wined3d: Handle 2D array textures in context_dump_fbo_attachment().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -219,6 +219,20 @@ static void context_attach_surface_fbo(struct wined3d_context *context,
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static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, GLenum target,
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GLenum attachment)
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{
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static const struct
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{
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GLenum target;
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GLenum binding;
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const char *str;
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enum wined3d_gl_extension extension;
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}
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texture_type[] =
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{
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{GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, "2d", WINED3D_GL_EXT_NONE},
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{GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB, "rectangle", ARB_TEXTURE_RECTANGLE},
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{GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, "2d-array", EXT_TEXTURE_ARRAY},
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};
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GLint type, name, samples, width, height, old_texture, level, face, fmt, tex_target;
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gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv(target, attachment,
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@ -262,29 +276,30 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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}
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else
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture);
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while (gl_info->gl_ops.gl.p_glGetError());
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unsigned int i;
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glBindTexture(GL_TEXTURE_2D, name);
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if (!gl_info->gl_ops.gl.p_glGetError())
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tex_type_str = NULL;
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for (i = 0; i < sizeof(texture_type) / sizeof(*texture_type); ++i)
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{
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tex_target = GL_TEXTURE_2D;
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tex_type_str = "2d";
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, old_texture);
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture);
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if (!gl_info->supported[texture_type[i].extension])
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continue;
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, name);
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if (gl_info->gl_ops.gl.p_glGetError())
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gl_info->gl_ops.gl.p_glGetIntegerv(texture_type[i].binding, &old_texture);
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while (gl_info->gl_ops.gl.p_glGetError());
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glBindTexture(texture_type[i].target, name);
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if (!gl_info->gl_ops.gl.p_glGetError())
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{
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture);
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FIXME("Cannot find type of texture %d.\n", name);
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return;
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tex_target = texture_type[i].target;
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tex_type_str = texture_type[i].str;
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break;
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}
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tex_target = GL_TEXTURE_RECTANGLE_ARB;
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tex_type_str = "rectangle";
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glBindTexture(texture_type[i].target, old_texture);
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}
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if (!tex_type_str)
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{
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FIXME("Cannot find type of texture %d.\n", name);
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return;
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}
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glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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@ -296,13 +311,16 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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tex_type_str, name, width, height, fmt);
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glBindTexture(tex_target, old_texture);
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checkGLcall("Guess texture type");
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}
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else if (type == GL_NONE)
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{
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FIXME("\t%s: NONE.\n", debug_fboattachment(attachment));
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FIXME(" %s: NONE.\n", debug_fboattachment(attachment));
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}
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else
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ERR("\t%s: Unknown attachment %#x.\n", debug_fboattachment(attachment), type);
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{
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ERR(" %s: Unknown attachment %#x.\n", debug_fboattachment(attachment), type);
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}
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}
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/* Context activation is done by the caller. */
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