d3d10core: Set the initial blend factors to 1.0f.

This commit is contained in:
Henri Verbeet 2014-09-18 10:56:28 +02:00 committed by Alexandre Julliard
parent 2f67b13918
commit 0ed857fdcc
1 changed files with 4 additions and 0 deletions

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@ -2324,6 +2324,10 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
WARN("Failed to initialize blend state rbtree.\n"); WARN("Failed to initialize blend state rbtree.\n");
return E_FAIL; return E_FAIL;
} }
device->blend_factor[0] = 1.0f;
device->blend_factor[1] = 1.0f;
device->blend_factor[2] = 1.0f;
device->blend_factor[3] = 1.0f;
if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1) if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
{ {