Assorted spelling fixes.
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@ -225,7 +225,7 @@ static void check_auto_format(void)
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/* Windows implicitly sets some format bits in INSERTITEM */
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/* HDF_STRING is automaticaly set and cleared for no text */
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/* HDF_STRING is automatically set and cleared for no text */
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hdiCreate.mask = HDI_TEXT|HDI_WIDTH|HDI_FORMAT;
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hdiCreate.pszText = text;
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hdiCreate.cxy = 100;
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@ -152,7 +152,7 @@ static void test_swapchain(void)
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/* Try to get a nonexistant swapchain */
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hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
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ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an non-existant swapchain returned (%s)\n", DXGetErrorString9(hr));
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ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr));
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ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
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if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
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@ -233,7 +233,7 @@ static void test_swapchain(void)
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*/
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swapchainX = (void *) 0xdeadbeef;
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hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
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ok(hr == D3DERR_INVALIDCALL, "Failed to get the secound swapchain (%s)\n", DXGetErrorString9(hr));
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ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr));
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ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
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if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
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@ -384,7 +384,7 @@ cleanup:
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CHECK_RELEASE(pStateBlock, pDevice, --refcount);
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CHECK_RELEASE(pSwapChain, pDevice, --refcount);
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CHECK_RELEASE(pQuery, pDevice, --refcount);
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/* This will destroy device - can not check the refcount here */
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/* This will destroy device - cannot check the refcount here */
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if (pStateBlock1) IUnknown_Release( pStateBlock1 );
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if (pD3d) IUnknown_Release( pD3d );
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@ -1490,7 +1490,7 @@ LRESULT WINAPI RichEditANSIWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lP
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editor->nUndoLimit = min(wParam, STACK_SIZE_MAX);
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/* Setting a max stack size keeps wine from getting killed
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for hogging memory. Windows allocates all this memory at once, so
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no program would realisticly set a value above our maxiumum. */
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no program would realistically set a value above our maxiumum. */
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return editor->nUndoLimit;
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}
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case EM_CANUNDO:
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@ -4977,7 +4977,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
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( rhw > eps ) ) ) {
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/* "Normal" viewport transformation (not clipped)
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* 1) The values are divided trough rhw
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* 1) The values are divided by rhw
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* 2) The y axis is negative, so multiply it with -1
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* 3) Screen coordinates go from -(Width/2) to +(Width/2) and
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* -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
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@ -1739,7 +1739,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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if (wined3d_settings.ps_mode == PS_HW && wined3d_settings.shader_mode == SHADER_GLSL
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&& DeviceType != WINED3DDEVTYPE_REF) {
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*pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
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/* FIXME: The following line is card dependant. -1.0 to 1.0 is a safe default clamp range for now */
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/* FIXME: The following line is card dependent. -1.0 to 1.0 is a safe default clamp range for now */
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*pCaps->PixelShader1xMaxValue = 1.0;
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TRACE_(d3d_caps)("Hardware pixel shader versions 2.0+ enabled\n");
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} else if (wined3d_settings.ps_mode == PS_HW
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@ -413,7 +413,7 @@ void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG* arg) {
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*
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****************************************************************************/
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/* Generate GLSL arithmatic functions (dst = src1 + src2) */
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/* Generate GLSL arithmetic functions (dst = src1 + src2) */
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void shader_glsl_arith(SHADER_OPCODE_ARG* arg) {
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CONST SHADER_OPCODE* curOpcode = arg->opcode;
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@ -1132,7 +1132,7 @@ DECL_HANDLER(access_check)
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}
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}
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/* retrives the SID of the user that the token represents */
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/* retrieves the SID of the user that the token represents */
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DECL_HANDLER(get_token_user)
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{
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struct token *token;
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