wined3d: Remove some unused code.

This commit is contained in:
Henri Verbeet 2009-08-05 09:00:58 +02:00 committed by Alexandre Julliard
parent 5b90101e2e
commit 0f161dc10f
1 changed files with 0 additions and 13 deletions

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@ -181,9 +181,6 @@ const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
const GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
extern const struct filter_lookup filter_lookup_nofilter;
extern struct filter_lookup filter_lookup;
/* float_16_to_32() and float_32_to_16() (see implementation in
* surface_base.c) convert 16 bit floats in the FLOAT16 data type
* to standard C floats and vice versa. They do not depend on the encoding
@ -1474,12 +1471,6 @@ extern const IWineD3DVtbl IWineD3D_Vtbl;
BOOL InitAdapters(IWineD3DImpl *This);
/* TODO: setup some flags in the registry to enable, disable pbuffer support
(since it will break quite a few things until contexts are managed properly!) */
extern BOOL pbuffer_support;
/* allocate one pbuffer per surface */
extern BOOL pbuffer_per_surface;
/* A helper function that dumps a resource list */
void dumpResources(struct list *list);
@ -1794,10 +1785,6 @@ HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DT
BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
void basetexture_unload(IWineD3DBaseTexture *iface);
static inline void basetexture_setsrgbcache(IWineD3DBaseTexture *iface, BOOL srgb) {
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
This->baseTexture.is_srgb = srgb;
}
/*****************************************************************************
* IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)