wined3d: Respect the BO buffer offset in wined3d_context_gl_copy_bo_address().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2828,7 +2828,8 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
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GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src_bo->id));
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GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src_bo->id));
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GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst_bo->id));
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GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst_bo->id));
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GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
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GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
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(GLintptr)src->addr, (GLintptr)dst->addr, size));
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src_bo->b.buffer_offset + (GLintptr)src->addr,
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dst_bo->b.buffer_offset + (GLintptr)dst->addr, size));
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checkGLcall("direct buffer copy");
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checkGLcall("direct buffer copy");
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wined3d_context_gl_reference_bo(context_gl, src_bo);
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wined3d_context_gl_reference_bo(context_gl, src_bo);
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@ -2850,7 +2851,7 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
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else if (!dst_bo && src_bo)
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else if (!dst_bo && src_bo)
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{
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{
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wined3d_context_gl_bind_bo(context_gl, src_bo->binding, src_bo->id);
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wined3d_context_gl_bind_bo(context_gl, src_bo->binding, src_bo->id);
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GL_EXTCALL(glGetBufferSubData(src_bo->binding, (GLintptr)src->addr, size, dst->addr));
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GL_EXTCALL(glGetBufferSubData(src_bo->binding, src_bo->b.buffer_offset + (GLintptr)src->addr, size, dst->addr));
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checkGLcall("buffer download");
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checkGLcall("buffer download");
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wined3d_context_gl_reference_bo(context_gl, src_bo);
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wined3d_context_gl_reference_bo(context_gl, src_bo);
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@ -2858,7 +2859,7 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
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else if (dst_bo && !src_bo)
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else if (dst_bo && !src_bo)
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{
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{
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wined3d_context_gl_bind_bo(context_gl, dst_bo->binding, dst_bo->id);
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wined3d_context_gl_bind_bo(context_gl, dst_bo->binding, dst_bo->id);
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GL_EXTCALL(glBufferSubData(dst_bo->binding, (GLintptr)dst->addr, size, src->addr));
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GL_EXTCALL(glBufferSubData(dst_bo->binding, dst_bo->b.buffer_offset + (GLintptr)dst->addr, size, src->addr));
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checkGLcall("buffer upload");
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checkGLcall("buffer upload");
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wined3d_context_gl_reference_bo(context_gl, dst_bo);
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wined3d_context_gl_reference_bo(context_gl, dst_bo);
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