windows.gaming.input: Fix IIterator_IInspectable trace messages.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -104,9 +104,7 @@ static HRESULT WINAPI iterator_GetTrustLevel( IIterator_IInspectable *iface, Tru
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static HRESULT WINAPI iterator_get_Current( IIterator_IInspectable *iface, IInspectable **value )
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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FIXME("\n");
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TRACE( "iface %p, value %p.\n", iface, value );
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return IVectorView_IInspectable_GetAt( impl->view, impl->index, value );
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}
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@ -114,7 +112,7 @@ static HRESULT WINAPI iterator_get_HasCurrent( IIterator_IInspectable *iface, BO
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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FIXME("\n");
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TRACE( "iface %p, value %p.\n", iface, value );
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*value = impl->index < impl->size;
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return S_OK;
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@ -124,7 +122,7 @@ static HRESULT WINAPI iterator_MoveNext( IIterator_IInspectable *iface, BOOL *va
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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FIXME("\n");
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TRACE( "iface %p, value %p.\n", iface, value );
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if (impl->index < impl->size) impl->index++;
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return IIterator_IInspectable_get_HasCurrent( iface, value );
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@ -134,9 +132,7 @@ static HRESULT WINAPI iterator_GetMany( IIterator_IInspectable *iface, UINT32 it
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IInspectable **items, UINT *count )
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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FIXME("\n");
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TRACE( "iface %p, items_size %u, items %p, count %p.\n", iface, items_size, items, count );
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return IVectorView_IInspectable_GetMany( impl->view, impl->index, items_size, items, count );
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}
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@ -635,7 +631,7 @@ static HRESULT WINAPI iterable_First( IIterable_IInspectable *iface, IIterator_I
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IVectorView_IInspectable *view;
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HRESULT hr;
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TRACE("\n");
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TRACE( "iface %p, value %p.\n", iface, value );
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if (FAILED(hr = IVector_IInspectable_GetView( &impl->IVector_IInspectable_iface, &view ))) return hr;
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