wined3d: Only unset the onscreen depth / stencil buffer once in wined3d_device_reset().

This commit is contained in:
Henri Verbeet 2012-06-26 15:32:09 +02:00 committed by Alexandre Julliard
parent 394519db67
commit 0ee3007963
1 changed files with 0 additions and 6 deletions

View File

@ -5289,12 +5289,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
}
}
if (device->onscreen_depth_stencil)
{
wined3d_surface_decref(device->onscreen_depth_stencil);
device->onscreen_depth_stencil = NULL;
}
/* Reset the depth stencil */
if (swapchain_desc->enable_auto_depth_stencil)
wined3d_device_set_depth_stencil(device, device->auto_depth_stencil);