server: Properly handle kill_thread recursion when killing a process.

Spotted by Mike McCormack.
This commit is contained in:
Alexandre Julliard 2006-11-10 12:18:54 +01:00
parent 35c0886939
commit 110a6fe5b6
1 changed files with 17 additions and 5 deletions

View File

@ -515,15 +515,25 @@ static void process_unload_dll( struct process *process, void *base )
/* terminate a process with the given exit code */
static void terminate_process( struct process *process, struct thread *skip, int exit_code )
{
struct list *ptr, *next;
struct list *ptr;
LIST_FOR_EACH_SAFE( ptr, next, &process->thread_list )
if (skip) /* move it to the end of the list */
{
assert( skip->state != TERMINATED );
list_remove( &skip->proc_entry );
list_add_tail( &process->thread_list, &skip->proc_entry );
}
grab_object( process ); /* make sure it doesn't get freed when threads die */
while ((ptr = list_head( &process->thread_list )))
{
struct thread *thread = LIST_ENTRY( ptr, struct thread, proc_entry );
if (exit_code) thread->exit_code = exit_code;
if (thread != skip) kill_thread( thread, 1 );
if (thread == skip) break;
kill_thread( thread, 1 );
}
release_object( process );
}
/* kill all processes */
@ -657,13 +667,15 @@ void kill_process( struct process *process, int violent_death )
if (violent_death) terminate_process( process, NULL, 1 );
else
{
struct list *ptr, *next;
struct list *ptr;
LIST_FOR_EACH_SAFE( ptr, next, &process->thread_list )
grab_object( process ); /* make sure it doesn't get freed when threads die */
while ((ptr = list_head( &process->thread_list )))
{
struct thread *thread = LIST_ENTRY( ptr, struct thread, proc_entry );
kill_thread( thread, 0 );
}
release_object( process );
}
}