d3d10core: Only create unique depthstencil state objects.
This commit is contained in:
parent
d158289020
commit
0ffda86f76
|
@ -232,10 +232,12 @@ struct d3d10_depthstencil_state
|
||||||
ID3D10DepthStencilState ID3D10DepthStencilState_iface;
|
ID3D10DepthStencilState ID3D10DepthStencilState_iface;
|
||||||
LONG refcount;
|
LONG refcount;
|
||||||
|
|
||||||
|
struct d3d10_device *device;
|
||||||
D3D10_DEPTH_STENCIL_DESC desc;
|
D3D10_DEPTH_STENCIL_DESC desc;
|
||||||
|
struct wine_rb_entry entry;
|
||||||
};
|
};
|
||||||
|
|
||||||
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state,
|
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
|
||||||
const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
|
const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
|
||||||
struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
|
struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
|
||||||
ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
|
ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
|
||||||
|
@ -288,6 +290,7 @@ struct d3d10_device
|
||||||
struct wined3d_device *wined3d_device;
|
struct wined3d_device *wined3d_device;
|
||||||
|
|
||||||
struct wine_rb_tree blend_states;
|
struct wine_rb_tree blend_states;
|
||||||
|
struct wine_rb_tree depthstencil_states;
|
||||||
struct wine_rb_tree sampler_states;
|
struct wine_rb_tree sampler_states;
|
||||||
|
|
||||||
struct d3d10_blend_state *blend_state;
|
struct d3d10_blend_state *blend_state;
|
||||||
|
|
|
@ -82,6 +82,7 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
|
||||||
if (device->wined3d_device)
|
if (device->wined3d_device)
|
||||||
wined3d_device_decref(device->wined3d_device);
|
wined3d_device_decref(device->wined3d_device);
|
||||||
wine_rb_destroy(&device->sampler_states, NULL, NULL);
|
wine_rb_destroy(&device->sampler_states, NULL, NULL);
|
||||||
|
wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
|
||||||
wine_rb_destroy(&device->blend_states, NULL, NULL);
|
wine_rb_destroy(&device->blend_states, NULL, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1430,7 +1431,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
|
||||||
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
|
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
|
||||||
const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
|
const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
|
||||||
{
|
{
|
||||||
|
struct d3d10_device *device = impl_from_ID3D10Device(iface);
|
||||||
struct d3d10_depthstencil_state *object;
|
struct d3d10_depthstencil_state *object;
|
||||||
|
struct wine_rb_entry *entry;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
|
TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
|
||||||
|
@ -1438,6 +1441,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
|
||||||
if (!desc)
|
if (!desc)
|
||||||
return E_INVALIDARG;
|
return E_INVALIDARG;
|
||||||
|
|
||||||
|
if ((entry = wine_rb_get(&device->depthstencil_states, desc)))
|
||||||
|
{
|
||||||
|
object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);
|
||||||
|
|
||||||
|
TRACE("Returning existing depthstencil state %p.\n", object);
|
||||||
|
*depth_stencil_state = &object->ID3D10DepthStencilState_iface;
|
||||||
|
ID3D10DepthStencilState_AddRef(*depth_stencil_state);
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
||||||
if (!object)
|
if (!object)
|
||||||
{
|
{
|
||||||
|
@ -1445,7 +1459,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
|
||||||
return E_OUTOFMEMORY;
|
return E_OUTOFMEMORY;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (FAILED(hr = d3d10_depthstencil_state_init(object, desc)))
|
if (FAILED(hr = d3d10_depthstencil_state_init(object, device, desc)))
|
||||||
{
|
{
|
||||||
WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
|
WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
|
||||||
HeapFree(GetProcessHeap(), 0, object);
|
HeapFree(GetProcessHeap(), 0, object);
|
||||||
|
@ -1987,6 +2001,23 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
|
||||||
d3d10_blend_state_compare,
|
d3d10_blend_state_compare,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
|
||||||
|
{
|
||||||
|
const D3D10_DEPTH_STENCIL_DESC *ka = key;
|
||||||
|
const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
|
||||||
|
const struct d3d10_depthstencil_state, entry)->desc;
|
||||||
|
|
||||||
|
return memcmp(ka, kb, sizeof(*ka));
|
||||||
|
}
|
||||||
|
|
||||||
|
static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
|
||||||
|
{
|
||||||
|
d3d10_rb_alloc,
|
||||||
|
d3d10_rb_realloc,
|
||||||
|
d3d10_rb_free,
|
||||||
|
d3d10_depthstencil_state_compare,
|
||||||
|
};
|
||||||
|
|
||||||
HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
|
HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
|
||||||
{
|
{
|
||||||
device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
|
device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
|
||||||
|
@ -2003,9 +2034,17 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
|
||||||
return E_FAIL;
|
return E_FAIL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
|
||||||
|
{
|
||||||
|
WARN("Failed to initialize depthstencil state rbtree.\n");
|
||||||
|
wine_rb_destroy(&device->blend_states, NULL, NULL);
|
||||||
|
return E_FAIL;
|
||||||
|
}
|
||||||
|
|
||||||
if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
|
if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
|
||||||
{
|
{
|
||||||
WARN("Failed to initialize sampler state rbtree.\n");
|
WARN("Failed to initialize sampler state rbtree.\n");
|
||||||
|
wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
|
||||||
wine_rb_destroy(&device->blend_states, NULL, NULL);
|
wine_rb_destroy(&device->blend_states, NULL, NULL);
|
||||||
return E_FAIL;
|
return E_FAIL;
|
||||||
}
|
}
|
||||||
|
|
|
@ -202,14 +202,15 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci
|
||||||
|
|
||||||
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
|
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
|
||||||
{
|
{
|
||||||
struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
|
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
|
||||||
ULONG refcount = InterlockedDecrement(&This->refcount);
|
ULONG refcount = InterlockedDecrement(&state->refcount);
|
||||||
|
|
||||||
TRACE("%p decreasing refcount to %u.\n", This, refcount);
|
TRACE("%p decreasing refcount to %u.\n", state, refcount);
|
||||||
|
|
||||||
if (!refcount)
|
if (!refcount)
|
||||||
{
|
{
|
||||||
HeapFree(GetProcessHeap(), 0, This);
|
wine_rb_remove(&state->device->depthstencil_states, &state->desc);
|
||||||
|
HeapFree(GetProcessHeap(), 0, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
return refcount;
|
return refcount;
|
||||||
|
@ -275,12 +276,20 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
|
||||||
d3d10_depthstencil_state_GetDesc,
|
d3d10_depthstencil_state_GetDesc,
|
||||||
};
|
};
|
||||||
|
|
||||||
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, const D3D10_DEPTH_STENCIL_DESC *desc)
|
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
|
||||||
|
const D3D10_DEPTH_STENCIL_DESC *desc)
|
||||||
{
|
{
|
||||||
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
|
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
|
||||||
state->refcount = 1;
|
state->refcount = 1;
|
||||||
|
state->device = device;
|
||||||
state->desc = *desc;
|
state->desc = *desc;
|
||||||
|
|
||||||
|
if (wine_rb_put(&device->depthstencil_states, desc, &state->entry) == -1)
|
||||||
|
{
|
||||||
|
ERR("Failed to insert depthstencil state entry.\n");
|
||||||
|
return E_FAIL;
|
||||||
|
}
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue