d3drm: IDirect3DRMTexture3 Get/SetShades.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -67,6 +67,7 @@ struct d3drm_texture
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LONG decal_x;
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LONG decal_y;
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DWORD max_colors;
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DWORD max_shades;
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};
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struct d3drm_frame
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@ -2707,7 +2707,7 @@ static void test_Texture(void)
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IDirect3DRMTexture3 *texture3;
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IDirectDrawSurface *surface;
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LONG decalx, decaly;
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DWORD colors;
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DWORD colors, shades;
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D3DRMIMAGE initimg =
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{
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@ -2897,6 +2897,24 @@ static void test_Texture(void)
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hr = IDirect3DRMTexture_SetColors(texture1, 8);
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ok(hr == S_OK, "got %#lx.\n", hr);
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shades = IDirect3DRMTexture_GetShades(texture1);
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ok(shades == 16, "got %ld.\n", shades);
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hr = IDirect3DRMTexture_SetShades(texture1, 8);
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ok(hr == S_OK, "got %#lx.\n", hr);
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shades = IDirect3DRMTexture_GetShades(texture1);
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ok(shades == 8, "got %ld.\n", shades);
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hr = IDirect3DRMTexture_SetShades(texture1, 11);
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ok(hr == S_OK, "got %#lx.\n", hr);
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shades = IDirect3DRMTexture_GetShades(texture1);
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ok(shades == 11, "got %ld.\n", shades);
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hr = IDirect3DRMTexture_SetShades(texture1, 8);
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ok(hr == S_OK, "got %#lx.\n", hr);
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d3drm_img = IDirect3DRMTexture_GetImage(texture1);
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ok(!!d3drm_img, "Failed to get image.\n");
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ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
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@ -1183,9 +1183,12 @@ static HRESULT WINAPI d3drm_texture3_SetColors(IDirect3DRMTexture3 *iface, DWORD
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static HRESULT WINAPI d3drm_texture3_SetShades(IDirect3DRMTexture3 *iface, DWORD max_shades)
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{
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FIXME("iface %p, max_shades %lu stub!\n", iface, max_shades);
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
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TRACE("iface %p, max_shades %lu\n", iface, max_shades);
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return E_NOTIMPL;
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texture->max_shades = max_shades;
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return S_OK;
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}
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static HRESULT WINAPI d3drm_texture3_SetDecalSize(IDirect3DRMTexture3 *iface, D3DVALUE width, D3DVALUE height)
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@ -1258,9 +1261,9 @@ static D3DRMIMAGE * WINAPI d3drm_texture3_GetImage(IDirect3DRMTexture3 *iface)
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static DWORD WINAPI d3drm_texture3_GetShades(IDirect3DRMTexture3 *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
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TRACE("iface %p\n", iface);
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return texture->max_shades;
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}
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static DWORD WINAPI d3drm_texture3_GetColors(IDirect3DRMTexture3 *iface)
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@ -1437,6 +1440,7 @@ HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm)
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object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl;
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object->d3drm = d3drm;
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object->max_colors = 8;
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object->max_shades = 16;
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d3drm_object_init(&object->obj, classname);
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