wined3d: Introduce wined3d_stateblock_set_stream_source_freq().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1611,6 +1611,36 @@ HRESULT CDECL wined3d_stateblock_set_stream_source(struct wined3d_stateblock *st
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock *stateblock,
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UINT stream_idx, UINT divider)
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{
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struct wined3d_stream_state *stream;
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TRACE("stateblock %p, stream_idx %u, divider %#x.\n", stateblock, stream_idx, divider);
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if ((divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (divider & WINED3DSTREAMSOURCE_INDEXEDDATA))
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{
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WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if ((divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && !stream_idx)
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{
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WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if (!divider)
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{
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WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
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return WINED3DERR_INVALIDCALL;
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}
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stream = &stateblock->stateblock_state.streams[stream_idx];
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stream->flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
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stream->frequency = divider & 0x7fffff;
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stateblock->changed.streamFreq |= 1u << stream_idx;
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return WINED3D_OK;
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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union
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@ -276,6 +276,7 @@
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@ cdecl wined3d_stateblock_set_sampler_state(ptr long long long)
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@ cdecl wined3d_stateblock_set_scissor_rect(ptr ptr)
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@ cdecl wined3d_stateblock_set_stream_source(ptr long ptr long long)
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@ cdecl wined3d_stateblock_set_stream_source_freq(ptr long long)
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@ cdecl wined3d_stateblock_set_texture(ptr long ptr)
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@ cdecl wined3d_stateblock_set_texture_stage_state(ptr long long long)
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@ cdecl wined3d_stateblock_set_transform(ptr long ptr)
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@ -2690,6 +2690,7 @@ void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *sta
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void __cdecl wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect);
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HRESULT __cdecl wined3d_stateblock_set_stream_source(struct wined3d_stateblock *stateblock,
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UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
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HRESULT __cdecl wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock *stateblock, UINT stream_idx, UINT divider);
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void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
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void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
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UINT stage, enum wined3d_texture_stage_state state, DWORD value);
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