wined3d: Pass a wined3d_context_gl structure to context_find_fbo_entry().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
d93689334f
commit
0fdce94258
|
@ -574,13 +574,12 @@ static void wined3d_context_gl_destroy_fbo_entry(struct wined3d_context_gl *cont
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context, GLenum target,
|
||||
static struct fbo_entry *wined3d_context_gl_find_fbo_entry(struct wined3d_context_gl *context_gl, GLenum target,
|
||||
const struct wined3d_rendertarget_info *render_targets, const struct wined3d_rendertarget_info *depth_stencil,
|
||||
DWORD color_location, DWORD ds_location)
|
||||
{
|
||||
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
|
||||
static const struct wined3d_rendertarget_info ds_null = {{0}};
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
|
||||
struct wined3d_texture *rt_texture, *ds_texture;
|
||||
struct wined3d_fbo_entry_key fbo_key;
|
||||
unsigned int i, ds_level, rt_level;
|
||||
|
@ -614,11 +613,11 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
|
|||
else if (depth_stencil->resource->type == WINED3D_RTYPE_TEXTURE_2D)
|
||||
{
|
||||
wined3d_texture_gl_set_compatible_renderbuffer(wined3d_texture_gl(ds_texture),
|
||||
context, ds_level, &render_targets[0]);
|
||||
&context_gl->c, ds_level, &render_targets[0]);
|
||||
}
|
||||
}
|
||||
|
||||
context_generate_fbo_key(context, &fbo_key, render_targets, depth_stencil, color_location, ds_location);
|
||||
context_generate_fbo_key(&context_gl->c, &fbo_key, render_targets, depth_stencil, color_location, ds_location);
|
||||
|
||||
if (TRACE_ON(d3d))
|
||||
{
|
||||
|
@ -676,29 +675,29 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
|
|||
}
|
||||
}
|
||||
|
||||
LIST_FOR_EACH_ENTRY(entry, &context->fbo_list, struct fbo_entry, entry)
|
||||
LIST_FOR_EACH_ENTRY(entry, &context_gl->c.fbo_list, struct fbo_entry, entry)
|
||||
{
|
||||
if (memcmp(&fbo_key, &entry->key, sizeof(fbo_key)))
|
||||
continue;
|
||||
|
||||
list_remove(&entry->entry);
|
||||
list_add_head(&context->fbo_list, &entry->entry);
|
||||
list_add_head(&context_gl->c.fbo_list, &entry->entry);
|
||||
return entry;
|
||||
}
|
||||
|
||||
if (context->fbo_entry_count < WINED3D_MAX_FBO_ENTRIES)
|
||||
if (context_gl->c.fbo_entry_count < WINED3D_MAX_FBO_ENTRIES)
|
||||
{
|
||||
entry = context_create_fbo_entry(context, render_targets, depth_stencil, color_location, ds_location);
|
||||
list_add_head(&context->fbo_list, &entry->entry);
|
||||
++context->fbo_entry_count;
|
||||
entry = context_create_fbo_entry(&context_gl->c, render_targets, depth_stencil, color_location, ds_location);
|
||||
list_add_head(&context_gl->c.fbo_list, &entry->entry);
|
||||
++context_gl->c.fbo_entry_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
entry = LIST_ENTRY(list_tail(&context->fbo_list), struct fbo_entry, entry);
|
||||
entry = LIST_ENTRY(list_tail(&context_gl->c.fbo_list), struct fbo_entry, entry);
|
||||
wined3d_context_gl_reuse_fbo_entry(context_gl, target, render_targets,
|
||||
depth_stencil, color_location, ds_location, entry);
|
||||
list_remove(&entry->entry);
|
||||
list_add_head(&context->fbo_list, &entry->entry);
|
||||
list_add_head(&context_gl->c.fbo_list, &entry->entry);
|
||||
}
|
||||
|
||||
return entry;
|
||||
|
@ -783,7 +782,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
|
|||
}
|
||||
else
|
||||
{
|
||||
context->current_fbo = context_find_fbo_entry(context, target,
|
||||
context->current_fbo = wined3d_context_gl_find_fbo_entry(context_gl, target,
|
||||
render_targets, depth_stencil, color_location, ds_location);
|
||||
context_apply_fbo_entry(context, target, context->current_fbo);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue