wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
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d574d639a4
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@ -5099,6 +5099,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_CRS */ shader_hw_map2gl,
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_DCL */ shader_hw_nop,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
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/* WINED3DSIH_DEF */ shader_hw_nop,
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/* WINED3DSIH_DEFB */ shader_hw_nop,
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@ -5031,6 +5031,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_CRS */ shader_glsl_cross,
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_DCL */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
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/* WINED3DSIH_DEF */ shader_glsl_nop,
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/* WINED3DSIH_DEFB */ shader_glsl_nop,
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@ -50,6 +50,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_CRS */ "crs",
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/* WINED3DSIH_CUT */ "cut",
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/* WINED3DSIH_DCL */ "dcl",
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
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/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
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/* WINED3DSIH_DEF */ "def",
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/* WINED3DSIH_DEFB */ "defb",
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@ -1241,6 +1242,49 @@ static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst
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if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
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}
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static void shader_dump_primitive_type(enum wined3d_primitive_type primitive_type)
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{
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switch (primitive_type)
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{
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case WINED3D_PT_UNDEFINED:
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TRACE("undefined");
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break;
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case WINED3D_PT_POINTLIST:
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TRACE("pointlist");
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break;
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case WINED3D_PT_LINELIST:
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TRACE("linelist");
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break;
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case WINED3D_PT_LINESTRIP:
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TRACE("linestrip");
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break;
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case WINED3D_PT_TRIANGLELIST:
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TRACE("trianglelist");
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break;
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case WINED3D_PT_TRIANGLESTRIP:
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TRACE("trianglestrip");
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break;
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case WINED3D_PT_TRIANGLEFAN:
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TRACE("trianglefan");
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break;
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case WINED3D_PT_LINELIST_ADJ:
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TRACE("linelist_adj");
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break;
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case WINED3D_PT_LINESTRIP_ADJ:
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TRACE("linestrip_adj");
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break;
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case WINED3D_PT_TRIANGLELIST_ADJ:
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TRACE("trianglelist_adj");
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break;
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case WINED3D_PT_TRIANGLESTRIP_ADJ:
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TRACE("trianglestrip_adj");
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break;
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default:
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TRACE("<unrecognized_primitive_type %#x>", primitive_type);
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break;
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}
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}
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static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
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{
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struct wined3d_shader_version shader_version;
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@ -1322,6 +1366,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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TRACE(" ");
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shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
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{
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TRACE("%s ", shader_opcode_names[ins.handler_idx]);
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shader_dump_primitive_type(ins.declaration.primitive_type);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
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{
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TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
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@ -28,6 +28,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
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#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
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#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
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#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
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#define WINED3D_SM4_OPCODE_MASK 0xff
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#define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
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@ -98,6 +101,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_USHR = 0x55,
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WINED3D_SM4_OP_UTOF = 0x56,
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WINED3D_SM4_OP_XOR = 0x57,
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WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
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WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
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};
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@ -112,6 +116,15 @@ enum wined3d_sm4_register_type
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WINED3D_SM4_RT_NULL = 0xd,
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};
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enum wined3d_sm4_input_primitive_type
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{
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WINED3D_SM4_INPUT_PT_POINT = 0x1,
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WINED3D_SM4_INPUT_PT_LINE = 0x2,
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WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
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WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
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WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
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};
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enum wined3d_sm4_immconst_type
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{
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WINED3D_SM4_IMMCONST_SCALAR = 0x1,
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@ -200,6 +213,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
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{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
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{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
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{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
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{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
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};
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@ -221,6 +235,18 @@ static const enum wined3d_shader_register_type register_type_table[] =
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/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
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};
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static const enum wined3d_primitive_type input_primitive_type_table[] =
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{
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
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/* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
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/* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
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/* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
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};
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static const struct sysval_map sysval_map[] =
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{
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{WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
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@ -536,7 +562,22 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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FIXME("Skipping modifier 0x%08x.\n", modifier);
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}
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if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
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if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
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{
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enum wined3d_sm4_input_primitive_type primitive_type;
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primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
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if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
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{
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FIXME("Unhandled input primitive type %#x.\n", primitive_type);
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ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
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}
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else
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{
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ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
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}
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}
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else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
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{
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ins->declaration.count = *p++;
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}
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@ -439,6 +439,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_CRS,
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WINED3DSIH_CUT,
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WINED3DSIH_DCL,
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WINED3DSIH_DCL_INPUT_PRIMITIVE,
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WINED3DSIH_DCL_VERTICES_OUT,
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WINED3DSIH_DEF,
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WINED3DSIH_DEFB,
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@ -667,6 +668,7 @@ struct wined3d_shader_instruction
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union
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{
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struct wined3d_shader_semantic semantic;
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enum wined3d_primitive_type primitive_type;
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UINT count;
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} declaration;
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};
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