d3dx9_36: Add stub for D3DXCreateTeapot.
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@ -89,7 +89,7 @@
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@ stub D3DXCreateSkinInfoFVF
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@ stub D3DXCreateSkinInfoFVF
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@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
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@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
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@ stdcall D3DXCreateSprite(ptr ptr)
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@ stdcall D3DXCreateSprite(ptr ptr)
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@ stub D3DXCreateTeapot
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@ stdcall D3DXCreateTeapot(ptr ptr ptr)
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@ stub D3DXCreateTextA
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@ stub D3DXCreateTextA
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@ stub D3DXCreateTextW
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@ stub D3DXCreateTextW
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@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
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@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
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@ -1070,3 +1070,10 @@ HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device, FLOAT radius, UINT sli
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device, LPD3DXMESH *mesh, LPD3DXBUFFER* adjacency)
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{
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FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency);
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return E_NOTIMPL;
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}
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