d3dcompiler: Init reflection data in D3D10ReflectShader().
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1694,9 +1694,6 @@ static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_refl
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HRESULT hr;
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unsigned int i;
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reflection->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
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reflection->refcount = 1;
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wine_rb_init(&reflection->types, d3dcompiler_shader_reflection_type_compare);
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hr = dxbc_parse(data, data_size, &src_dxbc);
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@ -1921,8 +1918,9 @@ static const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
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HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
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{
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struct d3dcompiler_shader_reflection *object;
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HRESULT hr;
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FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
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TRACE("data %p, data_size %lu, reflector %p.\n", data, data_size, reflector);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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{
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@ -1933,6 +1931,14 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
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object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
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object->refcount = 1;
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hr = d3dcompiler_shader_reflection_init(object, data, data_size);
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if (FAILED(hr))
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{
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WARN("Failed to initialize shader reflection.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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*reflector = &object->ID3D10ShaderReflection_iface;
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TRACE("Created ID3D10ShaderReflection %p.\n", object);
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@ -1971,6 +1977,9 @@ HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void
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if (!object)
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return E_OUTOFMEMORY;
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object->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
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object->refcount = 1;
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hr = d3dcompiler_shader_reflection_init(object, data, data_size);
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if (FAILED(hr))
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{
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