From 107c6f078264779ca0354003c2c43df27df0e266 Mon Sep 17 00:00:00 2001 From: Guillaume Charifi Date: Sun, 29 Jan 2017 13:37:23 +0100 Subject: [PATCH] wined3d: Recognize SM5 dcl_resource_raw instruction. Signed-off-by: Guillaume Charifi Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 6 ++++++ dlls/wined3d/shader_sm4.c | 10 ++++++++++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 19 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 3dbf5844c40..d433f8c7220 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5066,6 +5066,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT */ NULL, /* WINED3DSIH_DCL_OUTPUT_SIV */ NULL, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, + /* WINED3DSIH_DCL_RESOURCE_RAW */ NULL, /* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ NULL, /* WINED3DSIH_DCL_SAMPLER */ NULL, /* WINED3DSIH_DCL_STREAM */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index cdd440d4a92..f0c19fc1c23 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8926,6 +8926,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT */ NULL, /* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, + /* WINED3DSIH_DCL_RESOURCE_RAW */ NULL, /* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ NULL, /* WINED3DSIH_DCL_SAMPLER */ shader_glsl_nop, /* WINED3DSIH_DCL_STREAM */ NULL, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index d3dbca36301..0368ae1dae7 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -91,6 +91,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT */ "dcl_output_control_point_count", /* WINED3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", + /* WINED3DSIH_DCL_RESOURCE_RAW */ "dcl_resource_raw", /* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ "dcl_resource_structured", /* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler", /* WINED3DSIH_DCL_STREAM */ "dcl_stream", @@ -2442,6 +2443,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe shader_opcode_names[ins.handler_idx], ins.declaration.fp.index, ins.declaration.fp.array_size, ins.declaration.fp.body_count); } + else if (ins.handler_idx == WINED3DSIH_DCL_RESOURCE_RAW) + { + shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_dst_param(&buffer, &ins.declaration.dst, &shader_version); + } else if (ins.handler_idx == WINED3DSIH_DCL_RESOURCE_STRUCTURED) { shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index bcb55af4f82..9bd9b629ab7 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -258,6 +258,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e, WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f, WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0, + WINED3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1, WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2, WINED3D_SM5_OP_LD_UAV_TYPED = 0xa3, WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4, @@ -774,6 +775,13 @@ static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instru ins->declaration.structured_resource.byte_stride = *tokens; } +static void shader_sm5_read_dcl_resource_raw(struct wined3d_shader_instruction *ins, + DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, + struct wined3d_sm4_data *priv) +{ + shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.dst); +} + static void shader_sm5_read_sync(struct wined3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) @@ -971,6 +979,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = shader_sm5_read_dcl_tgsm_raw}, {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "", shader_sm5_read_dcl_tgsm_structured}, + {WINED3D_SM5_OP_DCL_RESOURCE_RAW, WINED3DSIH_DCL_RESOURCE_RAW, "", "", + shader_sm5_read_dcl_resource_raw}, {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", "", shader_sm5_read_dcl_resource_structured}, {WINED3D_SM5_OP_LD_UAV_TYPED, WINED3DSIH_LD_UAV_TYPED, "u", "iU"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 436cade40be..d7f9081b6af 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -621,6 +621,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, + WINED3DSIH_DCL_RESOURCE_RAW, WINED3DSIH_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_SAMPLER, WINED3DSIH_DCL_STREAM,