From 0ea6686134d3b5d20cca5acf976c33f14d69091a Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Sun, 19 Mar 2006 22:25:05 +0000 Subject: [PATCH] d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVertexShader. --- dlls/d3d8/device.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 834d84b38fd..4038188e8fe 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1140,11 +1140,11 @@ HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); - if (VS_HIGHESTFIXEDFXF <= pShader) { - WARN("(%p) : Caller as passed a shader below the valud of VS_HIGHESTFIXEDFXF\n", This); + if (pShader <= VS_HIGHESTFIXEDFXF) { + WARN("(%p) : Caller passed a shader below the value of VS_HIGHESTFIXEDFXF\n", This); hrc = D3DERR_INVALIDCALL; } else if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { - FIXME("(%p) : Caller as passed a shader greater than the maximum number of shaders\n", This); + FIXME("(%p) : Caller passed a shader greater than the maximum number of shaders\n", This); hrc = D3DERR_INVALIDCALL; } else { IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];