wined3d: Get rid of shader_get_shader_type().
Use the shader frontend to get the shader type. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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137f8f308c
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@ -419,15 +419,6 @@ static const struct wined3d_shader_frontend *shader_select_frontend(enum wined3d
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}
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}
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}
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}
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static enum wined3d_shader_type shader_get_shader_type(const struct wined3d_shader_desc *desc)
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{
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if (desc->format == WINED3D_SHADER_BYTE_CODE_FORMAT_SM4)
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return wined3d_get_sm4_shader_type(desc->byte_code, desc->byte_code_size);
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FIXME("Could not get shader type for byte code format %#x.\n", desc->format);
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return WINED3D_SHADER_TYPE_INVALID;
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}
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void string_buffer_clear(struct wined3d_string_buffer *buffer)
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void string_buffer_clear(struct wined3d_string_buffer *buffer)
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{
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{
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buffer->buffer[0] = '\0';
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buffer->buffer[0] = '\0';
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@ -3755,16 +3746,13 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
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byte_code_size = (ptr - desc->byte_code) * sizeof(*ptr);
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byte_code_size = (ptr - desc->byte_code) * sizeof(*ptr);
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}
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}
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if (desc->byte_code && byte_code_size)
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if (!(shader->function = heap_alloc(byte_code_size)))
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{
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{
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if (!(shader->function = heap_alloc(byte_code_size)))
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shader_cleanup(shader);
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{
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return E_OUTOFMEMORY;
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shader_cleanup(shader);
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return E_OUTOFMEMORY;
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}
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memcpy(shader->function, desc->byte_code, byte_code_size);
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shader->functionLength = byte_code_size;
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}
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}
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memcpy(shader->function, desc->byte_code, byte_code_size);
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shader->functionLength = byte_code_size;
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return hr;
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return hr;
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}
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}
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@ -3804,43 +3792,69 @@ static HRESULT vertex_shader_init(struct wined3d_shader *shader, struct wined3d_
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
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const struct wined3d_stream_output_desc *so_desc)
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{
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const struct wined3d_shader_frontend *fe = shader->frontend;
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struct wined3d_stream_output_element *elements;
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struct wined3d_shader_version shader_version;
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const DWORD *ptr;
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void *fe_data;
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if (!so_desc)
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return WINED3D_OK;
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if (!(fe_data = fe->shader_init(shader->function, shader->functionLength, &shader->output_signature)))
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{
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WARN("Failed to initialise frontend data.\n");
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return WINED3DERR_INVALIDCALL;
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}
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fe->shader_read_header(fe_data, &ptr, &shader_version);
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fe->shader_free(fe_data);
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switch (shader_version.type)
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{
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case WINED3D_SHADER_TYPE_VERTEX:
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heap_free(shader->function);
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shader->function = NULL;
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shader->functionLength = 0;
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break;
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case WINED3D_SHADER_TYPE_DOMAIN:
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FIXME("Stream output not supported for %s.\n", debug_shader_type(shader_version.type));
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return E_NOTIMPL;
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case WINED3D_SHADER_TYPE_GEOMETRY:
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break;
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default:
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WARN("Wrong shader type %s.\n", debug_shader_type(shader_version.type));
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return E_INVALIDARG;
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}
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if (!(elements = heap_calloc(so_desc->element_count, sizeof(*elements))))
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return E_OUTOFMEMORY;
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shader->u.gs.so_desc = *so_desc;
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shader->u.gs.so_desc.elements = elements;
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memcpy(elements, so_desc->elements, so_desc->element_count * sizeof(*elements));
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return WINED3D_OK;
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}
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static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
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static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
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const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc,
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const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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{
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struct wined3d_shader_desc shader_desc = *desc;
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struct wined3d_stream_output_element *elements;
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enum wined3d_shader_type shader_type;
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HRESULT hr;
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HRESULT hr;
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if (so_desc)
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if (FAILED(hr = shader_init(shader, device, desc, parent, parent_ops)))
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{
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shader_type = shader_get_shader_type(desc);
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switch (shader_type)
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{
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case WINED3D_SHADER_TYPE_VERTEX:
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shader_desc.byte_code = NULL;
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shader_desc.byte_code_size = 0;
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break;
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case WINED3D_SHADER_TYPE_DOMAIN:
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FIXME("Stream output not supported for %s.\n", debug_shader_type(shader_type));
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return E_NOTIMPL;
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default:
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break;
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}
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}
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if (FAILED(hr = shader_init(shader, device, &shader_desc, parent, parent_ops)))
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return hr;
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return hr;
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if (shader_desc.byte_code)
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if (FAILED(hr = geometry_shader_init_stream_output(shader, so_desc)))
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goto fail;
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if (shader->function)
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{
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{
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if (FAILED(hr = shader_set_function(shader, device, WINED3D_SHADER_TYPE_GEOMETRY, 0)))
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if (FAILED(hr = shader_set_function(shader, device, WINED3D_SHADER_TYPE_GEOMETRY, 0)))
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{
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goto fail;
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WARN("Failed to set function, hr %#x.\n", hr);
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shader_cleanup(shader);
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return hr;
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}
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}
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}
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else
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else
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{
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{
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@ -3850,26 +3864,14 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3
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shader_set_limits(shader);
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shader_set_limits(shader);
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if (FAILED(hr = shader_scan_output_signature(shader)))
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if (FAILED(hr = shader_scan_output_signature(shader)))
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{
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goto fail;
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shader_cleanup(shader);
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return hr;
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}
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}
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if (so_desc)
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{
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if (!(elements = heap_calloc(so_desc->element_count, sizeof(*elements))))
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{
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shader_cleanup(shader);
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return E_OUTOFMEMORY;
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}
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shader->u.gs.so_desc = *so_desc;
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shader->u.gs.so_desc.elements = elements;
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memcpy(elements, so_desc->elements, so_desc->element_count * sizeof(*elements));
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}
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}
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return WINED3D_OK;
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return WINED3D_OK;
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fail:
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shader_cleanup(shader);
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return hr;
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}
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}
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void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
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void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
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@ -1222,7 +1222,7 @@ static enum wined3d_data_type map_data_type(char t)
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}
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}
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}
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}
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enum wined3d_shader_type wined3d_get_sm4_shader_type(const DWORD *byte_code, size_t byte_code_size)
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static enum wined3d_shader_type wined3d_get_sm4_shader_type(const DWORD *byte_code, size_t byte_code_size)
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{
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{
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DWORD shader_type;
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DWORD shader_type;
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@ -1253,9 +1253,6 @@ struct wined3d_shader_frontend
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extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
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extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
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extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
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extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
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enum wined3d_shader_type wined3d_get_sm4_shader_type(const DWORD *byte_code,
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size_t byte_code_size) DECLSPEC_HIDDEN;
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typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
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typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
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#define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
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#define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
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