d3d10core: Only create unique depthstencil state objects.

This commit is contained in:
Henri Verbeet 2012-12-13 22:08:59 +01:00 committed by Alexandre Julliard
parent d158289020
commit 0ffda86f76
3 changed files with 58 additions and 7 deletions

View File

@ -232,10 +232,12 @@ struct d3d10_depthstencil_state
ID3D10DepthStencilState ID3D10DepthStencilState_iface; ID3D10DepthStencilState ID3D10DepthStencilState_iface;
LONG refcount; LONG refcount;
struct d3d10_device *device;
D3D10_DEPTH_STENCIL_DESC desc; D3D10_DEPTH_STENCIL_DESC desc;
struct wine_rb_entry entry;
}; };
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN; const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState( struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN; ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
@ -288,6 +290,7 @@ struct d3d10_device
struct wined3d_device *wined3d_device; struct wined3d_device *wined3d_device;
struct wine_rb_tree blend_states; struct wine_rb_tree blend_states;
struct wine_rb_tree depthstencil_states;
struct wine_rb_tree sampler_states; struct wine_rb_tree sampler_states;
struct d3d10_blend_state *blend_state; struct d3d10_blend_state *blend_state;

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@ -82,6 +82,7 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
if (device->wined3d_device) if (device->wined3d_device)
wined3d_device_decref(device->wined3d_device); wined3d_device_decref(device->wined3d_device);
wine_rb_destroy(&device->sampler_states, NULL, NULL); wine_rb_destroy(&device->sampler_states, NULL, NULL);
wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
wine_rb_destroy(&device->blend_states, NULL, NULL); wine_rb_destroy(&device->blend_states, NULL, NULL);
} }
@ -1430,7 +1431,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface, static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state) const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
{ {
struct d3d10_device *device = impl_from_ID3D10Device(iface);
struct d3d10_depthstencil_state *object; struct d3d10_depthstencil_state *object;
struct wine_rb_entry *entry;
HRESULT hr; HRESULT hr;
TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state); TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
@ -1438,6 +1441,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
if (!desc) if (!desc)
return E_INVALIDARG; return E_INVALIDARG;
if ((entry = wine_rb_get(&device->depthstencil_states, desc)))
{
object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);
TRACE("Returning existing depthstencil state %p.\n", object);
*depth_stencil_state = &object->ID3D10DepthStencilState_iface;
ID3D10DepthStencilState_AddRef(*depth_stencil_state);
return S_OK;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object) if (!object)
{ {
@ -1445,7 +1459,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
} }
if (FAILED(hr = d3d10_depthstencil_state_init(object, desc))) if (FAILED(hr = d3d10_depthstencil_state_init(object, device, desc)))
{ {
WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);
@ -1987,6 +2001,23 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
d3d10_blend_state_compare, d3d10_blend_state_compare,
}; };
static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
{
const D3D10_DEPTH_STENCIL_DESC *ka = key;
const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
const struct d3d10_depthstencil_state, entry)->desc;
return memcmp(ka, kb, sizeof(*ka));
}
static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
{
d3d10_rb_alloc,
d3d10_rb_realloc,
d3d10_rb_free,
d3d10_depthstencil_state_compare,
};
HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
{ {
device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl; device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
@ -2003,9 +2034,17 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
return E_FAIL; return E_FAIL;
} }
if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
{
WARN("Failed to initialize depthstencil state rbtree.\n");
wine_rb_destroy(&device->blend_states, NULL, NULL);
return E_FAIL;
}
if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1) if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
{ {
WARN("Failed to initialize sampler state rbtree.\n"); WARN("Failed to initialize sampler state rbtree.\n");
wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
wine_rb_destroy(&device->blend_states, NULL, NULL); wine_rb_destroy(&device->blend_states, NULL, NULL);
return E_FAIL; return E_FAIL;
} }

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@ -202,14 +202,15 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface) static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
{ {
struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface); struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
ULONG refcount = InterlockedDecrement(&This->refcount); ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount) if (!refcount)
{ {
HeapFree(GetProcessHeap(), 0, This); wine_rb_remove(&state->device->depthstencil_states, &state->desc);
HeapFree(GetProcessHeap(), 0, state);
} }
return refcount; return refcount;
@ -275,12 +276,20 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
d3d10_depthstencil_state_GetDesc, d3d10_depthstencil_state_GetDesc,
}; };
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, const D3D10_DEPTH_STENCIL_DESC *desc) HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
const D3D10_DEPTH_STENCIL_DESC *desc)
{ {
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl; state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
state->refcount = 1; state->refcount = 1;
state->device = device;
state->desc = *desc; state->desc = *desc;
if (wine_rb_put(&device->depthstencil_states, desc, &state->entry) == -1)
{
ERR("Failed to insert depthstencil state entry.\n");
return E_FAIL;
}
return S_OK; return S_OK;
} }