wined3d: Unset the current GLSL program when it's destroyed.
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@ -3766,9 +3766,13 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) {
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if(pshader) {
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if(pshader) {
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ps = (IWineD3DPixelShaderImpl *) This;
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ps = (IWineD3DPixelShaderImpl *) This;
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if(ps->num_gl_shaders == 0) return;
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if(ps->num_gl_shaders == 0) return;
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if (priv->glsl_program && (IWineD3DBaseShader *)priv->glsl_program->pshader == iface)
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shader_glsl_select(This->baseShader.device, FALSE, FALSE);
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} else {
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} else {
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vs = (IWineD3DVertexShaderImpl *) This;
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vs = (IWineD3DVertexShaderImpl *) This;
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if(vs->num_gl_shaders == 0) return;
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if(vs->num_gl_shaders == 0) return;
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if (priv->glsl_program && (IWineD3DBaseShader *)priv->glsl_program->vshader == iface)
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shader_glsl_select(This->baseShader.device, FALSE, FALSE);
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}
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}
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linked_programs = &This->baseShader.linked_programs;
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linked_programs = &This->baseShader.linked_programs;
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