wined3d: Fix the VBO check in device_stream_info_from_declaration().
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7017ed4587
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12369f9f4d
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@ -172,7 +172,7 @@ static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
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/* Context activation is done by the caller. */
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void device_stream_info_from_declaration(struct wined3d_device *device,
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struct wined3d_stream_info *stream_info, BOOL *fixup)
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struct wined3d_stream_info *stream_info, BOOL *all_vbo)
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{
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const struct wined3d_state *state = &device->stateBlock->state;
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/* We need to deal with frequency data! */
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@ -234,12 +234,6 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
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FIXME("System memory vertex data load offset is negative!\n");
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}
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}
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if (fixup)
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{
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if (data.buffer_object)
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*fixup = TRUE;
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}
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}
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data.addr += element->offset;
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@ -303,6 +297,8 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
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if (!state->user_stream)
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{
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WORD map = stream_info->use_map;
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if (all_vbo)
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*all_vbo = TRUE;
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/* PreLoad all the vertex buffers. */
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for (i = 0; map; map >>= 1, ++i)
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@ -324,10 +320,17 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
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+ (ptrdiff_t)element->data.addr;
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}
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if (!buffer->buffer_object && all_vbo)
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*all_vbo = FALSE;
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if (buffer->query)
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device->buffer_queries[device->num_buffer_queries++] = buffer->query;
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}
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}
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else if (all_vbo)
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{
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*all_vbo = FALSE;
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}
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}
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static void stream_info_element_from_strided(const struct wined3d_gl_info *gl_info,
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@ -403,7 +406,7 @@ void device_update_stream_info(struct wined3d_device *device, const struct wined
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{
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struct wined3d_stream_info *stream_info = &device->strided_streams;
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const struct wined3d_state *state = &device->stateBlock->state;
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BOOL fixup = FALSE;
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BOOL all_vbo;
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if (device->up_strided)
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{
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@ -411,16 +414,17 @@ void device_update_stream_info(struct wined3d_device *device, const struct wined
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TRACE("=============================== Strided Input ================================\n");
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device_stream_info_from_strided(gl_info, device->up_strided, stream_info);
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if (TRACE_ON(d3d)) device_trace_strided_stream_info(stream_info);
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all_vbo = FALSE;
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}
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else
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{
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TRACE("============================= Vertex Declaration =============================\n");
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device_stream_info_from_declaration(device, stream_info, &fixup);
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device_stream_info_from_declaration(device, stream_info, &all_vbo);
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}
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if (state->vertex_shader && !stream_info->position_transformed)
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{
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if (state->vertex_declaration->half_float_conv_needed && !fixup)
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if (state->vertex_declaration->half_float_conv_needed && !all_vbo)
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{
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TRACE("Using drawStridedSlow with vertex shaders for FLOAT16 conversion.\n");
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device->useDrawStridedSlow = TRUE;
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@ -436,7 +440,7 @@ void device_update_stream_info(struct wined3d_device *device, const struct wined
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slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
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& ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
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if ((stream_info->position_transformed || (stream_info->use_map & slow_mask)) && !fixup)
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if ((stream_info->position_transformed || (stream_info->use_map & slow_mask)) && !all_vbo)
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{
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device->useDrawStridedSlow = TRUE;
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}
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