wined3d: Disable client storage in upload_palette().

Stack pointers don't work so well with client storage.
This commit is contained in:
Henri Verbeet 2011-12-05 22:06:54 +01:00 committed by Alexandre Julliard
parent 66d453ce5c
commit 107369d018
1 changed files with 13 additions and 0 deletions

View File

@ -6950,6 +6950,13 @@ static void upload_palette(const struct wined3d_surface *surface, struct wined3d
d3dfmt_p8_init_palette(surface, table, colorkey);
ENTER_GL();
if (gl_info->supported[APPLE_CLIENT_STORAGE])
{
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
}
if (!priv->palette_texture)
glGenTextures(1, &priv->palette_texture);
@ -6966,6 +6973,12 @@ static void upload_palette(const struct wined3d_surface *surface, struct wined3d
/* TODO: avoid unneeded uploads in the future by adding some SFLAG_PALETTE_DIRTY mechanism */
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, table);
if (gl_info->supported[APPLE_CLIENT_STORAGE])
{
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
}
/* Switch back to unit 0 in which the 2D texture will be stored. */
context_active_texture(context, gl_info, 0);
LEAVE_GL();