wined3d: Add D3DFMT_L16.
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@ -35,7 +35,6 @@ const char* debug_d3dformat(WINED3DFORMAT fmt) {
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FMT_TO_STR(WINED3DFMT_UNKNOWN);
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FMT_TO_STR(WINED3DFMT_R8G8B8);
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FMT_TO_STR(WINED3DFMT_A8R8G8B8);
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FMT_TO_STR(WINED3DFMT_A8B8G8R8);
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FMT_TO_STR(WINED3DFMT_X8R8G8B8);
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FMT_TO_STR(WINED3DFMT_R5G6B5);
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FMT_TO_STR(WINED3DFMT_X1R5G5B5);
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@ -46,6 +45,7 @@ const char* debug_d3dformat(WINED3DFORMAT fmt) {
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FMT_TO_STR(WINED3DFMT_A8R3G3B2);
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FMT_TO_STR(WINED3DFMT_X4R4G4B4);
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FMT_TO_STR(WINED3DFMT_A2B10G10R10);
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FMT_TO_STR(WINED3DFMT_A8B8G8R8);
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FMT_TO_STR(WINED3DFMT_X8B8G8R8);
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FMT_TO_STR(WINED3DFMT_G16R16);
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FMT_TO_STR(WINED3DFMT_A2R10G10B10);
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@ -76,11 +76,12 @@ const char* debug_d3dformat(WINED3DFORMAT fmt) {
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FMT_TO_STR(WINED3DFMT_D32);
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FMT_TO_STR(WINED3DFMT_D15S1);
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FMT_TO_STR(WINED3DFMT_D24S8);
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FMT_TO_STR(WINED3DFMT_D24FS8);
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FMT_TO_STR(WINED3DFMT_D24X8);
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FMT_TO_STR(WINED3DFMT_D24X4S4);
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FMT_TO_STR(WINED3DFMT_D16);
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FMT_TO_STR(WINED3DFMT_L16);
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FMT_TO_STR(WINED3DFMT_D32F_LOCKABLE);
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FMT_TO_STR(WINED3DFMT_D24FS8);
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FMT_TO_STR(WINED3DFMT_VERTEXDATA);
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FMT_TO_STR(WINED3DFMT_INDEX16);
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FMT_TO_STR(WINED3DFMT_INDEX32);
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@ -816,6 +816,7 @@ typedef enum _D3DFORMAT {
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D3DFMT_D24X8 = 77,
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D3DFMT_D24X4S4 = 79,
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D3DFMT_D16 = 80,
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D3DFMT_L16 = 81,
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D3DFMT_D32F_LOCKABLE = 82,
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D3DFMT_D24FS8 = 83,
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@ -184,6 +184,7 @@ typedef enum _WINED3DFORMAT {
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WINED3DFMT_D24X8 = 77,
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WINED3DFMT_D24X4S4 = 79,
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WINED3DFMT_D16 = 80,
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WINED3DFMT_L16 = 81,
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WINED3DFMT_D32F_LOCKABLE = 82,
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WINED3DFMT_D24FS8 = 83,
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