wined3d: Use the texture dimension helpers in surface_load_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3044,8 +3044,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
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static HRESULT surface_load_texture(struct wined3d_surface *surface,
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struct wined3d_context *context, BOOL srgb)
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{
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unsigned int width, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
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const RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
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unsigned int width, height, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
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unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_texture *texture = surface->container;
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@ -3056,6 +3055,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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struct wined3d_format format;
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POINT dst_point = {0, 0};
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BYTE *mem = NULL;
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RECT src_rect;
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sub_resource = surface_get_sub_resource(surface);
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
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@ -3067,6 +3067,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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return WINED3D_OK;
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}
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width = wined3d_texture_get_level_width(texture, surface->texture_level);
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height = wined3d_texture_get_level_height(texture, surface->texture_level);
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SetRect(&src_rect, 0, 0, width, height);
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if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
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&& (texture->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
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&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
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@ -3092,10 +3096,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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DWORD src_location = sub_resource->locations & WINED3D_LOCATION_RB_RESOLVED ?
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WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
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DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
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RECT rect = {0, 0, surface->resource.width, surface->resource.height};
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surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, src_location,
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&rect, surface, dst_location, &rect);
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&src_rect, surface, dst_location, &src_rect);
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return WINED3D_OK;
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}
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@ -3134,8 +3137,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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wined3d_texture_bind_and_dirtify(texture, context, srgb);
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wined3d_texture_get_pitch(texture, surface->texture_level, &src_row_pitch, &src_slice_pitch);
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width = surface->resource.width;
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format = *texture->resource.format;
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if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
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format = *wined3d_get_format(gl_info, conversion->dst_format);
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@ -3160,8 +3161,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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if (format.convert)
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{
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/* This code is entered for texture formats which need a fixup. */
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UINT height = surface->resource.height;
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format.byte_count = format.conv_byte_count;
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wined3d_format_calculate_pitch(&format, 1, width, height, &dst_row_pitch, &dst_slice_pitch);
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@ -3180,7 +3179,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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{
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/* This code is only entered for color keying fixups */
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struct wined3d_palette *palette = NULL;
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UINT height = surface->resource.height;
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wined3d_format_calculate_pitch(&format, device->surface_alignment,
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width, height, &dst_row_pitch, &dst_slice_pitch);
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