diff --git a/dlls/winsock/socket.c b/dlls/winsock/socket.c index bbaf951dd73..2057eefbbde 100644 --- a/dlls/winsock/socket.c +++ b/dlls/winsock/socket.c @@ -1301,12 +1301,6 @@ int WINAPI WS_bind(SOCKET s, const struct WS_sockaddr* name, int namelen) } else { - int on = 1; - /* The game GrandPrixLegends binds more than one time, but does - * not do a SO_REUSEADDR - Stevens says this is ok */ - TRACE( "Setting WS_SO_REUSEADDR on socket before we bind it\n"); - WS_setsockopt( s, WS_SOL_SOCKET, WS_SO_REUSEADDR, (char*)&on, sizeof(on) ); - if (bind(fd, uaddr, uaddrlen) < 0) { int loc_errno = errno;