wined3d: Use shader_sm1_read_dst_param() and shader_sm1_read_src_param() in shader_get_registers_used().
This commit is contained in:
parent
e001876163
commit
0df4514894
|
@ -769,30 +769,37 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, struct shader_reg_m
|
|||
* okay, since we'll catch any address registers when
|
||||
* they are initialized (required by spec) */
|
||||
|
||||
limit = ins.dst_count + ins.src_count + (ins.predicate ? 1 : 0);
|
||||
if (ins.dst_count)
|
||||
{
|
||||
struct wined3d_shader_dst_param dst_param;
|
||||
struct wined3d_shader_src_param dst_rel_addr;
|
||||
|
||||
for (i = 0; i < limit; ++i) {
|
||||
|
||||
DWORD param, addr_token, reg, regtype;
|
||||
pToken += shader_get_param(pToken, shader_version, ¶m, &addr_token);
|
||||
|
||||
regtype = shader_get_regtype(param);
|
||||
reg = param & WINED3DSP_REGNUM_MASK;
|
||||
shader_sm1_read_dst_param(&pToken, &dst_param, &dst_rel_addr, shader_version);
|
||||
|
||||
/* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
|
||||
* is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
|
||||
* shaders because TECRDOUT isn't used in them, but future register types might cause issues */
|
||||
if (regtype == WINED3DSPR_TEXCRDOUT && i == 0 /* Only look at writes */
|
||||
&& !pshader && WINED3DSHADER_VERSION_MAJOR(shader_version) < 3)
|
||||
if (!pshader && WINED3DSHADER_VERSION_MAJOR(shader_version) < 3
|
||||
&& dst_param.register_type == WINED3DSPR_TEXCRDOUT)
|
||||
{
|
||||
reg_maps->texcoord_mask[reg] |= shader_get_writemask(param);
|
||||
reg_maps->texcoord_mask[dst_param.register_type] |= dst_param.write_mask;
|
||||
}
|
||||
else
|
||||
{
|
||||
shader_record_register_usage(This, reg_maps, regtype, reg,
|
||||
param & WINED3DSHADER_ADDRMODE_RELATIVE, pshader);
|
||||
shader_record_register_usage(This, reg_maps, dst_param.register_type,
|
||||
dst_param.register_idx, !!dst_param.rel_addr, pshader);
|
||||
}
|
||||
}
|
||||
|
||||
limit = ins.src_count + (ins.predicate ? 1 : 0);
|
||||
for (i = 0; i < limit; ++i)
|
||||
{
|
||||
struct wined3d_shader_src_param src_param, src_rel_addr;
|
||||
|
||||
shader_sm1_read_src_param(&pToken, &src_param, &src_rel_addr, shader_version);
|
||||
shader_record_register_usage(This, reg_maps, src_param.register_type,
|
||||
src_param.register_idx, !!src_param.rel_addr, pshader);
|
||||
}
|
||||
}
|
||||
}
|
||||
++pToken;
|
||||
|
|
Loading…
Reference in New Issue