,7 +254,7 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
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wined3d_mutex_lock();
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hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
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usage, wined3d_rtype, wined3dformat_from_d3dformat(format), WINED3D_SURFACE_TYPE_OPENGL);
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usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
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wined3d_mutex_unlock();
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return hr;
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@ -264,7 +264,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
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wined3d_mutex_lock();
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hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
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usage, wined3d_rtype, wined3dformat_from_d3dformat(format), WINED3D_SURFACE_TYPE_OPENGL);
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usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
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wined3d_mutex_unlock();
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return hr;
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@ -366,7 +366,7 @@ void ddraw_destroy_swapchain(struct ddraw *ddraw)
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wined3d_swapchain_decref(ddraw->wined3d_swapchain);
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ddraw->wined3d_swapchain = NULL;
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if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
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if (DefaultSurfaceType == DDRAW_SURFACE_TYPE_OPENGL)
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{
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UINT i;
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@ -629,7 +629,7 @@ static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL win
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swapchain_desc.device_window = window;
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swapchain_desc.windowed = windowed;
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if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
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if (DefaultSurfaceType == DDRAW_SURFACE_TYPE_OPENGL)
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hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
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else
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hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
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@ -850,7 +850,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND windo
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if (This->wined3d_swapchain)
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{
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if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
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if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_GDI)
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{
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restore_state = TRUE;
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@ -1206,10 +1206,9 @@ static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DD
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caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
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caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
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/* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
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* not to use it
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*/
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if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
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/* Even if wined3d supports 3D rendering, remove the cap if ddraw is
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* configured not to use it. */
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if (DefaultSurfaceType == DDRAW_SURFACE_TYPE_GDI)
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{
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caps.dwCaps &= ~DDCAPS_3D;
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caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
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@ -1446,9 +1445,8 @@ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes
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for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
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{
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hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
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mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
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mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i])))
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{
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if (count < outsize)
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Codes[count] = formats[i];
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@ -2490,7 +2488,7 @@ static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
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DDRAW_dump_surface_desc(pDDSD);
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}
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if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
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if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
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{
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WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
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/* Do not fail surface creation, only fail 3D device creation. */
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@ -4421,9 +4419,8 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
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for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
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{
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hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
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WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
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WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i])))
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{
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DDPIXELFORMAT pformat;
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@ -4446,9 +4443,8 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
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* while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
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* pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
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* newer enumerate both versions, so we do the same(bug 22434) */
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hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
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WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
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WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM)))
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{
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DDPIXELFORMAT x8d24 =
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{
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@ -5258,7 +5254,7 @@ HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
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ddraw->ref7 = 1;
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flags = WINED3D_LEGACY_DEPTH_BIAS;
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if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
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if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
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flags |= WINED3D_NO3D;
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if (!(ddraw->wined3d = wined3d_create(7, flags)))
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@ -5270,7 +5266,7 @@ HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
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}
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WARN("Created a wined3d object without 3D support.\n");
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DefaultSurfaceType = WINED3D_SURFACE_TYPE_GDI;
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DefaultSurfaceType = DDRAW_SURFACE_TYPE_GDI;
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}
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hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
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@ -37,7 +37,14 @@
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#include "wine/list.h"
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#include "wine/wined3d.h"
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enum ddraw_surface_type
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{
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DDRAW_SURFACE_TYPE_OPENGL,
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DDRAW_SURFACE_TYPE_GDI,
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};
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extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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extern enum ddraw_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
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extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
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/*****************************************************************************
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@ -119,13 +126,6 @@ void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_H
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void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
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struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
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/* The default surface type */
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extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirectDrawSurface implementation structure
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*****************************************************************************/
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struct ddraw_surface
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{
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/* IUnknown fields */
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@ -1079,9 +1079,8 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
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for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
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{
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hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
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mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
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if (hr == D3D_OK)
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if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
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mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i]) == D3D_OK)
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{
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DDPIXELFORMAT pformat;
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@ -1102,10 +1101,9 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
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for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
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{
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hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
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if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
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WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
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WINED3D_RTYPE_TEXTURE, BumpFormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
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if (hr == D3D_OK)
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WINED3D_RTYPE_TEXTURE, BumpFormatList[i]) == D3D_OK)
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{
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DDPIXELFORMAT pformat;
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@ -1209,9 +1207,8 @@ static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
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for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
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{
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hr = wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
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mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
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if (hr == D3D_OK)
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if (wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
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mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i]) == D3D_OK)
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{
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DDSURFACEDESC sdesc;
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@ -6702,7 +6699,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
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TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n",
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ddraw, target, version, device, outer_unknown);
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if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
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if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
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{
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ERR_(winediag)("The application wants to create a Direct3D device, "
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"but the current DirectDrawRenderer does not support this.\n");
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@ -37,7 +37,7 @@
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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/* The configured default surface */
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enum wined3d_surface_type DefaultSurfaceType = WINED3D_SURFACE_TYPE_OPENGL;
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enum ddraw_surface_type DefaultSurfaceType = DDRAW_SURFACE_TYPE_OPENGL;
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static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
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@ -384,7 +384,7 @@ HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *contex
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FIXME("flags 0x%08x not handled\n", flags);
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wined3d_flags = WINED3D_LEGACY_DEPTH_BIAS;
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if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
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if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
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wined3d_flags |= WINED3D_NO3D;
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TRACE("Enumerating ddraw interfaces\n");
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@ -397,7 +397,7 @@ HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *contex
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}
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WARN("Created a wined3d object without 3D support.\n");
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DefaultSurfaceType = WINED3D_SURFACE_TYPE_GDI;
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DefaultSurfaceType = DDRAW_SURFACE_TYPE_GDI;
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}
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__TRY
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@ -910,12 +910,12 @@ DllMain(HINSTANCE hInstDLL,
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if (!strcmp(buffer,"gdi"))
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{
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TRACE("Defaulting to GDI surfaces\n");
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DefaultSurfaceType = WINED3D_SURFACE_TYPE_GDI;
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DefaultSurfaceType = DDRAW_SURFACE_TYPE_GDI;
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}
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else if (!strcmp(buffer,"opengl"))
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{
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TRACE("Defaulting to opengl surfaces\n");
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DefaultSurfaceType = WINED3D_SURFACE_TYPE_OPENGL;
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DefaultSurfaceType = DDRAW_SURFACE_TYPE_OPENGL;
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}
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else
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{
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@ -3850,10 +3850,9 @@ static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const
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static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
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const struct wined3d_format *adapter_format,
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const struct wined3d_format *check_format,
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enum wined3d_surface_type surface_type)
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const struct wined3d_format *check_format, BOOL no3d)
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{
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if (surface_type == WINED3D_SURFACE_TYPE_GDI)
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if (no3d)
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{
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switch (check_format->id)
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{
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@ -3924,8 +3923,7 @@ static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
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HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
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enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
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enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
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enum wined3d_surface_type surface_type)
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enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
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{
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const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
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const struct wined3d_gl_info *gl_info = &adapter->gl_info;
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@ -3934,10 +3932,10 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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DWORD usage_caps = 0;
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TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
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"resource_type %s, check_format %s, surface_type %#x.\n",
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"resource_type %s, check_format %s.\n",
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wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
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debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
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debug_d3dformat(check_format_id), surface_type);
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debug_d3dformat(check_format_id));
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if (adapter_idx >= wined3d->adapter_count)
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return WINED3DERR_INVALIDCALL;
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@ -3954,7 +3952,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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* - WINED3DUSAGE_SOFTWAREPROCESSING
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* - WINED3DUSAGE_QUERY_WRAPANDMIP
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*/
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if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
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if (wined3d->flags & WINED3D_NO3D)
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{
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TRACE("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -4067,7 +4065,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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* - WINED3DUSAGE_NONSECURE (d3d9ex)
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* - WINED3DUSAGE_RENDERTARGET
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*/
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if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
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if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
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{
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TRACE("[FAILED] - Not supported for plain surfaces.\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -4116,7 +4114,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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* - WINED3DUSAGE_TEXTAPI (d3d9ex)
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* - WINED3DUSAGE_QUERY_WRAPANDMIP
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*/
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if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
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if (wined3d->flags & WINED3D_NO3D)
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{
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TRACE("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -4254,7 +4252,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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* - D3DUSAGE_SOFTWAREPROCESSING
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* - D3DUSAGE_QUERY_WRAPANDMIP
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*/
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if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
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if (wined3d->flags & WINED3D_NO3D)
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{
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TRACE("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -4517,7 +4515,7 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
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/* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
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hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
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WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
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WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
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if (FAILED(hr))
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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@ -2,7 +2,7 @@
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@ stdcall wined3d_mutex_unlock()
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@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
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@ cdecl wined3d_check_device_format(ptr long long long long long long long)
|
||||
@ cdecl wined3d_check_device_format(ptr long long long long long long)
|
||||
@ cdecl wined3d_check_device_format_conversion(ptr long long long long)
|
||||
@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
|
||||
@ cdecl wined3d_check_device_type(ptr long long long long long)
|
||||
|
|
|
@ -748,12 +748,6 @@ enum wined3d_decl_usage
|
|||
WINED3D_DECL_USAGE_SAMPLE = 13
|
||||
};
|
||||
|
||||
enum wined3d_surface_type
|
||||
{
|
||||
WINED3D_SURFACE_TYPE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
|
||||
WINED3D_SURFACE_TYPE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
|
||||
};
|
||||
|
||||
enum wined3d_sysval_semantic
|
||||
{
|
||||
WINED3D_SV_DEPTH = 0xffffffff,
|
||||
|
@ -2024,8 +2018,7 @@ HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
|
|||
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
|
||||
HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
|
||||
enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
|
||||
enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
|
||||
enum wined3d_surface_type surface_type);
|
||||
enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
|
||||
HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
|
||||
enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
|
||||
enum wined3d_format_id target_format_id);
|
||||
|
|
Loading…
Reference in New Issue