wined3d: Use wined3d_texture_load_location() in surface_load_drawable().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2819,6 +2819,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
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static HRESULT surface_load_drawable(struct wined3d_surface *surface,
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struct wined3d_context *context)
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{
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unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
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struct wined3d_texture *texture = surface->container;
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RECT r;
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@ -2830,7 +2831,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
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}
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surface_get_rect(surface, NULL, &r);
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surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
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surface_blt_to_drawable(texture->resource.device, context,
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WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
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