d3d9/tests: Fix some failure messages.
This commit is contained in:
parent
faba8d734d
commit
10ccba52e7
|
@ -346,14 +346,14 @@ static void lighting_test(IDirect3DDevice9 *device)
|
|||
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
|
||||
}
|
||||
|
||||
color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
|
||||
ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
|
||||
color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
|
||||
ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
|
||||
color = getPixelColor(device, 480, 360); /* lower left quad - unlit with normals */
|
||||
ok(color == 0x000000ff, "Unlit quad with normals has color %08x\n", color);
|
||||
color = getPixelColor(device, 480, 120); /* upper left quad - lit with normals */
|
||||
ok(color == 0x00000000, "Lit quad with normals has color %08x\n", color);
|
||||
color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
|
||||
ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
|
||||
color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
|
||||
ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
|
||||
color = getPixelColor(device, 480, 360); /* Lower left quad - unlit with normals */
|
||||
ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
|
||||
color = getPixelColor(device, 480, 120); /* Upper left quad - lit with normals */
|
||||
ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
|
||||
|
||||
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
|
||||
|
|
Loading…
Reference in New Issue