ddraw: Drop "Thunk_" from the names of the IDirect3DDevice2 methods.
This commit is contained in:
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f4acb9bb53
commit
120678c261
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@ -201,9 +201,7 @@ Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
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return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)device_from_device3(iface), riid, obj);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
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REFIID riid,
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static HRESULT WINAPI IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid,
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void **obj)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
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@ -250,8 +248,7 @@ Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
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return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device3(iface));
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}
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static ULONG WINAPI
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Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
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static ULONG WINAPI IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -397,8 +394,7 @@ Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
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return IDirect3DDevice7_Release((IDirect3DDevice7 *)device_from_device3(iface));
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}
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static ULONG WINAPI
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Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
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static ULONG WINAPI IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -527,10 +523,8 @@ IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
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D3DDEVICEDESC *D3DHWDevDesc,
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D3DDEVICEDESC *D3DHELDevDesc)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
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D3DDEVICEDESC *D3DHWDevDesc, D3DDEVICEDESC *D3DHELDevDesc)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, D3DHWDevDesc, D3DHELDevDesc);
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@ -634,9 +628,7 @@ IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
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D3DSTATS *Stats)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *Stats)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -791,8 +783,7 @@ IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
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static HRESULT WINAPI IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
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IDirect3DViewport2 *Direct3DViewport2)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -860,8 +851,7 @@ IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
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return DDERR_INVALIDPARAMS;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
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static HRESULT WINAPI IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
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IDirect3DViewport2 *Direct3DViewport2)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -955,11 +945,8 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
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IDirect3DViewport2 *Viewport2,
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IDirect3DViewport2 **lplpDirect3DViewport2,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
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IDirect3DViewport2 *Viewport2, IDirect3DViewport2 **lplpDirect3DViewport2, DWORD Flags)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2;
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@ -1590,8 +1577,7 @@ Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
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return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)device_from_device3(iface));
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -1661,8 +1647,7 @@ Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
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return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)device_from_device3(iface));
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}
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static HRESULT WINAPI DECLSPEC_HOTPATCH
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Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
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{
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TRACE("iface %p.\n", iface);
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@ -1811,8 +1796,7 @@ IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
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static HRESULT WINAPI IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
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IDirect3DViewport2 *Direct3DViewport2)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -1862,8 +1846,7 @@ IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
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static HRESULT WINAPI IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
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IDirect3DViewport2 **Direct3DViewport2)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -1969,10 +1952,8 @@ Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
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return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
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IDirectDrawSurface *NewRenderTarget,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
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IDirectDrawSurface *NewRenderTarget, DWORD Flags)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
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@ -2032,8 +2013,7 @@ Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
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static HRESULT WINAPI IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
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IDirectDrawSurface **RenderTarget)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -2088,11 +2068,8 @@ IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
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D3DPRIMITIVETYPE d3dpt,
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D3DVERTEXTYPE dwVertexTypeDesc,
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DWORD dwFlags)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface, D3DPRIMITIVETYPE d3dpt,
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D3DVERTEXTYPE dwVertexTypeDesc, DWORD dwFlags)
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{
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DWORD FVF;
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -2147,13 +2124,9 @@ IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
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D3DPRIMITIVETYPE d3dptPrimitiveType,
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D3DVERTEXTYPE d3dvtVertexType,
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void *lpvVertices,
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DWORD dwNumVertices,
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DWORD dwFlags)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
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D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType,
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void *lpvVertices, DWORD dwNumVertices, DWORD dwFlags)
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{
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DWORD FVF;
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -2223,9 +2196,7 @@ IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
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void *lpVertexType)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface, void *lpVertexType)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -2256,9 +2227,7 @@ IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
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WORD wVertexIndex)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface, WORD wVertexIndex)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -2297,9 +2266,7 @@ IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
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This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
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DWORD dwFlags)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface, DWORD dwFlags)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -2603,10 +2570,8 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
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}
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
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D3DRENDERSTATETYPE dwRenderStateType,
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DWORD *lpdwRenderState)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
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D3DRENDERSTATETYPE dwRenderStateType, DWORD *lpdwRenderState)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -2958,10 +2923,8 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
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return hr;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
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D3DRENDERSTATETYPE RenderStateType,
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DWORD Value)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
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D3DRENDERSTATETYPE RenderStateType, DWORD Value)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -3075,10 +3038,8 @@ IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
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D3DLIGHTSTATETYPE LightStateType,
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DWORD Value)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
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D3DLIGHTSTATETYPE LightStateType, DWORD Value)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -3171,10 +3132,8 @@ IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
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D3DLIGHTSTATETYPE LightStateType,
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DWORD *Value)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
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D3DLIGHTSTATETYPE LightStateType, DWORD *Value)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -3271,10 +3230,8 @@ Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
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return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType,
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D3DMATRIX *D3DMatrix)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -3365,10 +3322,8 @@ Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
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return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType,
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D3DMATRIX *D3DMatrix)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -3459,10 +3414,8 @@ Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
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return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType,
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D3DMATRIX *D3DMatrix)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
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D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
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{
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IDirect3DDeviceImpl *This = device_from_device2(iface);
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@ -3573,13 +3526,9 @@ Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
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PrimitiveType, VertexType, Vertices, VertexCount, Flags);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
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D3DPRIMITIVETYPE PrimitiveType,
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D3DVERTEXTYPE VertexType,
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void *Vertices,
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DWORD VertexCount,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
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D3DPRIMITIVETYPE PrimitiveType, D3DVERTEXTYPE VertexType, void *Vertices,
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DWORD VertexCount, DWORD Flags)
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{
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DWORD FVF;
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@ -3707,15 +3656,9 @@ Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
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PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
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D3DPRIMITIVETYPE PrimitiveType,
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D3DVERTEXTYPE VertexType,
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void *Vertices,
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DWORD VertexCount,
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WORD *Indices,
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DWORD IndexCount,
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DWORD Flags)
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static HRESULT WINAPI IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
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D3DPRIMITIVETYPE PrimitiveType, D3DVERTEXTYPE VertexType, void *Vertices,
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DWORD VertexCount, WORD *Indices, DWORD IndexCount, DWORD Flags)
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{
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DWORD FVF;
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@ -3774,8 +3717,7 @@ Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
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return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)device_from_device3(iface), ClipStatus);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
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static HRESULT WINAPI IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
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D3DCLIPSTATUS *ClipStatus)
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{
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TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
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@ -3815,8 +3757,7 @@ Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
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return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)device_from_device3(iface), ClipStatus);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
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static HRESULT WINAPI IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
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D3DCLIPSTATUS *ClipStatus)
|
||||
{
|
||||
TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
|
||||
|
@ -6817,40 +6758,40 @@ static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
|
|||
static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
|
||||
{
|
||||
/*** IUnknown Methods ***/
|
||||
Thunk_IDirect3DDeviceImpl_2_QueryInterface,
|
||||
Thunk_IDirect3DDeviceImpl_2_AddRef,
|
||||
Thunk_IDirect3DDeviceImpl_2_Release,
|
||||
IDirect3DDeviceImpl_2_QueryInterface,
|
||||
IDirect3DDeviceImpl_2_AddRef,
|
||||
IDirect3DDeviceImpl_2_Release,
|
||||
/*** IDirect3DDevice2 ***/
|
||||
Thunk_IDirect3DDeviceImpl_2_GetCaps,
|
||||
IDirect3DDeviceImpl_2_GetCaps,
|
||||
IDirect3DDeviceImpl_2_SwapTextureHandles,
|
||||
Thunk_IDirect3DDeviceImpl_2_GetStats,
|
||||
Thunk_IDirect3DDeviceImpl_2_AddViewport,
|
||||
Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
|
||||
Thunk_IDirect3DDeviceImpl_2_NextViewport,
|
||||
IDirect3DDeviceImpl_2_GetStats,
|
||||
IDirect3DDeviceImpl_2_AddViewport,
|
||||
IDirect3DDeviceImpl_2_DeleteViewport,
|
||||
IDirect3DDeviceImpl_2_NextViewport,
|
||||
IDirect3DDeviceImpl_2_EnumTextureFormats,
|
||||
Thunk_IDirect3DDeviceImpl_2_BeginScene,
|
||||
Thunk_IDirect3DDeviceImpl_2_EndScene,
|
||||
IDirect3DDeviceImpl_2_BeginScene,
|
||||
IDirect3DDeviceImpl_2_EndScene,
|
||||
IDirect3DDeviceImpl_2_GetDirect3D,
|
||||
Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
|
||||
Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
|
||||
Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
|
||||
Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
|
||||
Thunk_IDirect3DDeviceImpl_2_Begin,
|
||||
Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
|
||||
Thunk_IDirect3DDeviceImpl_2_Vertex,
|
||||
Thunk_IDirect3DDeviceImpl_2_Index,
|
||||
Thunk_IDirect3DDeviceImpl_2_End,
|
||||
Thunk_IDirect3DDeviceImpl_2_GetRenderState,
|
||||
Thunk_IDirect3DDeviceImpl_2_SetRenderState,
|
||||
Thunk_IDirect3DDeviceImpl_2_GetLightState,
|
||||
Thunk_IDirect3DDeviceImpl_2_SetLightState,
|
||||
Thunk_IDirect3DDeviceImpl_2_SetTransform,
|
||||
Thunk_IDirect3DDeviceImpl_2_GetTransform,
|
||||
Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
|
||||
Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
|
||||
Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
|
||||
Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
|
||||
Thunk_IDirect3DDeviceImpl_2_GetClipStatus
|
||||
IDirect3DDeviceImpl_2_SetCurrentViewport,
|
||||
IDirect3DDeviceImpl_2_GetCurrentViewport,
|
||||
IDirect3DDeviceImpl_2_SetRenderTarget,
|
||||
IDirect3DDeviceImpl_2_GetRenderTarget,
|
||||
IDirect3DDeviceImpl_2_Begin,
|
||||
IDirect3DDeviceImpl_2_BeginIndexed,
|
||||
IDirect3DDeviceImpl_2_Vertex,
|
||||
IDirect3DDeviceImpl_2_Index,
|
||||
IDirect3DDeviceImpl_2_End,
|
||||
IDirect3DDeviceImpl_2_GetRenderState,
|
||||
IDirect3DDeviceImpl_2_SetRenderState,
|
||||
IDirect3DDeviceImpl_2_GetLightState,
|
||||
IDirect3DDeviceImpl_2_SetLightState,
|
||||
IDirect3DDeviceImpl_2_SetTransform,
|
||||
IDirect3DDeviceImpl_2_GetTransform,
|
||||
IDirect3DDeviceImpl_2_MultiplyTransform,
|
||||
IDirect3DDeviceImpl_2_DrawPrimitive,
|
||||
IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
|
||||
IDirect3DDeviceImpl_2_SetClipStatus,
|
||||
IDirect3DDeviceImpl_2_GetClipStatus
|
||||
};
|
||||
|
||||
static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
|
||||
|
|
Loading…
Reference in New Issue