wined3d: Use wined3d_texture_load_location() in surface_load_drawable().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-08-03 15:25:30 +02:00 committed by Alexandre Julliard
parent df099ca72b
commit 1091de5c61
1 changed files with 2 additions and 1 deletions

View File

@ -2819,6 +2819,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
static HRESULT surface_load_drawable(struct wined3d_surface *surface,
struct wined3d_context *context)
{
unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
struct wined3d_texture *texture = surface->container;
RECT r;
@ -2830,7 +2831,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
}
surface_get_rect(surface, NULL, &r);
surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
surface_blt_to_drawable(texture->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);