gdi32: Add support for loading name strings in Apple Unicode format.

This commit is contained in:
Alexandre Julliard 2013-06-20 21:07:33 +02:00
parent 3d0f044883
commit 102b2785f4
1 changed files with 14 additions and 0 deletions

View File

@ -1325,6 +1325,19 @@ static int match_name_table_language( const FT_SfntName *name, LANGID lang )
if (name->language_id >= sizeof(mac_langid_table)/sizeof(mac_langid_table[0])) return 0;
name_lang = mac_langid_table[name->language_id];
break;
case TT_PLATFORM_APPLE_UNICODE:
switch (name->encoding_id)
{
case TT_APPLE_ID_DEFAULT:
case TT_APPLE_ID_ISO_10646:
case TT_APPLE_ID_UNICODE_2_0:
if (name->language_id >= sizeof(mac_langid_table)/sizeof(mac_langid_table[0])) return 0;
name_lang = mac_langid_table[name->language_id];
break;
default:
return 0;
}
break;
default:
return 0;
}
@ -1342,6 +1355,7 @@ static WCHAR *copy_name_table_string( const FT_SfntName *name )
switch (name->platform_id)
{
case TT_PLATFORM_APPLE_UNICODE:
case TT_PLATFORM_MICROSOFT:
ret = HeapAlloc( GetProcessHeap(), 0, name->string_len + sizeof(WCHAR) );
for (i = 0; i < name->string_len / 2; i++)