- add vertex Declaration support (using wined3d)
- minimal impl for SetRenderTarget and CreateQuery (needed to get some samples working) - remove no longer needed #undef GL_VERSION_1_4
This commit is contained in:
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193d527736
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1226e72bf7
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@ -1000,15 +1000,7 @@ struct IDirect3DVertexDeclaration9Impl {
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DWORD ref;
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/* IDirect3DVertexDeclaration9 fields */
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IDirect3DDevice9Impl* Device;
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/** precomputed fvf if simple declaration */
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DWORD fvf[MAX_STREAMS];
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DWORD allFVF;
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/** dx8 compatible Declaration fields */
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DWORD* pDeclaration8;
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DWORD declaration8Length;
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IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
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};
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/* IUnknown: */
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@ -1,7 +1,7 @@
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/*
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* IDirect3DDevice9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2005 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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@ -22,9 +22,6 @@
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#include "config.h"
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#include "d3d9_private.h"
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/** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
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#undef GL_VERSION_1_4
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
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@ -319,25 +316,50 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVI
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HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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HRESULT hr = S_OK;
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/* If pRenderTarget == NULL, it seems to default to back buffer */
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if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
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/* If we are trying to set what we already have, don't bother */
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if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
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TRACE("Trying to do a NOP SetRenderTarget operation\n");
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} else {
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/* Otherwise, set the render target up */
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TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
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hr = E_FAIL; /* not supported yet */
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}
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
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*ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
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IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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HRESULT hr = S_OK;
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/* If we are trying to set what we already have, don't bother */
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if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
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TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
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} else {
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/* Otherwise, set the target up */
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TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
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hr = E_FAIL; /* not supported yet */
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}
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
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*ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
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IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
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return D3D_OK;
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}
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@ -164,12 +164,19 @@ HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Heig
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IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
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HRESULT res = D3D_OK;
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IDirect3DSurface9Impl *d3dSurface = NULL;
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IDirect3DDevice9Impl* pDeviceImpl = (IDirect3DDevice9Impl*) device;
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res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height,
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Format, MultiSample, MultisampleQuality, Lockable,
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(IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
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if (res == D3D_OK) {
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if (SUCCEEDED(res)) {
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*ppSurface = d3dSurface->wineD3DSurface;
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if (NULL == pDeviceImpl->backBuffer) {
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pDeviceImpl->backBuffer = d3dSurface;
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pDeviceImpl->renderTarget = d3dSurface;
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IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) pDeviceImpl->renderTarget);
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}
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} else {
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*ppSurface = NULL;
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}
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@ -109,7 +109,36 @@ IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
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/* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
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#if 0
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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#endif
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IDirect3DQuery9Impl *object = NULL;
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HRESULT hr = D3D_OK;
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if (NULL == ppQuery) {
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return D3DERR_INVALIDCALL;
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}
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DQuery9Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppQuery = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DQuery9_Vtbl;
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object->ref = 1;
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#if 0
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hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, 9, pVertexElements, &(object->wineD3DQuery));
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if (FAILED(hr)) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateQuery failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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*ppQuery = NULL;
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} else {
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*ppQuery = (LPDIRECT3DQUERY9) object;
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}
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#endif
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return hr;
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}
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@ -232,7 +232,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UIN
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hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
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Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
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if (hrc != D3D_OK) {
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if (FAILED(hrc)) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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@ -55,6 +55,7 @@ ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -63,16 +64,16 @@ ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION
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/* IDirect3DVertexDeclaration9 Interface follow: */
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HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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TRACE("(%p) : returning %p\n", This, This->Device);
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*ppDevice = (LPDIRECT3DDEVICE9) This->Device;
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IDirect3DDevice9Impl_AddRef(*ppDevice);
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IWineD3DDevice *myDevice = NULL;
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IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
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IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
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IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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return IWineD3DVertexDeclaration_GetDeclaration(This->wineD3DVertexDeclaration, 9, pDecl, (DWORD*) pNumElements);
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}
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@ -89,18 +90,63 @@ IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
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/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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IDirect3DVertexDeclaration9Impl *object = NULL;
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HRESULT hr = D3D_OK;
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if (NULL == ppDecl) {
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return D3DERR_INVALIDCALL;
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}
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppDecl = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
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object->ref = 1;
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hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, 9, pVertexElements, &(object->wineD3DVertexDeclaration));
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if (FAILED(hr)) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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*ppDecl = NULL;
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} else {
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*ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
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}
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
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HRESULT hr = S_OK;
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This->UpdateStateBlock->vertexDecl = NULL;
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if (NULL != pDecl) {
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hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl->wineD3DVertexDeclaration);
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if (SUCCEEDED(hr)) {
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This->UpdateStateBlock->vertexDecl = (IDirect3DVertexDeclaration9Impl*) pDecl;
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}
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}
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
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IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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IWineD3DVertexDeclaration* pTest = NULL;
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HRESULT hr = S_OK;
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IDirect3DVertexDeclaration9Impl* pCur = This->StateBlock->vertexDecl;
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if (NULL == ppDecl) {
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return D3DERR_INVALIDCALL;
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}
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*ppDecl = NULL;
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hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
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if (SUCCEEDED(hr) && (NULL == pCur || pCur->wineD3DVertexDeclaration == pTest)) {
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*ppDecl = (IDirect3DVertexDeclaration9*) pCur;
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}
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return hr;
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}
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