d3d9/tests: Add basic test for StretchRect() with multisample resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4072,6 +4072,135 @@ done:
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DestroyWindow(window);
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}
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static void test_multisample_stretch_rect(void)
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{
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static const D3DTEXTUREFILTERTYPE filters[] =
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{
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D3DTEXF_NONE,
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D3DTEXF_POINT,
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D3DTEXF_LINEAR,
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};
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IDirect3DSurface9 *rt, *ms_rt, *rt_r5g6b5;
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struct surface_readback rb;
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IDirect3DDevice9 *device;
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DWORD quality_levels;
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IDirect3D9 *d3d;
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unsigned int i;
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ULONG refcount;
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HWND window;
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DWORD color;
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HRESULT hr;
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RECT rect;
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window = create_window();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &quality_levels) == D3DERR_NOTAVAILABLE)
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{
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skip("Multisampling not supported for D3DFMT_A8R8G8B8.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a 3D device.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
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D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL);
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ok(hr == S_OK, "Failed to create render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
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D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, quality_levels - 1, FALSE, &ms_rt, NULL);
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ok(hr == S_OK, "Failed to create render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, ms_rt);
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ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0);
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ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
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ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr);
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for (i = 0; i < sizeof(filters) / sizeof(*filters); ++i)
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{
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
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ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr);
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hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, filters[i]);
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ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
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color = getPixelColor(device, 64, 64);
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ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
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}
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/* Scaling */
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SetRect(&rect, 0, 0, 64, 64);
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for (i = 0; i < sizeof(filters) / sizeof(*filters); ++i)
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{
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
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ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr);
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hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, &rect, filters[i]);
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ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
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get_rt_readback(rt, &rb);
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color = get_readback_color(&rb, 32, 32);
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ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
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color = get_readback_color(&rb, 64, 64);
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ok(color == 0xffffffff, "Test %u: Got color 0x%08x.\n", i, color);
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color = get_readback_color(&rb, 96, 96);
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ok(color == 0xffffffff, "Test %u: Got color 0x%08x.\n", i, color);
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release_surface_readback(&rb);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
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ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr);
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hr = IDirect3DDevice9_StretchRect(device, ms_rt, &rect, rt, NULL, filters[i]);
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ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
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get_rt_readback(rt, &rb);
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color = get_readback_color(&rb, 32, 32);
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ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
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color = get_readback_color(&rb, 64, 64);
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ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
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color = get_readback_color(&rb, 96, 96);
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ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
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release_surface_readback(&rb);
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}
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/* Format conversion */
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hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
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D3DFMT_R5G6B5, D3DMULTISAMPLE_NONE, 0, FALSE, &rt_r5g6b5, NULL);
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if (FAILED(hr))
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{
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skip("Failed to create D3DFMT_R5G6B5 render target.\n");
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goto done;
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}
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for (i = 0; i < sizeof(filters) / sizeof(*filters); ++i)
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{
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
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ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr);
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hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt_r5g6b5, NULL, filters[i]);
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ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
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hr = IDirect3DDevice9_StretchRect(device, rt_r5g6b5, NULL, rt, NULL, filters[i]);
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ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr);
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color = getPixelColor(device, 64, 64);
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ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color);
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}
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IDirect3DSurface9_Release(rt_r5g6b5);
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done:
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IDirect3DSurface9_Release(ms_rt);
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IDirect3DSurface9_Release(rt);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void maxmip_test(void)
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{
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IDirect3DTexture9 *texture;
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@ -23645,6 +23774,7 @@ START_TEST(visual)
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test_sanity();
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depth_clamp_test();
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stretchrect_test();
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test_multisample_stretch_rect();
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lighting_test();
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test_specular_lighting();
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clear_test();
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