d3dx9: Get rid of the ID3DXSpriteImpl typedef.

This commit is contained in:
Henri Verbeet 2013-09-25 09:58:15 +02:00 committed by Alexandre Julliard
parent 0a993f14b4
commit 0f965d16f0
1 changed files with 122 additions and 105 deletions

View File

@ -41,7 +41,7 @@ typedef struct _SPRITE {
D3DXMATRIX transform;
} SPRITE;
typedef struct ID3DXSpriteImpl
struct d3dx9_sprite
{
ID3DXSprite ID3DXSprite_iface;
LONG ref;
@ -62,14 +62,14 @@ typedef struct ID3DXSpriteImpl
SPRITE *sprites;
int sprite_count; /* number of sprites to be drawn */
int allocated_sprites; /* number of (pre-)allocated sprites */
} ID3DXSpriteImpl;
};
static inline ID3DXSpriteImpl *impl_from_ID3DXSprite(ID3DXSprite *iface)
static inline struct d3dx9_sprite *impl_from_ID3DXSprite(ID3DXSprite *iface)
{
return CONTAINING_RECORD(iface, ID3DXSpriteImpl, ID3DXSprite_iface);
return CONTAINING_RECORD(iface, struct d3dx9_sprite, ID3DXSprite_iface);
}
static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(ID3DXSprite *iface, REFIID riid, void **out)
static HRESULT WINAPI d3dx9_sprite_QueryInterface(ID3DXSprite *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
@ -87,76 +87,91 @@ static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(ID3DXSprite *iface, REFIID
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXSpriteImpl_AddRef(ID3DXSprite *iface)
static ULONG WINAPI d3dx9_sprite_AddRef(ID3DXSprite *iface)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
ULONG ref=InterlockedIncrement(&This->ref);
TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
return ref;
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
ULONG refcount = InterlockedIncrement(&sprite->ref);
TRACE("%p increasing refcount to %u.\n", sprite, refcount);
return refcount;
}
static ULONG WINAPI ID3DXSpriteImpl_Release(ID3DXSprite *iface)
static ULONG WINAPI d3dx9_sprite_Release(ID3DXSprite *iface)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
ULONG ref=InterlockedDecrement(&This->ref);
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
ULONG refcount = InterlockedDecrement(&sprite->ref);
TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
TRACE("%p decreasing refcount to %u.\n", sprite, refcount);
if(ref==0) {
if(This->sprites) {
if (!refcount)
{
if (sprite->sprites)
{
int i;
for(i=0;i<This->sprite_count;i++)
if(This->sprites[i].texture)
IDirect3DTexture9_Release(This->sprites[i].texture);
HeapFree(GetProcessHeap(), 0, This->sprites);
for (i = 0; i < sprite->sprite_count; ++i)
{
if (sprite->sprites[i].texture)
IDirect3DTexture9_Release(sprite->sprites[i].texture);
}
if(This->stateblock) IDirect3DStateBlock9_Release(This->stateblock);
if(This->vdecl) IDirect3DVertexDeclaration9_Release(This->vdecl);
if(This->device) IDirect3DDevice9_Release(This->device);
HeapFree(GetProcessHeap(), 0, This);
HeapFree(GetProcessHeap(), 0, sprite->sprites);
}
return ref;
if (sprite->stateblock)
IDirect3DStateBlock9_Release(sprite->stateblock);
if (sprite->vdecl)
IDirect3DVertexDeclaration9_Release(sprite->vdecl);
if (sprite->device)
IDirect3DDevice9_Release(sprite->device);
HeapFree(GetProcessHeap(), 0, sprite);
}
return refcount;
}
static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(struct ID3DXSprite *iface, struct IDirect3DDevice9 **device)
static HRESULT WINAPI d3dx9_sprite_GetDevice(struct ID3DXSprite *iface, struct IDirect3DDevice9 **device)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
TRACE("(%p)->(%p)\n", This, device);
TRACE("iface %p, device %p.\n", iface, device);
if(device==NULL) return D3DERR_INVALIDCALL;
*device=This->device;
IDirect3DDevice9_AddRef(This->device);
if (!device)
return D3DERR_INVALIDCALL;
*device = sprite->device;
IDirect3DDevice9_AddRef(sprite->device);
return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(ID3DXSprite *iface, D3DXMATRIX *transform)
static HRESULT WINAPI d3dx9_sprite_GetTransform(ID3DXSprite *iface, D3DXMATRIX *transform)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
TRACE("(%p)->(%p)\n", This, transform);
if(transform==NULL) return D3DERR_INVALIDCALL;
*transform=This->transform;
return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(ID3DXSprite *iface, const D3DXMATRIX *transform)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
TRACE("iface %p, transform %p.\n", iface, transform);
if(transform==NULL) return D3DERR_INVALIDCALL;
This->transform=*transform;
if (!transform)
return D3DERR_INVALIDCALL;
*transform = sprite->transform;
return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(ID3DXSprite *iface,
static HRESULT WINAPI d3dx9_sprite_SetTransform(ID3DXSprite *iface, const D3DXMATRIX *transform)
{
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
TRACE("iface %p, transform %p.\n", iface, transform);
if (!transform)
return D3DERR_INVALIDCALL;
sprite->transform = *transform;
return D3D_OK;
}
static HRESULT WINAPI d3dx9_sprite_SetWorldViewRH(ID3DXSprite *iface,
const D3DXMATRIX *world, const D3DXMATRIX *view)
{
FIXME("iface %p, world %p, view %p stub!\n", iface, world, view);
@ -164,7 +179,7 @@ static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(ID3DXSprite *iface,
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(ID3DXSprite *iface,
static HRESULT WINAPI d3dx9_sprite_SetWorldViewLH(ID3DXSprite *iface,
const D3DXMATRIX *world, const D3DXMATRIX *view)
{
FIXME("iface %p, world %p, view %p stub!\n", iface, world, view);
@ -173,7 +188,7 @@ static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(ID3DXSprite *iface,
}
/* Helper function */
static void set_states(ID3DXSpriteImpl *object)
static void set_states(struct d3dx9_sprite *object)
{
D3DXMATRIX mat;
D3DVIEWPORT9 vp;
@ -254,12 +269,12 @@ static void set_states(ID3DXSpriteImpl *object)
IDirect3DDevice9_SetTransform(object->device, D3DTS_PROJECTION, &mat);
}
static HRESULT WINAPI ID3DXSpriteImpl_Begin(ID3DXSprite *iface, DWORD flags)
static HRESULT WINAPI d3dx9_sprite_Begin(ID3DXSprite *iface, DWORD flags)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
struct d3dx9_sprite *This = impl_from_ID3DXSprite(iface);
HRESULT hr;
TRACE("(%p)->(%#x)\n", This, flags);
TRACE("iface %p, flags %#x.\n", iface, flags);
if(flags>D3DXSPRITE_FLAGLIMIT || This->ready) return D3DERR_INVALIDCALL;
@ -318,10 +333,10 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_Draw(ID3DXSprite *iface, IDirect3DTexture9 *texture,
static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *texture,
const RECT *rect, const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
struct d3dx9_sprite *This = impl_from_ID3DXSprite(iface);
D3DSURFACE_DESC texdesc;
TRACE("iface %p, texture %p, rect %s, center %p, position %p, color 0x%08x.\n",
@ -380,13 +395,13 @@ static HRESULT WINAPI ID3DXSpriteImpl_Draw(ID3DXSprite *iface, IDirect3DTexture9
return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_Flush(ID3DXSprite *iface)
static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
struct d3dx9_sprite *This = impl_from_ID3DXSprite(iface);
SPRITEVERTEX *vertices;
int i, count=0, start;
TRACE("(%p)->()\n", This);
TRACE("iface %p.\n", iface);
if(!This->ready) return D3DERR_INVALIDCALL;
if(!This->sprite_count) return D3D_OK;
@ -454,34 +469,37 @@ static HRESULT WINAPI ID3DXSpriteImpl_Flush(ID3DXSprite *iface)
return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_End(ID3DXSprite *iface)
static HRESULT WINAPI d3dx9_sprite_End(ID3DXSprite *iface)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
TRACE("(%p)->()\n", This);
TRACE("iface %p.\n", iface);
if(!This->ready) return D3DERR_INVALIDCALL;
if (!sprite->ready)
return D3DERR_INVALIDCALL;
ID3DXSprite_Flush(iface);
if(!(This->flags & D3DXSPRITE_DONOTSAVESTATE))
if(This->stateblock) IDirect3DStateBlock9_Apply(This->stateblock); /* Restore old state */
if (sprite->stateblock && !(sprite->flags & D3DXSPRITE_DONOTSAVESTATE))
IDirect3DStateBlock9_Apply(sprite->stateblock); /* Restore old state */
This->ready=FALSE;
sprite->ready = FALSE;
return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(ID3DXSprite *iface)
static HRESULT WINAPI d3dx9_sprite_OnLostDevice(ID3DXSprite *iface)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
TRACE("(%p)->()\n", This);
TRACE("iface %p.\n", iface);
if(This->stateblock) IDirect3DStateBlock9_Release(This->stateblock);
if(This->vdecl) IDirect3DVertexDeclaration9_Release(This->vdecl);
This->vdecl=NULL;
This->stateblock=NULL;
if (sprite->stateblock)
IDirect3DStateBlock9_Release(sprite->stateblock);
if (sprite->vdecl)
IDirect3DVertexDeclaration9_Release(sprite->vdecl);
sprite->vdecl = NULL;
sprite->stateblock = NULL;
/* Reset some variables */
ID3DXSprite_OnResetDevice(iface);
@ -489,21 +507,22 @@ static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(ID3DXSprite *iface)
return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(ID3DXSprite *iface)
static HRESULT WINAPI d3dx9_sprite_OnResetDevice(ID3DXSprite *iface)
{
ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface);
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
int i;
TRACE("(%p)->()\n", This);
TRACE("iface %p.\n", iface);
for(i=0;i<This->sprite_count;i++)
if(This->sprites[i].texture)
IDirect3DTexture9_Release(This->sprites[i].texture);
for (i = 0; i < sprite->sprite_count; ++i)
{
if (sprite->sprites[i].texture)
IDirect3DTexture9_Release(sprite->sprites[i].texture);
}
This->sprite_count=0;
This->flags=0;
This->ready=FALSE;
sprite->sprite_count = 0;
sprite->flags = 0;
sprite->ready = FALSE;
/* keep matrices */
/* device objects get restored on Begin */
@ -511,41 +530,39 @@ static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(ID3DXSprite *iface)
return D3D_OK;
}
static const ID3DXSpriteVtbl D3DXSprite_Vtbl =
static const ID3DXSpriteVtbl d3dx9_sprite_vtbl =
{
/*** IUnknown methods ***/
ID3DXSpriteImpl_QueryInterface,
ID3DXSpriteImpl_AddRef,
ID3DXSpriteImpl_Release,
/*** ID3DXSprite methods ***/
ID3DXSpriteImpl_GetDevice,
ID3DXSpriteImpl_GetTransform,
ID3DXSpriteImpl_SetTransform,
ID3DXSpriteImpl_SetWorldViewRH,
ID3DXSpriteImpl_SetWorldViewLH,
ID3DXSpriteImpl_Begin,
ID3DXSpriteImpl_Draw,
ID3DXSpriteImpl_Flush,
ID3DXSpriteImpl_End,
ID3DXSpriteImpl_OnLostDevice,
ID3DXSpriteImpl_OnResetDevice
d3dx9_sprite_QueryInterface,
d3dx9_sprite_AddRef,
d3dx9_sprite_Release,
d3dx9_sprite_GetDevice,
d3dx9_sprite_GetTransform,
d3dx9_sprite_SetTransform,
d3dx9_sprite_SetWorldViewRH,
d3dx9_sprite_SetWorldViewLH,
d3dx9_sprite_Begin,
d3dx9_sprite_Draw,
d3dx9_sprite_Flush,
d3dx9_sprite_End,
d3dx9_sprite_OnLostDevice,
d3dx9_sprite_OnResetDevice,
};
HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSprite **sprite)
{
ID3DXSpriteImpl *object;
struct d3dx9_sprite *object;
D3DCAPS9 caps;
TRACE("(%p, %p)\n", device, sprite);
TRACE("device %p, sprite %p.\n", device, sprite);
if(device==NULL || sprite==NULL) return D3DERR_INVALIDCALL;
object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXSpriteImpl));
if(object==NULL) {
*sprite=NULL;
if (!(object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
{
*sprite = NULL;
return E_OUTOFMEMORY;
}
object->ID3DXSprite_iface.lpVtbl = &D3DXSprite_Vtbl;
object->ID3DXSprite_iface.lpVtbl = &d3dx9_sprite_vtbl;
object->ref=1;
object->device=device;
IUnknown_AddRef(device);