winex11: Use the function table pointer to call dynamically loaded OpenGL functions.
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101bdf425b
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@ -314,6 +314,7 @@ MAKE_FUNCPTR(glXGetVisualFromFBConfig)
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MAKE_FUNCPTR(glXMakeContextCurrent)
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MAKE_FUNCPTR(glXQueryDrawable)
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MAKE_FUNCPTR(glXGetCurrentReadDrawable)
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#undef MAKE_FUNCPTR
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/* GLX Extensions */
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static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
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@ -332,21 +333,6 @@ static void (*pglFinish)(void);
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static void (*pglFlush)(void);
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static void (*pglGetIntegerv)(GLenum,GLint*);
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MAKE_FUNCPTR(glBindTexture)
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MAKE_FUNCPTR(glBitmap)
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MAKE_FUNCPTR(glCopyTexSubImage1D)
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MAKE_FUNCPTR(glCopyTexImage2D)
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MAKE_FUNCPTR(glCopyTexSubImage2D)
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MAKE_FUNCPTR(glDrawBuffer)
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MAKE_FUNCPTR(glEndList)
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MAKE_FUNCPTR(glGetError)
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MAKE_FUNCPTR(glGetString)
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MAKE_FUNCPTR(glNewList)
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MAKE_FUNCPTR(glPixelStorei)
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MAKE_FUNCPTR(glReadPixels)
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MAKE_FUNCPTR(glTexImage2D)
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#undef MAKE_FUNCPTR
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static void wglFinish(void);
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static void wglFlush(void);
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static void wglGetIntegerv(GLenum pname, GLint* params);
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@ -413,9 +399,9 @@ static BOOL X11DRV_WineGL_InitOpenglInfo(void)
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ERR_(winediag)( "Unable to activate OpenGL context, most likely your OpenGL drivers haven't been installed correctly\n" );
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goto done;
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}
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gl_renderer = (const char *)pglGetString(GL_RENDERER);
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WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
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str = (const char *) pglGetString(GL_EXTENSIONS);
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gl_renderer = (const char *)opengl_funcs.gl.p_glGetString(GL_RENDERER);
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WineGLInfo.glVersion = (const char *) opengl_funcs.gl.p_glGetString(GL_VERSION);
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str = (const char *) opengl_funcs.gl.p_glGetString(GL_EXTENSIONS);
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WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
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strcpy(WineGLInfo.glExtensions, str);
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@ -566,21 +552,6 @@ static BOOL has_opengl(void)
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LOAD_FUNCPTR(glXMakeContextCurrent);
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LOAD_FUNCPTR(glXGetCurrentReadDrawable);
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LOAD_FUNCPTR(glXGetFBConfigs);
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/* Standard OpenGL calls */
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LOAD_FUNCPTR(glBindTexture);
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LOAD_FUNCPTR(glBitmap);
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LOAD_FUNCPTR(glCopyTexSubImage1D);
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LOAD_FUNCPTR(glCopyTexImage2D);
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LOAD_FUNCPTR(glCopyTexSubImage2D);
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LOAD_FUNCPTR(glDrawBuffer);
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LOAD_FUNCPTR(glEndList);
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LOAD_FUNCPTR(glGetError);
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LOAD_FUNCPTR(glGetString);
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LOAD_FUNCPTR(glNewList);
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LOAD_FUNCPTR(glPixelStorei);
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LOAD_FUNCPTR(glReadPixels);
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LOAD_FUNCPTR(glTexImage2D);
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#undef LOAD_FUNCPTR
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/* It doesn't matter if these fail. They'll only be used if the driver reports
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@ -1664,7 +1635,7 @@ static BOOL glxdrv_wglMakeCurrent(HDC hdc, struct wgl_context *ctx)
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ctx->drawables[1] = escape.gl_drawable;
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ctx->refresh_drawables = FALSE;
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if (escape.gl_type == DC_GL_BITMAP) pglDrawBuffer(GL_FRONT_LEFT);
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if (escape.gl_type == DC_GL_BITMAP) opengl_funcs.gl.p_glDrawBuffer(GL_FRONT_LEFT);
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}
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else
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SetLastError(ERROR_INVALID_HANDLE);
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@ -2837,8 +2808,8 @@ static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuf
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/* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
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* After that upload the pbuffer texture data. */
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pglBindTexture(object->texture_target, prev_binded_texture);
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pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
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opengl_funcs.gl.p_glBindTexture(object->texture_target, prev_binded_texture);
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opengl_funcs.gl.p_glCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
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/* Switch back to the original drawable and upload the pbuffer-texture */
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pglXMakeCurrent(object->display, prev_drawable, prev_context);
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