Fixed a bug which causes the PolyBezier to not be updated on redraw
(when you want them to be).
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0f44fb362d
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@ -1332,8 +1332,9 @@ static void X11DRV_Bezier(int level, DC * dc, POINT *Points,
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X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev;
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if(*pIx == BEZMAXPOINTS){
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TSXDrawLines( display, physDev->drawable, physDev->gc,
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xpoints, *pIx, CoordModeOrigin );
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if (X11DRV_SetupGCForPen( dc ))
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TSXDrawLines( display, physDev->drawable, physDev->gc,
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xpoints, *pIx, CoordModeOrigin );
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*pIx=0;
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}
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if(!level || BezierCheck(level, Points)) {
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@ -1406,7 +1407,8 @@ X11DRV_PolyBezier(DC *dc, POINT start, const POINT* BezierPoints, DWORD count)
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X11DRV_Bezier(BEZIERMAXDEPTH , dc, Points, xpoints, &ix );
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count -=3;
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}
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if( ix) TSXDrawLines( display, physDev->drawable, physDev->gc,
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if (ix && X11DRV_SetupGCForPen( dc ))
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TSXDrawLines( display, physDev->drawable, physDev->gc,
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xpoints, ix, CoordModeOrigin );
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free(xpoints);
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return TRUE;
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