d3d11: Implement d3d11_immediate_context_End().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -506,7 +506,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext
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static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
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static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
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ID3D11Asynchronous *asynchronous)
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ID3D11Asynchronous *asynchronous)
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{
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{
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FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
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struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
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HRESULT hr;
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TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
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wined3d_mutex_lock();
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if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
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ERR("Failed to issue query, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
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static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
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