Restructured DirectDraw. Split into X11 and DGA driver, and multiple

files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
This commit is contained in:
Marcus Meissner 2000-04-09 14:30:50 +00:00 committed by Alexandre Julliard
parent 227a0894d4
commit 10ad97c838
36 changed files with 9132 additions and 7663 deletions

442
configure vendored

File diff suppressed because it is too large Load Diff

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@ -110,6 +110,12 @@ AC_CHECK_HEADERS(dlfcn.h,
) )
) )
AC_SUBST(XLIB) AC_SUBST(XLIB)
AC_SUBST(X_SRCS)
X_SRCS=""
AC_SUBST(DGA_SRCS)
DGA_SRCS=""
AC_SUBST(MESA_SRCS)
MESA_SRCS=""
if test "$have_x" = "yes" if test "$have_x" = "yes"
then then
XLIB="-lXext -lX11" XLIB="-lXext -lX11"
@ -149,10 +155,19 @@ then
then then
AC_CHECK_LIB(Xxf86dga, AC_CHECK_LIB(Xxf86dga,
XDGAQueryExtension, XDGAQueryExtension,
AC_DEFINE(HAVE_LIBXXF86DGA2) AC_DEFINE(HAVE_LIBXXF86DGA) X_PRE_LIBS="$X_PRE_LIBS -lXxf86dga",,$X_LIBS -lXext -lX11 $X_EXTRA_LIBS) AC_DEFINE(HAVE_LIBXXF86DGA2)
AC_DEFINE(HAVE_LIBXXF86DGA)
X_PRE_LIBS="$X_PRE_LIBS -lXxf86dga"
DGA_SRCS='$(DGA_SRCS)'
,,$X_LIBS -lXext -lX11 $X_EXTRA_LIBS
)
if test "$ac_cv_lib_Xxf86dga_XDGAQueryExtension" = "no" if test "$ac_cv_lib_Xxf86dga_XDGAQueryExtension" = "no"
then then
AC_CHECK_LIB(Xxf86dga,XF86DGAQueryExtension,AC_DEFINE(HAVE_LIBXXF86DGA) X_PRE_LIBS="$X_PRE_LIBS -lXxf86dga",,$X_LIBS -lXext -lX11 $X_EXTRA_LIBS) AC_CHECK_LIB(Xxf86dga,XF86DGAQueryExtension,
AC_DEFINE(HAVE_LIBXXF86DGA)
X_PRE_LIBS="$X_PRE_LIBS -lXxf86dga"
DGA_SRCS='$(DGA_SRCS)'
,,$X_LIBS -lXext -lX11 $X_EXTRA_LIBS)
fi fi
fi fi
@ -191,10 +206,20 @@ then
if test "$wine_cv_mesa_version_OK" = "yes" -a "$wine_cv_mesa_version_threadsafe" = "no" if test "$wine_cv_mesa_version_OK" = "yes" -a "$wine_cv_mesa_version_threadsafe" = "no"
then then
dnl Check for the presense of the library dnl Check for the presense of the library
AC_CHECK_LIB(GL,glXCreateContext,AC_DEFINE(HAVE_LIBMESAGL) X_PRE_LIBS="$X_PRE_LIBS -lGL",,$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS) AC_CHECK_LIB(GL,glXCreateContext,
AC_DEFINE(HAVE_LIBMESAGL)
X_PRE_LIBS="$X_PRE_LIBS -lGL"
MESA_SRCS='$(MESA_SRCS)'
,,
$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS)
if test "$ac_cv_lib_GL_glXCreateContext" = "no" if test "$ac_cv_lib_GL_glXCreateContext" = "no"
then then
AC_CHECK_LIB(MesaGL,glXCreateContext,AC_DEFINE(HAVE_LIBMESAGL) X_PRE_LIBS="$X_PRE_LIBS -lMesaGL",,$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS) AC_CHECK_LIB(MesaGL,glXCreateContext,
AC_DEFINE(HAVE_LIBMESAGL)
X_PRE_LIBS="$X_PRE_LIBS -lMesaGL"
MESA_SRCS='$(MESA_SRCS)'
,,
$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS)
fi fi
dnl Check for the Color Table and Paletted Texture extensions dnl Check for the Color Table and Paletted Texture extensions
@ -215,6 +240,7 @@ then
fi fi
CPPFLAGS="$ac_save_CPPFLAGS" CPPFLAGS="$ac_save_CPPFLAGS"
X_SRCS='$(X_SRCS)'
else else
XLIB="" XLIB=""
X_CFLAGS="" X_CFLAGS=""

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@ -1,3 +1,4 @@
Makefile Makefile
ddraw.spec.c *.spec.c
*.spec.s
libddraw.so.1.0 libddraw.so.1.0

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@ -8,17 +8,55 @@ IMPORTS = x11drv
SPEC_SRCS = ddraw.spec SPEC_SRCS = ddraw.spec
C_SRCS = \
MESA_SRCS = \
d3dcommon.c \ d3dcommon.c \
d3ddevices.c \ d3ddevice/mesa.c \
d3dexecutebuffer.c \ d3dexecutebuffer.c \
d3dlight.c \ d3dlight.c \
d3dmaterial.c \ d3dmaterial.c \
d3dtexture.c \ d3dtexture.c \
d3dviewport.c \ d3dviewport.c \
ddraw_main.c direct3d/mesa.c \
mesa.c
DGA_SRCS = \
ddraw/dga.c \
dpalette/dga.c \
dsurface/dga.c \
dga.c
X_SRCS = \
@DGA_SRCS@ \
@MESA_SRCS@ \
ddraw/x11.c \
dpalette/x11.c \
dsurface/x11.c \
x11.c
C_SRCS = \
@X_SRCS@ \
convert.c \
d3ddevice/main.c \
dclipper/main.c \
ddraw/main.c \
direct3d/main.c \
dpalette/main.c \
dsurface/main.c \
helper.c \
main.c
SUBDIRS = \
d3ddevice \
dclipper \
ddraw \
direct3d \
dpalette \
dsurface
@MAKE_DLL_RULES@ @MAKE_DLL_RULES@
### Dependencies: clean::
for i in $(SUBDIRS); do (cd $$i && $(RM) $(CLEAN_FILES)); done
### Dependencies:

189
dlls/ddraw/convert.c Normal file
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@ -0,0 +1,189 @@
#include "ddraw_private.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
/* *************************************
16 / 15 bpp to palettized 8 bpp
************************************* */
static void pixel_convert_16_to_8(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl* palette) {
unsigned char *c_src = (unsigned char *) src;
unsigned short *c_dst = (unsigned short *) dst;
int y;
if (palette != NULL) {
const unsigned short * pal = (unsigned short *) palette->screen_palents;
for (y = height; y--; ) {
#if defined(__i386__) && defined(__GNUC__)
/* gcc generates slightly inefficient code for the the copy/lookup,
* it generates one excess memory access (to pal) per pixel. Since
* we know that pal is not modified by the memory write we can
* put it into a register and reduce the number of memory accesses
* from 4 to 3 pp. There are two xor eax,eax to avoid pipeline
* stalls. (This is not guaranteed to be the fastest method.)
*/
__asm__ __volatile__(
"xor %%eax,%%eax\n"
"1:\n"
" lodsb\n"
" movw (%%edx,%%eax,2),%%ax\n"
" stosw\n"
" xor %%eax,%%eax\n"
" loop 1b\n"
: "=S" (c_src), "=D" (c_dst)
: "S" (c_src), "D" (c_dst) , "c" (width), "d" (pal)
: "eax", "cc", "memory"
);
c_src+=(pitch-width);
#else
unsigned char * srclineend = c_src+width;
while (c_src < srclineend)
*c_dst++ = pal[*c_src++];
c_src+=(pitch-width);
#endif
}
} else {
WARN("No palette set...\n");
memset(dst, 0, width * height * 2);
}
}
static void palette_convert_16_to_8(
LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count
) {
int i;
unsigned short *pal = (unsigned short *) screen_palette;
for (i = 0; i < count; i++)
pal[start + i] = (((((unsigned short) palent[i].peRed) & 0xF8) << 8) |
((((unsigned short) palent[i].peBlue) & 0xF8) >> 3) |
((((unsigned short) palent[i].peGreen) & 0xFC) << 3));
}
static void palette_convert_15_to_8(
LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count
) {
int i;
unsigned short *pal = (unsigned short *) screen_palette;
for (i = 0; i < count; i++)
pal[start + i] = (((((unsigned short) palent[i].peRed) & 0xF8) << 7) |
((((unsigned short) palent[i].peBlue) & 0xF8) >> 3) |
((((unsigned short) palent[i].peGreen) & 0xF8) << 2));
}
/* *************************************
24 to palettized 8 bpp
************************************* */
static void pixel_convert_24_to_8(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned char *c_src = (unsigned char *) src;
unsigned char *c_dst = (unsigned char *) dst;
int y;
if (palette != NULL) {
const unsigned int *pal = (unsigned int *) palette->screen_palents;
for (y = height; y--; ) {
unsigned char * srclineend = c_src+width;
while (c_src < srclineend ) {
register long pixel = pal[*c_src++];
*c_dst++ = pixel;
*c_dst++ = pixel>>8;
*c_dst++ = pixel>>16;
}
c_src+=(pitch-width);
}
} else {
WARN("No palette set...\n");
memset(dst, 0, width * height * 4);
}
}
/* *************************************
32 bpp to palettized 8 bpp
************************************* */
static void pixel_convert_32_to_8(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned char *c_src = (unsigned char *) src;
unsigned int *c_dst = (unsigned int *) dst;
int y;
if (palette != NULL) {
const unsigned int *pal = (unsigned int *) palette->screen_palents;
for (y = height; y--; ) {
#if defined(__i386__) && defined(__GNUC__)
/* See comment in pixel_convert_16_to_8 */
__asm__ __volatile__(
"xor %%eax,%%eax\n"
"1:\n"
" lodsb\n"
" movl (%%edx,%%eax,4),%%eax\n"
" stosl\n"
" xor %%eax,%%eax\n"
" loop 1b\n"
: "=S" (c_src), "=D" (c_dst)
: "S" (c_src), "D" (c_dst) , "c" (width), "d" (pal)
: "eax", "cc", "memory"
);
c_src+=(pitch-width);
#else
unsigned char * srclineend = c_src+width;
while (c_src < srclineend )
*c_dst++ = pal[*c_src++];
c_src+=(pitch-width);
#endif
}
} else {
WARN("No palette set...\n");
memset(dst, 0, width * height * 4);
}
}
static void palette_convert_24_to_8(
LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count
) {
int i;
unsigned int *pal = (unsigned int *) screen_palette;
for (i = 0; i < count; i++)
pal[start + i] = ((((unsigned int) palent[i].peRed) << 16) |
(((unsigned int) palent[i].peGreen) << 8) |
((unsigned int) palent[i].peBlue));
}
/* *************************************
32 bpp to 16 bpp
************************************* */
static void pixel_convert_32_to_16(
void *src, void *dst, DWORD width, DWORD height, LONG pitch,
IDirectDrawPaletteImpl* palette
) {
unsigned short *c_src = (unsigned short *) src;
unsigned int *c_dst = (unsigned int *) dst;
int y;
for (y = height; y--; ) {
unsigned short * srclineend = c_src+width;
while (c_src < srclineend ) {
*c_dst++ = (((*c_src & 0xF800) << 8) |
((*c_src & 0x07E0) << 5) |
((*c_src & 0x001F) << 3));
c_src++;
}
c_src+=((pitch/2)-width);
}
}
Convert ModeEmulations[5] = {
{ { 32, 24, 0x00FF0000, 0x0000FF00, 0x000000FF }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_32_to_8, palette_convert_24_to_8 } },
{ { 32, 24, 0x00FF0000, 0x0000FF00, 0x000000FF }, { 16, 16, 0xF800, 0x07E0, 0x001F }, { pixel_convert_32_to_16, NULL } },
{ { 24, 24, 0xFF0000, 0x00FF00, 0x0000FF }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_24_to_8, palette_convert_24_to_8 } },
{ { 16, 16, 0xF800, 0x07E0, 0x001F }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_16_to_8, palette_convert_16_to_8 } },
{ { 16, 15, 0x7C00, 0x03E0, 0x001F }, { 8, 8, 0x00, 0x00, 0x00 }, { pixel_convert_16_to_8, palette_convert_15_to_8 } },
};

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@ -7,13 +7,10 @@
#ifndef __GRAPHICS_WINE_D3D_PRIVATE_H #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H
#define __GRAPHICS_WINE_D3D_PRIVATE_H #define __GRAPHICS_WINE_D3D_PRIVATE_H
#include "wine_gl.h" /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
#include "d3d.h" #include "d3d.h"
#include "x11drv.h"
#undef USE_OSMESA
/***************************************************************************** /*****************************************************************************
* Predeclare the interface implementation structures * Predeclare the interface implementation structures
*/ */
@ -29,6 +26,9 @@ typedef struct IDirect3DDevice2Impl IDirect3DDevice2Impl;
#include "ddraw_private.h" #include "ddraw_private.h"
extern ICOM_VTABLE(IDirect3D) mesa_d3dvt;
extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt;
/***************************************************************************** /*****************************************************************************
* IDirect3D implementation structure * IDirect3D implementation structure
*/ */
@ -38,7 +38,8 @@ struct IDirect3DImpl
ICOM_VFIELD(IDirect3D); ICOM_VFIELD(IDirect3D);
DWORD ref; DWORD ref;
/* IDirect3D fields */ /* IDirect3D fields */
IDirectDrawImpl* ddraw; IDirectDrawImpl* ddraw;
LPVOID private;
}; };
/***************************************************************************** /*****************************************************************************
@ -50,9 +51,55 @@ struct IDirect3D2Impl
ICOM_VFIELD(IDirect3D2); ICOM_VFIELD(IDirect3D2);
DWORD ref; DWORD ref;
/* IDirect3D2 fields */ /* IDirect3D2 fields */
IDirectDrawImpl* ddraw; IDirectDrawImpl* ddraw;
LPVOID private;
}; };
extern HRESULT WINAPI IDirect3DImpl_QueryInterface(
LPDIRECT3D iface,REFIID refiid,LPVOID *obj
);
extern ULONG WINAPI IDirect3DImpl_AddRef(LPDIRECT3D iface);
extern ULONG WINAPI IDirect3DImpl_Release(LPDIRECT3D iface)
;
extern HRESULT WINAPI IDirect3DImpl_Initialize(LPDIRECT3D iface,REFIID refiid);
extern HRESULT WINAPI IDirect3DImpl_EnumDevices(
LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK cb, LPVOID context
);
extern HRESULT WINAPI IDirect3DImpl_CreateLight(
LPDIRECT3D iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
);
extern HRESULT WINAPI IDirect3DImpl_CreateMaterial(
LPDIRECT3D iface, LPDIRECT3DMATERIAL *lpmaterial, IUnknown *lpunk
);
extern HRESULT WINAPI IDirect3DImpl_CreateViewport(
LPDIRECT3D iface, LPDIRECT3DVIEWPORT *lpviewport, IUnknown *lpunk
);
extern HRESULT WINAPI IDirect3DImpl_FindDevice(
LPDIRECT3D iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
LPD3DFINDDEVICERESULT lpfinddevrst)
;
extern HRESULT WINAPI IDirect3D2Impl_QueryInterface(LPDIRECT3D2 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3D2Impl_AddRef(LPDIRECT3D2 iface);
extern ULONG WINAPI IDirect3D2Impl_Release(LPDIRECT3D2 iface);
extern HRESULT WINAPI IDirect3D2Impl_EnumDevices(
LPDIRECT3D2 iface,LPD3DENUMDEVICESCALLBACK cb, LPVOID context
);
extern HRESULT WINAPI IDirect3D2Impl_CreateLight(
LPDIRECT3D2 iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
);
extern HRESULT WINAPI IDirect3D2Impl_CreateMaterial(
LPDIRECT3D2 iface, LPDIRECT3DMATERIAL2 *lpmaterial, IUnknown *lpunk
);
extern HRESULT WINAPI IDirect3D2Impl_CreateViewport(
LPDIRECT3D2 iface, LPDIRECT3DVIEWPORT2 *lpviewport, IUnknown *lpunk
);
extern HRESULT WINAPI IDirect3D2Impl_FindDevice(
LPDIRECT3D2 iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
LPD3DFINDDEVICERESULT lpfinddevrst);
extern HRESULT WINAPI IDirect3D2Impl_CreateDevice(
LPDIRECT3D2 iface, REFCLSID rguid, LPDIRECTDRAWSURFACE surface,
LPDIRECT3DDEVICE2 *device);
/***************************************************************************** /*****************************************************************************
* IDirect3DLight implementation structure * IDirect3DLight implementation structure
*/ */
@ -77,10 +124,7 @@ struct IDirect3DLightImpl
void (*activate)(IDirect3DLightImpl*); void (*activate)(IDirect3DLightImpl*);
int is_active; int is_active;
/* Awful OpenGL code !!! */ LPVOID private;
#ifdef HAVE_MESAGL
GLenum light_num;
#endif
}; };
/***************************************************************************** /*****************************************************************************
@ -105,6 +149,7 @@ struct IDirect3DMaterial2Impl
D3DMATERIAL mat; D3DMATERIAL mat;
void (*activate)(IDirect3DMaterial2Impl* this); void (*activate)(IDirect3DMaterial2Impl* this);
LPVOID private;
}; };
/***************************************************************************** /*****************************************************************************
@ -116,14 +161,37 @@ struct IDirect3DTexture2Impl
ICOM_VFIELD(IDirect3DTexture2); ICOM_VFIELD(IDirect3DTexture2);
DWORD ref; DWORD ref;
/* IDirect3DTexture2 fields */ /* IDirect3DTexture2 fields */
void* D3Ddevice; /* I put (void *) to use the same pointer for both void* D3Ddevice; /* (void *) to use the same pointer
Direct3D and Direct3D2 */ * for both Direct3D and Direct3D2 */
#ifdef HAVE_MESAGL IDirectDrawSurface4Impl* surface;
GLuint tex_name; LPVOID private;
#endif
IDirectDrawSurface4Impl* surface;
}; };
extern HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(
LPDIRECT3DTEXTURE2 iface, REFIID riid, LPVOID* ppvObj
);
extern ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface);
extern ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface);
extern HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface,
LPDIRECT3DDEVICE lpD3DDevice,
LPD3DTEXTUREHANDLE lpHandle)
;
extern HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface,
LPDIRECT3DDEVICE lpD3DDevice,
LPDIRECTDRAWSURFACE lpSurface)
;
extern HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface);
extern HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(
LPDIRECT3DTEXTURE2 iface, LPDIRECT3DDEVICE2 lpD3DDevice2,
LPD3DTEXTUREHANDLE lpHandle
);
extern HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged(
LPDIRECT3DTEXTURE2 iface, DWORD dwStart, DWORD dwCount
);
extern HRESULT WINAPI IDirect3DTexture2Impl_Load(
LPDIRECT3DTEXTURE2 iface, LPDIRECT3DTEXTURE2 lpD3DTexture2
);
/***************************************************************************** /*****************************************************************************
* IDirect3DViewport2 implementation structure * IDirect3DViewport2 implementation structure
*/ */
@ -139,32 +207,84 @@ struct IDirect3DViewport2Impl
} d3d; } d3d;
/* If this viewport is active for one device, put the device here */ /* If this viewport is active for one device, put the device here */
union { union {
IDirect3DDeviceImpl* active_device1; IDirect3DDeviceImpl* active_device1;
IDirect3DDevice2Impl* active_device2; IDirect3DDevice2Impl* active_device2;
} device; } device;
int use_d3d2; int use_d3d2;
union { union {
D3DVIEWPORT vp1; D3DVIEWPORT vp1;
D3DVIEWPORT2 vp2; D3DVIEWPORT2 vp2;
} viewport; } viewport;
int use_vp2; int use_vp2;
/* Activation function */ /* Activation function */
void (*activate)(IDirect3DViewport2Impl*); void (*activate)(IDirect3DViewport2Impl*);
/* Field used to chain viewports together */ /* Field used to chain viewports together */
IDirect3DViewport2Impl* next; IDirect3DViewport2Impl* next;
/* Lights list */ /* Lights list */
IDirect3DLightImpl* lights; IDirect3DLightImpl* lights;
/* OpenGL code */ LPVOID private;
#ifdef HAVE_MESAGL
GLenum nextlight;
#endif
}; };
extern HRESULT WINAPI IDirect3DViewport2Impl_QueryInterface(
LPDIRECT3DVIEWPORT2 iface, REFIID riid, LPVOID* ppvObj
);
extern ULONG WINAPI IDirect3DViewport2Impl_AddRef(LPDIRECT3DVIEWPORT2 iface)
;
extern ULONG WINAPI IDirect3DViewport2Impl_Release(LPDIRECT3DVIEWPORT2 iface)
;
extern HRESULT WINAPI IDirect3DViewport2Impl_Initialize(
LPDIRECT3DVIEWPORT2 iface, LPDIRECT3D d3d
);
extern HRESULT WINAPI IDirect3DViewport2Impl_GetViewport(
LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT lpvp
);
extern HRESULT WINAPI IDirect3DViewport2Impl_SetViewport(
LPDIRECT3DVIEWPORT2 iface,LPD3DVIEWPORT lpvp
);
extern HRESULT WINAPI IDirect3DViewport2Impl_TransformVertices(
LPDIRECT3DVIEWPORT2 iface,DWORD dwVertexCount,LPD3DTRANSFORMDATA lpData,
DWORD dwFlags,LPDWORD lpOffScreen
);
extern HRESULT WINAPI IDirect3DViewport2Impl_LightElements(
LPDIRECT3DVIEWPORT2 iface,DWORD dwElementCount,LPD3DLIGHTDATA lpData
);
extern HRESULT WINAPI IDirect3DViewport2Impl_SetBackground(
LPDIRECT3DVIEWPORT2 iface, D3DMATERIALHANDLE hMat
);
extern HRESULT WINAPI IDirect3DViewport2Impl_GetBackground(
LPDIRECT3DVIEWPORT2 iface,LPD3DMATERIALHANDLE lphMat,LPBOOL lpValid
);
extern HRESULT WINAPI IDirect3DViewport2Impl_SetBackgroundDepth(
LPDIRECT3DVIEWPORT2 iface,LPDIRECTDRAWSURFACE lpDDSurface
);
extern HRESULT WINAPI IDirect3DViewport2Impl_GetBackgroundDepth(
LPDIRECT3DVIEWPORT2 iface,LPDIRECTDRAWSURFACE* lplpDDSurface,LPBOOL lpValid
);
extern HRESULT WINAPI IDirect3DViewport2Impl_Clear(
LPDIRECT3DVIEWPORT2 iface, DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags
);
extern HRESULT WINAPI IDirect3DViewport2Impl_AddLight(
LPDIRECT3DVIEWPORT2 iface,LPDIRECT3DLIGHT lpLight
);
extern HRESULT WINAPI IDirect3DViewport2Impl_DeleteLight(
LPDIRECT3DVIEWPORT2 iface,LPDIRECT3DLIGHT lpLight
);
extern HRESULT WINAPI IDirect3DViewport2Impl_NextLight(
LPDIRECT3DVIEWPORT2 iface, LPDIRECT3DLIGHT lpLight,
LPDIRECT3DLIGHT* lplpLight, DWORD dwFlags
);
extern HRESULT WINAPI IDirect3DViewport2Impl_GetViewport2(
LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT2 lpViewport2
);
extern HRESULT WINAPI IDirect3DViewport2Impl_SetViewport2(
LPDIRECT3DVIEWPORT2 iface, LPD3DVIEWPORT2 lpViewport2
);
/***************************************************************************** /*****************************************************************************
* IDirect3DExecuteBuffer implementation structure * IDirect3DExecuteBuffer implementation structure
*/ */
@ -190,7 +310,9 @@ struct IDirect3DExecuteBufferImpl
void (*execute)(IDirect3DExecuteBuffer* this, void (*execute)(IDirect3DExecuteBuffer* this,
IDirect3DDevice* dev, IDirect3DDevice* dev,
IDirect3DViewport2* vp); IDirect3DViewport2* vp);
LPVOID private;
}; };
extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
/***************************************************************************** /*****************************************************************************
* IDirect3DDevice implementation structure * IDirect3DDevice implementation structure
@ -208,6 +330,7 @@ struct IDirect3DDeviceImpl
IDirect3DViewport2Impl* current_viewport; IDirect3DViewport2Impl* current_viewport;
void (*set_context)(IDirect3DDeviceImpl*); void (*set_context)(IDirect3DDeviceImpl*);
LPVOID private;
}; };
/***************************************************************************** /*****************************************************************************
@ -226,118 +349,175 @@ struct IDirect3DDevice2Impl
IDirect3DViewport2Impl* current_viewport; IDirect3DViewport2Impl* current_viewport;
void (*set_context)(IDirect3DDevice2Impl*); void (*set_context)(IDirect3DDevice2Impl*);
LPVOID private;
}; };
extern HRESULT WINAPI IDirect3DDevice2Impl_QueryInterface(
LPDIRECT3DDEVICE2 iface, REFIID riid, LPVOID* ppvObj
);
#ifdef HAVE_MESAGL extern ULONG WINAPI IDirect3DDevice2Impl_AddRef(LPDIRECT3DDEVICE2 iface);
extern ULONG WINAPI IDirect3DDevice2Impl_Release(LPDIRECT3DDEVICE2 iface)
#ifdef USE_OSMESA ;
#define LEAVE_GL() ; extern HRESULT WINAPI IDirect3DDevice2Impl_GetCaps(
#define ENTER_GL() ; LPDIRECT3DDEVICE2 iface, LPD3DDEVICEDESC lpdescsoft,
#else LPD3DDEVICEDESC lpdeschard
#define LEAVE_GL() LeaveCriticalSection( &X11DRV_CritSection ) );
#define ENTER_GL() EnterCriticalSection( &X11DRV_CritSection ) extern HRESULT WINAPI IDirect3DDevice2Impl_SwapTextureHandles(
#endif LPDIRECT3DDEVICE2 iface,LPDIRECT3DTEXTURE2 lptex1,LPDIRECT3DTEXTURE2 lptex2
);
/* Matrix copy WITH transposition */ extern HRESULT WINAPI IDirect3DDevice2Impl_GetStats(
#define conv_mat2(mat,gl_mat) \ LPDIRECT3DDEVICE2 iface, LPD3DSTATS lpstats)
{ \ ;
TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ extern HRESULT WINAPI IDirect3DDevice2Impl_AddViewport(
TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ );
TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ extern HRESULT WINAPI IDirect3DDevice2Impl_DeleteViewport(
(gl_mat)[ 0] = (mat)->_11; \ LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp)
(gl_mat)[ 1] = (mat)->_21; \ ;
(gl_mat)[ 2] = (mat)->_31; \ extern HRESULT WINAPI IDirect3DDevice2Impl_NextViewport(
(gl_mat)[ 3] = (mat)->_41; \ LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp,
(gl_mat)[ 4] = (mat)->_12; \ LPDIRECT3DVIEWPORT2* lplpvp, DWORD dwFlags
(gl_mat)[ 5] = (mat)->_22; \ );
(gl_mat)[ 6] = (mat)->_32; \ extern HRESULT WINAPI IDirect3DDevice2Impl_EnumTextureFormats(
(gl_mat)[ 7] = (mat)->_42; \ LPDIRECT3DDEVICE2 iface, LPD3DENUMTEXTUREFORMATSCALLBACK cb, LPVOID context
(gl_mat)[ 8] = (mat)->_13; \ );
(gl_mat)[ 9] = (mat)->_23; \ extern HRESULT WINAPI IDirect3DDevice2Impl_BeginScene(LPDIRECT3DDEVICE2 iface);
(gl_mat)[10] = (mat)->_33; \ extern HRESULT WINAPI IDirect3DDevice2Impl_EndScene(LPDIRECT3DDEVICE2 iface);
(gl_mat)[11] = (mat)->_43; \ extern HRESULT WINAPI IDirect3DDevice2Impl_GetDirect3D(
(gl_mat)[12] = (mat)->_14; \ LPDIRECT3DDEVICE2 iface, LPDIRECT3D2 *lpd3d2
(gl_mat)[13] = (mat)->_24; \ );
(gl_mat)[14] = (mat)->_34; \ extern HRESULT WINAPI IDirect3DDevice2Impl_SetCurrentViewport(
(gl_mat)[15] = (mat)->_44; \ LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
}; );
extern HRESULT WINAPI IDirect3DDevice2Impl_GetCurrentViewport(
/* Matrix copy WITHOUT transposition */ LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 *lplpvp
#define conv_mat(mat,gl_mat) \ );
{ \ extern HRESULT WINAPI IDirect3DDevice2Impl_SetRenderTarget(
TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE lpdds, DWORD dwFlags
TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ );
TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ extern HRESULT WINAPI IDirect3DDevice2Impl_GetRenderTarget(
TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE *lplpdds
memcpy(gl_mat, (mat), 16 * sizeof(float)); \ );
}; extern HRESULT WINAPI IDirect3DDevice2Impl_Begin(
LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
#define dump_mat(mat) \ DWORD dwFlags
TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ );
TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ extern HRESULT WINAPI IDirect3DDevice2Impl_BeginIndexed(
TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); LPVOID lpvert, DWORD numvert, DWORD dwFlags
);
typedef struct render_state { extern HRESULT WINAPI IDirect3DDevice2Impl_Vertex(
/* This is used for the device mode */ LPDIRECT3DDEVICE2 iface,LPVOID lpvert
GLenum src, dst; );
/* This is used for textures */ extern HRESULT WINAPI IDirect3DDevice2Impl_Index(LPDIRECT3DDEVICE2 iface, WORD index);
GLenum mag, min; extern HRESULT WINAPI IDirect3DDevice2Impl_End(LPDIRECT3DDEVICE2 iface,DWORD dwFlags);
} RenderState; extern HRESULT WINAPI IDirect3DDevice2Impl_GetRenderState(
LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE d3drs, LPDWORD lprstate
typedef struct OpenGL_IDirect3DDevice2 { );
IDirect3DDevice2Impl common; extern HRESULT WINAPI IDirect3DDevice2Impl_SetRenderState(
LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType,
/* These are the OpenGL-specific variables */ DWORD dwRenderState
#ifdef USE_OSMESA );
OSMesaContext ctx; extern HRESULT WINAPI IDirect3DDevice2Impl_GetLightState(
unsigned char *buffer; LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE d3dls, LPDWORD lplstate
#else );
GLXContext ctx; extern HRESULT WINAPI IDirect3DDevice2Impl_SetLightState(
#endif LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType,
DWORD dwLightState
/* The current render state */ );
RenderState rs; extern HRESULT WINAPI IDirect3DDevice2Impl_SetTransform(
LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
/* The last type of vertex drawn */ );
D3DVERTEXTYPE vt; extern HRESULT WINAPI IDirect3DDevice2Impl_GetTransform(
LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
float world_mat[16]; );
float view_mat[16]; extern HRESULT WINAPI IDirect3DDevice2Impl_MultiplyTransform(
float proj_mat[16]; LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
} OpenGL_IDirect3DDevice2; );
extern HRESULT WINAPI IDirect3DDevice2Impl_DrawPrimitive(
typedef struct OpenGL_IDirect3DDevice { LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
IDirect3DDeviceImpl common; LPVOID lpvertex, DWORD vertcount, DWORD dwFlags
);
/* These are the OpenGL-specific variables */ extern HRESULT WINAPI IDirect3DDevice2Impl_DrawIndexedPrimitive(
#ifdef USE_OSMESA LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
OSMesaContext ctx; LPVOID lpvertex, DWORD vertcount, LPWORD lpindexes, DWORD indexcount,
unsigned char *buffer; DWORD dwFlags
#else );
GLXContext ctx; extern HRESULT WINAPI IDirect3DDevice2Impl_SetClipStatus(
#endif LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
);
/* The current render state */ extern HRESULT WINAPI IDirect3DDevice2Impl_GetClipStatus(
RenderState rs; LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
);
D3DMATRIX *world_mat; extern HRESULT WINAPI IDirect3DDeviceImpl_QueryInterface(
D3DMATRIX *view_mat; LPDIRECT3DDEVICE iface, REFIID riid, LPVOID* ppvObj
D3DMATRIX *proj_mat; );
} OpenGL_IDirect3DDevice; extern ULONG WINAPI IDirect3DDeviceImpl_AddRef(LPDIRECT3DDEVICE iface);
extern ULONG WINAPI IDirect3DDeviceImpl_Release(LPDIRECT3DDEVICE iface);
#define _dump_colorvalue(s,v) \ extern HRESULT WINAPI IDirect3DDeviceImpl_Initialize(
TRACE(" " s " : %f %f %f %f\n", \ LPDIRECT3DDEVICE iface, LPDIRECT3D lpd3d, LPGUID lpGUID,
(v).r.r, (v).g.g, (v).b.b, (v).a.a); LPD3DDEVICEDESC lpd3ddvdesc
);
/* Common functions defined in d3dcommon.c */ extern HRESULT WINAPI IDirect3DDeviceImpl_GetCaps(
void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, LPDIRECT3DDEVICE iface, LPD3DDEVICEDESC lpD3DHWDevDesc,
DWORD dwRenderState, RenderState *rs) ; LPD3DDEVICEDESC lpD3DSWDevDesc
);
#endif /* HAVE_MESAGL */ extern HRESULT WINAPI IDirect3DDeviceImpl_SwapTextureHandles(
LPDIRECT3DDEVICE iface, LPDIRECT3DTEXTURE lpD3DTex1,
LPDIRECT3DTEXTURE lpD3DTex2
);
extern HRESULT WINAPI IDirect3DDeviceImpl_CreateExecuteBuffer(
LPDIRECT3DDEVICE iface, LPD3DEXECUTEBUFFERDESC lpDesc,
LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, IUnknown *pUnkOuter
);
extern HRESULT WINAPI IDirect3DDeviceImpl_GetStats(
LPDIRECT3DDEVICE iface, LPD3DSTATS lpD3DStats
);
extern HRESULT WINAPI IDirect3DDeviceImpl_Execute(
LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags
);
extern HRESULT WINAPI IDirect3DDeviceImpl_AddViewport(
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
);
extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteViewport(
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
);
extern HRESULT WINAPI IDirect3DDeviceImpl_NextViewport(
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp,
LPDIRECT3DVIEWPORT* lplpvp, DWORD dwFlags
);
extern HRESULT WINAPI IDirect3DDeviceImpl_Pick(
LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect
);
extern HRESULT WINAPI IDirect3DDeviceImpl_GetPickRecords(
LPDIRECT3DDEVICE iface, LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec
);
extern HRESULT WINAPI IDirect3DDeviceImpl_EnumTextureFormats(
LPDIRECT3DDEVICE iface,LPD3DENUMTEXTUREFORMATSCALLBACK lpd3dEnumTextureProc,
LPVOID lpArg
);
extern HRESULT WINAPI IDirect3DDeviceImpl_CreateMatrix(
LPDIRECT3DDEVICE iface, LPD3DMATRIXHANDLE lpD3DMatHandle
)
;
extern HRESULT WINAPI IDirect3DDeviceImpl_SetMatrix(
LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle,
const LPD3DMATRIX lpD3DMatrix)
;
extern HRESULT WINAPI IDirect3DDeviceImpl_GetMatrix(
LPDIRECT3DDEVICE iface,D3DMATRIXHANDLE D3DMatHandle,LPD3DMATRIX lpD3DMatrix
);
extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteMatrix(
LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle
);
extern HRESULT WINAPI IDirect3DDeviceImpl_BeginScene(LPDIRECT3DDEVICE iface)
;
extern HRESULT WINAPI IDirect3DDeviceImpl_EndScene(LPDIRECT3DDEVICE iface)
;
extern HRESULT WINAPI IDirect3DDeviceImpl_GetDirect3D(
LPDIRECT3DDEVICE iface, LPDIRECT3D *lpDirect3D
);
/* All non-static functions 'exported' by various sub-objects */ /* All non-static functions 'exported' by various sub-objects */
extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf); extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf);
@ -360,4 +540,12 @@ extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d); extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d);
extern void _dump_renderstate(D3DRENDERSTATETYPE type, DWORD value);
#define dump_mat(mat) \
TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44);
#endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */ #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */

View File

@ -14,10 +14,7 @@
DEFAULT_DEBUG_CHANNEL(ddraw) DEFAULT_DEBUG_CHANNEL(ddraw)
#ifdef HAVE_MESAGL void _dump_renderstate(D3DRENDERSTATETYPE type, DWORD value) {
static void _dump_renderstate(D3DRENDERSTATETYPE type,
DWORD value) {
char *states[] = { char *states[] = {
NULL, NULL,
"D3DRENDERSTATE_TEXTUREHANDLE", "D3DRENDERSTATE_TEXTUREHANDLE",
@ -105,245 +102,5 @@ static void _dump_renderstate(D3DRENDERSTATETYPE type,
"D3DRENDERSTATE_STIPPLEPATTERN30", "D3DRENDERSTATE_STIPPLEPATTERN30",
"D3DRENDERSTATE_STIPPLEPATTERN31" "D3DRENDERSTATE_STIPPLEPATTERN31"
}; };
DPRINTF(" %s = 0x%08lx\n", states[type], value); DPRINTF(" %s = 0x%08lx\n", states[type], value);
} }
void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState, RenderState *rs)
{
if (TRACE_ON(ddraw))
_dump_renderstate(dwRenderStateType, dwRenderState);
/* First, all the stipple patterns */
if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) &&
(dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) {
ERR("Unhandled stipple !\n");
} else {
ENTER_GL();
/* All others state variables */
switch (dwRenderStateType) {
case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */
IDirect3DTexture2Impl* tex = (IDirect3DTexture2Impl*) dwRenderState;
if (tex == NULL) {
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
} else {
TRACE("setting OpenGL texture handle : %d\n", tex->tex_name);
glEnable(GL_TEXTURE_2D);
/* Default parameters */
glBindTexture(GL_TEXTURE_2D, tex->tex_name);
/* To prevent state change, we could test here what are the parameters
stored in the texture */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, rs->mag);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, rs->min);
}
} break;
case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */
if (dwRenderState)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
else
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
break;
case D3DRENDERSTATE_ZENABLE: /* 7 */
if (dwRenderState)
glEnable(GL_DEPTH_TEST);
else
glDisable(GL_DEPTH_TEST);
break;
case D3DRENDERSTATE_FILLMODE: /* 8 */
switch ((D3DFILLMODE) dwRenderState) {
case D3DFILL_SOLID:
break;
default:
ERR("Unhandled fill mode !\n");
}
break;
case D3DRENDERSTATE_SHADEMODE: /* 9 */
switch ((D3DSHADEMODE) dwRenderState) {
case D3DSHADE_FLAT:
glShadeModel(GL_FLAT);
break;
case D3DSHADE_GOURAUD:
glShadeModel(GL_SMOOTH);
break;
default:
ERR("Unhandled shade mode !\n");
}
break;
case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */
if (dwRenderState)
glDepthMask(GL_TRUE);
else
glDepthMask(GL_FALSE);
break;
case D3DRENDERSTATE_TEXTUREMAG: /* 17 */
switch ((D3DTEXTUREFILTER) dwRenderState) {
case D3DFILTER_NEAREST:
rs->mag = GL_NEAREST;
break;
case D3DFILTER_LINEAR:
rs->mag = GL_LINEAR;
break;
default:
ERR("Unhandled texture mag !\n");
}
break;
case D3DRENDERSTATE_TEXTUREMIN: /* 18 */
switch ((D3DTEXTUREFILTER) dwRenderState) {
case D3DFILTER_NEAREST:
rs->min = GL_NEAREST;
break;
case D3DFILTER_LINEAR:
rs->mag = GL_LINEAR;
break;
default:
ERR("Unhandled texture min !\n");
}
break;
case D3DRENDERSTATE_SRCBLEND: /* 19 */
switch ((D3DBLEND) dwRenderState) {
case D3DBLEND_SRCALPHA:
rs->src = GL_SRC_ALPHA;
break;
default:
ERR("Unhandled blend mode !\n");
}
glBlendFunc(rs->src, rs->dst);
break;
case D3DRENDERSTATE_DESTBLEND: /* 20 */
switch ((D3DBLEND) dwRenderState) {
case D3DBLEND_INVSRCALPHA:
rs->dst = GL_ONE_MINUS_SRC_ALPHA;
break;
default:
ERR("Unhandled blend mode !\n");
}
glBlendFunc(rs->src, rs->dst);
break;
case D3DRENDERSTATE_TEXTUREMAPBLEND: /* 21 */
switch ((D3DTEXTUREBLEND) dwRenderState) {
case D3DTBLEND_MODULATE:
case D3DTBLEND_MODULATEALPHA:
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
break;
default:
ERR("Unhandled texture environment !\n");
}
break;
case D3DRENDERSTATE_CULLMODE: /* 22 */
switch ((D3DCULL) dwRenderState) {
case D3DCULL_NONE:
glDisable(GL_CULL_FACE);
break;
case D3DCULL_CW:
glEnable(GL_CULL_FACE);
glFrontFace(GL_CW);
break;
case D3DCULL_CCW:
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW);
break;
default:
ERR("Unhandled cull mode !\n");
}
break;
case D3DRENDERSTATE_ZFUNC: /* 23 */
switch ((D3DCMPFUNC) dwRenderState) {
case D3DCMP_NEVER:
glDepthFunc(GL_NEVER);
break;
case D3DCMP_LESS:
glDepthFunc(GL_LESS);
break;
case D3DCMP_EQUAL:
glDepthFunc(GL_EQUAL);
break;
case D3DCMP_LESSEQUAL:
glDepthFunc(GL_LEQUAL);
break;
case D3DCMP_GREATER:
glDepthFunc(GL_GREATER);
break;
case D3DCMP_NOTEQUAL:
glDepthFunc(GL_NOTEQUAL);
break;
case D3DCMP_GREATEREQUAL:
glDepthFunc(GL_GEQUAL);
break;
case D3DCMP_ALWAYS:
glDepthFunc(GL_ALWAYS);
break;
default:
ERR("Unexpected value\n");
}
break;
case D3DRENDERSTATE_DITHERENABLE: /* 26 */
if (dwRenderState)
glEnable(GL_DITHER);
else
glDisable(GL_DITHER);
break;
case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */
if (dwRenderState)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
break;
case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */
if (dwRenderState)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
break;
case D3DRENDERSTATE_FLUSHBATCH: /* 50 */
break;
default:
ERR("Unhandled Render State\n");
break;
}
LEAVE_GL();
}
}
#endif /* HAVE_MESAGL */

699
dlls/ddraw/d3ddevice/main.c Normal file
View File

@ -0,0 +1,699 @@
/* Direct3D Device
(c) 1998 Lionel ULMER
This files contains all the common stuff for D3D devices.
*/
#include <string.h>
#include "config.h"
#include "windef.h"
#include "winerror.h"
#include "wine/obj_base.h"
#include "heap.h"
#include "ddraw.h"
#include "d3d.h"
#include "debugtools.h"
#include "d3d_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw)
/*******************************************************************************
* IDirect3DDevice2
*/
HRESULT WINAPI IDirect3DDevice2Impl_QueryInterface(
LPDIRECT3DDEVICE2 iface, REFIID riid, LPVOID* ppvObj
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
return S_OK;
}
ULONG WINAPI IDirect3DDevice2Impl_AddRef(LPDIRECT3DDEVICE2 iface)
{
ICOM_THIS(IDirect3DDevice2Impl,iface);
TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
return ++(This->ref);
}
ULONG WINAPI IDirect3DDevice2Impl_Release(LPDIRECT3DDEVICE2 iface)
{
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
HeapFree(GetProcessHeap(),0,This);
return 0;
}
return This->ref;
}
/*** IDirect3DDevice2 methods ***/
HRESULT WINAPI IDirect3DDevice2Impl_GetCaps(
LPDIRECT3DDEVICE2 iface, LPD3DDEVICEDESC lpdescsoft,
LPD3DDEVICEDESC lpdeschard
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p,%p), stub!\n", This, lpdescsoft, lpdeschard);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_SwapTextureHandles(
LPDIRECT3DDEVICE2 iface,LPDIRECT3DTEXTURE2 lptex1,LPDIRECT3DTEXTURE2 lptex2
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lptex1, lptex2);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_GetStats(
LPDIRECT3DDEVICE2 iface, LPD3DSTATS lpstats)
{
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p): stub\n", This, lpstats);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_AddViewport(
LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
FIXME("(%p)->(%p): stub\n", This, ilpvp);
/* Adds this viewport to the viewport list */
ilpvp->next = This->viewport_list;
This->viewport_list = ilpvp;
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_DeleteViewport(
LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp)
{
ICOM_THIS(IDirect3DDevice2Impl,iface);
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
IDirect3DViewport2Impl *cur, *prev;
FIXME("(%p)->(%p): stub\n", This, lpvp);
/* Finds this viewport in the list */
prev = NULL;
cur = This->viewport_list;
while ((cur != NULL) && (cur != ilpvp)) {
prev = cur;
cur = cur->next;
}
if (cur == NULL)
return DDERR_INVALIDOBJECT;
/* And remove it */
if (prev == NULL)
This->viewport_list = cur->next;
else
prev->next = cur->next;
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_NextViewport(
LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp,
LPDIRECT3DVIEWPORT2* lplpvp, DWORD dwFlags
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
IDirect3DViewport2Impl** ilplpvp=(IDirect3DViewport2Impl**)lplpvp;
FIXME("(%p)->(%p,%p,%08lx): stub\n", This, lpvp, lpvp, dwFlags);
switch (dwFlags) {
case D3DNEXT_NEXT:
*ilplpvp = ilpvp->next;
break;
case D3DNEXT_HEAD:
*ilplpvp = This->viewport_list;
break;
case D3DNEXT_TAIL:
ilpvp = This->viewport_list;
while (ilpvp->next != NULL)
ilpvp = ilpvp->next;
*ilplpvp = ilpvp;
break;
default:
return DDERR_INVALIDPARAMS;
}
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_EnumTextureFormats(
LPDIRECT3DDEVICE2 iface, LPD3DENUMTEXTUREFORMATSCALLBACK cb, LPVOID context
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p,%p), stub!\n", This, cb, context);
return DD_OK; /* no texture formats in stub implementation */
}
HRESULT WINAPI IDirect3DDevice2Impl_BeginScene(LPDIRECT3DDEVICE2 iface)
{
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(), stub!\n", This);
/* Here, we should get the DDraw surface and 'copy it' to the
OpenGL surface.... */
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_EndScene(LPDIRECT3DDEVICE2 iface)
{
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(): stub\n", This);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_GetDirect3D(
LPDIRECT3DDEVICE2 iface, LPDIRECT3D2 *lpd3d2
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
TRACE("(%p)->(%p): stub\n", This, lpd3d2);
*lpd3d2 = (LPDIRECT3D2)This->d3d;
return DD_OK;
}
/*** DrawPrimitive API ***/
HRESULT WINAPI IDirect3DDevice2Impl_SetCurrentViewport(
LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 lpvp
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
FIXME("(%p)->(%p): stub\n", This, ilpvp);
/* Should check if the viewport was added or not */
/* Set this viewport as the current viewport */
This->current_viewport = ilpvp;
/* Activate this viewport */
ilpvp->device.active_device2 = This;
ilpvp->activate(ilpvp);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_GetCurrentViewport(
LPDIRECT3DDEVICE2 iface, LPDIRECT3DVIEWPORT2 *lplpvp
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p): stub\n", This, lplpvp);
/* Returns the current viewport */
*lplpvp = (LPDIRECT3DVIEWPORT2)This->current_viewport;
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_SetRenderTarget(
LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE lpdds, DWORD dwFlags
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p,%08lx): stub\n", This, lpdds, dwFlags);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_GetRenderTarget(
LPDIRECT3DDEVICE2 iface, LPDIRECTDRAWSURFACE *lplpdds
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p): stub\n", This, lplpdds);
/* Returns the current rendering target (the surface on wich we render) */
*lplpdds = (LPDIRECTDRAWSURFACE)This->surface;
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_Begin(
LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
DWORD dwFlags
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d,%d,%08lx): stub\n", This, d3dp, d3dv, dwFlags);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_BeginIndexed(
LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
LPVOID lpvert, DWORD numvert, DWORD dwFlags
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d,%d,%p,%ld,%08lx): stub\n", This, d3dp, d3dv, lpvert, numvert, dwFlags);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_Vertex(
LPDIRECT3DDEVICE2 iface,LPVOID lpvert
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p): stub\n", This, lpvert);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_Index(LPDIRECT3DDEVICE2 iface, WORD index) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d): stub\n", This, index);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_End(LPDIRECT3DDEVICE2 iface,DWORD dwFlags) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%08lx): stub\n", This, dwFlags);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_GetRenderState(
LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE d3drs, LPDWORD lprstate
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d,%p): stub\n", This, d3drs, lprstate);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_SetRenderState(
LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d,%ld)\n", This, dwRenderStateType, dwRenderState);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_GetLightState(
LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE d3dls, LPDWORD lplstate
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d,%p): stub\n", This, d3dls, lplstate);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_SetLightState(
LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType,
DWORD dwLightState
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d,%08lx): stub\n", This, dwLightStateType, dwLightState);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_SetTransform(
LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d,%p),stub!\n",This,d3dts,lpmatrix);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_GetTransform(
LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d,%p): stub\n", This, d3dts, lpmatrix);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_MultiplyTransform(
LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, LPD3DMATRIX lpmatrix
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%d,%p): stub\n", This, d3dts, lpmatrix);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_DrawPrimitive(
LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
LPVOID lpvertex, DWORD vertcount, DWORD dwFlags
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
TRACE("(%p)->(%d,%d,%p,%ld,%08lx): stub\n", This, d3dp, d3dv, lpvertex, vertcount, dwFlags);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_DrawIndexedPrimitive(
LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv,
LPVOID lpvertex, DWORD vertcount, LPWORD lpindexes, DWORD indexcount,
DWORD dwFlags
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
TRACE("(%p)->(%d,%d,%p,%ld,%p,%ld,%08lx): stub\n", This, d3dp, d3dv, lpvertex, vertcount, lpindexes, indexcount, dwFlags);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_SetClipStatus(
LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p): stub\n", This, lpcs);
return DD_OK;
}
HRESULT WINAPI IDirect3DDevice2Impl_GetClipStatus(
LPDIRECT3DDEVICE2 iface, LPD3DCLIPSTATUS lpcs
) {
ICOM_THIS(IDirect3DDevice2Impl,iface);
FIXME("(%p)->(%p): stub\n", This, lpcs);
return DD_OK;
}
/*******************************************************************************
* Direct3DDevice
*/
HRESULT WINAPI IDirect3DDeviceImpl_QueryInterface(
LPDIRECT3DDEVICE iface, REFIID riid, LPVOID* ppvObj
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
return S_OK;
}
ULONG WINAPI IDirect3DDeviceImpl_AddRef(LPDIRECT3DDEVICE iface)
{
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
return ++(This->ref);
}
ULONG WINAPI IDirect3DDeviceImpl_Release(LPDIRECT3DDEVICE iface)
{
ICOM_THIS(IDirect3DDeviceImpl,iface);
FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
HeapFree(GetProcessHeap(),0,This);
return 0;
}
return This->ref;
}
HRESULT WINAPI IDirect3DDeviceImpl_Initialize(
LPDIRECT3DDEVICE iface, LPDIRECT3D lpd3d, LPGUID lpGUID,
LPD3DDEVICEDESC lpd3ddvdesc
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p,%p,%p): stub\n", This, lpd3d,lpGUID, lpd3ddvdesc);
return DDERR_ALREADYINITIALIZED;
}
HRESULT WINAPI IDirect3DDeviceImpl_GetCaps(
LPDIRECT3DDEVICE iface, LPD3DDEVICEDESC lpD3DHWDevDesc,
LPD3DDEVICEDESC lpD3DSWDevDesc
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpD3DHWDevDesc, lpD3DSWDevDesc);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_SwapTextureHandles(
LPDIRECT3DDEVICE iface, LPDIRECT3DTEXTURE lpD3DTex1,
LPDIRECT3DTEXTURE lpD3DTex2
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpD3DTex1, lpD3DTex2);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_CreateExecuteBuffer(
LPDIRECT3DDEVICE iface, LPD3DEXECUTEBUFFERDESC lpDesc,
LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, IUnknown *pUnkOuter
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p,%p,%p)\n", This, lpDesc, lplpDirect3DExecuteBuffer, pUnkOuter);
*lplpDirect3DExecuteBuffer = d3dexecutebuffer_create(This, lpDesc);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_GetStats(
LPDIRECT3DDEVICE iface, LPD3DSTATS lpD3DStats
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p): stub\n", This, lpD3DStats);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_Execute(
LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p,%p,%08ld): stub\n", This, lpDirect3DExecuteBuffer, lpDirect3DViewport, dwFlags);
/* Put this as the default context */
/* Execute... */
((IDirect3DExecuteBufferImpl*)lpDirect3DExecuteBuffer)->execute(lpDirect3DExecuteBuffer, iface, lpDirect3DViewport);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_AddViewport(
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
FIXME("(%p)->(%p): stub\n", This, ilpvp);
/* Adds this viewport to the viewport list */
ilpvp->next = This->viewport_list;
This->viewport_list = ilpvp;
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_DeleteViewport(
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
IDirect3DViewport2Impl *cur, *prev;
FIXME("(%p)->(%p): stub\n", This, lpvp);
/* Finds this viewport in the list */
prev = NULL;
cur = This->viewport_list;
while ((cur != NULL) && (cur != ilpvp)) {
prev = cur;
cur = cur->next;
}
if (cur == NULL)
return DDERR_INVALIDOBJECT;
/* And remove it */
if (prev == NULL)
This->viewport_list = cur->next;
else
prev->next = cur->next;
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_NextViewport(
LPDIRECT3DDEVICE iface, LPDIRECT3DVIEWPORT lpvp,
LPDIRECT3DVIEWPORT* lplpvp, DWORD dwFlags
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
IDirect3DViewport2Impl* ilpvp=(IDirect3DViewport2Impl*)lpvp;
IDirect3DViewport2Impl** ilplpvp=(IDirect3DViewport2Impl**)lplpvp;
FIXME("(%p)->(%p,%p,%08lx): stub\n", This, ilpvp, ilplpvp, dwFlags);
switch (dwFlags) {
case D3DNEXT_NEXT:
*ilplpvp = ilpvp->next;
break;
case D3DNEXT_HEAD:
*ilplpvp = This->viewport_list;
break;
case D3DNEXT_TAIL:
ilpvp = This->viewport_list;
while (ilpvp->next != NULL)
ilpvp = ilpvp->next;
*ilplpvp = ilpvp;
break;
default:
return DDERR_INVALIDPARAMS;
}
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_Pick(
LPDIRECT3DDEVICE iface, LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport, DWORD dwFlags, LPD3DRECT lpRect
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p,%p,%08lx,%p): stub\n", This, lpDirect3DExecuteBuffer, lpDirect3DViewport, dwFlags, lpRect);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_GetPickRecords(
LPDIRECT3DDEVICE iface, LPDWORD lpCount, LPD3DPICKRECORD lpD3DPickRec
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpCount, lpD3DPickRec);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_EnumTextureFormats(
LPDIRECT3DDEVICE iface,LPD3DENUMTEXTUREFORMATSCALLBACK lpd3dEnumTextureProc,
LPVOID lpArg
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpd3dEnumTextureProc, lpArg);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_CreateMatrix(
LPDIRECT3DDEVICE iface, LPD3DMATRIXHANDLE lpD3DMatHandle
)
{
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p)\n", This, lpD3DMatHandle);
*lpD3DMatHandle = (D3DMATRIXHANDLE) HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(D3DMATRIX));
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_SetMatrix(
LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle,
const LPD3DMATRIX lpD3DMatrix)
{
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%08lx,%p)\n", This, d3dMatHandle, lpD3DMatrix);
dump_mat(lpD3DMatrix);
*((D3DMATRIX *) d3dMatHandle) = *lpD3DMatrix;
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_GetMatrix(
LPDIRECT3DDEVICE iface,D3DMATRIXHANDLE D3DMatHandle,LPD3DMATRIX lpD3DMatrix
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%08lx,%p)\n", This, D3DMatHandle, lpD3DMatrix);
*lpD3DMatrix = *((D3DMATRIX *) D3DMatHandle);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_DeleteMatrix(
LPDIRECT3DDEVICE iface, D3DMATRIXHANDLE d3dMatHandle
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%08lx)\n", This, d3dMatHandle);
HeapFree(GetProcessHeap(),0, (void *) d3dMatHandle);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_BeginScene(LPDIRECT3DDEVICE iface)
{
ICOM_THIS(IDirect3DDeviceImpl,iface);
FIXME("(%p)->(): stub\n", This);
return DD_OK;
}
/* This is for the moment copy-pasted from IDirect3DDevice2...
Will make a common function ... */
HRESULT WINAPI IDirect3DDeviceImpl_EndScene(LPDIRECT3DDEVICE iface)
{
ICOM_THIS(IDirect3DDeviceImpl,iface);
FIXME("(%p)->(): stub\n", This);
return DD_OK;
}
HRESULT WINAPI IDirect3DDeviceImpl_GetDirect3D(
LPDIRECT3DDEVICE iface, LPDIRECT3D *lpDirect3D
) {
ICOM_THIS(IDirect3DDeviceImpl,iface);
TRACE("(%p)->(%p): stub\n", This, lpDirect3D);
return DD_OK;
}
/*******************************************************************************
* Direct3DDevice VTable
*/
static WINE_UNUSED ICOM_VTABLE(IDirect3DDevice) d3d_d3ddevice_vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DDeviceImpl_QueryInterface,
IDirect3DDeviceImpl_AddRef,
IDirect3DDeviceImpl_Release,
IDirect3DDeviceImpl_Initialize,
IDirect3DDeviceImpl_GetCaps,
IDirect3DDeviceImpl_SwapTextureHandles,
IDirect3DDeviceImpl_CreateExecuteBuffer,
IDirect3DDeviceImpl_GetStats,
IDirect3DDeviceImpl_Execute,
IDirect3DDeviceImpl_AddViewport,
IDirect3DDeviceImpl_DeleteViewport,
IDirect3DDeviceImpl_NextViewport,
IDirect3DDeviceImpl_Pick,
IDirect3DDeviceImpl_GetPickRecords,
IDirect3DDeviceImpl_EnumTextureFormats,
IDirect3DDeviceImpl_CreateMatrix,
IDirect3DDeviceImpl_SetMatrix,
IDirect3DDeviceImpl_GetMatrix,
IDirect3DDeviceImpl_DeleteMatrix,
IDirect3DDeviceImpl_BeginScene,
IDirect3DDeviceImpl_EndScene,
IDirect3DDeviceImpl_GetDirect3D,
};

File diff suppressed because it is too large Load Diff

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@ -14,12 +14,12 @@
#include "d3d.h" #include "d3d.h"
#include "debugtools.h" #include "debugtools.h"
#include "d3d_private.h" #include "mesa_private.h"
#define D3DDPRIVATE(x) mesa_d3dd_private *odev=((mesa_d3dd_private*)(x)->private)
DEFAULT_DEBUG_CHANNEL(ddraw) DEFAULT_DEBUG_CHANNEL(ddraw)
#ifdef HAVE_MESAGL
/* Structure to store the 'semi transformed' vertices */ /* Structure to store the 'semi transformed' vertices */
typedef struct { typedef struct {
D3DVALUE x; D3DVALUE x;
@ -180,7 +180,7 @@ static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
/* DWORD il = ilpBuff->data.dwInstructionLength; */ /* DWORD il = ilpBuff->data.dwInstructionLength; */
void *instr = ilpBuff->desc.lpData + is; void *instr = ilpBuff->desc.lpData + is;
OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) dev; D3DDPRIVATE((IDirect3DDeviceImpl*)dev);
TRACE("ExecuteData : \n"); TRACE("ExecuteData : \n");
if (TRACE_ON(ddraw)) if (TRACE_ON(ddraw))
@ -857,5 +857,3 @@ static ICOM_VTABLE(IDirect3DExecuteBuffer) executebuffer_vtable =
IDirect3DExecuteBufferImpl_Validate, IDirect3DExecuteBufferImpl_Validate,
IDirect3DExecuteBufferImpl_Optimize IDirect3DExecuteBufferImpl_Optimize
}; };
#endif /* HAVE_MESAGL */

View File

@ -13,11 +13,11 @@
#include "d3d.h" #include "d3d.h"
#include "debugtools.h" #include "debugtools.h"
#include "d3d_private.h" #include "mesa_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw) DEFAULT_DEBUG_CHANNEL(ddraw)
#ifdef HAVE_MESAGL #define D3DLPRIVATE(x) mesa_d3dl_private*dlpriv=((mesa_d3dl_private*)x->private)
static ICOM_VTABLE(IDirect3DLight) light_vtable; static ICOM_VTABLE(IDirect3DLight) light_vtable;
@ -34,6 +34,7 @@ static const float zero_value[] = {
}; };
static void update(IDirect3DLightImpl* This) { static void update(IDirect3DLightImpl* This) {
D3DLPRIVATE(This);
switch (This->light.dltType) { switch (This->light.dltType) {
case D3DLIGHT_POINT: /* 1 */ case D3DLIGHT_POINT: /* 1 */
TRACE("Activating POINT\n"); TRACE("Activating POINT\n");
@ -53,21 +54,15 @@ static void update(IDirect3DLightImpl* This) {
This->light.dvDirection.z.z); This->light.dvDirection.z.z);
_dump_colorvalue(" color ", This->light.dcvColor); _dump_colorvalue(" color ", This->light.dcvColor);
glLightfv(This->light_num, glLightfv(dlpriv->light_num, GL_AMBIENT, (float *) zero_value);
GL_AMBIENT, glLightfv(dlpriv->light_num, GL_DIFFUSE, (float *) &(This->light.dcvColor));
(float *) zero_value);
glLightfv(This->light_num,
GL_DIFFUSE,
(float *) &(This->light.dcvColor));
direction[0] = -This->light.dvDirection.x.x; direction[0] = -This->light.dvDirection.x.x;
direction[1] = -This->light.dvDirection.y.y; direction[1] = -This->light.dvDirection.y.y;
direction[2] = -This->light.dvDirection.z.z; direction[2] = -This->light.dvDirection.z.z;
direction[3] = 0.0; /* This is a directional light */ direction[3] = 0.0; /* This is a directional light */
glLightfv(This->light_num,
GL_POSITION, glLightfv(dlpriv->light_num, GL_POSITION, (float *) direction);
(float *) direction);
} break; } break;
case D3DLIGHT_PARALLELPOINT: /* 4 */ case D3DLIGHT_PARALLELPOINT: /* 4 */
@ -75,19 +70,19 @@ static void update(IDirect3DLightImpl* This) {
break; break;
default: default:
TRACE("Not a know Light Type\n"); TRACE("Not a known Light Type: %d\n",This->light.dltType);
break; break;
} }
} }
static void activate(IDirect3DLightImpl* This) { static void activate(IDirect3DLightImpl* This) {
D3DLPRIVATE(This);
ENTER_GL(); ENTER_GL();
update(This); update(This);
/* If was not active, activate it */ /* If was not active, activate it */
if (This->is_active == 0) { if (This->is_active == 0) {
glEnable(This->light_num); glEnable(dlpriv->light_num);
This->is_active = 1; This->is_active = 1;
} }
LEAVE_GL(); LEAVE_GL();
@ -254,18 +249,3 @@ static ICOM_VTABLE(IDirect3DLight) light_vtable =
IDirect3DLightImpl_SetLight, IDirect3DLightImpl_SetLight,
IDirect3DLightImpl_GetLight IDirect3DLightImpl_GetLight
}; };
#else /* HAVE_MESAGL */
/* These function should never be called if MesaGL is not present */
LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1) {
ERR("Should not be called...\n");
return NULL;
}
LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2) {
ERR("Should not be called...\n");
return NULL;
}
#endif /* HAVE_MESAGL */

View File

@ -12,12 +12,10 @@
#include "d3d.h" #include "d3d.h"
#include "debugtools.h" #include "debugtools.h"
#include "d3d_private.h" #include "mesa_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw) DEFAULT_DEBUG_CHANNEL(ddraw)
#ifdef HAVE_MESAGL
static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable; static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable;
static ICOM_VTABLE(IDirect3DMaterial) material_vtable; static ICOM_VTABLE(IDirect3DMaterial) material_vtable;
@ -250,18 +248,3 @@ static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable =
IDirect3DMaterial2Impl_GetMaterial, IDirect3DMaterial2Impl_GetMaterial,
IDirect3DMaterial2Impl_GetHandle IDirect3DMaterial2Impl_GetHandle
}; };
#else /* HAVE_MESAGL */
LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1) {
ERR("Should not be called...\n");
return NULL;
}
LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2) {
ERR("Should not be called...\n");
return NULL;
}
#endif /* HAVE_MESAGL */

View File

@ -14,12 +14,13 @@
#include "d3d.h" #include "d3d.h"
#include "debugtools.h" #include "debugtools.h"
#include "d3d_private.h" #include "mesa_private.h"
#define D3DDPRIVATE(x) mesa_d3dd_private*odev=(mesa_d3dd_private*)(x)->private
#define D3DTPRIVATE(x) mesa_d3dt_private*dtpriv=(mesa_d3dt_private*)(x)->private
DEFAULT_DEBUG_CHANNEL(ddraw) DEFAULT_DEBUG_CHANNEL(ddraw)
#ifdef HAVE_MESAGL
/* Define this if you want to save to a file all the textures used by a game /* Define this if you want to save to a file all the textures used by a game
(can be funny to see how they managed to cram all the pictures in (can be funny to see how they managed to cram all the pictures in
texture memory) */ texture memory) */
@ -34,7 +35,7 @@ DEFAULT_DEBUG_CHANNEL(ddraw)
char buf[32]; \ char buf[32]; \
int x, y; \ int x, y; \
\ \
sprintf(buf, "%ld.pnm", This->tex_name); \ sprintf(buf, "%ld.pnm", dtpriv->tex_name); \
f = fopen(buf, "wb"); \ f = fopen(buf, "wb"); \
fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
for (y = 0; y < src_d->dwHeight; y++) { \ for (y = 0; y < src_d->dwHeight; y++) { \
@ -54,7 +55,7 @@ DEFAULT_DEBUG_CHANNEL(ddraw)
char buf[32]; \ char buf[32]; \
int x, y; \ int x, y; \
\ \
sprintf(buf, "%ld.pnm", This->tex_name); \ sprintf(buf, "%ld.pnm", dtpriv->tex_name); \
f = fopen(buf, "wb"); \ f = fopen(buf, "wb"); \
fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
for (y = 0; y < src_d->dwHeight; y++) { \ for (y = 0; y < src_d->dwHeight; y++) { \
@ -74,7 +75,7 @@ DEFAULT_DEBUG_CHANNEL(ddraw)
char buf[32]; \ char buf[32]; \
int x, y; \ int x, y; \
\ \
sprintf(buf, "%ld.pnm", This->tex_name); \ sprintf(buf, "%ld.pnm", dtpriv->tex_name); \
f = fopen(buf, "wb"); \ f = fopen(buf, "wb"); \
fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
for (y = 0; y < src_d->dwHeight; y++) { \ for (y = 0; y < src_d->dwHeight; y++) { \
@ -132,6 +133,7 @@ LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf)
HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LPDDCOLORKEY ckey ) HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LPDDCOLORKEY ckey )
{ {
DDSURFACEDESC *tex_d; DDSURFACEDESC *tex_d;
D3DTPRIVATE(texture);
int bpp; int bpp;
GLuint current_texture; GLuint current_texture;
@ -148,12 +150,12 @@ HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LP
glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture); glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
/* If the GetHandle was not done yet, it's an error */ /* If the GetHandle was not done yet, it's an error */
if (texture->tex_name == 0) { if (dtpriv->tex_name == 0) {
ERR("Unloaded texture !\n"); ERR("Unloaded texture !\n");
LEAVE_GL(); LEAVE_GL();
return DD_OK; return DD_OK;
} }
glBindTexture(GL_TEXTURE_2D, texture->tex_name); glBindTexture(GL_TEXTURE_2D, dtpriv->tex_name);
if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
FIXME("Todo Paletted\n"); FIXME("Todo Paletted\n");
@ -219,7 +221,7 @@ HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LP
* IDirect3DTexture2 methods * IDirect3DTexture2 methods
*/ */
static HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(LPDIRECT3DTEXTURE2 iface, HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(LPDIRECT3DTEXTURE2 iface,
REFIID riid, REFIID riid,
LPVOID* ppvObj) LPVOID* ppvObj)
{ {
@ -232,7 +234,7 @@ static HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(LPDIRECT3DTEXTURE2 if
static ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface) ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface)
{ {
ICOM_THIS(IDirect3DTexture2Impl,iface); ICOM_THIS(IDirect3DTexture2Impl,iface);
TRACE("(%p)->()incrementing from %lu.\n", This, This->ref ); TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
@ -242,15 +244,16 @@ static ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface)
static ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface) ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface)
{ {
ICOM_THIS(IDirect3DTexture2Impl,iface); ICOM_THIS(IDirect3DTexture2Impl,iface);
D3DTPRIVATE(This);
FIXME("(%p)->() decrementing from %lu.\n", This, This->ref ); FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) { if (!--(This->ref)) {
/* Delete texture from OpenGL */ /* Delete texture from OpenGL */
ENTER_GL(); ENTER_GL();
glDeleteTextures(1, &(This->tex_name)); glDeleteTextures(1, &(dtpriv->tex_name));
LEAVE_GL(); LEAVE_GL();
/* Release surface */ /* Release surface */
@ -264,30 +267,31 @@ static ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface)
} }
/*** IDirect3DTexture methods ***/ /*** IDirect3DTexture methods ***/
static HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface, HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface,
LPDIRECT3DDEVICE lpD3DDevice, LPDIRECT3DDEVICE lpD3DDevice,
LPD3DTEXTUREHANDLE lpHandle) LPD3DTEXTUREHANDLE lpHandle)
{ {
ICOM_THIS(IDirect3DTexture2Impl,iface); ICOM_THIS(IDirect3DTexture2Impl,iface);
IDirect3DDeviceImpl* ilpD3DDevice=(IDirect3DDeviceImpl*)lpD3DDevice; D3DTPRIVATE(This);
FIXME("(%p)->(%p,%p): stub\n", This, ilpD3DDevice, lpHandle); IDirect3DDeviceImpl* ilpD3DDevice=(IDirect3DDeviceImpl*)lpD3DDevice;
FIXME("(%p)->(%p,%p): stub\n", This, ilpD3DDevice, lpHandle);
*lpHandle = (D3DTEXTUREHANDLE) This; *lpHandle = (D3DTEXTUREHANDLE) This;
/* Now, bind a new texture */
ENTER_GL();
ilpD3DDevice->set_context(ilpD3DDevice);
This->D3Ddevice = (void *) ilpD3DDevice;
if (This->tex_name == 0)
glGenTextures(1, &(This->tex_name));
LEAVE_GL();
TRACE("OpenGL texture handle is : %ld\n", This->tex_name); /* Now, bind a new texture */
ENTER_GL();
return D3D_OK; ilpD3DDevice->set_context(ilpD3DDevice);
This->D3Ddevice = (void *) ilpD3DDevice;
if (dtpriv->tex_name == 0)
glGenTextures(1, &(dtpriv->tex_name));
LEAVE_GL();
TRACE("OpenGL texture handle is : %d\n", dtpriv->tex_name);
return D3D_OK;
} }
static HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface, HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface,
LPDIRECT3DDEVICE lpD3DDevice, LPDIRECT3DDEVICE lpD3DDevice,
LPDIRECTDRAWSURFACE lpSurface) LPDIRECTDRAWSURFACE lpSurface)
{ {
@ -297,7 +301,7 @@ static HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface,
return DDERR_ALREADYINITIALIZED; return DDERR_ALREADYINITIALIZED;
} }
static HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface) HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface)
{ {
ICOM_THIS(IDirect3DTexture2Impl,iface); ICOM_THIS(IDirect3DTexture2Impl,iface);
FIXME("(%p)->(): stub\n", This); FIXME("(%p)->(): stub\n", This);
@ -306,35 +310,35 @@ static HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface)
} }
/*** IDirect3DTexture2 methods ***/ /*** IDirect3DTexture2 methods ***/
static HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(LPDIRECT3DTEXTURE2 iface, HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(LPDIRECT3DTEXTURE2 iface,
LPDIRECT3DDEVICE2 lpD3DDevice2, LPDIRECT3DDEVICE2 lpD3DDevice2,
LPD3DTEXTUREHANDLE lpHandle) LPD3DTEXTUREHANDLE lpHandle)
{ {
ICOM_THIS(IDirect3DTexture2Impl,iface); ICOM_THIS(IDirect3DTexture2Impl,iface);
IDirect3DDevice2Impl* ilpD3DDevice2=(IDirect3DDevice2Impl*)lpD3DDevice2; D3DTPRIVATE(This);
TRACE("(%p)->(%p,%p)\n", This, ilpD3DDevice2, lpHandle); IDirect3DDevice2Impl* ilpD3DDevice2=(IDirect3DDevice2Impl*)lpD3DDevice2;
TRACE("(%p)->(%p,%p)\n", This, ilpD3DDevice2, lpHandle);
/* For 32 bits OSes, handles = pointers */ /* For 32 bits OSes, handles = pointers */
*lpHandle = (D3DTEXTUREHANDLE) This; *lpHandle = (D3DTEXTUREHANDLE) This;
/* Now, bind a new texture */
ENTER_GL();
ilpD3DDevice2->set_context(ilpD3DDevice2);
This->D3Ddevice = (void *) ilpD3DDevice2;
if (This->tex_name == 0)
glGenTextures(1, &(This->tex_name));
LEAVE_GL();
TRACE("OpenGL texture handle is : %ld\n", This->tex_name); /* Now, bind a new texture */
ENTER_GL();
return D3D_OK; ilpD3DDevice2->set_context(ilpD3DDevice2);
This->D3Ddevice = (void *) ilpD3DDevice2;
if (dtpriv->tex_name == 0)
glGenTextures(1, &(dtpriv->tex_name));
LEAVE_GL();
TRACE("OpenGL texture handle is : %d\n", dtpriv->tex_name);
return D3D_OK;
} }
/* Common methods */ /* Common methods */
static HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged(LPDIRECT3DTEXTURE2 iface, HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged(
DWORD dwStart, LPDIRECT3DTEXTURE2 iface, DWORD dwStart, DWORD dwCount
DWORD dwCount) ) {
{
ICOM_THIS(IDirect3DTexture2Impl,iface); ICOM_THIS(IDirect3DTexture2Impl,iface);
FIXME("(%p)->(%8ld,%8ld): stub\n", This, dwStart, dwCount); FIXME("(%p)->(%8ld,%8ld): stub\n", This, dwStart, dwCount);
@ -343,10 +347,11 @@ static HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged(LPDIRECT3DTEXTURE2 if
/* NOTE : if you experience crashes in this function, you must have a buggy /* NOTE : if you experience crashes in this function, you must have a buggy
version of Mesa. See the file d3dtexture.c for a cure */ version of Mesa. See the file d3dtexture.c for a cure */
static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface, HRESULT WINAPI IDirect3DTexture2Impl_Load(
LPDIRECT3DTEXTURE2 lpD3DTexture2) LPDIRECT3DTEXTURE2 iface, LPDIRECT3DTEXTURE2 lpD3DTexture2
{ ) {
ICOM_THIS(IDirect3DTexture2Impl,iface); ICOM_THIS(IDirect3DTexture2Impl,iface);
D3DTPRIVATE(This);
IDirect3DTexture2Impl* ilpD3DTexture2=(IDirect3DTexture2Impl*)lpD3DTexture2; IDirect3DTexture2Impl* ilpD3DTexture2=(IDirect3DTexture2Impl*)lpD3DTexture2;
DDSURFACEDESC *src_d, *dst_d; DDSURFACEDESC *src_d, *dst_d;
TRACE("(%p)->(%p)\n", This, ilpD3DTexture2); TRACE("(%p)->(%p)\n", This, ilpD3DTexture2);
@ -387,9 +392,9 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture); glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
/* If the GetHandle was not done, get the texture name here */ /* If the GetHandle was not done, get the texture name here */
if (This->tex_name == 0) if (dtpriv->tex_name == 0)
glGenTextures(1, &(This->tex_name)); glGenTextures(1, &(dtpriv->tex_name));
glBindTexture(GL_TEXTURE_2D, This->tex_name); glBindTexture(GL_TEXTURE_2D, dtpriv->tex_name);
if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
/* **************** /* ****************
@ -530,7 +535,7 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
/******************************************************************************* /*******************************************************************************
* IDirect3DTexture2 VTable * IDirect3DTexture2 VTable
*/ */
static ICOM_VTABLE(IDirect3DTexture2) texture2_vtable = ICOM_VTABLE(IDirect3DTexture2) mesa_texture2_vtable =
{ {
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
/*** IUnknown methods ***/ /*** IUnknown methods ***/
@ -546,7 +551,7 @@ static ICOM_VTABLE(IDirect3DTexture2) texture2_vtable =
/******************************************************************************* /*******************************************************************************
* IDirect3DTexture VTable * IDirect3DTexture VTable
*/ */
static ICOM_VTABLE(IDirect3DTexture) texture_vtable = ICOM_VTABLE(IDirect3DTexture) mesa_texture_vtable =
{ {
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
/*** IUnknown methods ***/ /*** IUnknown methods ***/
@ -560,18 +565,3 @@ static ICOM_VTABLE(IDirect3DTexture) texture_vtable =
IDirect3DTexture2Impl_Load, IDirect3DTexture2Impl_Load,
IDirect3DTextureImpl_Unload IDirect3DTextureImpl_Unload
}; };
#else /* HAVE_MESAGL */
/* These function should never be called if MesaGL is not present */
LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf) {
ERR("Should not be called...\n");
return NULL;
}
LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf) {
ERR("Should not be called...\n");
return NULL;
}
#endif /* HAVE_MESAGL */

137
dlls/ddraw/dclipper/main.c Normal file
View File

@ -0,0 +1,137 @@
/* DirectDrawClipper implementation
*
* Copyright 2000 Marcus Meissner
*/
#include "config.h"
#include "winerror.h"
#include <unistd.h>
#include <assert.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "debugtools.h"
#include "ddraw_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
/******************************************************************************
* DirectDrawCreateClipper (DDRAW.7)
*/
HRESULT WINAPI DirectDrawCreateClipper(
DWORD dwFlags, LPDIRECTDRAWCLIPPER *lplpDDClipper, LPUNKNOWN pUnkOuter
) {
IDirectDrawClipperImpl** ilplpDDClipper=(IDirectDrawClipperImpl**)lplpDDClipper;
TRACE("(%08lx,%p,%p)\n", dwFlags, ilplpDDClipper, pUnkOuter);
*ilplpDDClipper = (IDirectDrawClipperImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectDrawClipperImpl));
ICOM_VTBL(*ilplpDDClipper) = &ddclipvt;
(*ilplpDDClipper)->ref = 1;
(*ilplpDDClipper)->hWnd = 0;
return DD_OK;
}
/******************************************************************************
* IDirectDrawClipper
*/
static HRESULT WINAPI IDirectDrawClipperImpl_SetHwnd(
LPDIRECTDRAWCLIPPER iface, DWORD dwFlags, HWND hWnd
) {
ICOM_THIS(IDirectDrawClipperImpl,iface);
TRACE("(%p)->SetHwnd(0x%08lx,0x%08lx)\n",This,dwFlags,(DWORD)hWnd);
if( dwFlags ) {
FIXME("dwFlags = 0x%08lx, not supported.\n",dwFlags);
return DDERR_INVALIDPARAMS;
}
This->hWnd = hWnd;
return DD_OK;
}
static ULONG WINAPI IDirectDrawClipperImpl_Release(LPDIRECTDRAWCLIPPER iface) {
ICOM_THIS(IDirectDrawClipperImpl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
This->ref--;
if (This->ref)
return This->ref;
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
static HRESULT WINAPI IDirectDrawClipperImpl_GetClipList(
LPDIRECTDRAWCLIPPER iface,LPRECT rects,LPRGNDATA lprgn,LPDWORD hmm
) {
ICOM_THIS(IDirectDrawClipperImpl,iface);
FIXME("(%p,%p,%p,%p),stub!\n",This,rects,lprgn,hmm);
if (hmm) *hmm=0;
return DD_OK;
}
static HRESULT WINAPI IDirectDrawClipperImpl_SetClipList(
LPDIRECTDRAWCLIPPER iface,LPRGNDATA lprgn,DWORD hmm
) {
ICOM_THIS(IDirectDrawClipperImpl,iface);
FIXME("(%p,%p,%ld),stub!\n",This,lprgn,hmm);
return DD_OK;
}
static HRESULT WINAPI IDirectDrawClipperImpl_QueryInterface(
LPDIRECTDRAWCLIPPER iface, REFIID riid, LPVOID* ppvObj
) {
ICOM_THIS(IDirectDrawClipperImpl,iface);
FIXME("(%p)->(%p,%p),stub!\n",This,riid,ppvObj);
return OLE_E_ENUM_NOMORE;
}
static ULONG WINAPI IDirectDrawClipperImpl_AddRef( LPDIRECTDRAWCLIPPER iface )
{
ICOM_THIS(IDirectDrawClipperImpl,iface);
TRACE("(%p)->() incrementing from %lu.\n", This, This->ref );
return ++(This->ref);
}
static HRESULT WINAPI IDirectDrawClipperImpl_GetHWnd(
LPDIRECTDRAWCLIPPER iface, HWND* hWndPtr
) {
ICOM_THIS(IDirectDrawClipperImpl,iface);
FIXME("(%p)->(%p),stub!\n",This,hWndPtr);
*hWndPtr = This->hWnd;
return DD_OK;
}
static HRESULT WINAPI IDirectDrawClipperImpl_Initialize(
LPDIRECTDRAWCLIPPER iface, LPDIRECTDRAW lpDD, DWORD dwFlags
) {
ICOM_THIS(IDirectDrawClipperImpl,iface);
FIXME("(%p)->(%p,0x%08lx),stub!\n",This,lpDD,dwFlags);
return DD_OK;
}
static HRESULT WINAPI IDirectDrawClipperImpl_IsClipListChanged(
LPDIRECTDRAWCLIPPER iface, BOOL* lpbChanged
) {
ICOM_THIS(IDirectDrawClipperImpl,iface);
FIXME("(%p)->(%p),stub!\n",This,lpbChanged);
return DD_OK;
}
ICOM_VTABLE(IDirectDrawClipper) ddclipvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectDrawClipperImpl_QueryInterface,
IDirectDrawClipperImpl_AddRef,
IDirectDrawClipperImpl_Release,
IDirectDrawClipperImpl_GetClipList,
IDirectDrawClipperImpl_GetHWnd,
IDirectDrawClipperImpl_Initialize,
IDirectDrawClipperImpl_IsClipListChanged,
IDirectDrawClipperImpl_SetClipList,
IDirectDrawClipperImpl_SetHwnd
};

View File

@ -1,11 +1,15 @@
name ddraw name ddraw
type win32 type win32
import kernel32.dll
import user32.dll
import ole32.dll
@ stub DDHAL32_VidMemAlloc @ stub DDHAL32_VidMemAlloc
@ stub DDHAL32_VidMemFree @ stub DDHAL32_VidMemFree
@ stub DDInternalLock @ stub DDInternalLock
@ stub DDInternalUnlock @ stub DDInternalUnlock
@ stdcall DSoundHelp(long long long) DSoundHelp @ stub DSoundHelp
@ stdcall DirectDrawCreate(ptr ptr ptr) DirectDrawCreate @ stdcall DirectDrawCreate(ptr ptr ptr) DirectDrawCreate
@ stdcall DirectDrawCreateClipper(long ptr ptr) DirectDrawCreateClipper @ stdcall DirectDrawCreateClipper(long ptr ptr) DirectDrawCreateClipper
@ stdcall DirectDrawEnumerateA(ptr ptr) DirectDrawEnumerateA @ stdcall DirectDrawEnumerateA(ptr ptr) DirectDrawEnumerateA

894
dlls/ddraw/ddraw/dga.c Normal file
View File

@ -0,0 +1,894 @@
/* DirectDraw IDirectDraw XF86DGA interface
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer (most of Direct3D stuff)
*/
/* XF86DGA:
* When DirectVideo mode is enabled you can no longer use 'normal' X
* applications nor can you switch to a virtual console. Also, enabling
* only works, if you have switched to the screen where the application
* is running.
* Some ways to debug this stuff are:
* - A terminal connected to the serial port. Can be bought used for cheap.
* (This is the method I am using.)
* - Another machine connected over some kind of network.
*/
/*
* This file contains the XF86 DGA specific interface functions.
* We are 'allowed' to call X11 specific IDirectDraw functions.
*/
#include "config.h"
#include <unistd.h>
#include <fcntl.h>
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "winerror.h"
#include "wine/exception.h"
#include "ddraw.h"
#include "d3d.h"
#include "debugtools.h"
#include "message.h"
#include "options.h"
#include "monitor.h"
#define RESTORE_SIGNALS
DEFAULT_DEBUG_CHANNEL(ddraw);
#include "dga_private.h"
struct ICOM_VTABLE(IDirectDraw) dga_ddvt;
struct ICOM_VTABLE(IDirectDraw2) dga_dd2vt;
struct ICOM_VTABLE(IDirectDraw4) dga_dd4vt;
#ifdef HAVE_LIBXXF86VM
static XF86VidModeModeInfo *orig_mode = NULL;
#endif
#define DDPRIVATE(x) dga_dd_private *ddpriv = ((dga_dd_private*)(x)->private)
#define DPPRIVATE(x) dga_dp_private *dppriv = ((dga_dp_private*)(x)->private)
/*******************************************************************************
* IDirectDraw
*/
static HRESULT WINAPI DGA_IDirectDraw2Impl_CreateSurface(
LPDIRECTDRAW2 iface,LPDDSURFACEDESC lpddsd,LPDIRECTDRAWSURFACE *lpdsf,
IUnknown *lpunk
) {
ICOM_THIS(IDirectDraw2Impl,iface);
IDirectDrawSurfaceImpl* dsurf;
DDPRIVATE(This);
dga_ds_private *dspriv;
int i, fbheight = ddpriv->fb_height;
TRACE("(%p)->(%p,%p,%p)\n",This,lpddsd,lpdsf,lpunk);
if (TRACE_ON(ddraw)) _dump_surface_desc(lpddsd);
*lpdsf = (LPDIRECTDRAWSURFACE)HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(IDirectDrawSurfaceImpl)
);
dsurf = *(IDirectDrawSurfaceImpl**)lpdsf;
dsurf->private = (dga_ds_private*)HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(dga_ds_private)
);
dspriv = (dga_ds_private*)dsurf->private;
IDirectDraw2_AddRef(iface);
dsurf->ref = 1;
#ifdef HAVE_LIBXXF86DGA2
if (ddpriv->version == 2)
ICOM_VTBL(dsurf) = (ICOM_VTABLE(IDirectDrawSurface)*)&dga2_dds4vt;
else
#endif /* defined(HAVE_LIBXXF86DGA2) */
ICOM_VTBL(dsurf) = (ICOM_VTABLE(IDirectDrawSurface)*)&dga_dds4vt;
dsurf->s.ddraw = This;
dsurf->s.palette = NULL;
dspriv->fb_height = -1; /* This is to have non-on screen surfaces freed */
dsurf->s.lpClipper = NULL;
/* Copy the surface description */
dsurf->s.surface_desc = *lpddsd;
if (!(lpddsd->dwFlags & DDSD_WIDTH))
dsurf->s.surface_desc.dwWidth = This->d.width;
if (!(lpddsd->dwFlags & DDSD_HEIGHT))
dsurf->s.surface_desc.dwHeight = This->d.height;
dsurf->s.surface_desc.dwFlags |= DDSD_WIDTH|DDSD_HEIGHT;
/* Check if this a 'primary surface' or not */
if ((lpddsd->dwFlags & DDSD_CAPS) &&
(lpddsd->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)) {
/* This is THE primary surface => there is DGA-specific code */
/* Find a viewport */
for (i=0;i<32;i++)
if (!(ddpriv->vpmask & (1<<i)))
break;
TRACE("using viewport %d for a primary surface\n",i);
/* if i == 32 or maximum ... return error */
ddpriv->vpmask|=(1<<i);
lpddsd->lPitch = dsurf->s.surface_desc.lPitch =
ddpriv->fb_width*PFGET_BPP(This->d.directdraw_pixelformat);
dsurf->s.surface_desc.u1.lpSurface =
ddpriv->fb_addr + i*fbheight*lpddsd->lPitch;
dspriv->fb_height = i*fbheight;
/* Add flags if there were not present */
dsurf->s.surface_desc.dwFlags |= DDSD_WIDTH|DDSD_HEIGHT|DDSD_PITCH|DDSD_LPSURFACE|DDSD_PIXELFORMAT;
dsurf->s.surface_desc.dwWidth = This->d.width;
dsurf->s.surface_desc.dwHeight = This->d.height;
TRACE("primary surface: dwWidth=%ld, dwHeight=%ld, lPitch=%ld\n",This->d.width,This->d.height,lpddsd->lPitch);
/* We put our surface always in video memory */
SDDSCAPS(dsurf) |= DDSCAPS_VISIBLE|DDSCAPS_VIDEOMEMORY;
dsurf->s.surface_desc.ddpfPixelFormat = This->d.directdraw_pixelformat;
dsurf->s.chain = NULL;
if (lpddsd->dwFlags & DDSD_BACKBUFFERCOUNT) {
IDirectDrawSurface4Impl* back;
dga_ds_private *bspriv;
int bbc;
for (bbc=lpddsd->dwBackBufferCount;bbc--;) {
int i;
back = (IDirectDrawSurface4Impl*)HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(IDirectDrawSurface4Impl)
);
IDirectDraw2_AddRef(iface);
back->ref = 1;
ICOM_VTBL(back) = (ICOM_VTABLE(IDirectDrawSurface4)*)&dga_dds4vt;
back->private = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(dga_ds_private)
);
bspriv = (dga_ds_private*)back->private;
for (i=0;i<32;i++)
if (!(ddpriv->vpmask & (1<<i)))
break;
TRACE("using viewport %d for backbuffer %d\n",i, bbc);
/* if i == 32 or maximum ... return error */
ddpriv->vpmask|=(1<<i);
bspriv->fb_height = i*fbheight;
/* Copy the surface description from the front buffer */
back->s.surface_desc = dsurf->s.surface_desc;
/* Change the parameters that are not the same */
back->s.surface_desc.u1.lpSurface =
ddpriv->fb_addr + i*fbheight*lpddsd->lPitch;
back->s.ddraw = This;
/* Add relevant info to front and back buffers */
/* FIXME: backbuffer/frontbuffer handling broken here, but
* will be fixed up in _Flip().
*/
SDDSCAPS(dsurf) |= DDSCAPS_FRONTBUFFER;
SDDSCAPS(back) |= DDSCAPS_FLIP|DDSCAPS_BACKBUFFER|DDSCAPS_VIDEOMEMORY;
back->s.surface_desc.dwFlags &= ~DDSD_BACKBUFFERCOUNT;
SDDSCAPS(back) &= ~DDSCAPS_VISIBLE;
IDirectDrawSurface4_AddAttachedSurface((LPDIRECTDRAWSURFACE4)(*lpdsf),(LPDIRECTDRAWSURFACE4)back);
}
}
} else {
/* There is no DGA-specific code here...
* Go to the common surface creation function
*/
return common_off_screen_CreateSurface(This, dsurf);
}
return DD_OK;
}
#ifdef HAVE_LIBXXF86DGA2
static HRESULT WINAPI DGA_IDirectDraw2Impl_SetCooperativeLevel(
LPDIRECTDRAW2 iface,HWND hwnd,DWORD cooplevel
) {
ICOM_THIS(IDirectDraw2Impl,iface);
HRESULT ret;
int evbase, erbase;
ret = IDirectDraw2Impl_SetCooperativeLevel(iface, hwnd, cooplevel);
if (ddpriv->version != 2) {
return ret;
} else {
if (ret != DD_OK)
return ret;
TSXDGAQueryExtension(display, &evbase, &erbase);
/* Now, start handling of DGA events giving the handle to the DDraw window
as the window for which the event will be reported */
TSXDGASelectInput(display, DefaultScreen(display),
KeyPressMask|KeyReleaseMask|ButtonPressMask|ButtonReleaseMask|PointerMotionMask );
X11DRV_EVENT_SetDGAStatus(hwnd, evbase);
return DD_OK;
}
}
#endif
#ifdef HAVE_LIBXXF86DGA2
static void _DGA_Initialize_FrameBuffer(IDirectDrawImpl *This, int mode) {
DDPIXELFORMAT *pf = &(This->d.directdraw_pixelformat);
/* Now, get the device / mode description */
ddpriv->dev = TSXDGASetMode(display, DefaultScreen(display), mode);
ddpriv->fb_width = ddpriv->dev->mode.imageWidth;
TSXDGASetViewport(display,DefaultScreen(display),0,0, XDGAFlipImmediate);
ddpriv->fb_height = ddpriv->dev->mode.viewportHeight;
TRACE("video framebuffer: begin %p, width %d, memsize %d\n",
ddpriv->dev->data,
ddpriv->dev->mode.imageWidth,
(ddpriv->dev->mode.imageWidth *
ddpriv->dev->mode.imageHeight *
(ddpriv->dev->mode.bitsPerPixel / 8))
);
TRACE("viewport height: %d\n", ddpriv->dev->mode.viewportHeight);
/* Get the screen dimensions as seen by Wine.
* In that case, it may be better to ignore the -desktop mode and return the
* real screen size => print a warning */
This->d.height = MONITOR_GetHeight(&MONITOR_PrimaryMonitor);
This->d.width = MONITOR_GetWidth(&MONITOR_PrimaryMonitor);
ddpriv->fb_addr = ddpriv->dev->data;
ddpriv->fb_memsize = (ddpriv->dev->mode.imageWidth *
ddpriv->dev->mode.imageHeight *
(ddpriv->dev->mode.bitsPerPixel / 8));
ddpriv->vpmask = 0;
/* Fill the screen pixelformat */
pf->dwSize = sizeof(DDPIXELFORMAT);
pf->dwFourCC = 0;
pf->u.dwRGBBitCount = ddpriv->dev->mode.bitsPerPixel;
if (ddpriv->dev->mode.depth == 8) {
pf->dwFlags = DDPF_PALETTEINDEXED8|DDPF_RGB;
pf->u1.dwRBitMask = 0;
pf->u2.dwGBitMask = 0;
pf->u3.dwBBitMask = 0;
} else {
pf->dwFlags = DDPF_RGB;
pf->u1.dwRBitMask = ddpriv->dev->mode.redMask;
pf->u2.dwGBitMask = ddpriv->dev->mode.greenMask;
pf->u3.dwBBitMask = ddpriv->dev->mode.blueMask;
}
pf->u4.dwRGBAlphaBitMask= 0;
This->d.screen_pixelformat = *pf;
}
#endif /* defined(HAVE_LIBXXF86DGA2) */
static HRESULT WINAPI DGA_IDirectDrawImpl_SetDisplayMode(
LPDIRECTDRAW iface,DWORD width,DWORD height,DWORD depth
) {
ICOM_THIS(IDirectDrawImpl,iface);
DDPRIVATE(This);
int i,mode_count;
TRACE("(%p)->(%ld,%ld,%ld)\n", This, width, height, depth);
#ifdef HAVE_LIBXXF86DGA2
if (ddpriv->version == 2) {
XDGAMode *modes = ddpriv->modes;
int mode_to_use = -1;
/* Search in the list a display mode that corresponds to what is requested */
for (i = 0; i < ddpriv->num_modes; i++) {
if ((height == modes[i].viewportHeight) &&
(width == modes[i].viewportWidth) &&
(depth == modes[i].depth)
)
mode_to_use = modes[i].num;
}
if (mode_to_use < 0) {
ERR("Could not find matching mode !!!\n");
return DDERR_UNSUPPORTEDMODE;
} else {
TRACE("Using mode number %d\n", mode_to_use);
TSXDGACloseFramebuffer(display, DefaultScreen(display));
if (!TSXDGAOpenFramebuffer(display, DefaultScreen(display))) {
ERR("Error opening the frame buffer !!!\n");
return DDERR_GENERIC;
}
/* Initialize the frame buffer */
_DGA_Initialize_FrameBuffer(This, mode_to_use);
/* Re-get (if necessary) the DGA events */
TSXDGASelectInput(display, DefaultScreen(display),
KeyPressMask|KeyReleaseMask|ButtonPressMask|ButtonReleaseMask|PointerMotionMask );
}
return DD_OK;
}
#endif /* defined(HAVE_LIBXXF86DGA2) */
/* We hope getting the asked for depth */
if (_common_depth_to_pixelformat(depth, &(This->d.directdraw_pixelformat), &(This->d.screen_pixelformat), NULL) != -1) {
/* I.e. no visual found or emulated */
ERR("(w=%ld,h=%ld,d=%ld), unsupported depth!\n",width,height,depth);
return DDERR_UNSUPPORTEDMODE;
}
if (This->d.width < width) {
ERR("SetDisplayMode(w=%ld,h=%ld,d=%ld), width %ld exceeds framebuffer width %ld\n",width,height,depth,width,This->d.width);
return DDERR_UNSUPPORTEDMODE;
}
This->d.width = width;
This->d.height = height;
/* adjust fb_height, so we don't overlap */
if (ddpriv->fb_height < height)
ddpriv->fb_height = height;
_common_IDirectDrawImpl_SetDisplayMode(This);
#ifdef HAVE_LIBXXF86VM
#ifdef HAVE_LIBXXF86DGA2
if (ddpriv->version == 1) /* Only for DGA 1.0, it crashes with DGA 2.0 */
#endif /* defined(HAVE_LIBXXF86DGA2) */
{
XF86VidModeModeInfo **all_modes, *vidmode = NULL;
XF86VidModeModeLine mod_tmp;
/* int dotclock_tmp; */
/* save original video mode and set fullscreen if available*/
orig_mode = (XF86VidModeModeInfo *)malloc(sizeof(XF86VidModeModeInfo));
TSXF86VidModeGetModeLine(display, DefaultScreen(display), &orig_mode->dotclock, &mod_tmp);
orig_mode->hdisplay = mod_tmp.hdisplay;
orig_mode->hsyncstart = mod_tmp.hsyncstart;
orig_mode->hsyncend = mod_tmp.hsyncend;
orig_mode->htotal = mod_tmp.htotal;
orig_mode->vdisplay = mod_tmp.vdisplay;
orig_mode->vsyncstart = mod_tmp.vsyncstart;
orig_mode->vsyncend = mod_tmp.vsyncend;
orig_mode->vtotal = mod_tmp.vtotal;
orig_mode->flags = mod_tmp.flags;
orig_mode->private = mod_tmp.private;
TSXF86VidModeGetAllModeLines(display,DefaultScreen(display),&mode_count,&all_modes);
for (i=0;i<mode_count;i++) {
if (all_modes[i]->hdisplay == width &&
all_modes[i]->vdisplay == height
) {
vidmode = (XF86VidModeModeInfo *)malloc(sizeof(XF86VidModeModeInfo));
*vidmode = *(all_modes[i]);
break;
} else
TSXFree(all_modes[i]->private);
}
for (i++;i<mode_count;i++) TSXFree(all_modes[i]->private);
TSXFree(all_modes);
if (!vidmode)
WARN("Fullscreen mode not available!\n");
if (vidmode) {
TRACE("SwitchToMode(%dx%d)\n",vidmode->hdisplay,vidmode->vdisplay);
TSXF86VidModeSwitchToMode(display, DefaultScreen(display), vidmode);
#if 0 /* This messes up my screen (XF86_Mach64, 3.3.2.3a) for some reason, and should now be unnecessary */
TSXF86VidModeSetViewPort(display, DefaultScreen(display), 0, 0);
#endif
}
}
#endif
/* FIXME: this function OVERWRITES several signal handlers.
* can we save them? and restore them later? In a way that
* it works for the library too?
*/
TSXF86DGADirectVideo(display,DefaultScreen(display),XF86DGADirectGraphics);
TSXF86DGASetViewPort(display,DefaultScreen(display),0,0);
#ifdef RESTORE_SIGNALS
SIGNAL_Init();
#endif
return DD_OK;
}
static HRESULT WINAPI DGA_IDirectDraw2Impl_GetCaps(
LPDIRECTDRAW2 iface,LPDDCAPS caps1,LPDDCAPS caps2
) {
ICOM_THIS(IDirectDraw2Impl,iface);
DDPRIVATE(This);
TRACE("(%p)->GetCaps(%p,%p)\n",This,caps1,caps2);
if (!caps1 && !caps2)
return DDERR_INVALIDPARAMS;
if (caps1) {
caps1->dwVidMemTotal = ddpriv->fb_memsize;
caps1->dwCaps = 0xffffffff&~(DDCAPS_BANKSWITCHED); /* we can do anything */
caps1->ddsCaps.dwCaps = 0xffffffff; /* we can do anything */
}
if (caps2) {
caps2->dwVidMemTotal = ddpriv->fb_memsize;
caps2->dwCaps = 0xffffffff&~(DDCAPS_BANKSWITCHED); /* we can do anything */
caps2->ddsCaps.dwCaps = 0xffffffff; /* we can do anything */
}
return DD_OK;
}
static void fill_caps(LPDDCAPS caps) {
/* This function tries to fill the capabilities of Wine's DDraw
* implementation. Needs to be fixed, though.. */
if (caps == NULL)
return;
caps->dwSize = sizeof(*caps);
caps->dwCaps = DDCAPS_ALPHA | DDCAPS_BLT | DDCAPS_BLTSTRETCH | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL | DDCAPS_CANBLTSYSMEM | DDCAPS_COLORKEY | DDCAPS_PALETTE /*| DDCAPS_NOHARDWARE*/;
caps->dwCaps2 = DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED | DDCAPS2_WIDESURFACES;
caps->dwCKeyCaps = 0xFFFFFFFF; /* Should put real caps here one day... */
caps->dwFXCaps = 0;
caps->dwFXAlphaCaps = 0;
caps->dwPalCaps = DDPCAPS_8BIT | DDPCAPS_ALLOW256;
caps->dwSVCaps = 0;
caps->dwZBufferBitDepths = DDBD_16;
/* I put here 8 Mo so that D3D applications will believe they have enough
* memory to put textures in video memory.
* BTW, is this only frame buffer memory or also texture memory (for Voodoo
* boards for example) ?
*/
caps->dwVidMemTotal = 8192 * 1024;
caps->dwVidMemFree = 8192 * 1024;
/* These are all the supported capabilities of the surfaces */
caps->ddsCaps.dwCaps = DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER | DDSCAPS_COMPLEX | DDSCAPS_FLIP |
DDSCAPS_FRONTBUFFER | DDSCAPS_LOCALVIDMEM | DDSCAPS_NONLOCALVIDMEM | DDSCAPS_OFFSCREENPLAIN |
/*DDSCAPS_OVERLAY |*/ DDSCAPS_PALETTE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
#ifdef HAVE_MESAGL
caps->dwCaps |= DDCAPS_3D | DDCAPS_ZBLTS;
caps->dwCaps2 |= DDCAPS2_NO2DDURING3DSCENE;
caps->ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
#endif
}
static HRESULT WINAPI DGA_IDirectDraw2Impl_CreatePalette(
LPDIRECTDRAW2 iface,DWORD dwFlags,LPPALETTEENTRY palent,LPDIRECTDRAWPALETTE *lpddpal,LPUNKNOWN lpunk
) {
ICOM_THIS(IDirectDraw2Impl,iface);
IDirectDrawPaletteImpl* ddpal;
dga_dp_private *dppriv;
HRESULT res;
int xsize = 0,i;
TRACE("(%p)->(%08lx,%p,%p,%p)\n",This,dwFlags,palent,lpddpal,lpunk);
res = common_IDirectDraw2Impl_CreatePalette(This,dwFlags,palent,(IDirectDrawPaletteImpl**)lpddpal,lpunk,&xsize);
if (res != 0)
return res;
ddpal = *(IDirectDrawPaletteImpl**)lpddpal;
ddpal->private = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(dga_dp_private)
);
dppriv = (dga_dp_private*)ddpal->private;
ICOM_VTBL(ddpal)= &dga_ddpalvt;
if (This->d.directdraw_pixelformat.u.dwRGBBitCount<=8) {
dppriv->cm = TSXCreateColormap(display,DefaultRootWindow(display),DefaultVisualOfScreen(X11DRV_GetXScreen()),AllocAll);
} else {
ERR("why are we doing CreatePalette in hi/truecolor?\n");
dppriv->cm = 0;
}
if (dppriv->cm && xsize) {
for (i=0;i<xsize;i++) {
XColor xc;
xc.red = ddpal->palents[i].peRed<<8;
xc.blue = ddpal->palents[i].peBlue<<8;
xc.green = ddpal->palents[i].peGreen<<8;
xc.flags = DoRed|DoBlue|DoGreen;
xc.pixel = i;
TSXStoreColor(display,dppriv->cm,&xc);
}
}
return DD_OK;
}
static HRESULT WINAPI DGA_IDirectDraw2Impl_RestoreDisplayMode(LPDIRECTDRAW2 iface) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->()\n",This);
Sleep(1000);
TSXF86DGADirectVideo(display,DefaultScreen(display),0);
#ifdef RESTORE_SIGNALS
SIGNAL_Init();
#endif
return DD_OK;
}
static ULONG WINAPI DGA_IDirectDraw2Impl_Release(LPDIRECTDRAW2 iface) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
#ifdef HAVE_LIBXXF86DGA2
if (ddpriv->version == 2) {
TRACE("Closing access to the FrameBuffer\n");
TSXDGACloseFramebuffer(display, DefaultScreen(display));
TRACE("Going back to normal X mode of operation\n");
TSXDGASetMode(display, DefaultScreen(display), 0);
/* Set the input handling back to absolute */
X11DRV_EVENT_SetInputMethod(X11DRV_INPUT_ABSOLUTE);
/* Remove the handling of DGA2 events */
X11DRV_EVENT_SetDGAStatus(0, -1);
/* Free the modes list */
TSXFree(ddpriv->modes);
} else
#endif /* defined(HAVE_LIBXXF86DGA2) */
TSXF86DGADirectVideo(display,DefaultScreen(display),0);
if (This->d.window && GetPropA(This->d.window,ddProp))
DestroyWindow(This->d.window);
#ifdef HAVE_LIBXXF86VM
if (orig_mode) {
TSXF86VidModeSwitchToMode(
display,
DefaultScreen(display),
orig_mode
);
if (orig_mode->privsize)
TSXFree(orig_mode->private);
free(orig_mode);
orig_mode = NULL;
}
#endif
#ifdef RESTORE_SIGNALS
SIGNAL_Init();
#endif
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
static HRESULT WINAPI DGA_IDirectDraw2Impl_QueryInterface(
LPDIRECTDRAW2 iface,REFIID refiid,LPVOID *obj
) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if ( IsEqualGUID( &IID_IUnknown, refiid ) ) {
*obj = This;
IDirectDraw2_AddRef(iface);
TRACE(" Creating IUnknown interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) {
ICOM_VTBL(This) = (ICOM_VTABLE(IDirectDraw2)*)&dga_ddvt;
IDirectDraw2_AddRef(iface);
*obj = This;
TRACE(" Creating IDirectDraw interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) {
ICOM_VTBL(This) = (ICOM_VTABLE(IDirectDraw2)*)&dga_dd2vt;
IDirectDraw2_AddRef(iface);
*obj = This;
TRACE(" Creating IDirectDraw2 interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) {
ICOM_VTBL(This) = (ICOM_VTABLE(IDirectDraw2)*)&dga_dd4vt;
IDirectDraw2_AddRef(iface);
*obj = This;
TRACE(" Creating IDirectDraw4 interface (%p)\n", *obj);
return S_OK;
}
FIXME("(%p):interface for IID %s _NOT_ found!\n",This,debugstr_guid(refiid));
return OLE_E_ENUM_NOMORE;
}
static HRESULT WINAPI DGA_IDirectDraw2Impl_EnumDisplayModes(
LPDIRECTDRAW2 iface,DWORD dwFlags,LPDDSURFACEDESC lpddsfd,LPVOID context,LPDDENUMMODESCALLBACK modescb
) {
ICOM_THIS(IDirectDraw2Impl,iface);
DDSURFACEDESC ddsfd;
static struct {
int w,h;
} modes[5] = { /* some usual modes */
{512,384},
{640,400},
{640,480},
{800,600},
{1024,768},
};
static int depths[4] = {8,16,24,32};
int i,j;
TRACE("(%p)->(0x%08lx,%p,%p,%p)\n",This,dwFlags,lpddsfd,context,modescb);
ddsfd.dwSize = sizeof(ddsfd);
ddsfd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_BACKBUFFERCOUNT|DDSD_PIXELFORMAT|DDSD_CAPS;
if (dwFlags & DDEDM_REFRESHRATES) {
ddsfd.dwFlags |= DDSD_REFRESHRATE;
ddsfd.u.dwRefreshRate = 60;
}
ddsfd.ddsCaps.dwCaps = 0;
ddsfd.dwBackBufferCount = 1;
#ifdef HAVE_LIBXXF86DGA2
if (ddpriv->version == 2) {
XDGAMode *modes = ddpriv->modes;
ddsfd.dwFlags |= DDSD_PITCH;
for (i = 0; i < ddpriv->num_modes; i++) {
if (TRACE_ON(ddraw)) {
DPRINTF(" Enumerating mode %d : %s (FB: %dx%d / VP: %dx%d) - depth %d -",
modes[i].num,
modes[i].name, modes[i].imageWidth, modes[i].imageHeight,
modes[i].viewportWidth, modes[i].viewportHeight,
modes[i].depth);
if (modes[i].flags & XDGAConcurrentAccess) DPRINTF(" XDGAConcurrentAccess ");
if (modes[i].flags & XDGASolidFillRect) DPRINTF(" XDGASolidFillRect ");
if (modes[i].flags & XDGABlitRect) DPRINTF(" XDGABlitRect ");
if (modes[i].flags & XDGABlitTransRect) DPRINTF(" XDGABlitTransRect ");
if (modes[i].flags & XDGAPixmap) DPRINTF(" XDGAPixmap ");
DPRINTF("\n");
}
/* Fill the pixel format */
ddsfd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsfd.ddpfPixelFormat.dwFourCC = 0;
ddsfd.ddpfPixelFormat.u4.dwRGBAlphaBitMask= 0;
ddsfd.ddpfPixelFormat.u.dwRGBBitCount = modes[i].bitsPerPixel;
if (modes[i].depth == 8) {
ddsfd.ddpfPixelFormat.dwFlags = DDPF_RGB|DDPF_PALETTEINDEXED8;
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0;
ddsfd.ddpfPixelFormat.u3.dwBBitMask = 0;
ddsfd.ddsCaps.dwCaps = DDSCAPS_PALETTE;
} else {
ddsfd.ddpfPixelFormat.dwFlags = DDPF_RGB;
ddsfd.ddpfPixelFormat.u1.dwRBitMask = modes[i].redMask;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = modes[i].greenMask;
ddsfd.ddpfPixelFormat.u3.dwBBitMask = modes[i].blueMask;
}
ddsfd.dwWidth = modes[i].viewportWidth;
ddsfd.dwHeight = modes[i].viewportHeight;
ddsfd.lPitch = modes[i].imageWidth;
/* Send mode to the application */
if (!modescb(&ddsfd,context)) return DD_OK;
}
} else {
#endif
for (i=0;i<sizeof(depths)/sizeof(depths[0]);i++) {
ddsfd.dwBackBufferCount = 1;
ddsfd.ddpfPixelFormat.dwFourCC = 0;
ddsfd.ddpfPixelFormat.dwFlags = DDPF_RGB;
ddsfd.ddpfPixelFormat.u.dwRGBBitCount = depths[i];
/* FIXME: those masks would have to be set in depth > 8 */
if (depths[i]==8) {
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0;
ddsfd.ddpfPixelFormat.u3.dwBBitMask = 0;
ddsfd.ddpfPixelFormat.u4.dwRGBAlphaBitMask= 0;
ddsfd.ddsCaps.dwCaps=DDSCAPS_PALETTE;
ddsfd.ddpfPixelFormat.dwFlags|=DDPF_PALETTEINDEXED8;
} else {
ddsfd.ddpfPixelFormat.u4.dwRGBAlphaBitMask= 0;
/* FIXME: We should query those from X itself */
switch (depths[i]) {
case 16:
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0xF800;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0x07E0;
ddsfd.ddpfPixelFormat.u3.dwBBitMask= 0x001F;
break;
case 24:
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0x00FF0000;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0x0000FF00;
ddsfd.ddpfPixelFormat.u3.dwBBitMask= 0x000000FF;
break;
case 32:
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0x00FF0000;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0x0000FF00;
ddsfd.ddpfPixelFormat.u3.dwBBitMask= 0x000000FF;
break;
}
}
ddsfd.dwWidth = MONITOR_GetWidth(&MONITOR_PrimaryMonitor);
ddsfd.dwHeight = MONITOR_GetHeight(&MONITOR_PrimaryMonitor);
TRACE(" enumerating (%ldx%ldx%d)\n",ddsfd.dwWidth,ddsfd.dwHeight,depths[i]);
if (!modescb(&ddsfd,context)) return DD_OK;
for (j=0;j<sizeof(modes)/sizeof(modes[0]);j++) {
ddsfd.dwWidth = modes[j].w;
ddsfd.dwHeight = modes[j].h;
TRACE(" enumerating (%ldx%ldx%d)\n",ddsfd.dwWidth,ddsfd.dwHeight,depths[i]);
if (!modescb(&ddsfd,context)) return DD_OK;
}
if (!(dwFlags & DDEDM_STANDARDVGAMODES)) {
/* modeX is not standard VGA */
ddsfd.dwHeight = 200;
ddsfd.dwWidth = 320;
TRACE(" enumerating (320x200x%d)\n",depths[i]);
if (!modescb(&ddsfd,context)) return DD_OK;
}
}
#ifdef HAVE_LIBXXF86DGA2
}
#endif
return DD_OK;
}
static HRESULT WINAPI DGA_IDirectDraw2Impl_GetDisplayMode(
LPDIRECTDRAW2 iface,LPDDSURFACEDESC lpddsfd
) {
ICOM_THIS(IDirectDraw2Impl,iface);
DDPRIVATE(This);
TRACE("(%p)->(%p)\n",This,lpddsfd);
lpddsfd->dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PITCH|DDSD_BACKBUFFERCOUNT|DDSD_PIXELFORMAT|DDSD_CAPS;
lpddsfd->dwHeight = This->d.height;
lpddsfd->dwWidth = This->d.width;
lpddsfd->lPitch = ddpriv->fb_width*PFGET_BPP(This->d.directdraw_pixelformat);
lpddsfd->dwBackBufferCount = 2;
lpddsfd->u.dwRefreshRate = 60;
lpddsfd->ddsCaps.dwCaps = DDSCAPS_PALETTE;
lpddsfd->ddpfPixelFormat = This->d.directdraw_pixelformat;
if (TRACE_ON(ddraw))
_dump_surface_desc(lpddsfd);
return DD_OK;
}
/* Note: Hack so we can reuse the old functions without compiler warnings */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(dga_ddvt.fn##fun))
#else
# define XCAST(fun) (void *)
#endif
struct ICOM_VTABLE(IDirectDraw) dga_ddvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface)DGA_IDirectDraw2Impl_QueryInterface,
XCAST(AddRef)IDirectDraw2Impl_AddRef,
XCAST(Release)DGA_IDirectDraw2Impl_Release,
XCAST(Compact)IDirectDraw2Impl_Compact,
XCAST(CreateClipper)IDirectDraw2Impl_CreateClipper,
XCAST(CreatePalette)DGA_IDirectDraw2Impl_CreatePalette,
XCAST(CreateSurface)DGA_IDirectDraw2Impl_CreateSurface,
XCAST(DuplicateSurface)IDirectDraw2Impl_DuplicateSurface,
XCAST(EnumDisplayModes)DGA_IDirectDraw2Impl_EnumDisplayModes,
XCAST(EnumSurfaces)IDirectDraw2Impl_EnumSurfaces,
XCAST(FlipToGDISurface)IDirectDraw2Impl_FlipToGDISurface,
XCAST(GetCaps)DGA_IDirectDraw2Impl_GetCaps,
XCAST(GetDisplayMode)DGA_IDirectDraw2Impl_GetDisplayMode,
XCAST(GetFourCCCodes)IDirectDraw2Impl_GetFourCCCodes,
XCAST(GetGDISurface)IDirectDraw2Impl_GetGDISurface,
XCAST(GetMonitorFrequency)IDirectDraw2Impl_GetMonitorFrequency,
XCAST(GetScanLine)IDirectDraw2Impl_GetScanLine,
XCAST(GetVerticalBlankStatus)IDirectDraw2Impl_GetVerticalBlankStatus,
XCAST(Initialize)IDirectDraw2Impl_Initialize,
XCAST(RestoreDisplayMode)DGA_IDirectDraw2Impl_RestoreDisplayMode,
#ifdef HAVE_LIBXXF86DGA2
XCAST(SetCooperativeLevel)DGA_IDirectDraw2Impl_SetCooperativeLevel,
#else
XCAST(SetCooperativeLevel)IDirectDraw2Impl_SetCooperativeLevel,
#endif
DGA_IDirectDrawImpl_SetDisplayMode,
XCAST(WaitForVerticalBlank)IDirectDraw2Impl_WaitForVerticalBlank,
};
#undef XCAST
/*****************************************************************************
* IDirectDraw2
*
*/
static HRESULT WINAPI DGA_IDirectDraw2Impl_SetDisplayMode(
LPDIRECTDRAW2 iface,DWORD width,DWORD height,DWORD depth,DWORD dwRefreshRate, DWORD dwFlags
) {
FIXME( "Ignored parameters (0x%08lx,0x%08lx)\n", dwRefreshRate, dwFlags );
return DGA_IDirectDrawImpl_SetDisplayMode((LPDIRECTDRAW)iface,width,height,depth);
}
static HRESULT WINAPI DGA_IDirectDraw2Impl_GetAvailableVidMem(
LPDIRECTDRAW2 iface,LPDDSCAPS ddscaps,LPDWORD total,LPDWORD free
) {
ICOM_THIS(IDirectDraw2Impl,iface);
DDPRIVATE(This);
TRACE("(%p)->(%p,%p,%p)\n",This,ddscaps,total,free);
if (total) *total = ddpriv->fb_memsize * 1024;
if (free) *free = ddpriv->fb_memsize * 1024;
return DD_OK;
}
ICOM_VTABLE(IDirectDraw2) dga_dd2vt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
DGA_IDirectDraw2Impl_QueryInterface,
IDirectDraw2Impl_AddRef,
DGA_IDirectDraw2Impl_Release,
IDirectDraw2Impl_Compact,
IDirectDraw2Impl_CreateClipper,
DGA_IDirectDraw2Impl_CreatePalette,
DGA_IDirectDraw2Impl_CreateSurface,
IDirectDraw2Impl_DuplicateSurface,
DGA_IDirectDraw2Impl_EnumDisplayModes,
IDirectDraw2Impl_EnumSurfaces,
IDirectDraw2Impl_FlipToGDISurface,
DGA_IDirectDraw2Impl_GetCaps,
DGA_IDirectDraw2Impl_GetDisplayMode,
IDirectDraw2Impl_GetFourCCCodes,
IDirectDraw2Impl_GetGDISurface,
IDirectDraw2Impl_GetMonitorFrequency,
IDirectDraw2Impl_GetScanLine,
IDirectDraw2Impl_GetVerticalBlankStatus,
IDirectDraw2Impl_Initialize,
DGA_IDirectDraw2Impl_RestoreDisplayMode,
IDirectDraw2Impl_SetCooperativeLevel,
DGA_IDirectDraw2Impl_SetDisplayMode,
IDirectDraw2Impl_WaitForVerticalBlank,
DGA_IDirectDraw2Impl_GetAvailableVidMem
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(dga_dd4vt.fn##fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirectDraw4) dga_dd4vt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface)DGA_IDirectDraw2Impl_QueryInterface,
XCAST(AddRef)IDirectDraw2Impl_AddRef,
XCAST(Release)DGA_IDirectDraw2Impl_Release,
XCAST(Compact)IDirectDraw2Impl_Compact,
XCAST(CreateClipper)IDirectDraw2Impl_CreateClipper,
XCAST(CreatePalette)DGA_IDirectDraw2Impl_CreatePalette,
XCAST(CreateSurface)DGA_IDirectDraw2Impl_CreateSurface,
XCAST(DuplicateSurface)IDirectDraw2Impl_DuplicateSurface,
XCAST(EnumDisplayModes)DGA_IDirectDraw2Impl_EnumDisplayModes,
XCAST(EnumSurfaces)IDirectDraw2Impl_EnumSurfaces,
XCAST(FlipToGDISurface)IDirectDraw2Impl_FlipToGDISurface,
XCAST(GetCaps)DGA_IDirectDraw2Impl_GetCaps,
XCAST(GetDisplayMode)DGA_IDirectDraw2Impl_GetDisplayMode,
XCAST(GetFourCCCodes)IDirectDraw2Impl_GetFourCCCodes,
XCAST(GetGDISurface)IDirectDraw2Impl_GetGDISurface,
XCAST(GetMonitorFrequency)IDirectDraw2Impl_GetMonitorFrequency,
XCAST(GetScanLine)IDirectDraw2Impl_GetScanLine,
XCAST(GetVerticalBlankStatus)IDirectDraw2Impl_GetVerticalBlankStatus,
XCAST(Initialize)IDirectDraw2Impl_Initialize,
XCAST(RestoreDisplayMode)DGA_IDirectDraw2Impl_RestoreDisplayMode,
XCAST(SetCooperativeLevel)IDirectDraw2Impl_SetCooperativeLevel,
XCAST(SetDisplayMode)DGA_IDirectDrawImpl_SetDisplayMode,
XCAST(WaitForVerticalBlank)IDirectDraw2Impl_WaitForVerticalBlank,
XCAST(GetAvailableVidMem)DGA_IDirectDraw2Impl_GetAvailableVidMem,
IDirectDraw4Impl_GetSurfaceFromDC,
IDirectDraw4Impl_RestoreAllSurfaces,
IDirectDraw4Impl_TestCooperativeLevel,
IDirectDraw4Impl_GetDeviceIdentifier
};
#undef XCAST

557
dlls/ddraw/ddraw/main.c Normal file
View File

@ -0,0 +1,557 @@
/* DirectDraw IDirectDraw interface (generic)
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer (most of Direct3D stuff)
*/
/*
* This file contains all the interface functions that are shared between
* all interfaces. Or better, it is a "common stub" library for the IDirectDraw*
* objects
*/
#include "config.h"
#include <assert.h>
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include "winerror.h"
#include "ddraw.h"
#include "d3d.h"
#include "debugtools.h"
#include "message.h"
#include "options.h"
#include "monitor.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
#include "ddraw_private.h"
HRESULT WINAPI IDirectDraw2Impl_DuplicateSurface(
LPDIRECTDRAW2 iface,LPDIRECTDRAWSURFACE src,LPDIRECTDRAWSURFACE *dst
) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->(%p,%p) simply copies\n",This,src,dst);
*dst = src; /* FIXME */
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_SetCooperativeLevel(
LPDIRECTDRAW2 iface,HWND hwnd,DWORD cooplevel
) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->(%08lx,%08lx)\n",This,(DWORD)hwnd,cooplevel);
_dump_cooperativelevel(cooplevel);
This->d.mainWindow = hwnd;
return DD_OK;
}
/*
* Small helper to either use the cooperative window or create a new
* one (for mouse and keyboard input) and drawing in the Xlib implementation.
*
* Note this just uses USER calls, so it is safe in here.
*/
void _common_IDirectDrawImpl_SetDisplayMode(IDirectDrawImpl* This) {
RECT rect;
/* Do destroy only our window */
if (This->d.window && GetPropA(This->d.window,ddProp)) {
DestroyWindow(This->d.window);
This->d.window = 0;
}
/* Sanity check cooperative window before assigning it to drawing. */
if (IsWindow(This->d.mainWindow) &&
IsWindowVisible(This->d.mainWindow)
) {
GetWindowRect(This->d.mainWindow,&rect);
if ((((rect.right-rect.left) >= This->d.width) &&
((rect.bottom-rect.top) >= This->d.height))
) {
This->d.window = This->d.mainWindow;
/* FIXME: resizing is not windows compatible behaviour, need test */
/* SetWindowPos(This->d.mainWindow,HWND_TOPMOST,0,0,This->d.width,This->d.height,SWP_NOMOVE|SWP_NOACTIVATE|SWP_NOOWNERZORDER); */
This->d.paintable = 1; /* don't wait for WM_PAINT */
}
}
/* ... failed, create new one. */
if (!This->d.window) {
This->d.window = CreateWindowExA(
0,
"WINE_DirectDraw",
"WINE_DirectDraw",
WS_VISIBLE|WS_SYSMENU|WS_THICKFRAME|WS_BORDER,
0,0,
This->d.width,
This->d.height,
0,
0,
0,
NULL
);
/*Store THIS with the window. We'll use it in the window procedure*/
SetPropA(This->d.window,ddProp,(LONG)This);
ShowWindow(This->d.window,TRUE);
UpdateWindow(This->d.window);
}
SetFocus(This->d.window);
}
HRESULT WINAPI IDirectDrawImpl_SetDisplayMode(
LPDIRECTDRAW iface,DWORD width,DWORD height,DWORD depth
) {
ICOM_THIS(IDirectDrawImpl,iface);
FIXME("(%p)->SetDisplayMode(%ld,%ld,%ld), needs to be implemented for your display adapter!\n",This,width,height,depth);
This->d.width = width;
This->d.height = height;
_common_IDirectDrawImpl_SetDisplayMode(This);
return DD_OK;
}
static void fill_caps(LPDDCAPS caps) {
/* This function tries to fill the capabilities of Wines DDraw
* implementation. Needs to be fixed, though.. */
if (caps == NULL)
return;
caps->dwSize = sizeof(*caps);
caps->dwCaps = DDCAPS_ALPHA | DDCAPS_BLT | DDCAPS_BLTSTRETCH | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL | DDCAPS_CANBLTSYSMEM | DDCAPS_COLORKEY | DDCAPS_PALETTE /*| DDCAPS_NOHARDWARE*/;
caps->dwCaps2 = DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED | DDCAPS2_WIDESURFACES;
caps->dwCKeyCaps = 0xFFFFFFFF; /* Should put real caps here one day... */
caps->dwFXCaps = 0;
caps->dwFXAlphaCaps = 0;
caps->dwPalCaps = DDPCAPS_8BIT | DDPCAPS_ALLOW256;
caps->dwSVCaps = 0;
caps->dwZBufferBitDepths = DDBD_16;
/* I put here 8 Mo so that D3D applications will believe they have enough
* memory to put textures in video memory. BTW, is this only frame buffer
* memory or also texture memory (for Voodoo boards for example) ?
*/
caps->dwVidMemTotal = 8192 * 1024;
caps->dwVidMemFree = 8192 * 1024;
/* These are all the supported capabilities of the surfaces */
caps->ddsCaps.dwCaps = DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER | DDSCAPS_COMPLEX | DDSCAPS_FLIP |
DDSCAPS_FRONTBUFFER | DDSCAPS_LOCALVIDMEM | DDSCAPS_NONLOCALVIDMEM | DDSCAPS_OFFSCREENPLAIN |
/*DDSCAPS_OVERLAY |*/ DDSCAPS_PALETTE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
}
HRESULT WINAPI IDirectDraw2Impl_GetCaps(
LPDIRECTDRAW2 iface,LPDDCAPS caps1,LPDDCAPS caps2
) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->GetCaps(%p,%p)\n",This,caps1,caps2);
/* Put the same caps for the two capabilities */
fill_caps(caps1);
fill_caps(caps2);
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_CreateClipper(
LPDIRECTDRAW2 iface,DWORD x,LPDIRECTDRAWCLIPPER *lpddclip,LPUNKNOWN lpunk
) {
ICOM_THIS(IDirectDraw2Impl,iface);
IDirectDrawClipperImpl** ilpddclip=(IDirectDrawClipperImpl**)lpddclip;
FIXME("(%p)->(%08lx,%p,%p),stub!\n", This,x,ilpddclip,lpunk);
*ilpddclip = (IDirectDrawClipperImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectDrawClipperImpl));
(*ilpddclip)->ref = 1;
ICOM_VTBL(*ilpddclip) = &ddclipvt;
return DD_OK;
}
HRESULT WINAPI common_IDirectDraw2Impl_CreatePalette(
IDirectDraw2Impl* This,DWORD dwFlags,LPPALETTEENTRY palent,
IDirectDrawPaletteImpl **lpddpal,LPUNKNOWN lpunk,int *psize
) {
int size = 0;
if (TRACE_ON(ddraw))
_dump_paletteformat(dwFlags);
*lpddpal = (IDirectDrawPaletteImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectDrawPaletteImpl));
if (*lpddpal == NULL) return E_OUTOFMEMORY;
(*lpddpal)->ref = 1;
(*lpddpal)->ddraw = (IDirectDrawImpl*)This;
if (dwFlags & DDPCAPS_1BIT)
size = 2;
else if (dwFlags & DDPCAPS_2BIT)
size = 4;
else if (dwFlags & DDPCAPS_4BIT)
size = 16;
else if (dwFlags & DDPCAPS_8BIT)
size = 256;
else
ERR("unhandled palette format\n");
*psize = size;
if (palent) {
/* Now, if we are in depth conversion mode, create the screen palette */
if (This->d.palette_convert != NULL)
This->d.palette_convert(palent,(*lpddpal)->screen_palents,0,size);
memcpy((*lpddpal)->palents, palent, size * sizeof(PALETTEENTRY));
} else if (This->d.palette_convert != NULL) {
/* In that case, put all 0xFF */
memset((*lpddpal)->screen_palents, 0xFF, 256 * sizeof(int));
}
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_CreatePalette(
LPDIRECTDRAW2 iface,DWORD dwFlags,LPPALETTEENTRY palent,LPDIRECTDRAWPALETTE *lpddpal,LPUNKNOWN lpunk
) {
ICOM_THIS(IDirectDraw2Impl,iface);
IDirectDrawPaletteImpl** ilpddpal=(IDirectDrawPaletteImpl**)lpddpal;
int xsize;
HRESULT res;
TRACE("(%p)->(%08lx,%p,%p,%p)\n",This,dwFlags,palent,ilpddpal,lpunk);
res = common_IDirectDraw2Impl_CreatePalette(This,dwFlags,palent,ilpddpal,lpunk,&xsize);
if (res != 0) return res;
ICOM_VTBL(*ilpddpal) = &ddraw_ddpalvt;
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_RestoreDisplayMode(LPDIRECTDRAW2 iface) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->RestoreDisplayMode()\n", This);
Sleep(1000);
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_WaitForVerticalBlank(
LPDIRECTDRAW2 iface,DWORD x,HANDLE h
) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->(flags=0x%08lx,handle=0x%08x)\n",This,x,h);
return DD_OK;
}
ULONG WINAPI IDirectDraw2Impl_AddRef(LPDIRECTDRAW2 iface) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->() incrementing from %lu.\n", This, This->ref );
return ++(This->ref);
}
ULONG WINAPI IDirectDraw2Impl_Release(LPDIRECTDRAW2 iface) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
if (This->d.window && GetPropA(This->d.window,ddProp))
DestroyWindow(This->d.window);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
HRESULT WINAPI IDirectDraw2Impl_QueryInterface(
LPDIRECTDRAW2 iface,REFIID refiid,LPVOID *obj
) {
ICOM_THIS(IDirectDraw2Impl,iface);
if ( IsEqualGUID( &IID_IUnknown, refiid ) ) {
*obj = This;
IDirectDraw2_AddRef(iface);
TRACE(" Creating IUnknown interface (%p)\n", *obj);
return S_OK;
}
ERR("(%p)->(%s,%p), must be implemented by display interface!\n",This,debugstr_guid(refiid),obj);
return OLE_E_ENUM_NOMORE;
}
HRESULT WINAPI IDirectDraw2Impl_GetVerticalBlankStatus(
LPDIRECTDRAW2 iface,BOOL *status
) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->(%p)\n",This,status);
*status = TRUE;
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_EnumDisplayModes(
LPDIRECTDRAW2 iface,DWORD dwFlags,LPDDSURFACEDESC lpddsfd,LPVOID context,
LPDDENUMMODESCALLBACK modescb
) {
ICOM_THIS(IDirectDraw2Impl,iface);
DDSURFACEDESC ddsfd;
static struct {
int w,h;
} modes[5] = { /* some of the usual modes */
{512,384},
{640,400},
{640,480},
{800,600},
{1024,768},
};
static int depths[4] = {8,16,24,32};
int i,j;
TRACE("(%p)->(0x%08lx,%p,%p,%p)\n",This,dwFlags,lpddsfd,context,modescb);
ddsfd.dwSize = sizeof(ddsfd);
ddsfd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_BACKBUFFERCOUNT|DDSD_PIXELFORMAT|DDSD_CAPS;
if (dwFlags & DDEDM_REFRESHRATES) {
ddsfd.dwFlags |= DDSD_REFRESHRATE;
ddsfd.u.dwRefreshRate = 60;
}
ddsfd.ddsCaps.dwCaps = 0;
ddsfd.dwBackBufferCount = 1;
for (i=0;i<sizeof(depths)/sizeof(depths[0]);i++) {
ddsfd.dwBackBufferCount = 1;
ddsfd.ddpfPixelFormat.dwFourCC = 0;
ddsfd.ddpfPixelFormat.dwFlags = DDPF_RGB;
ddsfd.ddpfPixelFormat.u.dwRGBBitCount = depths[i];
/* FIXME: those masks would have to be set in depth > 8 */
if (depths[i]==8) {
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0;
ddsfd.ddpfPixelFormat.u3.dwBBitMask = 0;
ddsfd.ddpfPixelFormat.u4.dwRGBAlphaBitMask= 0;
ddsfd.ddsCaps.dwCaps=DDSCAPS_PALETTE;
ddsfd.ddpfPixelFormat.dwFlags|=DDPF_PALETTEINDEXED8;
} else {
ddsfd.ddpfPixelFormat.u4.dwRGBAlphaBitMask= 0;
/* FIXME: We should query those from X itself */
switch (depths[i]) {
case 16:
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0xF800;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0x07E0;
ddsfd.ddpfPixelFormat.u3.dwBBitMask= 0x001F;
break;
case 24:
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0x00FF0000;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0x0000FF00;
ddsfd.ddpfPixelFormat.u3.dwBBitMask= 0x000000FF;
break;
case 32:
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0x00FF0000;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0x0000FF00;
ddsfd.ddpfPixelFormat.u3.dwBBitMask= 0x000000FF;
break;
}
}
ddsfd.dwWidth = MONITOR_GetWidth(&MONITOR_PrimaryMonitor);
ddsfd.dwHeight = MONITOR_GetHeight(&MONITOR_PrimaryMonitor);
TRACE(" enumerating (%ldx%ldx%d)\n",ddsfd.dwWidth,ddsfd.dwHeight,depths[i]);
if (!modescb(&ddsfd,context)) return DD_OK;
for (j=0;j<sizeof(modes)/sizeof(modes[0]);j++) {
ddsfd.dwWidth = modes[j].w;
ddsfd.dwHeight = modes[j].h;
TRACE(" enumerating (%ldx%ldx%d)\n",ddsfd.dwWidth,ddsfd.dwHeight,depths[i]);
if (!modescb(&ddsfd,context)) return DD_OK;
}
if (!(dwFlags & DDEDM_STANDARDVGAMODES)) {
/* modeX is not standard VGA */
ddsfd.dwHeight = 200;
ddsfd.dwWidth = 320;
TRACE(" enumerating (320x200x%d)\n",depths[i]);
if (!modescb(&ddsfd,context)) return DD_OK;
}
}
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_GetDisplayMode(
LPDIRECTDRAW2 iface,LPDDSURFACEDESC lpddsfd
) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->GetDisplayMode(%p)\n",This,lpddsfd);
lpddsfd->dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PITCH|DDSD_BACKBUFFERCOUNT|DDSD_PIXELFORMAT|DDSD_CAPS;
lpddsfd->dwHeight = This->d.height;
lpddsfd->dwWidth = This->d.width;
lpddsfd->lPitch =lpddsfd->dwWidth*PFGET_BPP(This->d.directdraw_pixelformat);
lpddsfd->dwBackBufferCount = 2;
lpddsfd->u.dwRefreshRate = 60;
lpddsfd->ddsCaps.dwCaps = DDSCAPS_PALETTE;
lpddsfd->ddpfPixelFormat = This->d.directdraw_pixelformat;
if (TRACE_ON(ddraw))
_dump_surface_desc(lpddsfd);
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_FlipToGDISurface(LPDIRECTDRAW2 iface) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->()\n",This);
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_GetMonitorFrequency(
LPDIRECTDRAW2 iface,LPDWORD freq
) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->(%p) returns 60 Hz always\n",This,freq);
*freq = 60*100; /* 60 Hz */
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_GetFourCCCodes(
LPDIRECTDRAW2 iface,LPDWORD x,LPDWORD y
) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p,%p,%p), stub\n",This,x,y);
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_EnumSurfaces(
LPDIRECTDRAW2 iface,DWORD x,LPDDSURFACEDESC ddsfd,LPVOID context,
LPDDENUMSURFACESCALLBACK ddsfcb
) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->(0x%08lx,%p,%p,%p),stub!\n",This,x,ddsfd,context,ddsfcb);
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_Compact( LPDIRECTDRAW2 iface ) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->()\n", This );
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_GetGDISurface(
LPDIRECTDRAW2 iface, LPDIRECTDRAWSURFACE *lplpGDIDDSSurface
) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->(%p)\n", This, lplpGDIDDSSurface);
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_GetScanLine(
LPDIRECTDRAW2 iface, LPDWORD lpdwScanLine
) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->(%p)\n", This, lpdwScanLine);
if (lpdwScanLine)
*lpdwScanLine = 0;
return DD_OK;
}
HRESULT WINAPI IDirectDraw2Impl_Initialize(LPDIRECTDRAW2 iface, GUID *lpGUID) {
ICOM_THIS(IDirectDraw2Impl,iface);
FIXME("(%p)->(%p)\n", This, lpGUID);
return DD_OK;
}
/*****************************************************************************
* IDirectDraw2
*
* We only need to list the changed/new functions.
*/
HRESULT WINAPI IDirectDraw2Impl_SetDisplayMode(
LPDIRECTDRAW2 iface,DWORD width,DWORD height,DWORD depth,
DWORD dwRefreshRate, DWORD dwFlags
) {
FIXME("Ignoring parameters (0x%08lx,0x%08lx)\n", dwRefreshRate, dwFlags );
return IDirectDrawImpl_SetDisplayMode((LPDIRECTDRAW)iface,width,height,depth);
}
HRESULT WINAPI IDirectDraw2Impl_GetAvailableVidMem(
LPDIRECTDRAW2 iface,LPDDSCAPS ddscaps,LPDWORD total,LPDWORD free
) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->(%p,%p,%p)\n", This,ddscaps,total,free);
/* We have 16 MB videomemory */
if (total) *total= 16*1024*1024;
if (free) *free = 16*1024*1024;
return DD_OK;
}
/*****************************************************************************
* IDirectDraw4
*
*/
HRESULT WINAPI IDirectDraw4Impl_GetSurfaceFromDC(
LPDIRECTDRAW4 iface, HDC hdc, LPDIRECTDRAWSURFACE *lpDDS
) {
ICOM_THIS(IDirectDraw4Impl,iface);
FIXME("(%p)->(%08ld,%p)\n", This, (DWORD) hdc, lpDDS);
return DD_OK;
}
HRESULT WINAPI IDirectDraw4Impl_RestoreAllSurfaces(LPDIRECTDRAW4 iface) {
ICOM_THIS(IDirectDraw4Impl,iface);
FIXME("(%p)->()\n", This);
return DD_OK;
}
HRESULT WINAPI IDirectDraw4Impl_TestCooperativeLevel(LPDIRECTDRAW4 iface) {
ICOM_THIS(IDirectDraw4Impl,iface);
FIXME("(%p)->()\n", This);
return DD_OK;
}
HRESULT WINAPI IDirectDraw4Impl_GetDeviceIdentifier(
LPDIRECTDRAW4 iface,LPDDDEVICEIDENTIFIER lpdddi,DWORD dwFlags
) {
ICOM_THIS(IDirectDraw4Impl,iface);
FIXME("(%p)->(%p,%08lx)\n", This, lpdddi, dwFlags);
/* just guessing values */
strcpy(lpdddi->szDriver,"directdraw");
strcpy(lpdddi->szDescription,"WINE DirectDraw");
lpdddi->liDriverVersion.s.HighPart = 7;
lpdddi->liDriverVersion.s.LowPart = 0;
/* Do I smell PCI ids here ? -MM */
lpdddi->dwVendorId = 0;
lpdddi->dwDeviceId = 0;
lpdddi->dwSubSysId = 0;
lpdddi->dwRevision = 1;
memset(&(lpdddi->guidDeviceIdentifier),0,sizeof(lpdddi->guidDeviceIdentifier));
return DD_OK;
}
HRESULT common_off_screen_CreateSurface(
IDirectDraw2Impl* This,IDirectDrawSurfaceImpl* lpdsf
) {
int bpp;
/* The surface was already allocated when entering in this function */
TRACE("using system memory for a surface (%p) \n", lpdsf);
if (lpdsf->s.surface_desc.dwFlags & DDSD_ZBUFFERBITDEPTH) {
/* This is a Z Buffer */
TRACE("Creating Z-Buffer of %ld bit depth\n", lpdsf->s.surface_desc.u.dwZBufferBitDepth);
bpp = lpdsf->s.surface_desc.u.dwZBufferBitDepth / 8;
} else {
/* This is a standard image */
if (!(lpdsf->s.surface_desc.dwFlags & DDSD_PIXELFORMAT)) {
/* No pixel format => use DirectDraw's format */
lpdsf->s.surface_desc.ddpfPixelFormat = This->d.directdraw_pixelformat;
lpdsf->s.surface_desc.dwFlags |= DDSD_PIXELFORMAT;
}
bpp = GET_BPP(lpdsf->s.surface_desc);
}
if (lpdsf->s.surface_desc.dwFlags & DDSD_LPSURFACE)
ERR("Creates a surface that is already allocated : assuming this is an application bug !\n");
lpdsf->s.surface_desc.dwFlags |= DDSD_PITCH|DDSD_LPSURFACE;
lpdsf->s.surface_desc.u1.lpSurface =(LPBYTE)HeapAlloc(
GetProcessHeap(),
0,
lpdsf->s.surface_desc.dwWidth * lpdsf->s.surface_desc.dwHeight * bpp
);
lpdsf->s.surface_desc.lPitch = lpdsf->s.surface_desc.dwWidth * bpp;
return DD_OK;
}

995
dlls/ddraw/ddraw/x11.c Normal file
View File

@ -0,0 +1,995 @@
/* DirectDraw IDirectDraw Xlib interface
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer (most of Direct3D stuff)
*/
/*
* This file contains the Xlib specific interface functions.
*/
#include "config.h"
#include <unistd.h>
#include <fcntl.h>
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "winerror.h"
#include "ddraw.h"
#include "d3d.h"
#include "win.h"
#include "debugtools.h"
#include "message.h"
#include "options.h"
#include "monitor.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
#include "x11_private.h"
#define DDPRIVATE(x) x11_dd_private *ddpriv = ((x11_dd_private*)(x)->private)
#define DPPRIVATE(x) x11_dp_private *dppriv = ((x11_dp_private*)(x)->private)
#define DSPRIVATE(x) x11_ds_private *dspriv = ((x11_ds_private*)(x)->private)
static inline BOOL get_option( const char *name, BOOL def ) {
return PROFILE_GetWineIniBool( "x11drv", name, def );
}
int _common_depth_to_pixelformat(
DWORD depth, DDPIXELFORMAT *pixelformat,DDPIXELFORMAT *screen_pixelformat,
int *pix_depth
) {
XVisualInfo *vi;
XPixmapFormatValues *pf;
XVisualInfo vt;
int nvisuals, npixmap, i;
int match = 0;
int index = -2;
vi = TSXGetVisualInfo(display, VisualNoMask, &vt, &nvisuals);
pf = XListPixmapFormats(display, &npixmap);
for (i = 0; i < npixmap; i++) {
if (pf[i].depth == depth) {
int j;
for (j = 0; j < nvisuals; j++) {
if (vi[j].depth == pf[i].depth) {
pixelformat->dwSize = sizeof(*pixelformat);
if (depth == 8) {
pixelformat->dwFlags = DDPF_PALETTEINDEXED8|DDPF_RGB;
pixelformat->u1.dwRBitMask = 0;
pixelformat->u2.dwGBitMask = 0;
pixelformat->u3.dwBBitMask = 0;
} else {
pixelformat->dwFlags = DDPF_RGB;
pixelformat->u1.dwRBitMask = vi[j].red_mask;
pixelformat->u2.dwGBitMask = vi[j].green_mask;
pixelformat->u3.dwBBitMask = vi[j].blue_mask;
}
pixelformat->dwFourCC = 0;
pixelformat->u.dwRGBBitCount = pf[i].bits_per_pixel;
pixelformat->u4.dwRGBAlphaBitMask= 0;
*screen_pixelformat = *pixelformat;
if (pix_depth)
*pix_depth = vi[j].depth;
match = 1;
index = -1;
goto clean_up_and_exit;
}
}
ERR("No visual corresponding to pixmap format !\n");
}
}
if (match == 0) {
/* We try now to find an emulated mode */
int c;
for (c = 0; c < sizeof(ModeEmulations) / sizeof(Convert); c++) {
if (ModeEmulations[c].dest.depth == depth) {
/* Found an emulation function, now tries to find a matching visual / pixel format pair */
for (i = 0; i < npixmap; i++) {
if ((pf[i].depth == ModeEmulations[c].screen.depth) &&
(pf[i].bits_per_pixel == ModeEmulations[c].screen.bpp)) {
int j;
for (j = 0; j < nvisuals; j++) {
if (vi[j].depth == pf[i].depth) {
screen_pixelformat->dwSize = sizeof(*screen_pixelformat);
screen_pixelformat->dwFlags = DDPF_RGB;
screen_pixelformat->dwFourCC = 0;
screen_pixelformat->u.dwRGBBitCount = pf[i].bits_per_pixel;
screen_pixelformat->u1.dwRBitMask = vi[j].red_mask;
screen_pixelformat->u2.dwGBitMask = vi[j].green_mask;
screen_pixelformat->u3.dwBBitMask = vi[j].blue_mask;
screen_pixelformat->u4.dwRGBAlphaBitMask= 0;
pixelformat->dwSize = sizeof(*pixelformat);
pixelformat->dwFourCC = 0;
if (depth == 8) {
pixelformat->dwFlags = DDPF_RGB|DDPF_PALETTEINDEXED8;
pixelformat->u.dwRGBBitCount = 8;
pixelformat->u1.dwRBitMask = 0;
pixelformat->u2.dwGBitMask = 0;
pixelformat->u3.dwBBitMask = 0;
} else {
pixelformat->dwFlags = DDPF_RGB;
pixelformat->u.dwRGBBitCount = ModeEmulations[c].dest.bpp;
pixelformat->u1.dwRBitMask = ModeEmulations[c].dest.rmask;
pixelformat->u2.dwGBitMask = ModeEmulations[c].dest.gmask;
pixelformat->u3.dwBBitMask = ModeEmulations[c].dest.bmask;
}
pixelformat->u4.dwRGBAlphaBitMask= 0;
if (pix_depth)
*pix_depth = vi[j].depth;
match = 2;
index = c;
goto clean_up_and_exit;
}
ERR("No visual corresponding to pixmap format !\n");
}
}
}
}
}
}
clean_up_and_exit:
TSXFree(vi);
TSXFree(pf);
return index;
}
/*******************************************************************************
* IDirectDraw
*/
#ifdef HAVE_LIBXXSHM
/* Error handlers for Image creation */
static int XShmErrorHandler(Display *dpy, XErrorEvent *event) {
XShmErrorFlag = 1;
return 0;
}
static XImage *create_xshmimage(
IDirectDraw2Impl* This, IDirectDrawSurface4Impl* lpdsf
) {
DSPRIVATE(lpdsf);
DDPRIVATE(This);
XImage *img;
int (*WineXHandler)(Display *, XErrorEvent *);
img = TSXShmCreateImage(display,
DefaultVisualOfScreen(X11DRV_GetXScreen()),
This->d.pixmap_depth,
ZPixmap,
NULL,
&(dspriv->shminfo),
lpdsf->s.surface_desc.dwWidth,
lpdsf->s.surface_desc.dwHeight
);
if (img == NULL) {
FIXME("Couldn't create XShm image (due to X11 remote display or failure).\nReverting to standard X images !\n");
ddpriv->xshm_active = 0;
return NULL;
}
dspriv->shminfo.shmid = shmget( IPC_PRIVATE, img->bytes_per_line * img->height, IPC_CREAT|0777 );
if (dspriv->shminfo.shmid < 0) {
FIXME("Couldn't create shared memory segment (due to X11 remote display or failure).\nReverting to standard X images !\n");
ddpriv->xshm_active = 0;
TSXDestroyImage(img);
return NULL;
}
dspriv->shminfo.shmaddr=img->data=(char*)shmat(dspriv->shminfo.shmid,0,0);
if (img->data == (char *) -1) {
FIXME("Couldn't attach shared memory segment (due to X11 remote display or failure).\nReverting to standard X images !\n");
ddpriv->xshm_active = 0;
TSXDestroyImage(img);
shmctl(dspriv->shminfo.shmid, IPC_RMID, 0);
return NULL;
}
dspriv->shminfo.readOnly = False;
/* This is where things start to get trickier....
* First, we flush the current X connections to be sure to catch all
* non-XShm related errors
*/
TSXSync(display, False);
/* Then we enter in the non-thread safe part of the tests */
EnterCriticalSection( &X11DRV_CritSection );
/* Reset the error flag, sets our new error handler and try to attach
* the surface
*/
XShmErrorFlag = 0;
WineXHandler = XSetErrorHandler(XShmErrorHandler);
XShmAttach(display, &(dspriv->shminfo));
XSync(display, False);
/* Check the error flag */
if (XShmErrorFlag) {
/* An error occured */
XFlush(display);
XShmErrorFlag = 0;
XDestroyImage(img);
shmdt(dspriv->shminfo.shmaddr);
shmctl(dspriv->shminfo.shmid, IPC_RMID, 0);
XSetErrorHandler(WineXHandler);
FIXME("Couldn't attach shared memory segment to X server (due to X11 remote display or failure).\nReverting to standard X images !\n");
ddpriv->xshm_active = 0;
/* Leave the critical section */
LeaveCriticalSection( &X11DRV_CritSection );
return NULL;
}
/* Here, to be REALLY sure, I should do a XShmPutImage to check if
* this works, but it may be a bit overkill....
*/
XSetErrorHandler(WineXHandler);
LeaveCriticalSection( &X11DRV_CritSection );
shmctl(dspriv->shminfo.shmid, IPC_RMID, 0);
if (This->d.pixel_convert != NULL) {
int bpp = PFGET_BPP(This->d.directdraw_pixelformat);
lpdsf->s.surface_desc.u1.lpSurface = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
lpdsf->s.surface_desc.dwWidth *
lpdsf->s.surface_desc.dwHeight *
bpp
);
} else
lpdsf->s.surface_desc.u1.lpSurface = img->data;
return img;
}
#endif /* HAVE_LIBXXSHM */
static XImage *create_ximage(IDirectDraw2Impl* This, IDirectDrawSurface4Impl* lpdsf) {
XImage *img = NULL;
DDPRIVATE(This);
void *img_data;
int bpp = PFGET_BPP(This->d.directdraw_pixelformat);
#ifdef HAVE_LIBXXSHM
if (ddpriv->xshm_active)
img = create_xshmimage(This, lpdsf);
if (img == NULL) {
#endif
/* Allocate surface memory */
lpdsf->s.surface_desc.u1.lpSurface = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
lpdsf->s.surface_desc.dwWidth *
lpdsf->s.surface_desc.dwHeight *
bpp
);
if (This->d.pixel_convert != NULL)
img_data = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
lpdsf->s.surface_desc.dwWidth *
lpdsf->s.surface_desc.dwHeight *
bpp
);
else
img_data = lpdsf->s.surface_desc.u1.lpSurface;
/* In this case, create an XImage */
img = TSXCreateImage(display,
DefaultVisualOfScreen(X11DRV_GetXScreen()),
This->d.pixmap_depth,
ZPixmap,
0,
img_data,
lpdsf->s.surface_desc.dwWidth,
lpdsf->s.surface_desc.dwHeight,
32,
lpdsf->s.surface_desc.dwWidth*bpp
);
#ifdef HAVE_LIBXXSHM
}
#endif
/* assert(bpp*lpdsf->s.surface_desc.dwWidth == img->bytes_per_line); */
if (This->d.pixel_convert != NULL)
lpdsf->s.surface_desc.lPitch = bpp*lpdsf->s.surface_desc.dwWidth;
else
lpdsf->s.surface_desc.lPitch = img->bytes_per_line;
return img;
}
static HRESULT WINAPI Xlib_IDirectDraw2Impl_CreateSurface(
LPDIRECTDRAW2 iface,LPDDSURFACEDESC lpddsd,LPDIRECTDRAWSURFACE *lpdsf,
IUnknown *lpunk
) {
ICOM_THIS(IDirectDraw2Impl,iface);
IDirectDrawSurfaceImpl* dsurf;
x11_ds_private *dspriv;
TRACE("(%p)->CreateSurface(%p,%p,%p)\n", This,lpddsd,lpdsf,lpunk);
if (TRACE_ON(ddraw)) _dump_surface_desc(lpddsd);
*lpdsf = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(IDirectDrawSurfaceImpl)
);
dsurf = (IDirectDrawSurfaceImpl*)*lpdsf;
dsurf->ref = 2;
dsurf->private = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(x11_ds_private)
);
ICOM_VTBL(dsurf) = (ICOM_VTABLE(IDirectDrawSurface)*)&xlib_dds4vt;
dspriv = (x11_ds_private*)dsurf->private;
dsurf->s.ddraw = This;
IDirectDraw2_AddRef(iface);
dsurf->s.palette = NULL;
dsurf->s.lpClipper = NULL;
dspriv->image = NULL; /* This is for off-screen buffers */
/* Copy the surface description */
dsurf->s.surface_desc = *lpddsd;
if (!(lpddsd->dwFlags & DDSD_WIDTH))
dsurf->s.surface_desc.dwWidth = This->d.width;
if (!(lpddsd->dwFlags & DDSD_HEIGHT))
dsurf->s.surface_desc.dwHeight = This->d.height;
dsurf->s.surface_desc.dwFlags |= DDSD_WIDTH|DDSD_HEIGHT;
/* Check if this a 'primary surface' or not */
if ((lpddsd->dwFlags & DDSD_CAPS) &&
(lpddsd->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
) {
XImage *img;
TRACE("using standard XImage for a primary surface (%p)\n", dsurf);
/* Create the XImage */
img = create_ximage(This,(IDirectDrawSurface4Impl*)dsurf);
if (img == NULL)
return DDERR_OUTOFMEMORY;
dspriv->image = img;
/* Add flags if there were not present */
dsurf->s.surface_desc.dwFlags |= DDSD_WIDTH|DDSD_HEIGHT|DDSD_PITCH|DDSD_LPSURFACE|DDSD_PIXELFORMAT;
dsurf->s.surface_desc.dwWidth = This->d.width;
dsurf->s.surface_desc.dwHeight = This->d.height;
dsurf->s.surface_desc.ddsCaps.dwCaps |= DDSCAPS_VISIBLE|DDSCAPS_VIDEOMEMORY;
dsurf->s.surface_desc.ddpfPixelFormat = This->d.directdraw_pixelformat;
/* Check for backbuffers */
if (lpddsd->dwFlags & DDSD_BACKBUFFERCOUNT) {
IDirectDrawSurface4Impl* back;
XImage *img;
int i;
for (i=lpddsd->dwBackBufferCount;i--;) {
x11_ds_private *bspriv;
back = (IDirectDrawSurface4Impl*)HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(IDirectDrawSurface4Impl)
);
TRACE("allocated back-buffer (%p)\n", back);
IDirectDraw2_AddRef(iface);
back->s.ddraw = This;
back->ref = 2;
ICOM_VTBL(back)=(ICOM_VTABLE(IDirectDrawSurface4)*)&xlib_dds4vt;
/* Copy the surface description from the front buffer */
back->s.surface_desc = dsurf->s.surface_desc;
back->s.surface_desc.u1.lpSurface = NULL;
back->private = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(x11_ds_private)
);
bspriv = (x11_ds_private*)back->private;
/* Create the XImage. */
img = create_ximage(This, back);
if (img == NULL)
return DDERR_OUTOFMEMORY;
TRACE("bspriv = %p\n",bspriv);
bspriv->image = img;
/* Add relevant info to front and back buffers */
/* FIXME: backbuffer/frontbuffer handling broken here, but
* will be fixed up in _Flip().
*/
SDDSCAPS(dsurf) |= DDSCAPS_FRONTBUFFER;
SDDSCAPS(back) |= DDSCAPS_BACKBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_FLIP;
back->s.surface_desc.dwFlags &= ~DDSD_BACKBUFFERCOUNT;
SDDSCAPS(back) &= ~DDSCAPS_VISIBLE;
TRACE("attaching surface %p to %p\n",back,*lpdsf);
IDirectDrawSurface4_AddAttachedSurface((LPDIRECTDRAWSURFACE4)(*lpdsf),(LPDIRECTDRAWSURFACE4)back);
}
}
} else {
/* There is no Xlib-specific code here...
* Go to the common surface creation function
*/
return common_off_screen_CreateSurface(This,dsurf);
}
return DD_OK;
}
/*
* The Xlib Implementation tries to use the passed hwnd as drawing window,
* even when the approbiate bitmasks are not specified.
*/
static HRESULT WINAPI Xlib_IDirectDraw2Impl_SetCooperativeLevel(
LPDIRECTDRAW2 iface,HWND hwnd,DWORD cooplevel
) {
ICOM_THIS(IDirectDraw2Impl,iface);
DDPRIVATE(This);
FIXME("(%p)->(%08lx,%08lx)\n",This,(DWORD)hwnd,cooplevel);
if (TRACE_ON(ddraw))
_dump_cooperativelevel(cooplevel);
This->d.mainWindow = hwnd;
/* This will be overwritten in the case of Full Screen mode.
Windowed games could work with that :-) */
if (hwnd) {
WND *tmpWnd = WIN_FindWndPtr(hwnd);
ddpriv->drawable = X11DRV_WND_GetXWindow(tmpWnd);
WIN_ReleaseWndPtr(tmpWnd);
if( !ddpriv->drawable ) {
ddpriv->drawable = ((X11DRV_WND_DATA *) WIN_GetDesktop()->pDriverData)->window;
WIN_ReleaseDesktop();
}
TRACE("Setting drawable to %ld\n", ddpriv->drawable);
}
return DD_OK;
}
static HRESULT WINAPI Xlib_IDirectDrawImpl_SetDisplayMode(
LPDIRECTDRAW iface,DWORD width,DWORD height,DWORD depth
) {
ICOM_THIS(IDirectDrawImpl,iface);
DDPRIVATE(This);
char buf[200];
WND *tmpWnd;
int c;
TRACE("(%p)->SetDisplayMode(%ld,%ld,%ld)\n",
This, width, height, depth);
switch ((c = _common_depth_to_pixelformat(depth,
&(This->d.directdraw_pixelformat),
&(This->d.screen_pixelformat),
&(This->d.pixmap_depth)))) {
case -2:
sprintf(buf,"SetDisplayMode(w=%ld,h=%ld,d=%ld), unsupported depth!",width,height,depth);
MessageBoxA(0,buf,"WINE DirectDraw",MB_OK|MB_ICONSTOP);
return DDERR_UNSUPPORTEDMODE;
case -1:
/* No convertion */
This->d.pixel_convert = NULL;
This->d.palette_convert = NULL;
break;
default:
DPRINTF("DirectDraw warning: running in depth-convertion mode. Should run using a %ld depth for optimal performances.\n", depth);
/* Set the depth convertion routines */
This->d.pixel_convert = ModeEmulations[c].funcs.pixel_convert;
This->d.palette_convert = ModeEmulations[c].funcs.palette_convert;
}
This->d.width = width;
This->d.height = height;
_common_IDirectDrawImpl_SetDisplayMode(This);
tmpWnd = WIN_FindWndPtr(This->d.window);
This->d.paintable = 1;
ddpriv->drawable = ((X11DRV_WND_DATA *) tmpWnd->pDriverData)->window;
WIN_ReleaseWndPtr(tmpWnd);
/* We don't have a context for this window. Host off the desktop */
if( !ddpriv->drawable )
{
ddpriv->drawable = ((X11DRV_WND_DATA *) WIN_GetDesktop()->pDriverData)->window;
WIN_ReleaseDesktop();
}
TRACE("Setting drawable to %ld\n", ddpriv->drawable);
if (get_option( "DXGrab", 0 )) {
/* Confine cursor movement (risky, but the user asked for it) */
TSXGrabPointer(display, ddpriv->drawable, True, 0, GrabModeAsync, GrabModeAsync, ddpriv->drawable, None, CurrentTime);
}
return DD_OK;
}
static void fill_caps(LPDDCAPS caps) {
/* This function tries to fill the capabilities of Wine's DDraw implementation.
Need to be fixed, though.. */
if (caps == NULL)
return;
caps->dwSize = sizeof(*caps);
caps->dwCaps = DDCAPS_ALPHA | DDCAPS_BLT | DDCAPS_BLTSTRETCH | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL | DDCAPS_CANBLTSYSMEM | DDCAPS_COLORKEY | DDCAPS_PALETTE /*| DDCAPS_NOHARDWARE*/;
caps->dwCaps2 = DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED | DDCAPS2_WIDESURFACES;
caps->dwCKeyCaps = 0xFFFFFFFF; /* Should put real caps here one day... */
caps->dwFXCaps = 0;
caps->dwFXAlphaCaps = 0;
caps->dwPalCaps = DDPCAPS_8BIT | DDPCAPS_ALLOW256;
caps->dwSVCaps = 0;
caps->dwZBufferBitDepths = DDBD_16;
/* I put here 8 Mo so that D3D applications will believe they have enough memory
to put textures in video memory.
BTW, is this only frame buffer memory or also texture memory (for Voodoo boards
for example) ? */
caps->dwVidMemTotal = 8192 * 1024;
caps->dwVidMemFree = 8192 * 1024;
/* These are all the supported capabilities of the surfaces */
caps->ddsCaps.dwCaps = DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER | DDSCAPS_COMPLEX | DDSCAPS_FLIP |
DDSCAPS_FRONTBUFFER | DDSCAPS_LOCALVIDMEM | DDSCAPS_NONLOCALVIDMEM | DDSCAPS_OFFSCREENPLAIN |
/*DDSCAPS_OVERLAY |*/ DDSCAPS_PALETTE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
#ifdef HAVE_MESAGL
caps->dwCaps |= DDCAPS_3D | DDCAPS_ZBLTS;
caps->dwCaps2 |= DDCAPS2_NO2DDURING3DSCENE;
caps->ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
#endif
}
static HRESULT WINAPI Xlib_IDirectDraw2Impl_GetCaps(
LPDIRECTDRAW2 iface,LPDDCAPS caps1,LPDDCAPS caps2
) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->GetCaps(%p,%p)\n",This,caps1,caps2);
/* Put the same caps for the two capabilities */
fill_caps(caps1);
fill_caps(caps2);
return DD_OK;
}
static HRESULT WINAPI Xlib_IDirectDraw2Impl_CreatePalette(
LPDIRECTDRAW2 iface,DWORD dwFlags,LPPALETTEENTRY palent,
LPDIRECTDRAWPALETTE *lpddpal,LPUNKNOWN lpunk
) {
ICOM_THIS(IDirectDraw2Impl,iface);
IDirectDrawPaletteImpl** ilpddpal=(IDirectDrawPaletteImpl**)lpddpal;
int xsize;
HRESULT res;
TRACE("(%p)->(%08lx,%p,%p,%p)\n",This,dwFlags,palent,ilpddpal,lpunk);
res = common_IDirectDraw2Impl_CreatePalette(This,dwFlags,palent,ilpddpal,lpunk,&xsize);
if (res != 0)
return res;
(*ilpddpal)->private = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(x11_dp_private)
);
ICOM_VTBL(*ilpddpal) = &xlib_ddpalvt;
return DD_OK;
}
static ULONG WINAPI Xlib_IDirectDraw2Impl_Release(LPDIRECTDRAW2 iface) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
if (This->d.window && GetPropA(This->d.window,ddProp))
DestroyWindow(This->d.window);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
/* FIXME: destroy window ... */
return This->ref;
}
static HRESULT WINAPI Xlib_IDirectDraw2Impl_QueryInterface(
LPDIRECTDRAW2 iface,REFIID refiid,LPVOID *obj
) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if ( IsEqualGUID( &IID_IUnknown, refiid ) ) {
*obj = This;
IDirectDraw2_AddRef(iface);
TRACE(" Creating IUnknown interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) {
ICOM_VTBL(This) = (ICOM_VTABLE(IDirectDraw2)*)&xlib_ddvt;
IDirectDraw2_AddRef(iface);
*obj = This;
TRACE(" Creating IDirectDraw interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) {
ICOM_VTBL(This) = (ICOM_VTABLE(IDirectDraw2)*)&xlib_dd2vt;
IDirectDraw2_AddRef(iface);
*obj = This;
TRACE(" Creating IDirectDraw2 interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) {
ICOM_VTBL(This) = (ICOM_VTABLE(IDirectDraw2)*)&xlib_dd4vt;
IDirectDraw2_AddRef(iface);
*obj = This;
TRACE(" Creating IDirectDraw4 interface (%p)\n", *obj);
return S_OK;
}
#ifdef HAVE_MESAGL
if ( IsEqualGUID( &IID_IDirect3D, refiid ) )
return create_direct3d(obj,This);
if ( IsEqualGUID( &IID_IDirect3D2, refiid ) )
return create_direct3d2(obj,This);
#endif
FIXME("(%p):interface for IID %s _NOT_ found!\n",This,debugstr_guid(refiid));
return OLE_E_ENUM_NOMORE;
}
static HRESULT WINAPI Xlib_IDirectDraw2Impl_EnumDisplayModes(
LPDIRECTDRAW2 iface,DWORD dwFlags,LPDDSURFACEDESC lpddsfd,LPVOID context,LPDDENUMMODESCALLBACK modescb
) {
ICOM_THIS(IDirectDraw2Impl,iface);
XVisualInfo *vi;
XPixmapFormatValues *pf;
XVisualInfo vt;
int xbpp = 1, nvisuals, npixmap, i, emu;
int has_mode[] = { 0, 0, 0, 0 };
int has_depth[] = { 8, 15, 16, 24 };
DDSURFACEDESC ddsfd;
static struct {
int w,h;
} modes[] = { /* some of the usual modes */
{512,384},
{640,400},
{640,480},
{800,600},
{1024,768},
{1280,1024}
};
DWORD maxWidth, maxHeight;
TRACE("(%p)->(0x%08lx,%p,%p,%p)\n",This,dwFlags,lpddsfd,context,modescb);
ddsfd.dwSize = sizeof(ddsfd);
ddsfd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_CAPS|DDSD_PITCH;
if (dwFlags & DDEDM_REFRESHRATES) {
ddsfd.dwFlags |= DDSD_REFRESHRATE;
ddsfd.u.dwRefreshRate = 60;
}
maxWidth = MONITOR_GetWidth(&MONITOR_PrimaryMonitor);
maxHeight = MONITOR_GetHeight(&MONITOR_PrimaryMonitor);
vi = TSXGetVisualInfo(display, VisualNoMask, &vt, &nvisuals);
pf = XListPixmapFormats(display, &npixmap);
i = 0;
emu = 0;
while ((i < npixmap) || (emu != 4)) {
int mode_index = 0;
int send_mode = 0;
int j;
if (i < npixmap) {
for (j = 0; j < 4; j++) {
if (has_depth[j] == pf[i].depth) {
mode_index = j;
break;
}
}
if (j == 4) {
i++;
continue;
}
if (has_mode[mode_index] == 0) {
if (mode_index == 0) {
send_mode = 1;
ddsfd.ddsCaps.dwCaps = DDSCAPS_PALETTE;
ddsfd.ddpfPixelFormat.dwSize = sizeof(ddsfd.ddpfPixelFormat);
ddsfd.ddpfPixelFormat.dwFlags = DDPF_RGB|DDPF_PALETTEINDEXED8;
ddsfd.ddpfPixelFormat.dwFourCC = 0;
ddsfd.ddpfPixelFormat.u.dwRGBBitCount = 8;
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0;
ddsfd.ddpfPixelFormat.u3.dwBBitMask = 0;
ddsfd.ddpfPixelFormat.u4.dwRGBAlphaBitMask= 0;
xbpp = 1;
has_mode[mode_index] = 1;
} else {
/* All the 'true color' depths (15, 16 and 24)
First, find the corresponding visual to extract the bit masks */
for (j = 0; j < nvisuals; j++) {
if (vi[j].depth == pf[i].depth) {
ddsfd.ddsCaps.dwCaps = 0;
ddsfd.ddpfPixelFormat.dwSize = sizeof(ddsfd.ddpfPixelFormat);
ddsfd.ddpfPixelFormat.dwFlags = DDPF_RGB;
ddsfd.ddpfPixelFormat.dwFourCC = 0;
ddsfd.ddpfPixelFormat.u.dwRGBBitCount = pf[i].bits_per_pixel;
ddsfd.ddpfPixelFormat.u1.dwRBitMask = vi[j].red_mask;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = vi[j].green_mask;
ddsfd.ddpfPixelFormat.u3.dwBBitMask = vi[j].blue_mask;
ddsfd.ddpfPixelFormat.u4.dwRGBAlphaBitMask= 0;
xbpp = pf[i].bits_per_pixel/8;
send_mode = 1;
has_mode[mode_index] = 1;
break;
}
}
if (j == nvisuals)
ERR("Did not find visual corresponding the the pixmap format !\n");
}
}
i++;
} else {
/* Now to emulated modes */
if (has_mode[emu] == 0) {
int c;
int l;
int depth = has_depth[emu];
for (c = 0; (c < sizeof(ModeEmulations) / sizeof(Convert)) && (send_mode == 0); c++) {
if (ModeEmulations[c].dest.depth == depth) {
/* Found an emulation function, now tries to find a matching visual / pixel format pair */
for (l = 0; (l < npixmap) && (send_mode == 0); l++) {
if ((pf[l].depth == ModeEmulations[c].screen.depth) &&
(pf[l].bits_per_pixel == ModeEmulations[c].screen.bpp)) {
int j;
for (j = 0; (j < nvisuals) && (send_mode == 0); j++) {
if ((vi[j].depth == pf[l].depth) &&
(vi[j].red_mask == ModeEmulations[c].screen.rmask) &&
(vi[j].green_mask == ModeEmulations[c].screen.gmask) &&
(vi[j].blue_mask == ModeEmulations[c].screen.bmask)) {
ddsfd.ddpfPixelFormat.dwSize = sizeof(ddsfd.ddpfPixelFormat);
ddsfd.ddpfPixelFormat.dwFourCC = 0;
if (depth == 8) {
ddsfd.ddpfPixelFormat.dwFlags = DDPF_RGB|DDPF_PALETTEINDEXED8;
ddsfd.ddpfPixelFormat.u.dwRGBBitCount = 8;
ddsfd.ddpfPixelFormat.u1.dwRBitMask = 0;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = 0;
ddsfd.ddpfPixelFormat.u3.dwBBitMask = 0;
} else {
ddsfd.ddpfPixelFormat.dwFlags = DDPF_RGB;
ddsfd.ddpfPixelFormat.u.dwRGBBitCount = ModeEmulations[c].dest.bpp;
ddsfd.ddpfPixelFormat.u1.dwRBitMask = ModeEmulations[c].dest.rmask;
ddsfd.ddpfPixelFormat.u2.dwGBitMask = ModeEmulations[c].dest.gmask;
ddsfd.ddpfPixelFormat.u3.dwBBitMask = ModeEmulations[c].dest.bmask;
}
ddsfd.ddpfPixelFormat.u4.dwRGBAlphaBitMask= 0;
send_mode = 1;
}
if (send_mode == 0)
ERR("No visual corresponding to pixmap format !\n");
}
}
}
}
}
}
emu++;
}
if (send_mode) {
int mode;
if (TRACE_ON(ddraw)) {
TRACE("Enumerating with pixel format : \n");
_dump_pixelformat(&(ddsfd.ddpfPixelFormat));
DPRINTF("\n");
}
for (mode = 0; mode < sizeof(modes)/sizeof(modes[0]); mode++) {
/* Do not enumerate modes we cannot handle anyway */
if ((modes[mode].w > maxWidth) || (modes[mode].h > maxHeight))
break;
ddsfd.dwWidth = modes[mode].w;
ddsfd.dwHeight= modes[mode].h;
ddsfd.lPitch = ddsfd.dwWidth * xbpp;
/* Now, send the mode description to the application */
TRACE(" - mode %4ld - %4ld\n", ddsfd.dwWidth, ddsfd.dwHeight);
if (!modescb(&ddsfd, context))
goto exit_enum;
}
if (!(dwFlags & DDEDM_STANDARDVGAMODES)) {
/* modeX is not standard VGA */
ddsfd.dwWidth = 320;
ddsfd.dwHeight = 200;
ddsfd.lPitch = 320 * xbpp;
if (!modescb(&ddsfd, context))
goto exit_enum;
}
}
}
exit_enum:
TSXFree(vi);
TSXFree(pf);
return DD_OK;
}
static HRESULT WINAPI Xlib_IDirectDraw2Impl_GetDisplayMode(
LPDIRECTDRAW2 iface,LPDDSURFACEDESC lpddsfd
) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->GetDisplayMode(%p)\n",This,lpddsfd);
lpddsfd->dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PITCH|DDSD_BACKBUFFERCOUNT|DDSD_PIXELFORMAT|DDSD_CAPS;
lpddsfd->dwHeight = This->d.height;
lpddsfd->dwWidth = This->d.width;
lpddsfd->lPitch = lpddsfd->dwWidth * PFGET_BPP(This->d.directdraw_pixelformat);
lpddsfd->dwBackBufferCount = 2;
lpddsfd->u.dwRefreshRate = 60;
lpddsfd->ddsCaps.dwCaps = DDSCAPS_PALETTE;
lpddsfd->ddpfPixelFormat = This->d.directdraw_pixelformat;
if (TRACE_ON(ddraw))
_dump_surface_desc(lpddsfd);
return DD_OK;
}
/* Note: Hack so we can reuse the old functions without compiler warnings */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(xlib_ddvt.fn##fun))
#else
# define XCAST(fun) (void *)
#endif
ICOM_VTABLE(IDirectDraw) xlib_ddvt = {
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface)Xlib_IDirectDraw2Impl_QueryInterface,
XCAST(AddRef)IDirectDraw2Impl_AddRef,
XCAST(Release)Xlib_IDirectDraw2Impl_Release,
XCAST(Compact)IDirectDraw2Impl_Compact,
XCAST(CreateClipper)IDirectDraw2Impl_CreateClipper,
XCAST(CreatePalette)Xlib_IDirectDraw2Impl_CreatePalette,
XCAST(CreateSurface)Xlib_IDirectDraw2Impl_CreateSurface,
XCAST(DuplicateSurface)IDirectDraw2Impl_DuplicateSurface,
XCAST(EnumDisplayModes)Xlib_IDirectDraw2Impl_EnumDisplayModes,
XCAST(EnumSurfaces)IDirectDraw2Impl_EnumSurfaces,
XCAST(FlipToGDISurface)IDirectDraw2Impl_FlipToGDISurface,
XCAST(GetCaps)Xlib_IDirectDraw2Impl_GetCaps,
XCAST(GetDisplayMode)Xlib_IDirectDraw2Impl_GetDisplayMode,
XCAST(GetFourCCCodes)IDirectDraw2Impl_GetFourCCCodes,
XCAST(GetGDISurface)IDirectDraw2Impl_GetGDISurface,
XCAST(GetMonitorFrequency)IDirectDraw2Impl_GetMonitorFrequency,
XCAST(GetScanLine)IDirectDraw2Impl_GetScanLine,
XCAST(GetVerticalBlankStatus)IDirectDraw2Impl_GetVerticalBlankStatus,
XCAST(Initialize)IDirectDraw2Impl_Initialize,
XCAST(RestoreDisplayMode)IDirectDraw2Impl_RestoreDisplayMode,
XCAST(SetCooperativeLevel)Xlib_IDirectDraw2Impl_SetCooperativeLevel,
Xlib_IDirectDrawImpl_SetDisplayMode,
XCAST(WaitForVerticalBlank)IDirectDraw2Impl_WaitForVerticalBlank,
};
#undef XCAST
/*****************************************************************************
* IDirectDraw2
*
*/
static HRESULT WINAPI Xlib_IDirectDraw2Impl_SetDisplayMode(
LPDIRECTDRAW2 iface,DWORD width,DWORD height,DWORD depth,DWORD dwRefreshRate,DWORD dwFlags
) {
FIXME( "Ignored parameters (0x%08lx,0x%08lx)\n", dwRefreshRate, dwFlags );
return Xlib_IDirectDrawImpl_SetDisplayMode((LPDIRECTDRAW)iface,width,height,depth);
}
static HRESULT WINAPI Xlib_IDirectDraw2Impl_GetAvailableVidMem(
LPDIRECTDRAW2 iface,LPDDSCAPS ddscaps,LPDWORD total,LPDWORD free
) {
ICOM_THIS(IDirectDraw2Impl,iface);
TRACE("(%p)->(%p,%p,%p)\n",This,ddscaps,total,free);
if (total) *total = 16* 1024 * 1024;
if (free) *free = 16* 1024 * 1024;
return DD_OK;
}
ICOM_VTABLE(IDirectDraw2) xlib_dd2vt = {
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
Xlib_IDirectDraw2Impl_QueryInterface,
IDirectDraw2Impl_AddRef,
Xlib_IDirectDraw2Impl_Release,
IDirectDraw2Impl_Compact,
IDirectDraw2Impl_CreateClipper,
Xlib_IDirectDraw2Impl_CreatePalette,
Xlib_IDirectDraw2Impl_CreateSurface,
IDirectDraw2Impl_DuplicateSurface,
Xlib_IDirectDraw2Impl_EnumDisplayModes,
IDirectDraw2Impl_EnumSurfaces,
IDirectDraw2Impl_FlipToGDISurface,
Xlib_IDirectDraw2Impl_GetCaps,
Xlib_IDirectDraw2Impl_GetDisplayMode,
IDirectDraw2Impl_GetFourCCCodes,
IDirectDraw2Impl_GetGDISurface,
IDirectDraw2Impl_GetMonitorFrequency,
IDirectDraw2Impl_GetScanLine,
IDirectDraw2Impl_GetVerticalBlankStatus,
IDirectDraw2Impl_Initialize,
IDirectDraw2Impl_RestoreDisplayMode,
Xlib_IDirectDraw2Impl_SetCooperativeLevel,
Xlib_IDirectDraw2Impl_SetDisplayMode,
IDirectDraw2Impl_WaitForVerticalBlank,
Xlib_IDirectDraw2Impl_GetAvailableVidMem
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(xlib_dd4vt.fn##fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirectDraw4) xlib_dd4vt = {
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface)Xlib_IDirectDraw2Impl_QueryInterface,
XCAST(AddRef)IDirectDraw2Impl_AddRef,
XCAST(Release)Xlib_IDirectDraw2Impl_Release,
XCAST(Compact)IDirectDraw2Impl_Compact,
XCAST(CreateClipper)IDirectDraw2Impl_CreateClipper,
XCAST(CreatePalette)Xlib_IDirectDraw2Impl_CreatePalette,
XCAST(CreateSurface)Xlib_IDirectDraw2Impl_CreateSurface,
XCAST(DuplicateSurface)IDirectDraw2Impl_DuplicateSurface,
XCAST(EnumDisplayModes)Xlib_IDirectDraw2Impl_EnumDisplayModes,
XCAST(EnumSurfaces)IDirectDraw2Impl_EnumSurfaces,
XCAST(FlipToGDISurface)IDirectDraw2Impl_FlipToGDISurface,
XCAST(GetCaps)Xlib_IDirectDraw2Impl_GetCaps,
XCAST(GetDisplayMode)Xlib_IDirectDraw2Impl_GetDisplayMode,
XCAST(GetFourCCCodes)IDirectDraw2Impl_GetFourCCCodes,
XCAST(GetGDISurface)IDirectDraw2Impl_GetGDISurface,
XCAST(GetMonitorFrequency)IDirectDraw2Impl_GetMonitorFrequency,
XCAST(GetScanLine)IDirectDraw2Impl_GetScanLine,
XCAST(GetVerticalBlankStatus)IDirectDraw2Impl_GetVerticalBlankStatus,
XCAST(Initialize)IDirectDraw2Impl_Initialize,
XCAST(RestoreDisplayMode)IDirectDraw2Impl_RestoreDisplayMode,
XCAST(SetCooperativeLevel)Xlib_IDirectDraw2Impl_SetCooperativeLevel,
XCAST(SetDisplayMode)Xlib_IDirectDrawImpl_SetDisplayMode,
XCAST(WaitForVerticalBlank)IDirectDraw2Impl_WaitForVerticalBlank,
XCAST(GetAvailableVidMem)Xlib_IDirectDraw2Impl_GetAvailableVidMem,
IDirectDraw4Impl_GetSurfaceFromDC,
IDirectDraw4Impl_RestoreAllSurfaces,
IDirectDraw4Impl_TestCooperativeLevel,
IDirectDraw4Impl_GetDeviceIdentifier
};
#undef XCAST

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@ -1,30 +1,192 @@
#ifndef __GRAPHICS_WINE_DDRAW_PRIVATE_H #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
#define __GRAPHICS_WINE_DDRAW_PRIVATE_H #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
#include "config.h" /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
#ifdef HAVE_LIBXXF86DGA2 #include "wtypes.h"
#include "ts_xf86dga2.h" #include "winbase.h"
#endif /* defined(HAVE_LIBXXF86DGA2) */ #include "wingdi.h"
#include "ddraw.h"
#include "winuser.h" #include "winuser.h"
#include "ddraw.h"
static WINE_UNUSED const char *ddProp = "WINE_DDRAW_Property";
/****************************************************************************
* This is the main DirectDraw driver interface. It is supposed to be called
* only from the base functions and only used by those. It should neither be
* be called nor used within the interfaces.
*/
typedef struct ddraw_driver {
LPGUID guid; /*under which we are referenced and enumerated*/
CHAR type[20]; /* type, usually "display" */
CHAR name[40]; /* name, like "WINE Foobar DirectDraw Driver" */
int preference; /* how good we are. dga might get 100, xlib 50*/
HRESULT (*createDDRAW)(LPDIRECTDRAW*); /* also check if arg is NULL */
} ddraw_driver;
extern void ddraw_register_driver(ddraw_driver*);
/***************************************************************************** /*****************************************************************************
* Predeclare the interface implementation structures * The implementation structures. They must not contain driver specific stuff.
*
* For private data the "LPVOID private" pointer should be used.
*/ */
typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
typedef struct IDirectDrawImpl IDirectDrawImpl;
typedef struct IDirectDraw2Impl IDirectDraw2Impl;
typedef struct IDirectDraw4Impl IDirectDraw4Impl;
typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
typedef struct IDirectDrawSurface3Impl IDirectDrawSurface2Impl;
typedef struct IDirectDrawSurface4Impl IDirectDrawSurface3Impl;
typedef struct IDirectDrawSurface4Impl IDirectDrawSurface4Impl;
typedef struct IDirectDrawColorControlImpl IDirectDrawColorControlImpl;
#include "d3d_private.h" typedef struct IDirectDrawImpl IDirectDrawImpl;
typedef struct IDirectDraw2Impl IDirectDraw2Impl;
typedef struct IDirectDraw3Impl IDirectDraw3Impl;
typedef struct IDirectDraw4Impl IDirectDraw4Impl;
typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
typedef struct IDirectDrawSurface2Impl IDirectDrawSurface2Impl;
typedef struct IDirectDrawSurface4Impl IDirectDrawSurface4Impl;
extern struct ICOM_VTABLE(IDirectDrawClipper) ddclipvt;
extern struct ICOM_VTABLE(IDirectDrawPalette) ddraw_ddpalvt;
/*****************************************************************************
* IDirectDraw implementation structure
*/
struct _common_directdrawdata
{
DDPIXELFORMAT directdraw_pixelformat;
DDPIXELFORMAT screen_pixelformat;
int pixmap_depth;
void (*pixel_convert)(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl *palette);
void (*palette_convert)(LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count);
DWORD height,width; /* set by SetDisplayMode */
HWND mainWindow; /* set by SetCooperativeLevel */
/* This is for the fake mainWindow */
ATOM winclass;
HWND window;
PAINTSTRUCT ps;
int paintable;
};
/*****************************************************************************
* IDirectDraw implementation structure
*
* Note: All the IDirectDraw*Impl structures _MUST_ have IDENTICAL layout,
* since we reuse functions across interface versions.
*/
struct IDirectDrawImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectDraw);
DWORD ref;
/* IDirectDraw fields */
struct _common_directdrawdata d;
LPVOID private;
};
extern HRESULT WINAPI IDirectDrawImpl_SetDisplayMode(
LPDIRECTDRAW iface,DWORD width,DWORD height,DWORD depth
);
/*
* IDirectDraw2 implementation structure
*/
struct IDirectDraw2Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectDraw2);
DWORD ref;
/* IDirectDraw2 fields */
struct _common_directdrawdata d;
LPVOID private;
};
extern HRESULT WINAPI IDirectDraw2Impl_DuplicateSurface(
LPDIRECTDRAW2 iface,LPDIRECTDRAWSURFACE src,LPDIRECTDRAWSURFACE *dst
);
extern HRESULT WINAPI IDirectDraw2Impl_SetCooperativeLevel(
LPDIRECTDRAW2 iface,HWND hwnd,DWORD cooplevel
);
extern HRESULT WINAPI IDirectDraw2Impl_GetCaps(
LPDIRECTDRAW2 iface,LPDDCAPS caps1,LPDDCAPS caps2
) ;
extern HRESULT WINAPI IDirectDraw2Impl_CreateClipper(
LPDIRECTDRAW2 iface,DWORD x,LPDIRECTDRAWCLIPPER *lpddclip,LPUNKNOWN lpunk
);
extern HRESULT WINAPI common_IDirectDraw2Impl_CreatePalette(
IDirectDraw2Impl* This,DWORD dwFlags,LPPALETTEENTRY palent,
IDirectDrawPaletteImpl **lpddpal,LPUNKNOWN lpunk,int *psize
);
extern HRESULT WINAPI IDirectDraw2Impl_CreatePalette(
LPDIRECTDRAW2 iface,DWORD dwFlags,LPPALETTEENTRY palent,LPDIRECTDRAWPALETTE *lpddpal,LPUNKNOWN lpunk
);
extern HRESULT WINAPI IDirectDraw2Impl_RestoreDisplayMode(LPDIRECTDRAW2 iface);
extern HRESULT WINAPI IDirectDraw2Impl_WaitForVerticalBlank(
LPDIRECTDRAW2 iface,DWORD x,HANDLE h
);
extern ULONG WINAPI IDirectDraw2Impl_AddRef(LPDIRECTDRAW2 iface);
extern ULONG WINAPI IDirectDraw2Impl_Release(LPDIRECTDRAW2 iface);
extern HRESULT WINAPI IDirectDraw2Impl_QueryInterface(
LPDIRECTDRAW2 iface,REFIID refiid,LPVOID *obj
);
extern HRESULT WINAPI IDirectDraw2Impl_GetVerticalBlankStatus(
LPDIRECTDRAW2 iface,BOOL *status
);
extern HRESULT WINAPI IDirectDraw2Impl_EnumDisplayModes(
LPDIRECTDRAW2 iface,DWORD dwFlags,LPDDSURFACEDESC lpddsfd,LPVOID context,LPDDENUMMODESCALLBACK modescb
);
extern HRESULT WINAPI IDirectDraw2Impl_GetDisplayMode(
LPDIRECTDRAW2 iface,LPDDSURFACEDESC lpddsfd
);
extern HRESULT WINAPI IDirectDraw2Impl_FlipToGDISurface(LPDIRECTDRAW2 iface);
extern HRESULT WINAPI IDirectDraw2Impl_GetMonitorFrequency(
LPDIRECTDRAW2 iface,LPDWORD freq
);
extern HRESULT WINAPI IDirectDraw2Impl_GetFourCCCodes(
LPDIRECTDRAW2 iface,LPDWORD x,LPDWORD y
);
extern HRESULT WINAPI IDirectDraw2Impl_EnumSurfaces(
LPDIRECTDRAW2 iface,DWORD x,LPDDSURFACEDESC ddsfd,LPVOID context,
LPDDENUMSURFACESCALLBACK ddsfcb
);
extern HRESULT WINAPI IDirectDraw2Impl_Compact( LPDIRECTDRAW2 iface );
extern HRESULT WINAPI IDirectDraw2Impl_GetGDISurface(
LPDIRECTDRAW2 iface, LPDIRECTDRAWSURFACE *lplpGDIDDSSurface
);
extern HRESULT WINAPI IDirectDraw2Impl_GetScanLine(
LPDIRECTDRAW2 iface, LPDWORD lpdwScanLine
);
extern HRESULT WINAPI IDirectDraw2Impl_Initialize(LPDIRECTDRAW2 iface, GUID *lpGUID);
extern HRESULT WINAPI IDirectDraw2Impl_SetDisplayMode(
LPDIRECTDRAW2 iface,DWORD width,DWORD height,DWORD depth,
DWORD dwRefreshRate, DWORD dwFlags
);
extern HRESULT WINAPI IDirectDraw2Impl_GetAvailableVidMem(
LPDIRECTDRAW2 iface,LPDDSCAPS ddscaps,LPDWORD total,LPDWORD free
);
extern HRESULT common_off_screen_CreateSurface(
IDirectDraw2Impl* This,IDirectDrawSurfaceImpl* lpdsf
);
/*
* IDirectDraw4 implementation structure
*/
struct IDirectDraw4Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectDraw4);
DWORD ref;
/* IDirectDraw4 fields */
struct _common_directdrawdata d;
LPVOID private;
};
extern HRESULT WINAPI IDirectDraw4Impl_GetSurfaceFromDC(
LPDIRECTDRAW4 iface, HDC hdc, LPDIRECTDRAWSURFACE *lpDDS
);
extern HRESULT WINAPI IDirectDraw4Impl_RestoreAllSurfaces(LPDIRECTDRAW4 iface);
extern HRESULT WINAPI IDirectDraw4Impl_TestCooperativeLevel(LPDIRECTDRAW4 iface);
extern HRESULT WINAPI IDirectDraw4Impl_GetDeviceIdentifier(LPDIRECTDRAW4 iface,
LPDDDEVICEIDENTIFIER lpdddi,
DWORD dwFlags
);
/***************************************************************************** /*****************************************************************************
* IDirectDrawPalette implementation structure * IDirectDrawPalette implementation structure
@ -33,15 +195,28 @@ struct IDirectDrawPaletteImpl
{ {
/* IUnknown fields */ /* IUnknown fields */
ICOM_VFIELD(IDirectDrawPalette); ICOM_VFIELD(IDirectDrawPalette);
DWORD ref; DWORD ref;
/* IDirectDrawPalette fields */ /* IDirectDrawPalette fields */
IDirectDrawImpl* ddraw; IDirectDrawImpl* ddraw; /* direct draw, no referencecount */
Colormap cm; PALETTEENTRY palents[256];
PALETTEENTRY palents[256];
int installed;
/* This is to store the palette in 'screen format' */ /* This is to store the palette in 'screen format' */
int screen_palents[256]; int screen_palents[256];
LPVOID private;
}; };
extern HRESULT WINAPI IDirectDrawPaletteImpl_GetEntries(LPDIRECTDRAWPALETTE,DWORD,DWORD,DWORD,LPPALETTEENTRY);
extern HRESULT WINAPI IDirectDrawPaletteImpl_SetEntries(LPDIRECTDRAWPALETTE,DWORD,DWORD,DWORD,LPPALETTEENTRY);
extern ULONG WINAPI IDirectDrawPaletteImpl_Release(LPDIRECTDRAWPALETTE);
extern ULONG WINAPI IDirectDrawPaletteImpl_AddRef(LPDIRECTDRAWPALETTE);
extern HRESULT WINAPI IDirectDrawPaletteImpl_Initialize(LPDIRECTDRAWPALETTE,LPDIRECTDRAW,DWORD,LPPALETTEENTRY);
extern HRESULT WINAPI IDirectDrawPaletteImpl_GetCaps(LPDIRECTDRAWPALETTE,LPDWORD);
extern HRESULT WINAPI IDirectDrawPaletteImpl_QueryInterface(LPDIRECTDRAWPALETTE,REFIID,LPVOID *);
extern HRESULT WINAPI common_IDirectDraw2Impl_CreatePalette(
IDirectDraw2Impl* This,DWORD dwFlags,LPPALETTEENTRY palent,
IDirectDrawPaletteImpl **lpddpal,LPUNKNOWN lpunk,int *psize
);
/***************************************************************************** /*****************************************************************************
* IDirectDrawClipper implementation structure * IDirectDrawClipper implementation structure
@ -56,100 +231,10 @@ struct IDirectDrawClipperImpl
HWND hWnd; HWND hWnd;
}; };
/*****************************************************************************
* IDirectDraw implementation structure
*/
struct _common_directdrawdata
{
DDPIXELFORMAT directdraw_pixelformat;
DDPIXELFORMAT screen_pixelformat;
int pixmap_depth;
void (*pixel_convert)(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl* palette);
void (*palette_convert)(LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count);
DWORD height,width; /* SetDisplayMode */
HWND mainWindow; /* SetCooperativeLevel */
/* This is for Wine's fake mainWindow.
We need it also in DGA mode to make some games (for example Monkey Island III work) */
ATOM winclass;
HWND window;
Window drawable;
PAINTSTRUCT ps;
int paintable;
};
struct _dga_directdrawdata
{
DWORD fb_width,fb_height,fb_memsize;
void* fb_addr;
unsigned int vpmask;
#ifdef HAVE_LIBXXF86DGA2
int version;
XDGADevice *dev;
XDGAMode *modes;
int num_modes;
#endif /* define(HAVE_LIBXXF86DGA2) */
};
struct _xlib_directdrawdata
{
#ifdef HAVE_LIBXXSHM
int xshm_active, xshm_compl;
#endif /* defined(HAVE_LIBXXSHM) */
/* are these needed for anything? (draw_surf is the active surface)
IDirectDrawSurfaceImpl* surfs;
DWORD num_surfs, alloc_surfs, draw_surf; */
};
struct IDirectDrawImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectDraw);
DWORD ref;
/* IDirectDraw fields */
struct _common_directdrawdata d;
union {
struct _xlib_directdrawdata xlib;
struct _dga_directdrawdata dga;
} e;
};
/*****************************************************************************
* IDirectDraw2 implementation structure
*/
struct IDirectDraw2Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectDraw2);
DWORD ref;
/* IDirectDraw2 fields */
struct _common_directdrawdata d;
union {
struct _xlib_directdrawdata xlib;
struct _dga_directdrawdata dga;
} e;
};
/*****************************************************************************
* IDirectDraw4 implementation structure
*/
struct IDirectDraw4Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectDraw4);
DWORD ref;
/* IDirectDraw4 fields */
struct _common_directdrawdata d;
union {
struct _xlib_directdrawdata xlib;
struct _dga_directdrawdata dga;
} e;
};
/***************************************************************************** /*****************************************************************************
* IDirectDrawSurface implementation structure * IDirectDrawSurface implementation structure
*/ */
struct IDirect3DTexture2Impl;
struct _common_directdrawsurface struct _common_directdrawsurface
{ {
IDirectDrawPaletteImpl* palette; IDirectDrawPaletteImpl* palette;
@ -160,45 +245,27 @@ struct _common_directdrawsurface
DDSURFACEDESC surface_desc; DDSURFACEDESC surface_desc;
/* For Get / Release DC methods */ /* For Get / Release DC methods */
HBITMAP DIBsection; HBITMAP DIBsection;
void *bitmap_data; void *bitmap_data;
HDC hdc; HDC hdc;
HGDIOBJ holdbitmap; HGDIOBJ holdbitmap;
LPDIRECTDRAWCLIPPER lpClipper;
/* Callback for loaded textures */ /* Callback for loaded textures */
IDirect3DTexture2Impl* texture; struct IDirect3DTexture2Impl* texture;
HRESULT WINAPI (*SetColorKey_cb)(IDirect3DTexture2Impl *texture, DWORD dwFlags, LPDDCOLORKEY ckey ) ; HRESULT WINAPI (*SetColorKey_cb)(struct IDirect3DTexture2Impl *texture, DWORD dwFlags, LPDDCOLORKEY ckey ) ;
/* Storage for attached device (void * as it can be either a Device or a Device2) */
void *d3d_device;
LPDIRECTDRAWCLIPPER lpClipper;
};
struct _dga_directdrawsurface
{
DWORD fb_height;
};
struct _xlib_directdrawsurface
{
XImage *image;
#ifdef HAVE_LIBXXSHM
XShmSegmentInfo shminfo;
#endif
}; };
extern IDirectDrawSurface4Impl* _common_find_flipto(IDirectDrawSurface4Impl* This,IDirectDrawSurface4Impl* flipto);
struct IDirectDrawSurfaceImpl struct IDirectDrawSurfaceImpl
{ {
/* IUnknown fields */ /* IUnknown fields */
ICOM_VFIELD(IDirectDrawSurface); ICOM_VFIELD(IDirectDrawSurface);
DWORD ref; DWORD ref;
/* IDirectDrawSurface fields */ /* IDirectDrawSurface fields */
struct _common_directdrawsurface s; struct _common_directdrawsurface s;
union { LPVOID private;
struct _dga_directdrawsurface dga;
struct _xlib_directdrawsurface xlib;
} t;
}; };
/***************************************************************************** /*****************************************************************************
@ -211,10 +278,7 @@ struct IDirectDrawSurface2Impl
DWORD ref; DWORD ref;
/* IDirectDrawSurface2 fields */ /* IDirectDrawSurface2 fields */
struct _common_directdrawsurface s; struct _common_directdrawsurface s;
union { LPVOID private;
struct _dga_directdrawsurface dga;
struct _xlib_directdrawsurface xlib;
} t;
}; };
/***************************************************************************** /*****************************************************************************
@ -227,10 +291,7 @@ struct IDirectDrawSurface3Impl
DWORD ref; DWORD ref;
/* IDirectDrawSurface3 fields */ /* IDirectDrawSurface3 fields */
struct _common_directdrawsurface s; struct _common_directdrawsurface s;
union { LPVOID private;
struct _dga_directdrawsurface dga;
struct _xlib_directdrawsurface xlib;
} t;
}; };
/***************************************************************************** /*****************************************************************************
@ -244,28 +305,104 @@ struct IDirectDrawSurface4Impl
/* IDirectDrawSurface4 fields */ /* IDirectDrawSurface4 fields */
struct _common_directdrawsurface s; struct _common_directdrawsurface s;
union { LPVOID private;
struct _dga_directdrawsurface dga;
struct _xlib_directdrawsurface xlib;
} t;
} ; } ;
struct _surface_chain { struct _surface_chain {
IDirectDrawSurface4Impl **surfaces; IDirectDrawSurface4Impl **surfaces;
int nrofsurfaces; int nrofsurfaces;
}; };
extern HRESULT common_off_screen_CreateSurface(IDirectDraw2Impl* This,IDirectDrawSurfaceImpl* lpdsf);
extern HRESULT WINAPI IDirectDrawSurface4Impl_Lock(LPDIRECTDRAWSURFACE4 iface,LPRECT lprect,LPDDSURFACEDESC lpddsd,DWORD flags, HANDLE hnd);
extern HRESULT WINAPI IDirectDrawSurface4Impl_Unlock( LPDIRECTDRAWSURFACE4 iface,LPVOID surface);
extern HRESULT WINAPI IDirectDrawSurface4Impl_Blt(LPDIRECTDRAWSURFACE4 iface,LPRECT rdst,LPDIRECTDRAWSURFACE4 src,LPRECT rsrc,DWORD dwFlags,LPDDBLTFX lpbltfx);
extern HRESULT WINAPI IDirectDrawSurface4Impl_BltFast(LPDIRECTDRAWSURFACE4 iface,DWORD dstx,DWORD dsty,LPDIRECTDRAWSURFACE4 src,LPRECT rsrc,DWORD trans);
extern HRESULT WINAPI IDirectDrawSurface4Impl_BltBatch(LPDIRECTDRAWSURFACE4 iface,LPDDBLTBATCH ddbltbatch,DWORD x,DWORD y);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetCaps(LPDIRECTDRAWSURFACE4 iface,LPDDSCAPS caps);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetSurfaceDesc(LPDIRECTDRAWSURFACE4 iface,LPDDSURFACEDESC ddsd);
extern ULONG WINAPI IDirectDrawSurface4Impl_AddRef(LPDIRECTDRAWSURFACE4 iface);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetAttachedSurface(LPDIRECTDRAWSURFACE4 iface,LPDDSCAPS lpddsd,LPDIRECTDRAWSURFACE4 *lpdsf);
extern HRESULT WINAPI IDirectDrawSurface4Impl_Initialize(LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAW ddraw,LPDDSURFACEDESC lpdsfd);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetPixelFormat(LPDIRECTDRAWSURFACE4 iface,LPDDPIXELFORMAT pf);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetBltStatus(LPDIRECTDRAWSURFACE4 iface,DWORD dwFlags);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetOverlayPosition(LPDIRECTDRAWSURFACE4 iface,LPLONG x1,LPLONG x2);
extern HRESULT WINAPI IDirectDrawSurface4Impl_SetClipper(LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAWCLIPPER lpClipper);
extern HRESULT WINAPI IDirectDrawSurface4Impl_AddAttachedSurface(LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAWSURFACE4 surf);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetDC(LPDIRECTDRAWSURFACE4 iface,HDC* lphdc);
extern HRESULT WINAPI IDirectDrawSurface4Impl_ReleaseDC(LPDIRECTDRAWSURFACE4 iface,HDC hdc);
extern HRESULT WINAPI IDirectDrawSurface4Impl_QueryInterface(LPDIRECTDRAWSURFACE4 iface,REFIID refiid,LPVOID *obj);
extern HRESULT WINAPI IDirectDrawSurface4Impl_IsLost(LPDIRECTDRAWSURFACE4 iface);
extern HRESULT WINAPI IDirectDrawSurface4Impl_EnumAttachedSurfaces(LPDIRECTDRAWSURFACE4 iface,LPVOID context,LPDDENUMSURFACESCALLBACK esfcb);
extern HRESULT WINAPI IDirectDrawSurface4Impl_Restore(LPDIRECTDRAWSURFACE4 iface);
extern HRESULT WINAPI IDirectDrawSurface4Impl_SetColorKey(LPDIRECTDRAWSURFACE4 iface, DWORD dwFlags, LPDDCOLORKEY ckey);
extern HRESULT WINAPI IDirectDrawSurface4Impl_AddOverlayDirtyRect(LPDIRECTDRAWSURFACE4 iface,LPRECT lpRect);
extern HRESULT WINAPI IDirectDrawSurface4Impl_DeleteAttachedSurface(LPDIRECTDRAWSURFACE4 iface,DWORD dwFlags,LPDIRECTDRAWSURFACE4 lpDDSAttachedSurface);
extern HRESULT WINAPI IDirectDrawSurface4Impl_EnumOverlayZOrders(LPDIRECTDRAWSURFACE4 iface,DWORD dwFlags,LPVOID lpContext,LPDDENUMSURFACESCALLBACK lpfnCallback);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetClipper(LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAWCLIPPER* lplpDDClipper);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetColorKey(LPDIRECTDRAWSURFACE4 iface,DWORD dwFlags,LPDDCOLORKEY lpDDColorKey);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetFlipStatus(LPDIRECTDRAWSURFACE4 iface,DWORD dwFlags);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetPalette(LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAWPALETTE* lplpDDPalette);
extern HRESULT WINAPI IDirectDrawSurface4Impl_SetOverlayPosition(LPDIRECTDRAWSURFACE4 iface,LONG lX,LONG lY);
extern HRESULT WINAPI IDirectDrawSurface4Impl_UpdateOverlay(LPDIRECTDRAWSURFACE4 iface,LPRECT lpSrcRect,LPDIRECTDRAWSURFACE4 lpDDDestSurface,LPRECT lpDestRect,DWORD dwFlags,LPDDOVERLAYFX lpDDOverlayFx);
extern HRESULT WINAPI IDirectDrawSurface4Impl_UpdateOverlayDisplay(LPDIRECTDRAWSURFACE4 iface,DWORD dwFlags);
extern HRESULT WINAPI IDirectDrawSurface4Impl_UpdateOverlayZOrder(LPDIRECTDRAWSURFACE4 iface,DWORD dwFlags,LPDIRECTDRAWSURFACE4 lpDDSReference);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetDDInterface(LPDIRECTDRAWSURFACE4 iface,LPVOID* lplpDD);
extern HRESULT WINAPI IDirectDrawSurface4Impl_PageLock(LPDIRECTDRAWSURFACE4 iface,DWORD dwFlags);
extern HRESULT WINAPI IDirectDrawSurface4Impl_PageUnlock(LPDIRECTDRAWSURFACE4 iface,DWORD dwFlags);
extern HRESULT WINAPI IDirectDrawSurface4Impl_SetSurfaceDesc(LPDIRECTDRAWSURFACE4 iface,LPDDSURFACEDESC lpDDSD,DWORD dwFlags);
extern HRESULT WINAPI IDirectDrawSurface4Impl_SetPrivateData(LPDIRECTDRAWSURFACE4 iface,REFGUID guidTag,LPVOID lpData,DWORD cbSize,DWORD dwFlags);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetPrivateData(LPDIRECTDRAWSURFACE4 iface,REFGUID guidTag,LPVOID lpBuffer,LPDWORD lpcbBufferSize);
extern HRESULT WINAPI IDirectDrawSurface4Impl_FreePrivateData(LPDIRECTDRAWSURFACE4 iface,REFGUID guidTag);
extern HRESULT WINAPI IDirectDrawSurface4Impl_GetUniquenessValue(LPDIRECTDRAWSURFACE4 iface,LPDWORD lpValue);
extern HRESULT WINAPI IDirectDrawSurface4Impl_ChangeUniquenessValue(LPDIRECTDRAWSURFACE4 iface);
/***************************************************************************** extern void _common_IDirectDrawImpl_SetDisplayMode(IDirectDrawImpl* This);
* IDirectDrawColorControl implementation structure
/* Get DDSCAPS of surface (shortcutmacro) */
#define SDDSCAPS(iface) ((iface)->s.surface_desc.ddsCaps.dwCaps)
/* Get the number of bytes per pixel for a given surface */
#define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:(pf.u.dwRGBBitCount/8))
#define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
extern int _common_depth_to_pixelformat(DWORD depth, DDPIXELFORMAT *pixelformat,DDPIXELFORMAT *screen_pixelformat, int *pix_depth);
typedef struct {
unsigned short bpp,depth;
unsigned int rmask,gmask,bmask;
} ConvertMode;
typedef struct {
void (*pixel_convert)(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl* palette);
void (*palette_convert)(LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count);
} ConvertFuncs;
typedef struct {
ConvertMode screen, dest;
ConvertFuncs funcs;
} Convert;
extern Convert ModeEmulations[5];
extern int _common_depth_to_pixelformat(
DWORD depth,DDPIXELFORMAT *pixelformat,
DDPIXELFORMAT *screen_pixelformat, int *pix_depth
);
extern HRESULT create_direct3d(LPVOID *obj,IDirectDraw2Impl*);
extern HRESULT create_direct3d2(LPVOID *obj,IDirectDraw2Impl*);
/******************************************************************************
* Debugging / Flags output functions
*/ */
struct IDirectDrawColorControlImpl extern void _dump_DDBLTFX(DWORD flagmask);
{ extern void _dump_DDBLTFAST(DWORD flagmask);
/* IUnknown fields */ extern void _dump_DDBLT(DWORD flagmask);
ICOM_VFIELD(IDirectDrawColorControl); extern void _dump_DDSCAPS(void *in);
DWORD ref; extern void _dump_pixelformat_flag(DWORD flagmask);
/* IDirectDrawColorControl fields */ extern void _dump_paletteformat(DWORD dwFlags);
/* none */ extern void _dump_pixelformat(void *in);
}; extern void _dump_colorkeyflag(DWORD ck);
extern void _dump_surface_desc(DDSURFACEDESC *lpddsd);
extern void _dump_cooperativelevel(DWORD cooplevel);
#endif /* __GRAPHICS_WINE_DDRAW_PRIVATE_H */ extern void _dump_surface_desc(DDSURFACEDESC *lpddsd);
extern void _dump_DDCOLORKEY(void *in);
#endif /* __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H */

273
dlls/ddraw/dga.c Normal file
View File

@ -0,0 +1,273 @@
/* DirectDraw using DGA
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer (most of Direct3D stuff)
*/
/* XF86DGA:
* When DirectVideo mode is enabled you can no longer use 'normal' X
* applications nor can you switch to a virtual console. Also, enabling
* only works, if you have switched to the screen where the application
* is running.
* Some ways to debug this stuff are:
* - A terminal connected to the serial port. Can be bought used for cheap.
* (This is the method I am using.)
* - Another machine connected over some kind of network.
*/
#include "config.h"
#include "winerror.h"
#include <unistd.h>
#include <assert.h>
#ifdef HAVE_SYS_SIGNAL_H
# include <sys/signal.h>
#endif
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include "gdi.h"
#include "heap.h"
#include "dc.h"
#include "win.h"
#include "wine/exception.h"
#include "ddraw.h"
#include "d3d.h"
#include "debugtools.h"
#include "spy.h"
#include "message.h"
#include "options.h"
#include "monitor.h"
#include "dga_private.h"
#define RESTORE__SIGNALS
DEFAULT_DEBUG_CHANNEL(ddraw);
#ifdef HAVE_LIBXXF86VM
XF86VidModeModeInfo *orig_mode = NULL;
#endif
static inline BOOL get_option( const char *name, BOOL def ) {
return PROFILE_GetWineIniBool( "x11drv", name, def );
}
static BYTE
DDRAW_DGA_Available(void)
{
int fd, evbase, evret, majver, minver;
static BYTE return_value = 0xFF;
/* This prevents from probing X times for DGA */
if (return_value != 0xFF)
return return_value;
if (!get_option( "UseDGA", 1 )) {
TRACE("UseDGA disabled.\n");
return_value = 0;
return 0;
}
/* First, query the extenstion and its version */
if (!TSXF86DGAQueryExtension(display,&evbase,&evret)) {
TRACE("DGA extension not detected.\n");
return_value = 0;
return 0;
}
if (!TSXF86DGAQueryVersion(display,&majver,&minver)) {
TRACE("DGA version not detected.\n");
return_value = 0;
return 0;
}
#ifdef HAVE_LIBXXF86DGA2
if (majver >= 2) {
/* We have DGA 2.0 available ! */
if (TSXDGAOpenFramebuffer(display, DefaultScreen(display))) {
TSXDGACloseFramebuffer(display, DefaultScreen(display));
return_value = 2;
} else
return_value = 0;
return return_value;
}
#endif /* defined(HAVE_LIBXXF86DGA2) */
/* You don't have to be root to use DGA extensions. Simply having access
* to /dev/mem will do the trick
* This can be achieved by adding the user to the "kmem" group on
* Debian 2.x systems, don't know about
* others. --stephenc
*/
if ((fd = open("/dev/mem", O_RDWR)) != -1)
close(fd);
if (fd != -1)
return_value = 1;
else {
TRACE("You have no access to /dev/mem\n");
return_value = 0;
}
return return_value;
}
HRESULT
DGA_Create( LPDIRECTDRAW *lplpDD ) {
IDirectDrawImpl* ddraw;
dga_dd_private* dgpriv;
int memsize,banksize,major,minor,flags;
char *addr;
int depth;
int dga_version;
int width, height;
/* Get DGA availability / version */
dga_version = DDRAW_DGA_Available();
if (dga_version == 0)
return DDERR_GENERIC;
/* If we were just testing ... return OK */
if (lplpDD == NULL)
return DD_OK;
ddraw = (IDirectDrawImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectDrawImpl));
*lplpDD = (LPDIRECTDRAW)ddraw;
ddraw->ref = 1;
ICOM_VTBL(ddraw) = &dga_ddvt;
ddraw->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(dga_dd_private));
dgpriv = (dga_dd_private*)ddraw->private;
#ifdef HAVE_LIBXXF86DGA2
if (dga_version == 1) {
dgpriv->version = 1;
#endif /* defined(HAVE_LIBXXF86DGA2) */
TSXF86DGAQueryVersion(display,&major,&minor);
TRACE("XF86DGA is version %d.%d\n",major,minor);
TSXF86DGAQueryDirectVideo(display,DefaultScreen(display),&flags);
if (!(flags & XF86DGADirectPresent))
MESSAGE("direct video is NOT PRESENT.\n");
TSXF86DGAGetVideo(display,DefaultScreen(display),&addr,&width,&banksize,&memsize);
dgpriv->fb_width = width;
TSXF86DGAGetViewPortSize(display,DefaultScreen(display),&width,&height);
TSXF86DGASetViewPort(display,DefaultScreen(display),0,0);
dgpriv->fb_height = height;
TRACE("video framebuffer: begin %p, width %d,banksize %d,memsize %d\n",
addr,width,banksize,memsize
);
TRACE("viewport height: %d\n",height);
/* Get the screen dimensions as seen by Wine.
* In that case, it may be better to ignore the -desktop mode and
* return the real screen size => print a warning
*/
ddraw->d.height = MONITOR_GetHeight(&MONITOR_PrimaryMonitor);
ddraw->d.width = MONITOR_GetWidth(&MONITOR_PrimaryMonitor);
if ((ddraw->d.height != height) || (ddraw->d.width != width))
WARN("You seem to be running in -desktop mode. This may prove dangerous in DGA mode...\n");
dgpriv->fb_addr = addr;
dgpriv->fb_memsize = memsize;
dgpriv->vpmask = 0;
/* just assume the default depth is the DGA depth too */
depth = DefaultDepthOfScreen(X11DRV_GetXScreen());
_common_depth_to_pixelformat(depth, &(ddraw->d.directdraw_pixelformat), &(ddraw->d.screen_pixelformat), NULL);
#ifdef RESTORE_SIGNALS
SIGNAL_Init();
#endif
#ifdef HAVE_LIBXXF86DGA2
} else {
XDGAMode *modes;
int i, num_modes;
int mode_to_use = 0;
dgpriv->version = 2;
TSXDGAQueryVersion(display,&major,&minor);
TRACE("XDGA is version %d.%d\n",major,minor);
TRACE("Opening the frame buffer.\n");
if (!TSXDGAOpenFramebuffer(display, DefaultScreen(display))) {
ERR("Error opening the frame buffer !!!\n");
return DDERR_GENERIC;
}
/* List all available modes */
modes = TSXDGAQueryModes(display, DefaultScreen(display), &num_modes);
dgpriv->modes = modes;
dgpriv->num_modes = num_modes;
TRACE("Available modes :\n");
for (i = 0; i < num_modes; i++) {
if (TRACE_ON(ddraw)) {
DPRINTF(" %d) - %s (FB: %dx%d / VP: %dx%d) - depth %d -",
modes[i].num,
modes[i].name, modes[i].imageWidth, modes[i].imageHeight,
modes[i].viewportWidth, modes[i].viewportHeight,
modes[i].depth
);
#define XX(x) if (modes[i].flags & x) DPRINTF(" "#x" ");
XX(XDGAConcurrentAccess);
XX(XDGASolidFillRect);
XX(XDGABlitRect);
XX(XDGABlitTransRect);
XX(XDGAPixmap);
#undef XX
DPRINTF("\n");
}
if ((MONITOR_GetHeight(&MONITOR_PrimaryMonitor) == modes[i].viewportHeight) &&
(MONITOR_GetWidth(&MONITOR_PrimaryMonitor) == modes[i].viewportWidth) &&
(MONITOR_GetDepth(&MONITOR_PrimaryMonitor) == modes[i].depth)
) {
mode_to_use = modes[i].num;
}
}
}
if (mode_to_use == 0) {
ERR("Could not find mode !\n");
mode_to_use = 1;
} else {
DPRINTF("Using mode number %d\n", mode_to_use);
}
/* Initialize the frame buffer */
_DGA_Initialize_FrameBuffer(*ilplpDD, mode_to_use);
/* Set the input handling for relative mouse movements */
X11DRV_EVENT_SetInputMehod(X11DRV_INPUT_RELATIVE);
}
#endif /* defined(HAVE_LIBXXF86DGA2) */
return DD_OK;
}
/* Where do these GUIDs come from? mkuuid.
* They exist solely to distinguish between the targets Wine support,
* and should be different than any other GUIDs in existence.
*/
static GUID DGA_DirectDraw_GUID = { /* e2dcb020-dc60-11d1-8407-9714f5d50802 */
0xe2dcb020,
0xdc60,
0x11d1,
{0x84, 0x07, 0x97, 0x14, 0xf5, 0xd5, 0x08, 0x02}
};
ddraw_driver dga_driver = {
&DGA_DirectDraw_GUID,
"display",
"WINE XF86DGA DirectDraw Driver",
100,
DGA_Create
};
#ifdef __GNUC__
static void DGA_register(void) __attribute__((constructor));
#else /* defined(__GNUC__) */
static void __asm__dummy_dll_init(void) {
asm("\t.section .init ,\"ax\"\n"
"\tcall DGA_register\n"
"\t.previous\n");
}
#endif /* defined(__GNUC__) */
static void DGA_register(void) { ddraw_register_driver(&dga_driver); }

40
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#ifndef __WINE_DDRAW_DGA_PRIVATE_H
#define __WINE_DDRAW_DGA_PRIVATE_H
#include "ddraw_private.h"
#include "x11_private.h"
#include "ts_xf86dga.h"
#ifdef HAVE_LIBXXF86DGA2
# include "ts_xf86dga2.h"
#endif /* defined(HAVE_LIBXXF86DGA2) */
#ifdef HAVE_LIBXXF86VM
# include "ts_xf86vmode.h"
extern XF86VidModeModeInfo *orig_mode;
#endif /* defined(HAVE_LIBXXF86VM) */
extern ICOM_VTABLE(IDirectDrawSurface4) dga_dds4vt;
#ifdef HAVE_LIBXXF86DGA2
extern ICOM_VTABLE(IDirectDrawSurface4) dga2_dds4vt;
#endif /* defined(HAVE_LIBXXF86DGA2) */
extern ICOM_VTABLE(IDirectDraw) dga_ddvt;
extern ICOM_VTABLE(IDirectDrawPalette) dga_ddpalvt;
typedef struct dga_dd_private {
DWORD fb_height; /* height of the viewport */
DWORD fb_width; /* width of the viewport */
caddr_t fb_addr; /* start address of the framebuffer */
DWORD fb_memsize; /* total memory on the card */
DWORD vpmask; /* viewports in use flag bitmap */
DWORD version; /* DGA version */
} dga_dd_private;
typedef x11_dp_private dga_dp_private; /* reuse X11 palette stuff */
typedef struct dga_ds_private {
DWORD fb_height;
} dga_ds_private;
#endif /* __WINE_DDRAW_DGA_PRIVATE_H */

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#include "config.h"
#include <assert.h>
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include "winerror.h"
#include "ddraw.h"
#include "d3d.h"
#include "message.h"
#include "options.h"
#include "monitor.h"
#include "debugtools.h"
#include "d3d_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
static ICOM_VTABLE(IDirect3D) d3dvt;
static ICOM_VTABLE(IDirect3D2) d3d2vt;
/*******************************************************************************
* IDirect3D
*/
HRESULT WINAPI IDirect3DImpl_QueryInterface(
LPDIRECT3D iface,REFIID refiid,LPVOID *obj
) {
ICOM_THIS(IDirect3DImpl,iface);
/* FIXME: Not sure if this is correct */
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if (( IsEqualGUID( &IID_IDirectDraw, refiid ) ) ||
( IsEqualGUID (&IID_IDirectDraw2, refiid ) ) ||
( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
) {
*obj = This->ddraw;
IDirect3D_AddRef(iface);
TRACE(" Creating IDirectDrawX interface (%p)\n", *obj);
return S_OK;
}
if (( IsEqualGUID( &IID_IDirect3D, refiid ) ) ||
( IsEqualGUID( &IID_IUnknown, refiid ) ) ) {
*obj = This;
IDirect3D_AddRef(iface);
TRACE(" Creating IDirect3D interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D2, refiid ) ) {
IDirect3D2Impl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = This->ddraw;
IDirect3D_AddRef(iface);
ICOM_VTBL(d3d) = &d3d2vt;
*obj = d3d;
TRACE(" Creating IDirect3D2 interface (%p)\n", *obj);
return S_OK;
}
FIXME("(%p):interface for IID %s NOT found!\n",This,debugstr_guid(refiid));
return OLE_E_ENUM_NOMORE;
}
ULONG WINAPI IDirect3DImpl_AddRef(LPDIRECT3D iface) {
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->() incrementing from %lu.\n", This, This->ref );
return ++(This->ref);
}
ULONG WINAPI IDirect3DImpl_Release(LPDIRECT3D iface)
{
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
IDirectDraw2_Release((IDirectDraw2*)This->ddraw);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
HRESULT WINAPI IDirect3DImpl_Initialize(LPDIRECT3D iface,REFIID refiid) {
ICOM_THIS(IDirect3DImpl,iface);
/* FIXME: Not sure if this is correct */
FIXME("(%p)->(%s):stub.\n",This,debugstr_guid(refiid));
return DDERR_ALREADYINITIALIZED;
}
HRESULT WINAPI IDirect3DImpl_EnumDevices(
LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK cb, LPVOID context
) {
ICOM_THIS(IDirect3DImpl,iface);
FIXME("(%p)->(%p,%p),stub!\n",This,cb,context);
return DD_OK;
}
HRESULT WINAPI IDirect3DImpl_CreateLight(
LPDIRECT3D iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
) {
ICOM_THIS(IDirect3DImpl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lplight, lpunk);
return E_FAIL;
}
HRESULT WINAPI IDirect3DImpl_CreateMaterial(
LPDIRECT3D iface, LPDIRECT3DMATERIAL *lpmaterial, IUnknown *lpunk
) {
ICOM_THIS(IDirect3DImpl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpmaterial, lpunk);
return E_FAIL;
}
HRESULT WINAPI IDirect3DImpl_CreateViewport(
LPDIRECT3D iface, LPDIRECT3DVIEWPORT *lpviewport, IUnknown *lpunk
) {
ICOM_THIS(IDirect3DImpl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpviewport, lpunk);
return E_FAIL;
}
HRESULT WINAPI IDirect3DImpl_FindDevice(
LPDIRECT3D iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
LPD3DFINDDEVICERESULT lpfinddevrst)
{
ICOM_THIS(IDirect3DImpl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpfinddevsrc, lpfinddevrst);
return DD_OK;
}
/* This is for checking the correctness of the prototypes/functions.
* Do not remove.
*/
static WINE_UNUSED ICOM_VTABLE(IDirect3D) d3dvt = {
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DImpl_QueryInterface,
IDirect3DImpl_AddRef,
IDirect3DImpl_Release,
IDirect3DImpl_Initialize,
IDirect3DImpl_EnumDevices,
IDirect3DImpl_CreateLight,
IDirect3DImpl_CreateMaterial,
IDirect3DImpl_CreateViewport,
IDirect3DImpl_FindDevice
};
/*******************************************************************************
* IDirect3D2
*/
HRESULT WINAPI IDirect3D2Impl_QueryInterface(
LPDIRECT3D2 iface,REFIID refiid,LPVOID *obj) {
ICOM_THIS(IDirect3D2Impl,iface);
/* FIXME: Not sure if this is correct */
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if ( ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) ||
( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) ||
( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) ) {
*obj = This->ddraw;
IDirect3D2_AddRef(iface);
TRACE(" Creating IDirectDrawX interface (%p)\n", *obj);
return S_OK;
}
if ( ( IsEqualGUID( &IID_IDirect3D2, refiid ) ) ||
( IsEqualGUID( &IID_IUnknown, refiid ) ) ) {
*obj = This;
IDirect3D2_AddRef(iface);
TRACE(" Creating IDirect3D2 interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D, refiid ) ) {
IDirect3DImpl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = This->ddraw;
IDirect3D2_AddRef(iface);
ICOM_VTBL(d3d) = &d3dvt;
*obj = d3d;
TRACE(" Creating IDirect3D interface (%p)\n", *obj);
return S_OK;
}
FIXME("(%p):interface for IID %s NOT found!\n",This,debugstr_guid(refiid));
return OLE_E_ENUM_NOMORE;
}
ULONG WINAPI IDirect3D2Impl_AddRef(LPDIRECT3D2 iface) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->() incrementing from %lu.\n", This, This->ref );
return ++(This->ref);
}
ULONG WINAPI IDirect3D2Impl_Release(LPDIRECT3D2 iface) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
IDirectDraw2_Release((IDirectDraw2*)This->ddraw);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
HRESULT WINAPI IDirect3D2Impl_EnumDevices(
LPDIRECT3D2 iface,LPD3DENUMDEVICESCALLBACK cb, LPVOID context
) {
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%p,%p),stub!\n",This,cb,context);
return DD_OK;
}
HRESULT WINAPI IDirect3D2Impl_CreateLight(
LPDIRECT3D2 iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
) {
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lplight, lpunk);
return E_FAIL;
}
HRESULT WINAPI IDirect3D2Impl_CreateMaterial(
LPDIRECT3D2 iface, LPDIRECT3DMATERIAL2 *lpmaterial, IUnknown *lpunk
) {
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpmaterial, lpunk);
return E_FAIL;
}
HRESULT WINAPI IDirect3D2Impl_CreateViewport(
LPDIRECT3D2 iface, LPDIRECT3DVIEWPORT2 *lpviewport, IUnknown *lpunk
) {
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpviewport, lpunk);
return E_FAIL;
}
HRESULT WINAPI IDirect3D2Impl_FindDevice(
LPDIRECT3D2 iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
LPD3DFINDDEVICERESULT lpfinddevrst)
{
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpfinddevsrc, lpfinddevrst);
return DD_OK;
}
HRESULT WINAPI IDirect3D2Impl_CreateDevice(
LPDIRECT3D2 iface, REFCLSID rguid, LPDIRECTDRAWSURFACE surface,
LPDIRECT3DDEVICE2 *device)
{
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%s,%p,%p): stub\n",This,debugstr_guid(rguid),surface,device);
return DDERR_INVALIDPARAMS;
}
/* This is for checking the correctness of the prototypes/functions.
* Do not remove.
*/
static WINE_UNUSED ICOM_VTABLE(IDirect3D2) d3d2vt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3D2Impl_QueryInterface,
IDirect3D2Impl_AddRef,
IDirect3D2Impl_Release,
IDirect3D2Impl_EnumDevices,
IDirect3D2Impl_CreateLight,
IDirect3D2Impl_CreateMaterial,
IDirect3D2Impl_CreateViewport,
IDirect3D2Impl_FindDevice,
IDirect3D2Impl_CreateDevice
};

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#include "config.h"
#include <assert.h>
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include "winerror.h"
#include "ddraw.h"
#include "d3d.h"
#include "message.h"
#include "options.h"
#include "monitor.h"
#include "debugtools.h"
#include "mesa_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
/*******************************************************************************
* IDirect3D
*/
static HRESULT WINAPI MESA_IDirect3DImpl_QueryInterface(
LPDIRECT3D iface,REFIID refiid,LPVOID *obj
) {
ICOM_THIS(IDirect3DImpl,iface);
/* FIXME: Not sure if this is correct */
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if (( IsEqualGUID( &IID_IDirectDraw, refiid ) ) ||
( IsEqualGUID (&IID_IDirectDraw2, refiid ) ) ||
( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
) {
*obj = This->ddraw;
IDirect3D_AddRef(iface);
TRACE(" Creating IDirectDrawX interface (%p)\n", *obj);
return S_OK;
}
if (( IsEqualGUID( &IID_IDirect3D, refiid ) ) ||
( IsEqualGUID( &IID_IUnknown, refiid ) ) ) {
*obj = This;
IDirect3D_AddRef(iface);
TRACE(" Creating IDirect3D interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D2, refiid ) ) {
IDirect3D2Impl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = This->ddraw;
IDirect3D_AddRef(iface);
ICOM_VTBL(d3d) = &mesa_d3d2vt;
*obj = d3d;
TRACE(" Creating IDirect3D2 interface (%p)\n", *obj);
return S_OK;
}
FIXME("(%p):interface for IID %s NOT found!\n",This,debugstr_guid(refiid));
return OLE_E_ENUM_NOMORE;
}
static ULONG WINAPI MESA_IDirect3DImpl_Release(LPDIRECT3D iface)
{
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
IDirectDraw2_Release((IDirectDraw2*)This->ddraw);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
static HRESULT WINAPI MESA_IDirect3DImpl_EnumDevices(
LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK cb, LPVOID context
) {
ICOM_THIS(IDirect3DImpl,iface);
FIXME("(%p)->(%p,%p),stub!\n",This,cb,context);
/* Call functions defined in d3ddevices.c */
if (!d3d_OpenGL_dx3(cb, context))
return DD_OK;
return DD_OK;
}
static HRESULT WINAPI MESA_IDirect3DImpl_CreateLight(
LPDIRECT3D iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
) {
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lplight, lpunk);
/* Call the creation function that is located in d3dlight.c */
*lplight = d3dlight_create_dx3(This);
return DD_OK;
}
static HRESULT WINAPI MESA_IDirect3DImpl_CreateMaterial(
LPDIRECT3D iface, LPDIRECT3DMATERIAL *lpmaterial, IUnknown *lpunk
) {
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpmaterial, lpunk);
/* Call the creation function that is located in d3dviewport.c */
*lpmaterial = d3dmaterial_create(This);
return DD_OK;
}
static HRESULT WINAPI MESA_IDirect3DImpl_CreateViewport(
LPDIRECT3D iface, LPDIRECT3DVIEWPORT *lpviewport, IUnknown *lpunk
) {
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpviewport, lpunk);
/* Call the creation function that is located in d3dviewport.c */
*lpviewport = d3dviewport_create(This);
return DD_OK;
}
static HRESULT WINAPI MESA_IDirect3DImpl_FindDevice(
LPDIRECT3D iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
LPD3DFINDDEVICERESULT lpfinddevrst)
{
ICOM_THIS(IDirect3DImpl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpfinddevsrc, lpfinddevrst);
return DD_OK;
}
ICOM_VTABLE(IDirect3D) mesa_d3dvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
MESA_IDirect3DImpl_QueryInterface,
IDirect3DImpl_AddRef,
MESA_IDirect3DImpl_Release,
IDirect3DImpl_Initialize,
MESA_IDirect3DImpl_EnumDevices,
MESA_IDirect3DImpl_CreateLight,
MESA_IDirect3DImpl_CreateMaterial,
MESA_IDirect3DImpl_CreateViewport,
MESA_IDirect3DImpl_FindDevice
};
/*******************************************************************************
* IDirect3D2
*/
static HRESULT WINAPI MESA_IDirect3D2Impl_QueryInterface(
LPDIRECT3D2 iface,REFIID refiid,LPVOID *obj) {
ICOM_THIS(IDirect3D2Impl,iface);
/* FIXME: Not sure if this is correct */
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if ( ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) ||
( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) ||
( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) ) {
*obj = This->ddraw;
IDirect3D2_AddRef(iface);
TRACE(" Creating IDirectDrawX interface (%p)\n", *obj);
return S_OK;
}
if ( ( IsEqualGUID( &IID_IDirect3D2, refiid ) ) ||
( IsEqualGUID( &IID_IUnknown, refiid ) ) ) {
*obj = This;
IDirect3D2_AddRef(iface);
TRACE(" Creating IDirect3D2 interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D, refiid ) ) {
IDirect3DImpl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = This->ddraw;
IDirect3D2_AddRef(iface);
ICOM_VTBL(d3d) = &mesa_d3dvt;
*obj = d3d;
TRACE(" Creating IDirect3D interface (%p)\n", *obj);
return S_OK;
}
FIXME("(%p):interface for IID %s NOT found!\n",This,debugstr_guid(refiid));
return OLE_E_ENUM_NOMORE;
}
static ULONG WINAPI MESA_IDirect3D2Impl_Release(LPDIRECT3D2 iface) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
IDirectDraw2_Release((IDirectDraw2*)This->ddraw);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_EnumDevices(
LPDIRECT3D2 iface,LPD3DENUMDEVICESCALLBACK cb, LPVOID context
) {
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%p,%p),stub!\n",This,cb,context);
/* Call functions defined in d3ddevices.c */
if (!d3d_OpenGL(cb, context))
return DD_OK;
return DD_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_CreateLight(
LPDIRECT3D2 iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lplight, lpunk);
/* Call the creation function that is located in d3dlight.c */
*lplight = d3dlight_create(This);
return DD_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_CreateMaterial(
LPDIRECT3D2 iface, LPDIRECT3DMATERIAL2 *lpmaterial, IUnknown *lpunk
) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpmaterial, lpunk);
/* Call the creation function that is located in d3dviewport.c */
*lpmaterial = d3dmaterial2_create(This);
return DD_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_CreateViewport(
LPDIRECT3D2 iface, LPDIRECT3DVIEWPORT2 *lpviewport, IUnknown *lpunk
) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpviewport, lpunk);
/* Call the creation function that is located in d3dviewport.c */
*lpviewport = d3dviewport2_create(This);
return DD_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_FindDevice(
LPDIRECT3D2 iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
LPD3DFINDDEVICERESULT lpfinddevrst)
{
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpfinddevsrc, lpfinddevrst);
return DD_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_CreateDevice(
LPDIRECT3D2 iface, REFCLSID rguid, LPDIRECTDRAWSURFACE surface,
LPDIRECT3DDEVICE2 *device)
{
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%s,%p,%p): stub\n",This,debugstr_guid(rguid),surface,device);
if (is_OpenGL(rguid, (IDirectDrawSurfaceImpl*)surface, (IDirect3DDevice2Impl**)device, This)) {
IDirect3D2_AddRef(iface);
return DD_OK;
}
return DDERR_INVALIDPARAMS;
}
ICOM_VTABLE(IDirect3D2) mesa_d3d2vt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
MESA_IDirect3D2Impl_QueryInterface,
IDirect3D2Impl_AddRef,
MESA_IDirect3D2Impl_Release,
MESA_IDirect3D2Impl_EnumDevices,
MESA_IDirect3D2Impl_CreateLight,
MESA_IDirect3D2Impl_CreateMaterial,
MESA_IDirect3D2Impl_CreateViewport,
MESA_IDirect3D2Impl_FindDevice,
MESA_IDirect3D2Impl_CreateDevice
};
HRESULT create_direct3d(LPVOID *obj,IDirectDraw2Impl* ddraw) {
IDirect3DImpl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = ddraw;
d3d->private = NULL; /* unused for now */
IDirectDraw_AddRef((LPDIRECTDRAW)ddraw);
ICOM_VTBL(d3d) = &mesa_d3dvt;
*obj = (LPUNKNOWN)d3d;
TRACE(" Created IDirect3D interface (%p)\n", *obj);
return S_OK;
}
HRESULT create_direct3d2(LPVOID *obj,IDirectDraw2Impl* ddraw) {
IDirect3D2Impl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = ddraw;
d3d->private = NULL; /* unused for now */
IDirectDraw_AddRef((LPDIRECTDRAW)ddraw);
ICOM_VTBL(d3d) = &mesa_d3d2vt;
*obj = (LPUNKNOWN)d3d;
TRACE(" Creating IDirect3D2 interface (%p)\n", *obj);
return S_OK;
}

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/* DirectDrawPalette XF86DGA implementation
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998 Lionel Ulmer (most of Direct3D stuff)
*/
#include "config.h"
#include "winerror.h"
#include <unistd.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include "debugtools.h"
#include "dga_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
#define DPPRIVATE(x) dga_dp_private *dppriv = ((dga_dp_private*)(x)->private)
#define DDPRIVATE(x) dga_dd_private *ddpriv = ((dga_dd_private*)(x)->private)
HRESULT WINAPI DGA_IDirectDrawPaletteImpl_SetEntries(
LPDIRECTDRAWPALETTE iface,DWORD x,DWORD start,DWORD count,LPPALETTEENTRY palent
) {
ICOM_THIS(IDirectDrawPaletteImpl,iface);
DPPRIVATE(This);
XColor xc;
Colormap cm;
int i;
TRACE("(%p)->SetEntries(%08lx,%ld,%ld,%p)\n",This,x,start,count,palent);
if (!dppriv->cm) /* should not happen */ {
FIXME("app tried to set colormap in non-palettized mode\n");
return DDERR_GENERIC;
}
/* FIXME: free colorcells instead of freeing whole map */
cm = dppriv->cm;
dppriv->cm = TSXCopyColormapAndFree(display,dppriv->cm);
TSXFreeColormap(display,cm);
for (i=0;i<count;i++) {
xc.red = palent[i].peRed<<8;
xc.blue = palent[i].peBlue<<8;
xc.green = palent[i].peGreen<<8;
xc.flags = DoRed|DoBlue|DoGreen;
xc.pixel = i+start;
TSXStoreColor(display,dppriv->cm,&xc);
This->palents[start+i].peRed = palent[i].peRed;
This->palents[start+i].peBlue = palent[i].peBlue;
This->palents[start+i].peGreen = palent[i].peGreen;
This->palents[start+i].peFlags = palent[i].peFlags;
}
#ifdef HAVE_LIBXXF86DGA2
if (ddpriv->version == 2) {
DDPRIVATE(This->ddraw);
TSXDGAInstallColormap(display,DefaultScreen(display),dppriv->cm);
} else
#endif /* defined(HAVE_LIBXXF86DGA2) */
TSXF86DGAInstallColormap(display,DefaultScreen(display),dppriv->cm);
return DD_OK;
}
ICOM_VTABLE(IDirectDrawPalette) dga_ddpalvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectDrawPaletteImpl_QueryInterface,
IDirectDrawPaletteImpl_AddRef,
Xlib_IDirectDrawPaletteImpl_Release,
IDirectDrawPaletteImpl_GetCaps,
IDirectDrawPaletteImpl_GetEntries,
IDirectDrawPaletteImpl_Initialize,
DGA_IDirectDrawPaletteImpl_SetEntries
};

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/* DirectDraw - IDirectPalette base interface
*
* Copyright 1997-2000 Marcus Meissner
*/
#include "config.h"
#include "winerror.h"
#include <unistd.h>
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include "ddraw_private.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
/******************************************************************************
* IDirectDrawPalette
*/
HRESULT WINAPI IDirectDrawPaletteImpl_GetEntries(
LPDIRECTDRAWPALETTE iface,DWORD x,DWORD start,DWORD count,LPPALETTEENTRY palent
) {
ICOM_THIS(IDirectDrawPaletteImpl,iface);
int i;
TRACE("(%p)->GetEntries(%08lx,%ld,%ld,%p)\n",This,x,start,count,palent);
for (i=0;i<count;i++) {
palent[i].peRed = This->palents[start+i].peRed;
palent[i].peBlue = This->palents[start+i].peBlue;
palent[i].peGreen = This->palents[start+i].peGreen;
palent[i].peFlags = This->palents[start+i].peFlags;
}
return DD_OK;
}
HRESULT WINAPI IDirectDrawPaletteImpl_SetEntries(
LPDIRECTDRAWPALETTE iface,DWORD x,DWORD start,DWORD count,LPPALETTEENTRY palent
) {
ICOM_THIS(IDirectDrawPaletteImpl,iface);
int i;
TRACE("(%p)->SetEntries(%08lx,%ld,%ld,%p)\n", This,x,start,count,palent);
for (i=0;i<count;i++) {
This->palents[start+i].peRed = palent[i].peRed;
This->palents[start+i].peBlue = palent[i].peBlue;
This->palents[start+i].peGreen = palent[i].peGreen;
This->palents[start+i].peFlags = palent[i].peFlags;
}
/* Now, if we are in 'depth conversion mode', update the screen palette */
/* FIXME: we need to update the image or we won't get palette fading. */
if (This->ddraw->d.palette_convert != NULL)
This->ddraw->d.palette_convert(palent,This->screen_palents,start,count);
return DD_OK;
}
ULONG WINAPI IDirectDrawPaletteImpl_Release(LPDIRECTDRAWPALETTE iface) {
ICOM_THIS(IDirectDrawPaletteImpl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
ULONG WINAPI IDirectDrawPaletteImpl_AddRef(LPDIRECTDRAWPALETTE iface) {
ICOM_THIS(IDirectDrawPaletteImpl,iface);
TRACE("(%p)->() incrementing from %lu.\n", This, This->ref );
return ++(This->ref);
}
HRESULT WINAPI IDirectDrawPaletteImpl_Initialize(
LPDIRECTDRAWPALETTE iface,LPDIRECTDRAW ddraw,DWORD x,LPPALETTEENTRY palent
) {
ICOM_THIS(IDirectDrawPaletteImpl,iface);
TRACE("(%p)->(%p,%ld,%p)\n", This, ddraw, x, palent);
return DDERR_ALREADYINITIALIZED;
}
HRESULT WINAPI IDirectDrawPaletteImpl_GetCaps(
LPDIRECTDRAWPALETTE iface, LPDWORD lpdwCaps )
{
ICOM_THIS(IDirectDrawPaletteImpl,iface);
FIXME("(%p)->(%p) stub.\n", This, lpdwCaps );
return DD_OK;
}
HRESULT WINAPI IDirectDrawPaletteImpl_QueryInterface(
LPDIRECTDRAWPALETTE iface,REFIID refiid,LPVOID *obj )
{
ICOM_THIS(IDirectDrawPaletteImpl,iface);
FIXME("(%p)->(%s,%p) stub.\n",This,debugstr_guid(refiid),obj);
return S_OK;
}
ICOM_VTABLE(IDirectDrawPalette) ddraw_ddpalvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectDrawPaletteImpl_QueryInterface,
IDirectDrawPaletteImpl_AddRef,
IDirectDrawPaletteImpl_Release,
IDirectDrawPaletteImpl_GetCaps,
IDirectDrawPaletteImpl_GetEntries,
IDirectDrawPaletteImpl_Initialize,
IDirectDrawPaletteImpl_SetEntries
};

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/* DirectDraw IDirectDrawPalette X11 implementation
*
* Copyright 1997-2000 Marcus Meissner
*/
#include "config.h"
#include "winerror.h"
#include <unistd.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include "debugtools.h"
#include "x11_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
#define DPPRIVATE(x) x11_dp_private *dppriv = ((x11_dp_private*)x->private)
/******************************************************************************
* IDirectDrawPalette
*/
HRESULT WINAPI Xlib_IDirectDrawPaletteImpl_SetEntries(
LPDIRECTDRAWPALETTE iface,DWORD x,DWORD start,DWORD count,LPPALETTEENTRY palent
) {
ICOM_THIS(IDirectDrawPaletteImpl,iface);
XColor xc;
int i;
DPPRIVATE(This);
TRACE("(%p)->SetEntries(%08lx,%ld,%ld,%p)\n",This,x,start,count,palent);
for (i=0;i<count;i++) {
xc.red = palent[i].peRed<<8;
xc.blue = palent[i].peBlue<<8;
xc.green = palent[i].peGreen<<8;
xc.flags = DoRed|DoBlue|DoGreen;
xc.pixel = start+i;
if (dppriv->cm)
TSXStoreColor(display,dppriv->cm,&xc);
This->palents[start+i].peRed = palent[i].peRed;
This->palents[start+i].peBlue = palent[i].peBlue;
This->palents[start+i].peGreen = palent[i].peGreen;
This->palents[start+i].peFlags = palent[i].peFlags;
}
/* Now, if we are in 'depth conversion mode', update the screen palette */
/* FIXME: we need to update the image or we won't get palette fading. */
if (This->ddraw->d.palette_convert != NULL) {
This->ddraw->d.palette_convert(palent,This->screen_palents,start,count);
}
return DD_OK;
}
ULONG WINAPI Xlib_IDirectDrawPaletteImpl_Release(LPDIRECTDRAWPALETTE iface) {
ICOM_THIS(IDirectDrawPaletteImpl,iface);
DPPRIVATE(This);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
if (dppriv->cm) {
TSXFreeColormap(display,dppriv->cm);
dppriv->cm = 0;
}
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
ICOM_VTABLE(IDirectDrawPalette) xlib_ddpalvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectDrawPaletteImpl_QueryInterface,
IDirectDrawPaletteImpl_AddRef,
Xlib_IDirectDrawPaletteImpl_Release,
IDirectDrawPaletteImpl_GetCaps,
IDirectDrawPaletteImpl_GetEntries,
IDirectDrawPaletteImpl_Initialize,
Xlib_IDirectDrawPaletteImpl_SetEntries
};

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/* DirectDrawSurface XF86DGA implementation
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer (most of Direct3D stuff)
*/
#include "config.h"
#include "winerror.h"
#include <unistd.h>
#include <assert.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "debugtools.h"
#include "dga_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
#define DDPRIVATE(x) dga_dd_private *ddpriv = ((dga_dd_private*)(x)->private)
#define DPPRIVATE(x) dga_dp_private *dppriv = ((dga_dp_private*)(x)->private)
#define DSPRIVATE(x) dga_ds_private *dspriv = ((dga_ds_private*)(x)->private)
/******************************************************************************
* IDirectDrawSurface methods
*
* Since DDS3 and DDS2 are supersets of DDS, we implement DDS3 and let
* DDS and DDS2 use those functions. (Function calls did not change (except
* using different DirectDrawSurfaceX version), just added flags and functions)
*/
HRESULT WINAPI DGA_IDirectDrawSurface4Impl_Flip(
LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAWSURFACE4 flipto,DWORD dwFlags
) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
DSPRIVATE(This);
dga_ds_private *fspriv;
IDirectDrawSurface4Impl* iflipto=(IDirectDrawSurface4Impl*)flipto;
DWORD xheight;
LPBYTE surf;
TRACE("(%p)->Flip(%p,%08lx)\n",This,iflipto,dwFlags);
iflipto = _common_find_flipto(This,iflipto);
/* and flip! */
fspriv = (dga_ds_private*)iflipto->private;
TSXF86DGASetViewPort(display,DefaultScreen(display),0,fspriv->fb_height);
if (iflipto->s.palette) {
DPPRIVATE(iflipto);
if (dppriv->cm)
TSXF86DGAInstallColormap(display,DefaultScreen(display),dppriv->cm);
}
while (!TSXF86DGAViewPortChanged(display,DefaultScreen(display),2)) {
/* EMPTY */
}
/* We need to switch the lowlevel surfaces, for DGA this is: */
/* The height within the framebuffer */
xheight = dspriv->fb_height;
dspriv->fb_height = fspriv->fb_height;
fspriv->fb_height = xheight;
/* And the assciated surface pointer */
surf = This->s.surface_desc.u1.lpSurface;
This->s.surface_desc.u1.lpSurface = iflipto->s.surface_desc.u1.lpSurface;
iflipto->s.surface_desc.u1.lpSurface= surf;
return DD_OK;
}
#ifdef HAVE_LIBXXF86DGA2
HRESULT WINAPI DGA2_IDirectDrawSurface4Impl_Flip(
LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAWSURFACE4 flipto,DWORD dwFlags
) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
IDirectDrawSurface4Impl* iflipto=(IDirectDrawSurface4Impl*)flipto;
DWORD xheight;
dga_ds_private *fspriv;
LPBYTE surf;
TRACE("(%p)->Flip(%p,%08lx)\n",This,iflipto,dwFlags);
iflipto = _common_find_flipto(This,iflipto);
/* and flip! */
fspriv = (dga_ds_private*)iflipto->private;
TSXDGASetViewport(display,DefaultScreen(display),0,fspriv->fb_height, XDGAFlipRetrace);
TSXDGASync(display,DefaultScreen(display));
TSXFlush(display);
if (iflipto->s.palette) {
DPPRIVATE(iflipto->s.palette);
if (dppriv->cm)
TSXDGAInstallColormap(display,DefaultScreen(display),dppriv->cm);
}
/* We need to switch the lowlevel surfaces, for DGA this is: */
/* The height within the framebuffer */
xheight = dspriv->fb_height;
dspriv->fb_height = fspriv->fb_height;
fspriv->fb_height = xheight;
/* And the assciated surface pointer */
surf = This->s.surface_desc.u1.lpSurface;
This->s.surface_desc.u1.lpSurface = iflipto->s.surface_desc.u1.lpSurface;
iflipto->s.surface_desc.u1.lpSurface = surf;
return DD_OK;
}
#endif /* defined(HAVE_LIBXXF86DGA2) */
HRESULT WINAPI DGA_IDirectDrawSurface4Impl_SetPalette(
LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAWPALETTE pal
) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
IDirectDrawPaletteImpl* ipal=(IDirectDrawPaletteImpl*)pal;
TRACE("(%p)->(%p)\n",This,ipal);
/* According to spec, we are only supposed to
* AddRef if this is not the same palette.
*/
if( This->s.palette != ipal ) {
dga_dp_private *fppriv;
if( ipal != NULL )
IDirectDrawPalette_AddRef( (IDirectDrawPalette*)ipal );
if( This->s.palette != NULL )
IDirectDrawPalette_Release( (IDirectDrawPalette*)This->s.palette );
This->s.palette = ipal;
fppriv = (dga_dp_private*)This->s.palette->private;
#ifdef HAVE_LIBXXF86DGA2
if (ddpriv->version == 2)
TSXDGAInstallColormap(display,DefaultScreen(display),fppriv->cm);
else
#endif /* defined(HAVE_LIBXXF86DGA2) */
TSXF86DGAInstallColormap(display,DefaultScreen(display),fppriv->cm);
}
return DD_OK;
}
ULONG WINAPI DGA_IDirectDrawSurface4Impl_Release(LPDIRECTDRAWSURFACE4 iface) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
DDPRIVATE(This->s.ddraw);
DSPRIVATE(This);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (--(This->ref))
return This->ref;
IDirectDraw2_Release((IDirectDraw2*)This->s.ddraw);
/* clear out of surface list */
if (ddpriv->fb_height == -1)
HeapFree(GetProcessHeap(),0,This->s.surface_desc.u1.lpSurface);
else
ddpriv->vpmask &= ~(1<<(dspriv->fb_height/ddpriv->fb_height));
/* Free the DIBSection (if any) */
if (This->s.hdc != 0) {
SelectObject(This->s.hdc, This->s.holdbitmap);
DeleteDC(This->s.hdc);
DeleteObject(This->s.DIBsection);
}
/* Free the clipper if attached to this surface */
if( This->s.lpClipper )
IDirectDrawClipper_Release(This->s.lpClipper);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
ICOM_VTABLE(IDirectDrawSurface4) dga_dds4vt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectDrawSurface4Impl_QueryInterface,
IDirectDrawSurface4Impl_AddRef,
DGA_IDirectDrawSurface4Impl_Release,
IDirectDrawSurface4Impl_AddAttachedSurface,
IDirectDrawSurface4Impl_AddOverlayDirtyRect,
IDirectDrawSurface4Impl_Blt,
IDirectDrawSurface4Impl_BltBatch,
IDirectDrawSurface4Impl_BltFast,
IDirectDrawSurface4Impl_DeleteAttachedSurface,
IDirectDrawSurface4Impl_EnumAttachedSurfaces,
IDirectDrawSurface4Impl_EnumOverlayZOrders,
DGA_IDirectDrawSurface4Impl_Flip,
IDirectDrawSurface4Impl_GetAttachedSurface,
IDirectDrawSurface4Impl_GetBltStatus,
IDirectDrawSurface4Impl_GetCaps,
IDirectDrawSurface4Impl_GetClipper,
IDirectDrawSurface4Impl_GetColorKey,
IDirectDrawSurface4Impl_GetDC,
IDirectDrawSurface4Impl_GetFlipStatus,
IDirectDrawSurface4Impl_GetOverlayPosition,
IDirectDrawSurface4Impl_GetPalette,
IDirectDrawSurface4Impl_GetPixelFormat,
IDirectDrawSurface4Impl_GetSurfaceDesc,
IDirectDrawSurface4Impl_Initialize,
IDirectDrawSurface4Impl_IsLost,
IDirectDrawSurface4Impl_Lock,
IDirectDrawSurface4Impl_ReleaseDC,
IDirectDrawSurface4Impl_Restore,
IDirectDrawSurface4Impl_SetClipper,
IDirectDrawSurface4Impl_SetColorKey,
IDirectDrawSurface4Impl_SetOverlayPosition,
DGA_IDirectDrawSurface4Impl_SetPalette,
IDirectDrawSurface4Impl_Unlock,
IDirectDrawSurface4Impl_UpdateOverlay,
IDirectDrawSurface4Impl_UpdateOverlayDisplay,
IDirectDrawSurface4Impl_UpdateOverlayZOrder,
IDirectDrawSurface4Impl_GetDDInterface,
IDirectDrawSurface4Impl_PageLock,
IDirectDrawSurface4Impl_PageUnlock,
IDirectDrawSurface4Impl_SetSurfaceDesc,
IDirectDrawSurface4Impl_SetPrivateData,
IDirectDrawSurface4Impl_GetPrivateData,
IDirectDrawSurface4Impl_FreePrivateData,
IDirectDrawSurface4Impl_GetUniquenessValue,
IDirectDrawSurface4Impl_ChangeUniquenessValue
};
#ifdef HAVE_LIBXXF86DGA2
ICOM_VTABLE(IDirectDrawSurface4) dga2_dds4vt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectDrawSurface4Impl_QueryInterface,
IDirectDrawSurface4Impl_AddRef,
DGA_IDirectDrawSurface4Impl_Release,
IDirectDrawSurface4Impl_AddAttachedSurface,
IDirectDrawSurface4Impl_AddOverlayDirtyRect,
IDirectDrawSurface4Impl_Blt,
IDirectDrawSurface4Impl_BltBatch,
IDirectDrawSurface4Impl_BltFast,
IDirectDrawSurface4Impl_DeleteAttachedSurface,
IDirectDrawSurface4Impl_EnumAttachedSurfaces,
IDirectDrawSurface4Impl_EnumOverlayZOrders,
DGA2_IDirectDrawSurface4Impl_Flip,
IDirectDrawSurface4Impl_GetAttachedSurface,
IDirectDrawSurface4Impl_GetBltStatus,
IDirectDrawSurface4Impl_GetCaps,
IDirectDrawSurface4Impl_GetClipper,
IDirectDrawSurface4Impl_GetColorKey,
IDirectDrawSurface4Impl_GetDC,
IDirectDrawSurface4Impl_GetFlipStatus,
IDirectDrawSurface4Impl_GetOverlayPosition,
IDirectDrawSurface4Impl_GetPalette,
IDirectDrawSurface4Impl_GetPixelFormat,
IDirectDrawSurface4Impl_GetSurfaceDesc,
IDirectDrawSurface4Impl_Initialize,
IDirectDrawSurface4Impl_IsLost,
IDirectDrawSurface4Impl_Lock,
IDirectDrawSurface4Impl_ReleaseDC,
IDirectDrawSurface4Impl_Restore,
IDirectDrawSurface4Impl_SetClipper,
IDirectDrawSurface4Impl_SetColorKey,
IDirectDrawSurface4Impl_SetOverlayPosition,
DGA_IDirectDrawSurface4Impl_SetPalette,
IDirectDrawSurface4Impl_Unlock,
IDirectDrawSurface4Impl_UpdateOverlay,
IDirectDrawSurface4Impl_UpdateOverlayDisplay,
IDirectDrawSurface4Impl_UpdateOverlayZOrder,
IDirectDrawSurface4Impl_GetDDInterface,
IDirectDrawSurface4Impl_PageLock,
IDirectDrawSurface4Impl_PageUnlock,
IDirectDrawSurface4Impl_SetSurfaceDesc,
IDirectDrawSurface4Impl_SetPrivateData,
IDirectDrawSurface4Impl_GetPrivateData,
IDirectDrawSurface4Impl_FreePrivateData,
IDirectDrawSurface4Impl_GetUniquenessValue,
IDirectDrawSurface4Impl_ChangeUniquenessValue
};
#endif /* defined(HAVE_LIBXXF86DGA2) */

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/* DirectDrawSurface Xlib implementation
*
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer (most of Direct3D stuff)
*/
#include "config.h"
#include "winerror.h"
#include <unistd.h>
#include <assert.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "options.h"
#include "debugtools.h"
#include "x11_private.h"
#ifdef HAVE_MESAGL
/* for d3d texture stuff */
# include "mesa_private.h"
#endif
DEFAULT_DEBUG_CHANNEL(ddraw);
#define VISIBLE(x) (SDDSCAPS(x) & (DDSCAPS_VISIBLE|DDSCAPS_PRIMARYSURFACE))
#define DDPRIVATE(x) x11_dd_private *ddpriv = ((x11_dd_private*)(x)->private)
#define DPPRIVATE(x) x11_dp_private *dppriv = ((x11_dp_private*)(x)->private)
#define DSPRIVATE(x) x11_ds_private *dspriv = ((x11_ds_private*)(x)->private)
/******************************************************************************
* IDirectDrawSurface methods
*
* Since DDS3 and DDS2 are supersets of DDS, we implement DDS3 and let
* DDS and DDS2 use those functions. (Function calls did not change (except
* using different DirectDrawSurfaceX version), just added flags and functions)
*/
HRESULT WINAPI Xlib_IDirectDrawSurface4Impl_QueryInterface(
LPDIRECTDRAWSURFACE4 iface,REFIID refiid,LPVOID *obj
) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
/* All DirectDrawSurface versions (1, 2, 3 and 4) use
* the same interface. And IUnknown does that too of course.
*/
if ( IsEqualGUID( &IID_IDirectDrawSurface4, refiid ) ||
IsEqualGUID( &IID_IDirectDrawSurface3, refiid ) ||
IsEqualGUID( &IID_IDirectDrawSurface2, refiid ) ||
IsEqualGUID( &IID_IDirectDrawSurface, refiid ) ||
IsEqualGUID( &IID_IUnknown, refiid )
) {
*obj = This;
IDirectDrawSurface4_AddRef(iface);
TRACE(" Creating IDirectDrawSurface interface (%p)\n", *obj);
return S_OK;
}
#ifdef HAVE_MESAGL
if ( IsEqualGUID( &IID_IDirect3DTexture2, refiid ) ) {
/* Texture interface */
*obj = d3dtexture2_create(This);
IDirectDrawSurface4_AddRef(iface);
TRACE(" Creating IDirect3DTexture2 interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DTexture, refiid ) ) {
/* Texture interface */
*obj = d3dtexture_create(This);
IDirectDrawSurface4_AddRef(iface);
TRACE(" Creating IDirect3DTexture interface (%p)\n", *obj);
return S_OK;
}
#endif /* HAVE_MESAGL */
FIXME("(%p):interface for IID %s NOT found!\n",This,debugstr_guid(refiid));
return OLE_E_ENUM_NOMORE;
}
HRESULT WINAPI Xlib_IDirectDrawSurface4Impl_Lock(
LPDIRECTDRAWSURFACE4 iface,LPRECT lprect,LPDDSURFACEDESC lpddsd,DWORD flags, HANDLE hnd
) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
DSPRIVATE(This);
DDPRIVATE(This->s.ddraw);
IDirectDrawSurface4_AddRef(iface);
assert(HeapValidate(GetProcessHeap(),0,NULL));
TRACE("(%p)->Lock(%p,%p,%08lx,%08lx)\n",This,lprect,lpddsd,flags,(DWORD)hnd);
if (flags & ~(DDLOCK_WAIT|DDLOCK_READONLY|DDLOCK_WRITEONLY))
WARN("(%p)->Lock(%p,%p,%08lx,%08lx)\n",
This,lprect,lpddsd,flags,(DWORD)hnd);
/* First, copy the Surface description */
*lpddsd = This->s.surface_desc;
TRACE("locked surface: height=%ld, width=%ld, pitch=%ld\n",
lpddsd->dwHeight,lpddsd->dwWidth,lpddsd->lPitch);
/* If asked only for a part, change the surface pointer */
if (lprect) {
TRACE(" lprect: %dx%d-%dx%d\n",
lprect->top,lprect->left,lprect->bottom,lprect->right
);
if ((lprect->top < 0) ||
(lprect->left < 0) ||
(lprect->bottom < 0) ||
(lprect->right < 0)) {
ERR(" Negative values in LPRECT !!!\n");
IDirectDrawSurface4_Release(iface);
return DDERR_INVALIDPARAMS;
}
lpddsd->u1.lpSurface=(LPVOID)((char*)This->s.surface_desc.u1.lpSurface+
(lprect->top*This->s.surface_desc.lPitch) +
lprect->left*GET_BPP(This->s.surface_desc));
} else
assert(This->s.surface_desc.u1.lpSurface);
/* wait for any previous operations to complete */
#ifdef HAVE_LIBXXSHM
if (dspriv->image && VISIBLE(This) && ddpriv->xshm_active) {
/*
int compl = InterlockedExchange( &(ddpriv->xshm_compl), 0 );
if (compl) X11DRV_EVENT_WaitShmCompletion( compl );
*/
X11DRV_EVENT_WaitShmCompletions( ddpriv->drawable );
}
#endif
return DD_OK;
}
static void Xlib_copy_surface_on_screen(IDirectDrawSurface4Impl* This) {
DSPRIVATE(This);
DDPRIVATE(This->s.ddraw);
if (This->s.ddraw->d.pixel_convert != NULL)
This->s.ddraw->d.pixel_convert(This->s.surface_desc.u1.lpSurface,
dspriv->image->data,
This->s.surface_desc.dwWidth,
This->s.surface_desc.dwHeight,
This->s.surface_desc.lPitch,
This->s.palette);
#ifdef HAVE_LIBXXSHM
if (ddpriv->xshm_active) {
/*
X11DRV_EVENT_WaitReplaceShmCompletion( &(ddpriv->xshm_compl), This->s.ddraw->d.drawable );
*/
/* let WaitShmCompletions track 'em for now */
/* (you may want to track it again whenever you implement DX7's partial
* surface locking, where threads have concurrent access) */
X11DRV_EVENT_PrepareShmCompletion( ddpriv->drawable );
TSXShmPutImage(display,
ddpriv->drawable,
DefaultGCOfScreen(X11DRV_GetXScreen()),
dspriv->image,
0, 0, 0, 0,
dspriv->image->width,
dspriv->image->height,
True
);
/* make sure the image is transferred ASAP */
TSXFlush(display);
} else
#endif
TSXPutImage(
display,
ddpriv->drawable,
DefaultGCOfScreen(X11DRV_GetXScreen()),
dspriv->image,
0, 0, 0, 0,
dspriv->image->width,
dspriv->image->height
);
}
HRESULT WINAPI Xlib_IDirectDrawSurface4Impl_Unlock(
LPDIRECTDRAWSURFACE4 iface,LPVOID surface
) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
DDPRIVATE(This->s.ddraw);
DSPRIVATE(This);
TRACE("(%p)->Unlock(%p)\n",This,surface);
/*if (!This->s.ddraw->d.paintable)
return DD_OK; */
/* Only redraw the screen when unlocking the buffer that is on screen */
if (dspriv->image && VISIBLE(This)) {
Xlib_copy_surface_on_screen(This);
if (This->s.palette) {
DPPRIVATE(This->s.palette);
if(dppriv->cm)
TSXSetWindowColormap(display,ddpriv->drawable,dppriv->cm);
}
}
assert(HeapValidate(GetProcessHeap(),0,NULL));
IDirectDrawSurface4_Release(iface);
return DD_OK;
}
HRESULT WINAPI Xlib_IDirectDrawSurface4Impl_Flip(
LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAWSURFACE4 flipto,DWORD dwFlags
) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
XImage *image;
DDPRIVATE(This->s.ddraw);
DSPRIVATE(This);
x11_ds_private *fspriv;
LPBYTE surf;
IDirectDrawSurface4Impl* iflipto=(IDirectDrawSurface4Impl*)flipto;
TRACE("(%p)->Flip(%p,%08lx)\n",This,iflipto,dwFlags);
if (!This->s.ddraw->d.paintable)
return DD_OK;
iflipto = _common_find_flipto(This,iflipto);
fspriv = (x11_ds_private*)iflipto->private;
/* We need to switch the lowlevel surfaces, for xlib this is: */
/* The surface pointer */
surf = This->s.surface_desc.u1.lpSurface;
This->s.surface_desc.u1.lpSurface = iflipto->s.surface_desc.u1.lpSurface;
iflipto->s.surface_desc.u1.lpSurface = surf;
/* the associated ximage */
image = dspriv->image;
dspriv->image = fspriv->image;
fspriv->image = image;
#ifdef HAVE_LIBXXSHM
if (ddpriv->xshm_active) {
/*
int compl = InterlockedExchange( &(ddpriv->xshm_compl), 0 );
if (compl) X11DRV_EVENT_WaitShmCompletion( compl );
*/
X11DRV_EVENT_WaitShmCompletions( ddpriv->drawable );
}
#endif
Xlib_copy_surface_on_screen(This);
if (iflipto->s.palette) {
DPPRIVATE(iflipto->s.palette);
if (dppriv->cm)
TSXSetWindowColormap(display,ddpriv->drawable,dppriv->cm);
}
return DD_OK;
}
/* The IDirectDrawSurface4::SetPalette method attaches the specified
* DirectDrawPalette object to a surface. The surface uses this palette for all
* subsequent operations. The palette change takes place immediately.
*/
HRESULT WINAPI Xlib_IDirectDrawSurface4Impl_SetPalette(
LPDIRECTDRAWSURFACE4 iface,LPDIRECTDRAWPALETTE pal
) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
DDPRIVATE(This->s.ddraw);
IDirectDrawPaletteImpl* ipal=(IDirectDrawPaletteImpl*)pal;
x11_dp_private *dppriv;
int i;
TRACE("(%p)->(%p)\n",This,ipal);
if (ipal == NULL) {
if( This->s.palette != NULL )
IDirectDrawPalette_Release((IDirectDrawPalette*)This->s.palette);
This->s.palette = ipal;
return DD_OK;
}
dppriv = (x11_dp_private*)ipal->private;
if (!dppriv->cm &&
(This->s.ddraw->d.screen_pixelformat.u.dwRGBBitCount<=8)
) {
dppriv->cm = TSXCreateColormap(
display,
ddpriv->drawable,
DefaultVisualOfScreen(X11DRV_GetXScreen()),
AllocAll
);
if (!Options.managed)
TSXInstallColormap(display,dppriv->cm);
for (i=0;i<256;i++) {
XColor xc;
xc.red = ipal->palents[i].peRed<<8;
xc.blue = ipal->palents[i].peBlue<<8;
xc.green = ipal->palents[i].peGreen<<8;
xc.flags = DoRed|DoBlue|DoGreen;
xc.pixel = i;
TSXStoreColor(display,dppriv->cm,&xc);
}
TSXInstallColormap(display,dppriv->cm);
}
/* According to spec, we are only supposed to
* AddRef if this is not the same palette.
*/
if ( This->s.palette != ipal ) {
if( ipal != NULL )
IDirectDrawPalette_AddRef( (IDirectDrawPalette*)ipal );
if( This->s.palette != NULL )
IDirectDrawPalette_Release( (IDirectDrawPalette*)This->s.palette );
This->s.palette = ipal;
/* Perform the refresh */
TSXSetWindowColormap(display,ddpriv->drawable,dppriv->cm);
}
return DD_OK;
}
ULONG WINAPI Xlib_IDirectDrawSurface4Impl_Release(LPDIRECTDRAWSURFACE4 iface) {
ICOM_THIS(IDirectDrawSurface4Impl,iface);
DSPRIVATE(This);
DDPRIVATE(This->s.ddraw);
TRACE( "(%p)->() decrementing from %lu.\n", This, This->ref );
if (--(This->ref))
return This->ref;
IDirectDraw2_Release((IDirectDraw2*)This->s.ddraw);
if (dspriv->image != NULL) {
if (This->s.ddraw->d.pixel_convert != NULL) {
/* In pixel conversion mode, there are 2 buffers to release. */
HeapFree(GetProcessHeap(),0,This->s.surface_desc.u1.lpSurface);
#ifdef HAVE_LIBXXSHM
if (ddpriv->xshm_active) {
TSXShmDetach(display, &(dspriv->shminfo));
TSXDestroyImage(dspriv->image);
shmdt(dspriv->shminfo.shmaddr);
} else
#endif
{
HeapFree(GetProcessHeap(),0,dspriv->image->data);
dspriv->image->data = NULL;
TSXDestroyImage(dspriv->image);
}
} else {
dspriv->image->data = NULL;
#ifdef HAVE_LIBXXSHM
if (ddpriv->xshm_active) {
TSXShmDetach(display, &(dspriv->shminfo));
TSXDestroyImage(dspriv->image);
shmdt(dspriv->shminfo.shmaddr);
} else
#endif
{
HeapFree(GetProcessHeap(),0,This->s.surface_desc.u1.lpSurface);
TSXDestroyImage(dspriv->image);
}
}
dspriv->image = 0;
} else
HeapFree(GetProcessHeap(),0,This->s.surface_desc.u1.lpSurface);
if (This->s.palette)
IDirectDrawPalette_Release((IDirectDrawPalette*)This->s.palette);
/* Free the DIBSection (if any) */
if (This->s.hdc != 0) {
SelectObject(This->s.hdc, This->s.holdbitmap);
DeleteDC(This->s.hdc);
DeleteObject(This->s.DIBsection);
}
/* Free the clipper if present */
if(This->s.lpClipper)
IDirectDrawClipper_Release(This->s.lpClipper);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
ICOM_VTABLE(IDirectDrawSurface4) xlib_dds4vt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
Xlib_IDirectDrawSurface4Impl_QueryInterface,
IDirectDrawSurface4Impl_AddRef,
Xlib_IDirectDrawSurface4Impl_Release,
IDirectDrawSurface4Impl_AddAttachedSurface,
IDirectDrawSurface4Impl_AddOverlayDirtyRect,
IDirectDrawSurface4Impl_Blt,
IDirectDrawSurface4Impl_BltBatch,
IDirectDrawSurface4Impl_BltFast,
IDirectDrawSurface4Impl_DeleteAttachedSurface,
IDirectDrawSurface4Impl_EnumAttachedSurfaces,
IDirectDrawSurface4Impl_EnumOverlayZOrders,
Xlib_IDirectDrawSurface4Impl_Flip,
IDirectDrawSurface4Impl_GetAttachedSurface,
IDirectDrawSurface4Impl_GetBltStatus,
IDirectDrawSurface4Impl_GetCaps,
IDirectDrawSurface4Impl_GetClipper,
IDirectDrawSurface4Impl_GetColorKey,
IDirectDrawSurface4Impl_GetDC,
IDirectDrawSurface4Impl_GetFlipStatus,
IDirectDrawSurface4Impl_GetOverlayPosition,
IDirectDrawSurface4Impl_GetPalette,
IDirectDrawSurface4Impl_GetPixelFormat,
IDirectDrawSurface4Impl_GetSurfaceDesc,
IDirectDrawSurface4Impl_Initialize,
IDirectDrawSurface4Impl_IsLost,
Xlib_IDirectDrawSurface4Impl_Lock,
IDirectDrawSurface4Impl_ReleaseDC,
IDirectDrawSurface4Impl_Restore,
IDirectDrawSurface4Impl_SetClipper,
IDirectDrawSurface4Impl_SetColorKey,
IDirectDrawSurface4Impl_SetOverlayPosition,
Xlib_IDirectDrawSurface4Impl_SetPalette,
Xlib_IDirectDrawSurface4Impl_Unlock,
IDirectDrawSurface4Impl_UpdateOverlay,
IDirectDrawSurface4Impl_UpdateOverlayDisplay,
IDirectDrawSurface4Impl_UpdateOverlayZOrder,
IDirectDrawSurface4Impl_GetDDInterface,
IDirectDrawSurface4Impl_PageLock,
IDirectDrawSurface4Impl_PageUnlock,
IDirectDrawSurface4Impl_SetSurfaceDesc,
IDirectDrawSurface4Impl_SetPrivateData,
IDirectDrawSurface4Impl_GetPrivateData,
IDirectDrawSurface4Impl_FreePrivateData,
IDirectDrawSurface4Impl_GetUniquenessValue,
IDirectDrawSurface4Impl_ChangeUniquenessValue
};

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dlls/ddraw/helper.c Normal file
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/* DirectDraw Base Functions
*
* Copyright 1997-1999 Marcus Meissner
* Copyright 1998 Lionel Ulmer (most of Direct3D stuff)
*/
#include "config.h"
#include <unistd.h>
#include <assert.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "winerror.h"
#include "gdi.h"
#include "heap.h"
#include "dc.h"
#include "win.h"
#include "wine/exception.h"
#include "ddraw.h"
#include "d3d.h"
#include "debugtools.h"
#include "spy.h"
#include "message.h"
#include "options.h"
#include "monitor.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
/******************************************************************************
* debug output functions
*/
void _dump_DDBLTFX(DWORD flagmask) {
int i;
const struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x},
FE(DDBLTFX_ARITHSTRETCHY)
FE(DDBLTFX_MIRRORLEFTRIGHT)
FE(DDBLTFX_MIRRORUPDOWN)
FE(DDBLTFX_NOTEARING)
FE(DDBLTFX_ROTATE180)
FE(DDBLTFX_ROTATE270)
FE(DDBLTFX_ROTATE90)
FE(DDBLTFX_ZBUFFERRANGE)
FE(DDBLTFX_ZBUFFERBASEDEST)
#undef FE
};
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & flagmask)
DPRINTF("%s ",flags[i].name);
DPRINTF("\n");
}
void _dump_DDBLTFAST(DWORD flagmask) {
int i;
const struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x},
FE(DDBLTFAST_NOCOLORKEY)
FE(DDBLTFAST_SRCCOLORKEY)
FE(DDBLTFAST_DESTCOLORKEY)
FE(DDBLTFAST_WAIT)
#undef FE
};
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & flagmask)
DPRINTF("%s ",flags[i].name);
DPRINTF("\n");
}
void _dump_DDBLT(DWORD flagmask) {
int i;
const struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x},
FE(DDBLT_ALPHADEST)
FE(DDBLT_ALPHADESTCONSTOVERRIDE)
FE(DDBLT_ALPHADESTNEG)
FE(DDBLT_ALPHADESTSURFACEOVERRIDE)
FE(DDBLT_ALPHAEDGEBLEND)
FE(DDBLT_ALPHASRC)
FE(DDBLT_ALPHASRCCONSTOVERRIDE)
FE(DDBLT_ALPHASRCNEG)
FE(DDBLT_ALPHASRCSURFACEOVERRIDE)
FE(DDBLT_ASYNC)
FE(DDBLT_COLORFILL)
FE(DDBLT_DDFX)
FE(DDBLT_DDROPS)
FE(DDBLT_KEYDEST)
FE(DDBLT_KEYDESTOVERRIDE)
FE(DDBLT_KEYSRC)
FE(DDBLT_KEYSRCOVERRIDE)
FE(DDBLT_ROP)
FE(DDBLT_ROTATIONANGLE)
FE(DDBLT_ZBUFFER)
FE(DDBLT_ZBUFFERDESTCONSTOVERRIDE)
FE(DDBLT_ZBUFFERDESTOVERRIDE)
FE(DDBLT_ZBUFFERSRCCONSTOVERRIDE)
FE(DDBLT_ZBUFFERSRCOVERRIDE)
FE(DDBLT_WAIT)
FE(DDBLT_DEPTHFILL)
#undef FE
};
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & flagmask)
DPRINTF("%s ",flags[i].name);
DPRINTF("\n");
}
void _dump_DDSCAPS(void *in) {
int i;
const struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x},
FE(DDSCAPS_RESERVED1)
FE(DDSCAPS_ALPHA)
FE(DDSCAPS_BACKBUFFER)
FE(DDSCAPS_COMPLEX)
FE(DDSCAPS_FLIP)
FE(DDSCAPS_FRONTBUFFER)
FE(DDSCAPS_OFFSCREENPLAIN)
FE(DDSCAPS_OVERLAY)
FE(DDSCAPS_PALETTE)
FE(DDSCAPS_PRIMARYSURFACE)
FE(DDSCAPS_PRIMARYSURFACELEFT)
FE(DDSCAPS_SYSTEMMEMORY)
FE(DDSCAPS_TEXTURE)
FE(DDSCAPS_3DDEVICE)
FE(DDSCAPS_VIDEOMEMORY)
FE(DDSCAPS_VISIBLE)
FE(DDSCAPS_WRITEONLY)
FE(DDSCAPS_ZBUFFER)
FE(DDSCAPS_OWNDC)
FE(DDSCAPS_LIVEVIDEO)
FE(DDSCAPS_HWCODEC)
FE(DDSCAPS_MODEX)
FE(DDSCAPS_MIPMAP)
FE(DDSCAPS_RESERVED2)
FE(DDSCAPS_ALLOCONLOAD)
FE(DDSCAPS_VIDEOPORT)
FE(DDSCAPS_LOCALVIDMEM)
FE(DDSCAPS_NONLOCALVIDMEM)
FE(DDSCAPS_STANDARDVGAMODE)
FE(DDSCAPS_OPTIMIZED)
#undef FE
};
DWORD flagmask = *((DWORD *) in);
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & flagmask)
DPRINTF("%s ",flags[i].name);
}
void _dump_pixelformat_flag(DWORD flagmask) {
int i;
const struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x},
FE(DDPF_ALPHAPIXELS)
FE(DDPF_ALPHA)
FE(DDPF_FOURCC)
FE(DDPF_PALETTEINDEXED4)
FE(DDPF_PALETTEINDEXEDTO8)
FE(DDPF_PALETTEINDEXED8)
FE(DDPF_RGB)
FE(DDPF_COMPRESSED)
FE(DDPF_RGBTOYUV)
FE(DDPF_YUV)
FE(DDPF_ZBUFFER)
FE(DDPF_PALETTEINDEXED1)
FE(DDPF_PALETTEINDEXED2)
FE(DDPF_ZPIXELS)
#undef FE
};
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & flagmask)
DPRINTF("%s ",flags[i].name);
}
void _dump_paletteformat(DWORD dwFlags) {
int i;
const struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x},
FE(DDPCAPS_4BIT)
FE(DDPCAPS_8BITENTRIES)
FE(DDPCAPS_8BIT)
FE(DDPCAPS_INITIALIZE)
FE(DDPCAPS_PRIMARYSURFACE)
FE(DDPCAPS_PRIMARYSURFACELEFT)
FE(DDPCAPS_ALLOW256)
FE(DDPCAPS_VSYNC)
FE(DDPCAPS_1BIT)
FE(DDPCAPS_2BIT)
FE(DDPCAPS_ALPHA)
#undef FE
};
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & dwFlags)
DPRINTF("%s ",flags[i].name);
DPRINTF("\n");
}
void _dump_pixelformat(void *in) {
LPDDPIXELFORMAT pf = (LPDDPIXELFORMAT) in;
DPRINTF("( ");
_dump_pixelformat_flag(pf->dwFlags);
if (pf->dwFlags & DDPF_FOURCC)
DPRINTF(", dwFourCC : %ld", pf->dwFourCC);
if (pf->dwFlags & DDPF_RGB) {
char *cmd;
DPRINTF(", RGB bits: %ld, ", pf->u.dwRGBBitCount);
switch (pf->u.dwRGBBitCount) {
case 4: cmd = "%1lx"; break;
case 8: cmd = "%02lx"; break;
case 16: cmd = "%04lx"; break;
case 24: cmd = "%06lx"; break;
case 32: cmd = "%08lx"; break;
default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
}
DPRINTF(" R "); DPRINTF(cmd, pf->u1.dwRBitMask);
DPRINTF(" G "); DPRINTF(cmd, pf->u2.dwGBitMask);
DPRINTF(" B "); DPRINTF(cmd, pf->u3.dwBBitMask);
if (pf->dwFlags & DDPF_ALPHAPIXELS)
DPRINTF(" A "); DPRINTF(cmd, pf->u4.dwRGBAlphaBitMask);
if (pf->dwFlags & DDPF_ZPIXELS)
DPRINTF(" Z "); DPRINTF(cmd, pf->u4.dwRGBZBitMask);
}
if (pf->dwFlags & DDPF_ZBUFFER)
DPRINTF(", Z bits : %ld", pf->u.dwZBufferBitDepth);
if (pf->dwFlags & DDPF_ALPHA)
DPRINTF(", Alpha bits : %ld", pf->u.dwAlphaBitDepth);
DPRINTF(")");
}
void _dump_colorkeyflag(DWORD ck) {
int i;
const struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x},
FE(DDCKEY_COLORSPACE)
FE(DDCKEY_DESTBLT)
FE(DDCKEY_DESTOVERLAY)
FE(DDCKEY_SRCBLT)
FE(DDCKEY_SRCOVERLAY)
#undef FE
};
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & ck)
DPRINTF("%s ",flags[i].name);
}
static void _dump_DWORD(void *in) {
DPRINTF("%ld", *((DWORD *) in));
}
static void _dump_PTR(void *in) {
DPRINTF("%p", *((void **) in));
}
void _dump_DDCOLORKEY(void *in) {
DDCOLORKEY *ddck = (DDCOLORKEY *) in;
DPRINTF(" Low : %ld - High : %ld", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
}
void _dump_surface_desc(DDSURFACEDESC *lpddsd) {
int i;
struct {
DWORD mask;
char *name;
void (*func)(void *);
void *elt;
} flags[16], *fe = flags;
#define FE(x,f,e) do { fe->mask = x; fe->name = #x; fe->func = f; fe->elt = (void *) &(lpddsd->e); fe++; } while(0)
FE(DDSD_CAPS, _dump_DDSCAPS, ddsCaps);
FE(DDSD_HEIGHT, _dump_DWORD, dwHeight);
FE(DDSD_WIDTH, _dump_DWORD, dwWidth);
FE(DDSD_PITCH, _dump_DWORD, lPitch);
FE(DDSD_BACKBUFFERCOUNT, _dump_DWORD, dwBackBufferCount);
FE(DDSD_ZBUFFERBITDEPTH, _dump_DWORD, u.dwZBufferBitDepth);
FE(DDSD_ALPHABITDEPTH, _dump_DWORD, dwAlphaBitDepth);
FE(DDSD_PIXELFORMAT, _dump_pixelformat, ddpfPixelFormat);
FE(DDSD_CKDESTOVERLAY, _dump_DDCOLORKEY, ddckCKDestOverlay);
FE(DDSD_CKDESTBLT, _dump_DDCOLORKEY, ddckCKDestBlt);
FE(DDSD_CKSRCOVERLAY, _dump_DDCOLORKEY, ddckCKSrcOverlay);
FE(DDSD_CKSRCBLT, _dump_DDCOLORKEY, ddckCKSrcBlt);
FE(DDSD_MIPMAPCOUNT, _dump_DWORD, u.dwMipMapCount);
FE(DDSD_REFRESHRATE, _dump_DWORD, u.dwRefreshRate);
FE(DDSD_LINEARSIZE, _dump_DWORD, u1.dwLinearSize);
FE(DDSD_LPSURFACE, _dump_PTR, u1.lpSurface);
#undef FE
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & lpddsd->dwFlags) {
DPRINTF(" - %s : ",flags[i].name);
flags[i].func(flags[i].elt);
DPRINTF("\n");
}
}
void _dump_cooperativelevel(DWORD cooplevel) {
int i;
const struct {
int mask;
char *name;
} flags[] = {
#define FE(x) { x, #x},
FE(DDSCL_FULLSCREEN)
FE(DDSCL_ALLOWREBOOT)
FE(DDSCL_NOWINDOWCHANGES)
FE(DDSCL_NORMAL)
FE(DDSCL_ALLOWMODEX)
FE(DDSCL_EXCLUSIVE)
FE(DDSCL_SETFOCUSWINDOW)
FE(DDSCL_SETDEVICEWINDOW)
FE(DDSCL_CREATEDEVICEWINDOW)
#undef FE
};
if (TRACE_ON(ddraw)) {
DPRINTF(" - ");
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if (flags[i].mask & cooplevel)
DPRINTF("%s ",flags[i].name);
DPRINTF("\n");
}
}

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/* DirectDraw Base Functions
*
* Copyright 1997-1999 Marcus Meissner
* Copyright 1998 Lionel Ulmer (most of Direct3D stuff)
*/
#include "config.h"
#include <unistd.h>
#include <assert.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "winerror.h"
#include "heap.h"
#include "dc.h"
#include "win.h"
#include "wine/exception.h"
#include "ddraw.h"
#include "d3d.h"
#include "debugtools.h"
#include "message.h"
#include "monitor.h"
/* This for all the enumeration and creation of D3D-related objects */
#include "ddraw_private.h"
#define MAX_DDRAW_DRIVERS 3
static ddraw_driver * ddraw_drivers[MAX_DDRAW_DRIVERS];
static int nrof_ddraw_drivers = 0;
DEFAULT_DEBUG_CHANNEL(ddraw);
/* register a direct draw driver. We better not use malloc for we are in
* the ELF startup initialisation at this point.
*/
void ddraw_register_driver(ddraw_driver *driver) {
ddraw_drivers[nrof_ddraw_drivers++] = driver;
/* increase MAX_DDRAW_DRIVERS if the line below triggers */
assert(nrof_ddraw_drivers <= MAX_DDRAW_DRIVERS);
}
/**********************************************************************/
typedef struct {
LPVOID lpCallback;
LPVOID lpContext;
} DirectDrawEnumerateProcData;
/***********************************************************************
* DirectDrawEnumerateExA (DDRAW.*)
*/
HRESULT WINAPI DirectDrawEnumerateExA(
LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags)
{
int i;
TRACE("(%p,%p, %08lx)\n", lpCallback, lpContext, dwFlags);
if (TRACE_ON(ddraw)) {
DPRINTF(" Flags : ");
if (dwFlags & DDENUM_ATTACHEDSECONDARYDEVICES)
DPRINTF("DDENUM_ATTACHEDSECONDARYDEVICES ");
if (dwFlags & DDENUM_DETACHEDSECONDARYDEVICES)
DPRINTF("DDENUM_DETACHEDSECONDARYDEVICES ");
if (dwFlags & DDENUM_NONDISPLAYDEVICES)
DPRINTF("DDENUM_NONDISPLAYDEVICES ");
DPRINTF("\n");
}
if (dwFlags & DDENUM_NONDISPLAYDEVICES) {
FIXME("no non-display devices supported.\n");
return DD_OK;
}
/* Hmm. Leave this out.
if (dwFlags & DDENUM_ATTACHEDSECONDARYDEVICES) {
FIXME("no attached secondary devices supported.\n");
return DD_OK;
}
*/
if (dwFlags & DDENUM_DETACHEDSECONDARYDEVICES) {
FIXME("no detached secondary devices supported.\n");
return DD_OK;
}
for (i=0;i<MAX_DDRAW_DRIVERS;i++) {
if (!ddraw_drivers[i])
continue;
if (ddraw_drivers[i]->createDDRAW(NULL)) /* !0 is failing */
continue;
TRACE("Enumerating %s/%s interface\n",ddraw_drivers[i]->name,ddraw_drivers[i]->type);
if (!lpCallback(
ddraw_drivers[i]->guid,
(LPSTR)ddraw_drivers[i]->name,
(LPSTR)ddraw_drivers[i]->type,
lpContext,
0 /* FIXME: flags not supported here */
))
return DD_OK;
}
if (nrof_ddraw_drivers) {
TRACE("Enumerating the default interface\n");
if (!lpCallback(NULL,"WINE (default)", "display", lpContext, 0))
return DD_OK;
}
return DD_OK;
}
/***********************************************************************
* DirectDrawEnumerateExW (DDRAW.*)
*/
static BOOL CALLBACK DirectDrawEnumerateExProcW(
GUID *lpGUID, LPSTR lpDriverDescription, LPSTR lpDriverName,
LPVOID lpContext, HMONITOR hm)
{
DirectDrawEnumerateProcData *pEPD = (DirectDrawEnumerateProcData*)lpContext;
LPWSTR lpDriverDescriptionW =
HEAP_strdupAtoW(GetProcessHeap(), 0, lpDriverDescription);
LPWSTR lpDriverNameW =
HEAP_strdupAtoW(GetProcessHeap(), 0, lpDriverName);
BOOL bResult = (*(LPDDENUMCALLBACKEXW *) pEPD->lpCallback)(
lpGUID, lpDriverDescriptionW, lpDriverNameW, pEPD->lpContext, hm);
HeapFree(GetProcessHeap(), 0, lpDriverDescriptionW);
HeapFree(GetProcessHeap(), 0, lpDriverNameW);
return bResult;
}
/**********************************************************************/
HRESULT WINAPI DirectDrawEnumerateExW(
LPDDENUMCALLBACKEXW lpCallback, LPVOID lpContext, DWORD dwFlags)
{
DirectDrawEnumerateProcData epd;
epd.lpCallback = (LPVOID) lpCallback;
epd.lpContext = lpContext;
return DirectDrawEnumerateExA(DirectDrawEnumerateExProcW, (LPVOID) &epd, 0);
}
/***********************************************************************
* DirectDrawEnumerateA (DDRAW.*)
*/
static BOOL CALLBACK DirectDrawEnumerateProcA(
GUID *lpGUID, LPSTR lpDriverDescription, LPSTR lpDriverName,
LPVOID lpContext, HMONITOR hm)
{
DirectDrawEnumerateProcData *pEPD = (DirectDrawEnumerateProcData*)lpContext;
return ((LPDDENUMCALLBACKA) pEPD->lpCallback)(
lpGUID, lpDriverDescription, lpDriverName, pEPD->lpContext);
}
/**********************************************************************/
HRESULT WINAPI DirectDrawEnumerateA(
LPDDENUMCALLBACKA lpCallback, LPVOID lpContext)
{
DirectDrawEnumerateProcData epd;
epd.lpCallback = (LPVOID) lpCallback;
epd.lpContext = lpContext;
return DirectDrawEnumerateExA(DirectDrawEnumerateProcA, (LPVOID) &epd, 0);
}
/***********************************************************************
* DirectDrawEnumerateW (DDRAW.*)
*/
static BOOL WINAPI DirectDrawEnumerateProcW(
GUID *lpGUID, LPWSTR lpDriverDescription, LPWSTR lpDriverName,
LPVOID lpContext, HMONITOR hm)
{
DirectDrawEnumerateProcData *pEPD = (DirectDrawEnumerateProcData*)lpContext;
return ((LPDDENUMCALLBACKW) pEPD->lpCallback)(
lpGUID, lpDriverDescription, lpDriverName, pEPD->lpContext);
}
/**********************************************************************/
HRESULT WINAPI DirectDrawEnumerateW(
LPDDENUMCALLBACKW lpCallback, LPVOID lpContext)
{
DirectDrawEnumerateProcData epd;
epd.lpCallback = (LPVOID) lpCallback;
epd.lpContext = lpContext;
return DirectDrawEnumerateExW(DirectDrawEnumerateProcW, (LPVOID) &epd, 0);
}
/******************************************************************************
* DirectDraw Window Procedure
*/
static LRESULT WINAPI DDWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam)
{
LRESULT ret;
IDirectDrawImpl* ddraw = NULL;
DWORD lastError;
/* FIXME(ddraw,"(0x%04x,%s,0x%08lx,0x%08lx),stub!\n",(int)hwnd,SPY_GetMsgName(msg),(long)wParam,(long)lParam); */
SetLastError( ERROR_SUCCESS );
ddraw = (IDirectDrawImpl*)GetPropA( hwnd, ddProp );
if( (!ddraw) && ( ( lastError = GetLastError() ) != ERROR_SUCCESS ))
ERR("Unable to retrieve this ptr from window. Error %08lx\n",lastError);
if( ddraw ) {
/* Perform any special direct draw functions */
if (msg==WM_PAINT)
ddraw->d.paintable = 1;
/* Now let the application deal with the rest of this */
if( ddraw->d.mainWindow ) {
/* Don't think that we actually need to call this but...
* might as well be on the safe side of things...
*/
/* I changed hwnd to ddraw->d.mainWindow as I did not see why
* it should be the procedures of our fake window that gets called
* instead of those of the window provided by the application.
* And with this patch, mouse clicks work with Monkey Island III
* - Lionel
*/
ret = DefWindowProcA( ddraw->d.mainWindow, msg, wParam, lParam );
if( !ret ) {
WND *tmpWnd =WIN_FindWndPtr(ddraw->d.mainWindow);
/* We didn't handle the message - give it to the application */
if (ddraw && ddraw->d.mainWindow && tmpWnd)
ret = CallWindowProcA(tmpWnd->winproc,
ddraw->d.mainWindow, msg, wParam, lParam );
WIN_ReleaseWndPtr(tmpWnd);
}
return ret;
} /* else FALLTHROUGH */
} /* else FALLTHROUGH */
return DefWindowProcA(hwnd,msg,wParam,lParam);
}
HRESULT WINAPI DirectDrawCreate(
LPGUID lpGUID, LPDIRECTDRAW *lplpDD, LPUNKNOWN pUnkOuter
) {
IDirectDrawImpl** ilplpDD=(IDirectDrawImpl**)lplpDD;
WNDCLASSA wc;
HRESULT ret = 0;
int i,drvindex=0;
struct ddraw_driver *ddd = NULL;
if (!HIWORD(lpGUID)) lpGUID = NULL;
TRACE("(%s,%p,%p)\n",debugstr_guid(lpGUID),ilplpDD,pUnkOuter);
while (1) {
ddd = NULL;
if ( ( !lpGUID ) ||
( IsEqualGUID( &IID_IDirectDraw, lpGUID ) ) ||
( IsEqualGUID( &IID_IDirectDraw2, lpGUID ) ) ||
( IsEqualGUID( &IID_IDirectDraw4, lpGUID ) )
) {
/* choose an interface out of the list */
for (i=0;i<nrof_ddraw_drivers;i++) {
ddraw_driver *xddd = ddraw_drivers[i];
if (!xddd)
continue;
if (!ddd || (ddd->preference<xddd->preference)) {
drvindex = i;
ddd = xddd;
}
}
} else {
for (i=0;i<nrof_ddraw_drivers;i++) {
if (!ddraw_drivers[i])
continue;
if (IsEqualGUID(ddraw_drivers[i]->guid,lpGUID)) {
drvindex = i;
ddd = ddraw_drivers[i];
break;
}
}
}
if (!ddd) {
if (!nrof_ddraw_drivers) {
ERR("DirectDrawCreate(%s,%p,%p): no DirectDraw drivers compiled in.\n",debugstr_guid(lpGUID),lplpDD,pUnkOuter);
return DDERR_NODIRECTDRAWHW;
}
ERR("DirectDrawCreate(%s,%p,%p): did not recognize requested GUID.\n",debugstr_guid(lpGUID),lplpDD,pUnkOuter);
return DDERR_INVALIDDIRECTDRAWGUID;
}
TRACE("using \"%s\" driver, calling %p\n",ddd->name,ddd->createDDRAW);
ret = ddd->createDDRAW(lplpDD);
if (!ret)
break;
ddraw_drivers[drvindex] = NULL; /* mark this one as unusable */
}
wc.style = CS_GLOBALCLASS;
wc.lpfnWndProc = DDWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
/* We can be a child of the desktop since we're really important */
wc.hInstance= 0;
wc.hIcon = 0;
wc.hCursor = (HCURSOR)IDC_ARROWA;
wc.hbrBackground = NULL_BRUSH;
wc.lpszMenuName = 0;
wc.lpszClassName = "WINE_DirectDraw";
(*ilplpDD)->d.winclass = RegisterClassA(&wc);
return ret;
}
/*******************************************************************************
* DirectDraw ClassFactory
*
* Heavily inspired (well, can you say completely copied :-) ) from DirectSound
*
*/
typedef struct {
/* IUnknown fields */
ICOM_VFIELD(IClassFactory);
DWORD ref;
} IClassFactoryImpl;
static HRESULT WINAPI
DDCF_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
ICOM_THIS(IClassFactoryImpl,iface);
FIXME("(%p)->(%s,%p),stub!\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
static ULONG WINAPI
DDCF_AddRef(LPCLASSFACTORY iface) {
ICOM_THIS(IClassFactoryImpl,iface);
return ++(This->ref);
}
static ULONG WINAPI DDCF_Release(LPCLASSFACTORY iface) {
ICOM_THIS(IClassFactoryImpl,iface);
/* static class, won't be freed */
return --(This->ref);
}
static HRESULT WINAPI DDCF_CreateInstance(
LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IClassFactoryImpl,iface);
TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,debugstr_guid(riid),ppobj);
if ( ( IsEqualGUID( &IID_IDirectDraw, riid ) ) ||
( IsEqualGUID( &IID_IDirectDraw2, riid ) ) ||
( IsEqualGUID( &IID_IDirectDraw4, riid ) ) ) {
/* FIXME: reuse already created DirectDraw if present? */
return DirectDrawCreate((LPGUID) riid,(LPDIRECTDRAW*)ppobj,pOuter);
}
return CLASS_E_CLASSNOTAVAILABLE;
}
static HRESULT WINAPI DDCF_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
ICOM_THIS(IClassFactoryImpl,iface);
FIXME("(%p)->(%d),stub!\n",This,dolock);
return S_OK;
}
static ICOM_VTABLE(IClassFactory) DDCF_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
DDCF_QueryInterface,
DDCF_AddRef,
DDCF_Release,
DDCF_CreateInstance,
DDCF_LockServer
};
static IClassFactoryImpl DDRAW_CF = {&DDCF_Vtbl, 1 };
/*******************************************************************************
* DllGetClassObject [DDRAW.13]
* Retrieves class object from a DLL object
*
* NOTES
* Docs say returns STDAPI
*
* PARAMS
* rclsid [I] CLSID for the class object
* riid [I] Reference to identifier of interface for class object
* ppv [O] Address of variable to receive interface pointer for riid
*
* RETURNS
* Success: S_OK
* Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
* E_UNEXPECTED
*/
DWORD WINAPI DDRAW_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
{
TRACE("(%p,%p,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
if ( IsEqualGUID( &IID_IClassFactory, riid ) ) {
*ppv = (LPVOID)&DDRAW_CF;
IClassFactory_AddRef((IClassFactory*)*ppv);
return S_OK;
}
FIXME("(%p,%p,%p): no interface found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
return CLASS_E_CLASSNOTAVAILABLE;
}
/*******************************************************************************
* DllCanUnloadNow [DDRAW.12] Determines whether the DLL is in use.
*
* RETURNS
* Success: S_OK
* Failure: S_FALSE
*/
DWORD WINAPI DDRAW_DllCanUnloadNow(void) {
FIXME("(void): stub\n");
return S_FALSE;
}

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/* Direct3D Common functions
(c) 1998 Lionel ULMER
This file contains all MESA common code */
#include "windef.h"
#include "wine/obj_base.h"
#include "ddraw.h"
#include "d3d.h"
#include "debugtools.h"
#include "mesa_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw)
#define D3DTPRIVATE(x) mesa_d3dt_private *dtpriv = (mesa_d3dt_private*)(x)->private
void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState, RenderState *rs)
{
if (TRACE_ON(ddraw))
_dump_renderstate(dwRenderStateType, dwRenderState);
/* First, all the stipple patterns */
if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) &&
(dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) {
ERR("Unhandled dwRenderStateType stipple %d!\n",dwRenderStateType);
} else {
ENTER_GL();
/* All others state variables */
switch (dwRenderStateType) {
case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */
IDirect3DTexture2Impl* tex = (IDirect3DTexture2Impl*) dwRenderState;
D3DTPRIVATE(tex);
if (tex == NULL) {
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
} else {
TRACE("setting OpenGL texture handle : %d\n", dtpriv->tex_name);
glEnable(GL_TEXTURE_2D);
/* Default parameters */
glBindTexture(GL_TEXTURE_2D, dtpriv->tex_name);
/* To prevent state change, we could test here what are the parameters
stored in the texture */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, rs->mag);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, rs->min);
}
} break;
case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */
if (dwRenderState)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
else
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
break;
case D3DRENDERSTATE_ZENABLE: /* 7 */
if (dwRenderState)
glEnable(GL_DEPTH_TEST);
else
glDisable(GL_DEPTH_TEST);
break;
case D3DRENDERSTATE_FILLMODE: /* 8 */
switch ((D3DFILLMODE) dwRenderState) {
case D3DFILL_SOLID:
break;
default:
ERR("Unhandled fill mode !\n");
}
break;
case D3DRENDERSTATE_SHADEMODE: /* 9 */
switch ((D3DSHADEMODE) dwRenderState) {
case D3DSHADE_FLAT:
glShadeModel(GL_FLAT);
break;
case D3DSHADE_GOURAUD:
glShadeModel(GL_SMOOTH);
break;
default:
ERR("Unhandled shade mode !\n");
}
break;
case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */
if (dwRenderState)
glDepthMask(GL_TRUE);
else
glDepthMask(GL_FALSE);
break;
case D3DRENDERSTATE_TEXTUREMAG: /* 17 */
switch ((D3DTEXTUREFILTER) dwRenderState) {
case D3DFILTER_NEAREST:
rs->mag = GL_NEAREST;
break;
case D3DFILTER_LINEAR:
rs->mag = GL_LINEAR;
break;
default:
ERR("Unhandled texture mag !\n");
}
break;
case D3DRENDERSTATE_TEXTUREMIN: /* 18 */
switch ((D3DTEXTUREFILTER) dwRenderState) {
case D3DFILTER_NEAREST:
rs->min = GL_NEAREST;
break;
case D3DFILTER_LINEAR:
rs->mag = GL_LINEAR;
break;
default:
ERR("Unhandled texture min !\n");
}
break;
case D3DRENDERSTATE_SRCBLEND: /* 19 */
switch ((D3DBLEND) dwRenderState) {
case D3DBLEND_SRCALPHA:
rs->src = GL_SRC_ALPHA;
break;
default:
ERR("Unhandled blend mode !\n");
}
glBlendFunc(rs->src, rs->dst);
break;
case D3DRENDERSTATE_DESTBLEND: /* 20 */
switch ((D3DBLEND) dwRenderState) {
case D3DBLEND_INVSRCALPHA:
rs->dst = GL_ONE_MINUS_SRC_ALPHA;
break;
default:
ERR("Unhandled blend mode !\n");
}
glBlendFunc(rs->src, rs->dst);
break;
case D3DRENDERSTATE_TEXTUREMAPBLEND: /* 21 */
switch ((D3DTEXTUREBLEND) dwRenderState) {
case D3DTBLEND_MODULATE:
case D3DTBLEND_MODULATEALPHA:
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
break;
default:
ERR("Unhandled texture environment !\n");
}
break;
case D3DRENDERSTATE_CULLMODE: /* 22 */
switch ((D3DCULL) dwRenderState) {
case D3DCULL_NONE:
glDisable(GL_CULL_FACE);
break;
case D3DCULL_CW:
glEnable(GL_CULL_FACE);
glFrontFace(GL_CW);
break;
case D3DCULL_CCW:
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW);
break;
default:
ERR("Unhandled cull mode !\n");
}
break;
case D3DRENDERSTATE_ZFUNC: /* 23 */
switch ((D3DCMPFUNC) dwRenderState) {
case D3DCMP_NEVER:
glDepthFunc(GL_NEVER);
break;
case D3DCMP_LESS:
glDepthFunc(GL_LESS);
break;
case D3DCMP_EQUAL:
glDepthFunc(GL_EQUAL);
break;
case D3DCMP_LESSEQUAL:
glDepthFunc(GL_LEQUAL);
break;
case D3DCMP_GREATER:
glDepthFunc(GL_GREATER);
break;
case D3DCMP_NOTEQUAL:
glDepthFunc(GL_NOTEQUAL);
break;
case D3DCMP_GREATEREQUAL:
glDepthFunc(GL_GEQUAL);
break;
case D3DCMP_ALWAYS:
glDepthFunc(GL_ALWAYS);
break;
default:
ERR("Unexpected value\n");
}
break;
case D3DRENDERSTATE_DITHERENABLE: /* 26 */
if (dwRenderState)
glEnable(GL_DITHER);
else
glDisable(GL_DITHER);
break;
case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */
if (dwRenderState)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
break;
case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */
if (dwRenderState)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
break;
case D3DRENDERSTATE_FLUSHBATCH: /* 50 */
break;
default:
ERR("Unhandled dwRenderStateType %d!\n",dwRenderStateType);
break;
}
LEAVE_GL();
}
}

159
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/* MESA private include file
(c) 1998 Lionel ULMER
This files contains all the structure that are not exported
through d3d.h and all common macros. */
#ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
#define __GRAPHICS_WINE_MESA_PRIVATE_H
#include "d3d_private.h"
#include "wine_gl.h"
#include "x11drv.h"
#undef USE_OSMESA
#include "x11_private.h"
/*****************************************************************************
* IDirect3DLight MESA private structure
*/
typedef struct mesa_d3dl_private
{
GLenum light_num;
} mesa_d3dl_private;
/*****************************************************************************
* IDirect3DTexture2 MESA private structure
*/
typedef struct mesa_d3dt_private
{
GLuint tex_name;
} mesa_d3dt_private;
/*****************************************************************************
* IDirect3DViewport2 implementation structure
*/
typedef struct mesa_d3dv_private
{
GLenum nextlight;
} mesa_d3dv_private;
#ifdef USE_OSMESA
# define LEAVE_GL() ;
# define ENTER_GL() ;
#else
# define LEAVE_GL() LeaveCriticalSection( &X11DRV_CritSection )
# define ENTER_GL() EnterCriticalSection( &X11DRV_CritSection )
#endif
/* Matrix copy WITH transposition */
#define conv_mat2(mat,gl_mat) \
{ \
TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
(gl_mat)[ 0] = (mat)->_11; \
(gl_mat)[ 1] = (mat)->_21; \
(gl_mat)[ 2] = (mat)->_31; \
(gl_mat)[ 3] = (mat)->_41; \
(gl_mat)[ 4] = (mat)->_12; \
(gl_mat)[ 5] = (mat)->_22; \
(gl_mat)[ 6] = (mat)->_32; \
(gl_mat)[ 7] = (mat)->_42; \
(gl_mat)[ 8] = (mat)->_13; \
(gl_mat)[ 9] = (mat)->_23; \
(gl_mat)[10] = (mat)->_33; \
(gl_mat)[11] = (mat)->_43; \
(gl_mat)[12] = (mat)->_14; \
(gl_mat)[13] = (mat)->_24; \
(gl_mat)[14] = (mat)->_34; \
(gl_mat)[15] = (mat)->_44; \
};
/* Matrix copy WITHOUT transposition */
#define conv_mat(mat,gl_mat) \
{ \
TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
memcpy(gl_mat, (mat), 16 * sizeof(float)); \
};
typedef struct render_state {
/* This is used for the device mode */
GLenum src, dst;
/* This is used for textures */
GLenum mag, min;
} RenderState;
typedef struct mesa_d3dd_private {
#ifdef USE_OSMESA
OSMesaContext ctx;
unsigned char *buffer;
#else
GLXContext ctx;
#endif
/* The current render state */
RenderState rs;
/* The last type of vertex drawn */
D3DVERTEXTYPE vt;
D3DMATRIX *world_mat;
D3DMATRIX *view_mat;
D3DMATRIX *proj_mat;
} mesa_d3dd_private;
#define _dump_colorvalue(s,v) \
TRACE(" " s " : %f %f %f %f\n", \
(v).r.r, (v).g.g, (v).b.b, (v).a.a);
/* Common functions defined in d3dcommon.c */
void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState, RenderState *rs) ;
/* All non-static functions 'exported' by various sub-objects */
extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf);
extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf);
extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1);
extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2);
extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1);
extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2);
extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1);
extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2);
extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device);
extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d);
extern LPDIRECT3DTEXTURE2 mesa_d3dtexture2_create(IDirectDrawSurface4Impl*);
extern LPDIRECT3DTEXTURE mesa_d3dtexture_create(IDirectDrawSurface4Impl*);
static const WINE_UNUSED GUID IID_D3DDEVICE2_OpenGL = {
0x39a0da38,
0x7e57,
0x11d2,
{ 0x8b,0x7c,0x0e,0x4e,0xd8,0x3c,0x2b,0x3c }
};
static const WINE_UNUSED GUID IID_D3DDEVICE_OpenGL = {
0x31416d44,
0x86ae,
0x11d2,
{ 0x82,0x2d,0xa8,0xd5,0x31,0x87,0xca,0xfa }
};
extern ICOM_VTABLE(IDirect3D) mesa_d3dvt;
extern ICOM_VTABLE(IDirect3D2) mesa_d3d2vt;
#endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */

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/* DirectDraw using DGA or Xlib(XSHM)
*
* Copyright 1997-1999 Marcus Meissner
* Copyright 1998 Lionel Ulmer (most of Direct3D stuff)
*/
#include "config.h"
#include <unistd.h>
#include <assert.h>
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include "winerror.h"
#include "options.h"
#include "monitor.h"
#include "debugtools.h"
#include "ddraw.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
#include "x11_private.h"
#ifdef HAVE_LIBXXSHM
int XShmErrorFlag = 0;
#endif
static inline BOOL get_option( const char *name, BOOL def ) {
return PROFILE_GetWineIniBool( "x11drv", name, def );
}
static BOOL
DDRAW_XSHM_Available(void) {
#ifdef HAVE_LIBXXSHM
if (get_option( "UseXShm", 1 )) {
if (TSXShmQueryExtension(display)) {
int major,minor;
Bool shpix;
if (TSXShmQueryVersion(display, &major, &minor, &shpix))
return TRUE;
}
}
#endif
return FALSE;
}
static HRESULT X11_Create( LPDIRECTDRAW *lplpDD ) {
IDirectDrawImpl* ddraw;
int depth;
x11_dd_private *x11priv;
if (lplpDD == NULL) /* Testing ... this driver works all the time */
return DD_OK;
*lplpDD = (LPDIRECTDRAW)HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(IDirectDrawImpl)
);
ddraw = (IDirectDrawImpl*)*lplpDD;
ICOM_VTBL(ddraw)= &xlib_ddvt;
ddraw->ref = 1;
ddraw->private = HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(x11_dd_private)
);
x11priv = (x11_dd_private*)ddraw->private;
/* At DirectDraw creation, the depth is the default depth */
depth = DefaultDepthOfScreen(X11DRV_GetXScreen());
_common_depth_to_pixelformat(depth,
&(ddraw->d.directdraw_pixelformat),
&(ddraw->d.screen_pixelformat),
&(ddraw->d.pixmap_depth));
ddraw->d.height = MONITOR_GetHeight(&MONITOR_PrimaryMonitor);
ddraw->d.width = MONITOR_GetWidth(&MONITOR_PrimaryMonitor);
#ifdef HAVE_LIBXXSHM
/* Test if XShm is available. */
if ((x11priv->xshm_active = DDRAW_XSHM_Available())) {
x11priv->xshm_compl = 0;
TRACE("Using XShm extension.\n");
}
#endif
return DD_OK;
}
/* Where do these GUIDs come from? mkuuid.
* They exist solely to distinguish between the targets Wine support,
* and should be different than any other GUIDs in existence.
*/
static GUID X11_DirectDraw_GUID = { /* 1574a740-dc61-11d1-8407-f7875a7d1879 */
0x1574a740,
0xdc61,
0x11d1,
{0x84, 0x07, 0xf7, 0x87, 0x5a, 0x7d, 0x18, 0x79}
};
ddraw_driver x11_driver = {
&X11_DirectDraw_GUID,
"display",
"WINE X11 DirectDraw Driver",
50,
X11_Create
};
#ifdef __GNUC__
static void X11_register(void) __attribute__((constructor));
#else /* defined(__GNUC__) */
static void __asm__dummy_dll_init(void) {
asm("\t.section .init ,\"ax\"\n"
"\tcall X11_register\n"
"\t.previous\n");
#endif /* defined(__GNUC__) */
static void X11_register(void) { ddraw_register_driver(&x11_driver); }

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#ifndef __WINE_DDRAW_X11_PRIVATE_H
#define __WINE_DDRAW_X11_PRIVATE_H
/* This file contains all X11 private and specific definitions.
* It may also be used by all ports that reuse X11 stuff (like XF86 DGA)
*/
#include "ts_xlib.h"
#include "ts_xutil.h"
#ifdef HAVE_LIBXXSHM
# include <sys/types.h>
# ifdef HAVE_SYS_IPC_H
# include <sys/ipc.h>
# endif
# ifdef HAVE_SYS_SHM_H
# include <sys/shm.h>
# endif
# include "ts_xshm.h"
#endif /* defined(HAVE_LIBXXSHM) */
#include "x11drv.h"
#include "ddraw_private.h"
#include "wine_gl.h"
extern ICOM_VTABLE(IDirectDraw) xlib_ddvt;
extern ICOM_VTABLE(IDirectDraw2) xlib_dd2vt;
extern ICOM_VTABLE(IDirectDraw4) xlib_dd4vt;
extern ICOM_VTABLE(IDirectDrawPalette) xlib_ddpalvt;
extern ICOM_VTABLE(IDirectDrawSurface4) xlib_dds4vt;
typedef struct x11_dd_private {
#ifdef HAVE_LIBXXSHM
int xshm_active, xshm_compl;
#endif /* defined(HAVE_LIBXXSHM) */
Window drawable;
} x11_dd_private;
typedef struct x11_dp_private {
BOOL installed; /* is colormap installed */
Colormap cm; /* the X11 Colormap associated */
} x11_dp_private;
extern HRESULT WINAPI Xlib_IDirectDrawPaletteImpl_SetEntries(LPDIRECTDRAWPALETTE,DWORD,DWORD,DWORD,LPPALETTEENTRY);
extern ULONG WINAPI Xlib_IDirectDrawPaletteImpl_Release(LPDIRECTDRAWPALETTE iface);
typedef struct x11_ds_private {
XImage *image;
#ifdef HAVE_LIBXXSHM
XShmSegmentInfo shminfo;
#endif
} x11_ds_private;
#ifdef HAVE_LIBXXSHM
extern int XShmErrorFlag;
#endif
#endif /* __WINE_DDRAW_X11_PRIVATE_H */