x3daudio1_7: Stub X3DAudioCalculate.

This commit is contained in:
Andrew Eikum 2015-09-08 14:02:13 -05:00 committed by Alexandre Julliard
parent e28d6b2fb0
commit 0f4b16aa34
4 changed files with 122 additions and 2 deletions

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@ -20,6 +20,7 @@
#include "windef.h"
#include "winbase.h"
#include "x3daudio.h"
#include "wine/debug.h"
@ -39,8 +40,29 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
return TRUE;
}
HRESULT CDECL X3DAudioInitialize(UINT32 chanmask, float speedofsound, void *handle)
HRESULT CDECL X3DAudioInitialize(UINT32 chanmask, float speedofsound,
X3DAUDIO_HANDLE handle)
{
FIXME("0x%x, %f, %p: Stub!\n", chanmask, speedofsound, handle);
return S_OK;
}
void CDECL X3DAudioCalculate(const X3DAUDIO_HANDLE handle,
const X3DAUDIO_LISTENER *listener, const X3DAUDIO_EMITTER *emitter,
UINT32 flags, X3DAUDIO_DSP_SETTINGS *out)
{
static int once = 0;
if(!once){
FIXME("%p %p %p 0x%x %p: Stub!\n", handle, listener, emitter, flags, out);
++once;
}
out->LPFDirectCoefficient = 0;
out->LPFReverbCoefficient = 0;
out->ReverbLevel = 0;
out->DopplerFactor = 1;
out->EmitterToListenerAngle = 0;
out->EmitterToListenerDistance = 0;
out->EmitterVelocityComponent = 0;
out->ListenerVelocityComponent = 0;
}

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@ -1,2 +1,2 @@
@ stub X3DAudioCalculate
@ cdecl X3DAudioCalculate(ptr ptr ptr long ptr)
@ cdecl X3DAudioInitialize(long float ptr)

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@ -663,6 +663,7 @@ SRCDIR_INCLUDES = \
wsipx.h \
wsnwlink.h \
wtsapi32.h \
x3daudio.h \
xcmc.h \
xinput.h \
xmldom.h \

97
include/x3daudio.h Normal file
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@ -0,0 +1,97 @@
/*
* Copyright (c) 2015 Andrew Eikum for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _X3DAUDIO_H
#define _X3DAUDIO_H
typedef struct X3DAUDIO_VECTOR {
float x, y, z;
} X3DAUDIO_VECTOR;
typedef struct X3DAUDIO_CONE {
float InnerAngle;
float OuterAngle;
float InnerVolume;
float OuterVolume;
float InnerLPF;
float OuterLPF;
float InnerReverb;
float OuterReverb;
} X3DAUDIO_CONE;
typedef struct X3DAUDIO_DISTANCE_CURVE_POINT {
float Distance;
float DSPSetting;
} X3DAUDIO_DISTANCE_CURVE_POINT;
typedef struct X3DAUDIO_DISTANCE_CURVE {
X3DAUDIO_DISTANCE_CURVE_POINT *pPoints;
UINT32 PointCount;
} X3DAUDIO_DISTANCE_CURVE;
typedef struct X3DAUDIO_LISTENER {
X3DAUDIO_VECTOR OrientFront;
X3DAUDIO_VECTOR OrientTop;
X3DAUDIO_VECTOR Position;
X3DAUDIO_VECTOR Velocity;
X3DAUDIO_CONE *pCone;
} X3DAUDIO_LISTENER;
typedef struct X3DAUDIO_EMITTER {
X3DAUDIO_CONE *pCone;
X3DAUDIO_VECTOR OrientFront;
X3DAUDIO_VECTOR OrientTop;
X3DAUDIO_VECTOR Position;
X3DAUDIO_VECTOR Velocity;
float InnerRadius;
float InnerRadiusAngle;
UINT32 ChannelCount;
float ChannelRadius;
float *pChannelAzimuths;
X3DAUDIO_DISTANCE_CURVE *pVolumeCurve;
X3DAUDIO_DISTANCE_CURVE *pLFECurve;
X3DAUDIO_DISTANCE_CURVE *pLPFDirectCurve;
X3DAUDIO_DISTANCE_CURVE *pLPFReverbCurve;
X3DAUDIO_DISTANCE_CURVE *pReverbCurve;
float CurveDistanceScalar;
float DopplerScalar;
} X3DAUDIO_EMITTER;
typedef struct X3DAUDIO_DSP_SETTINGS {
float *pMatrixCoefficients;
float *pDelayTimes;
UINT32 SrcChannelCount;
UINT32 DstChannelCount;
float LPFDirectCoefficient;
float LPFReverbCoefficient;
float ReverbLevel;
float DopplerFactor;
float EmitterToListenerAngle;
float EmitterToListenerDistance;
float EmitterVelocityComponent;
float ListenerVelocityComponent;
} X3DAUDIO_DSP_SETTINGS;
#define X3DAUDIO_HANDLE_BYTESIZE 20
typedef BYTE X3DAUDIO_HANDLE[X3DAUDIO_HANDLE_BYTESIZE];
HRESULT CDECL X3DAudioInitialize(UINT32, float, X3DAUDIO_HANDLE);
void CDECL X3DAudioCalculate(const X3DAUDIO_HANDLE, const X3DAUDIO_LISTENER *,
const X3DAUDIO_EMITTER *, UINT32, X3DAUDIO_DSP_SETTINGS *);
#endif