wined3d: Pass a wined3d_context_gl structure to context_find_fbo_entry().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-05-16 17:34:59 +04:30 committed by Alexandre Julliard
parent d93689334f
commit 0fdce94258
1 changed files with 13 additions and 14 deletions

View File

@ -574,13 +574,12 @@ static void wined3d_context_gl_destroy_fbo_entry(struct wined3d_context_gl *cont
} }
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context, GLenum target, static struct fbo_entry *wined3d_context_gl_find_fbo_entry(struct wined3d_context_gl *context_gl, GLenum target,
const struct wined3d_rendertarget_info *render_targets, const struct wined3d_rendertarget_info *depth_stencil, const struct wined3d_rendertarget_info *render_targets, const struct wined3d_rendertarget_info *depth_stencil,
DWORD color_location, DWORD ds_location) DWORD color_location, DWORD ds_location)
{ {
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
static const struct wined3d_rendertarget_info ds_null = {{0}}; static const struct wined3d_rendertarget_info ds_null = {{0}};
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
struct wined3d_texture *rt_texture, *ds_texture; struct wined3d_texture *rt_texture, *ds_texture;
struct wined3d_fbo_entry_key fbo_key; struct wined3d_fbo_entry_key fbo_key;
unsigned int i, ds_level, rt_level; unsigned int i, ds_level, rt_level;
@ -614,11 +613,11 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
else if (depth_stencil->resource->type == WINED3D_RTYPE_TEXTURE_2D) else if (depth_stencil->resource->type == WINED3D_RTYPE_TEXTURE_2D)
{ {
wined3d_texture_gl_set_compatible_renderbuffer(wined3d_texture_gl(ds_texture), wined3d_texture_gl_set_compatible_renderbuffer(wined3d_texture_gl(ds_texture),
context, ds_level, &render_targets[0]); &context_gl->c, ds_level, &render_targets[0]);
} }
} }
context_generate_fbo_key(context, &fbo_key, render_targets, depth_stencil, color_location, ds_location); context_generate_fbo_key(&context_gl->c, &fbo_key, render_targets, depth_stencil, color_location, ds_location);
if (TRACE_ON(d3d)) if (TRACE_ON(d3d))
{ {
@ -676,29 +675,29 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
} }
} }
LIST_FOR_EACH_ENTRY(entry, &context->fbo_list, struct fbo_entry, entry) LIST_FOR_EACH_ENTRY(entry, &context_gl->c.fbo_list, struct fbo_entry, entry)
{ {
if (memcmp(&fbo_key, &entry->key, sizeof(fbo_key))) if (memcmp(&fbo_key, &entry->key, sizeof(fbo_key)))
continue; continue;
list_remove(&entry->entry); list_remove(&entry->entry);
list_add_head(&context->fbo_list, &entry->entry); list_add_head(&context_gl->c.fbo_list, &entry->entry);
return entry; return entry;
} }
if (context->fbo_entry_count < WINED3D_MAX_FBO_ENTRIES) if (context_gl->c.fbo_entry_count < WINED3D_MAX_FBO_ENTRIES)
{ {
entry = context_create_fbo_entry(context, render_targets, depth_stencil, color_location, ds_location); entry = context_create_fbo_entry(&context_gl->c, render_targets, depth_stencil, color_location, ds_location);
list_add_head(&context->fbo_list, &entry->entry); list_add_head(&context_gl->c.fbo_list, &entry->entry);
++context->fbo_entry_count; ++context_gl->c.fbo_entry_count;
} }
else else
{ {
entry = LIST_ENTRY(list_tail(&context->fbo_list), struct fbo_entry, entry); entry = LIST_ENTRY(list_tail(&context_gl->c.fbo_list), struct fbo_entry, entry);
wined3d_context_gl_reuse_fbo_entry(context_gl, target, render_targets, wined3d_context_gl_reuse_fbo_entry(context_gl, target, render_targets,
depth_stencil, color_location, ds_location, entry); depth_stencil, color_location, ds_location, entry);
list_remove(&entry->entry); list_remove(&entry->entry);
list_add_head(&context->fbo_list, &entry->entry); list_add_head(&context_gl->c.fbo_list, &entry->entry);
} }
return entry; return entry;
@ -783,7 +782,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
} }
else else
{ {
context->current_fbo = context_find_fbo_entry(context, target, context->current_fbo = wined3d_context_gl_find_fbo_entry(context_gl, target,
render_targets, depth_stencil, color_location, ds_location); render_targets, depth_stencil, color_location, ds_location);
context_apply_fbo_entry(context, target, context->current_fbo); context_apply_fbo_entry(context, target, context->current_fbo);
} }