wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl_info.

This commit is contained in:
Henri Verbeet 2010-05-25 12:02:01 +02:00 committed by Alexandre Julliard
parent 66e4ba9f9f
commit 11bda6e0ab
1 changed files with 8 additions and 9 deletions

View File

@ -28,6 +28,8 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION (*gl_info)
/* GL locking for state handlers is done by the caller. */
/* Some private defines, Constant associations, etc.
@ -190,7 +192,6 @@ static const char *debug_mask(GLuint mask) {
default: return "Unexpected writemask";
}
}
#define GLINFO_LOCATION (*gl_info)
static void wrap_op1(const struct wined3d_gl_info *gl_info, GLuint op, GLuint dst, GLuint dstMask, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
@ -796,11 +797,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())");
return ret;
}
#undef GLINFO_LOCATION
#define GLINFO_LOCATION stateblock->device->adapter->gl_info
static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
IWineD3DDeviceImpl *This = stateblock->device;
const struct atifs_ffp_desc *desc;
struct ffp_frag_settings settings;
@ -818,14 +818,14 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, st
return;
}
new_desc->num_textures_used = 0;
for (i = 0; i < context->gl_info->limits.texture_stages; ++i)
for (i = 0; i < gl_info->limits.texture_stages; ++i)
{
if(settings.op[i].cop == WINED3DTOP_DISABLE) break;
new_desc->num_textures_used = i;
}
memcpy(&new_desc->parent.settings, &settings, sizeof(settings));
new_desc->shader = gen_ati_shader(settings.op, context->gl_info);
new_desc->shader = gen_ati_shader(settings.op, gl_info);
add_ffp_frag_shader(&priv->fragment_shaders, &new_desc->parent);
TRACE("Allocated fixed function replacement shader descriptor %p\n", new_desc);
desc = new_desc;
@ -849,6 +849,7 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, st
static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
float col[4];
D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col);
@ -859,6 +860,7 @@ static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *statebloc
static void set_bumpmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
const struct wined3d_gl_info *gl_info = context->gl_info;
float mat[2][2];
mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]);
@ -912,8 +914,6 @@ static void atifs_apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *statebl
}
}
#undef GLINFO_LOCATION
static const struct StateEntryTemplate atifs_fragmentstate_template[] = {
{STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor_atifs }, WINED3D_GL_EXT_NONE },
{STATE_RENDER(WINED3DRS_FOGCOLOR), { STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor }, WINED3D_GL_EXT_NONE },
@ -1126,11 +1126,11 @@ static HRESULT atifs_alloc(IWineD3DDevice *iface) {
return WINED3D_OK;
}
#define GLINFO_LOCATION This->adapter->gl_info
/* Context activation is done by the caller. */
static void atifs_free_ffpshader(struct wine_rb_entry *entry, void *context)
{
IWineD3DDeviceImpl *This = context;
const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
struct atifs_ffp_desc *entry_ati = WINE_RB_ENTRY_VALUE(entry, struct atifs_ffp_desc, parent.entry);
ENTER_GL();
@ -1150,7 +1150,6 @@ static void atifs_free(IWineD3DDevice *iface) {
HeapFree(GetProcessHeap(), 0, priv);
This->fragment_priv = NULL;
}
#undef GLINFO_LOCATION
static BOOL atifs_color_fixup_supported(struct color_fixup_desc fixup)
{