wined3d: Move WINED3DRS_POINTSIZE to the state table.
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@ -3392,15 +3392,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_LINEPATTERN :
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case WINED3DRS_ZBIAS : /* D3D8 only */
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case WINED3DRS_NORMALIZENORMALS :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_POINTSIZE :
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/* FIXME: check that pointSize isn't outside glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize ); or -ve */
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tmpvalue.d = Value;
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TRACE("Set point size to %f\n", tmpvalue.f);
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glPointSize(tmpvalue.f);
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checkGLcall("glPointSize(...);");
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_POINTSIZE_MIN :
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@ -907,6 +907,19 @@ static void state_normalize(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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}
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static void state_psize(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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union {
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DWORD d;
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float f;
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} tmpvalue;
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/* FIXME: check that pointSize isn't outside glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize ); or -ve */
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE];
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TRACE("Set point size to %f\n", tmpvalue.f);
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glPointSize(tmpvalue.f);
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checkGLcall("glPointSize(...);");
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1066,7 +1079,7 @@ const struct StateEntry StateTable[] =
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{ /*151, WINED3DRS_VERTEXBLEND */ 0, state_nogl },
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{ /*152, WINED3DRS_CLIPPLANEENABLE */ STATE_RENDER(WINED3DRS_CLIPPING), state_clipping },
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{ /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING */ 0, state_nogl },
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{ /*154, WINED3DRS_POINTSIZE */ STATE_RENDER(WINED3DRS_POINTSIZE), state_unknown },
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{ /*154, WINED3DRS_POINTSIZE */ STATE_RENDER(WINED3DRS_POINTSIZE), state_psize },
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{ /*155, WINED3DRS_POINTSIZE_MIN */ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_unknown },
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{ /*156, WINED3DRS_POINTSPRITEENABLE */ STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_unknown },
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{ /*157, WINED3DRS_POINTSCALEENABLE */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown },
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