wined3d: Fix destination swizzle in few SM4 instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
4235d59d29
commit
0fb543bb71
|
@ -4324,7 +4324,7 @@ static void shader_glsl_ld(const struct wined3d_shader_instruction *ins)
|
|||
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &lod_param);
|
||||
sampler_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
|
||||
ins->src[1].reg.idx[0].offset, WINED3D_SAMPLER_DEFAULT);
|
||||
shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE,
|
||||
shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, ins->src[1].swizzle,
|
||||
NULL, NULL, lod_param.param_str, "%s", coord_param.param_str);
|
||||
shader_glsl_release_sample_function(ins->ctx, &sample_function);
|
||||
}
|
||||
|
@ -4339,7 +4339,7 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins)
|
|||
shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
|
||||
sampler_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
|
||||
ins->src[1].reg.idx[0].offset, ins->src[2].reg.idx[0].offset);
|
||||
shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE,
|
||||
shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, ins->src[1].swizzle,
|
||||
NULL, NULL, NULL, "%s", coord_param.param_str);
|
||||
shader_glsl_release_sample_function(ins->ctx, &sample_function);
|
||||
}
|
||||
|
@ -4356,7 +4356,7 @@ static void shader_glsl_sample_lod(const struct wined3d_shader_instruction *ins)
|
|||
shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param);
|
||||
sampler_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
|
||||
ins->src[1].reg.idx[0].offset, ins->src[2].reg.idx[0].offset);
|
||||
shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE,
|
||||
shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, ins->src[1].swizzle,
|
||||
NULL, NULL, lod_param.param_str, "%s", coord_param.param_str);
|
||||
shader_glsl_release_sample_function(ins->ctx, &sample_function);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue