wined3d: Release the onscreen depth / stencil reference on reset.
No need to save the contents, after a reset it's all undefined anyway.
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@ -5638,6 +5638,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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{
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wined3d_device_set_texture(device, i, NULL);
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}
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if (device->onscreen_depth_stencil)
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{
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wined3d_surface_decref(device->onscreen_depth_stencil);
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device->onscreen_depth_stencil = NULL;
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}
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LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
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{
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