Fix allocated buffer size to avoid buffer overflow.
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@ -769,7 +769,7 @@ const GLubyte * internal_glGetString(GLenum name) {
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return NULL;
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} else {
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size_t len = strlen(GL_Extensions);
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internal_gl_extensions = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len);
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internal_gl_extensions = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len + 2);
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while (*GL_Extensions != 0x00) {
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const char* Start = GL_Extensions;
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