wined3d: Consider all the system memory locations when choosing the surface upload path.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3709,8 +3709,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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{
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{
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blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
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blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
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}
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}
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else if ((src_sub_resource->locations & WINED3D_LOCATION_SYSMEM)
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else if ((src_sub_resource->locations & surface_simple_locations)
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&& !(dst_sub_resource->locations & WINED3D_LOCATION_SYSMEM))
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&& !(dst_sub_resource->locations & surface_simple_locations))
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{
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{
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/* Upload */
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/* Upload */
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if (scale)
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if (scale)
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