wined3d: Merge texture2d_unload() and texture3d_unload().

This commit is contained in:
Henri Verbeet 2013-11-21 00:10:21 +01:00 committed by Alexandre Julliard
parent f91eab6d3e
commit 0d7b12696d
1 changed files with 16 additions and 37 deletions

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@ -94,7 +94,7 @@ static void gltexture_delete(const struct wined3d_gl_info *gl_info, struct gl_te
tex->name = 0; tex->name = 0;
} }
static void wined3d_texture_unload(struct wined3d_texture *texture) static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture)
{ {
struct wined3d_device *device = texture->resource.device; struct wined3d_device *device = texture->resource.device;
struct wined3d_context *context = NULL; struct wined3d_context *context = NULL;
@ -132,7 +132,7 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
texture->texture_ops->texture_sub_resource_cleanup(sub_resource); texture->texture_ops->texture_sub_resource_cleanup(sub_resource);
} }
wined3d_texture_unload(texture); wined3d_texture_unload_gl_texture(texture);
HeapFree(GetProcessHeap(), 0, texture->sub_resources); HeapFree(GetProcessHeap(), 0, texture->sub_resources);
resource_cleanup(&texture->resource); resource_cleanup(&texture->resource);
} }
@ -696,7 +696,14 @@ static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource
wined3d_surface_decref(surface); wined3d_surface_decref(surface);
} }
static void texture2d_unload(struct wined3d_resource *resource) static const struct wined3d_texture_ops texture2d_ops =
{
texture2d_preload,
texture2d_sub_resource_add_dirty_region,
texture2d_sub_resource_cleanup,
};
static void wined3d_texture_unload(struct wined3d_resource *resource)
{ {
struct wined3d_texture *texture = wined3d_texture_from_resource(resource); struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
UINT sub_count = texture->level_count * texture->layer_count; UINT sub_count = texture->level_count * texture->layer_count;
@ -711,19 +718,12 @@ static void texture2d_unload(struct wined3d_resource *resource)
sub_resource->resource_ops->resource_unload(sub_resource); sub_resource->resource_ops->resource_unload(sub_resource);
} }
wined3d_texture_unload(texture); wined3d_texture_unload_gl_texture(texture);
} }
static const struct wined3d_texture_ops texture2d_ops = static const struct wined3d_resource_ops texture_resource_ops =
{ {
texture2d_preload, wined3d_texture_unload,
texture2d_sub_resource_add_dirty_region,
texture2d_sub_resource_cleanup,
};
static const struct wined3d_resource_ops texture2d_resource_ops =
{
texture2d_unload,
}; };
static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
@ -794,7 +794,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi
} }
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels, if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels,
desc, device, parent, parent_ops, &texture2d_resource_ops))) desc, device, parent, parent_ops, &texture_resource_ops)))
{ {
WARN("Failed to initialize texture, returning %#x\n", hr); WARN("Failed to initialize texture, returning %#x\n", hr);
return hr; return hr;
@ -919,7 +919,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
} }
if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels, if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels,
desc, device, parent, parent_ops, &texture2d_resource_ops))) desc, device, parent, parent_ops, &texture_resource_ops)))
{ {
WARN("Failed to initialize texture, returning %#x.\n", hr); WARN("Failed to initialize texture, returning %#x.\n", hr);
return hr; return hr;
@ -1047,22 +1047,6 @@ static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource
wined3d_volume_decref(volume); wined3d_volume_decref(volume);
} }
static void texture3d_unload(struct wined3d_resource *resource)
{
struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
UINT i;
TRACE("texture %p.\n", texture);
for (i = 0; i < texture->level_count; ++i)
{
struct wined3d_resource *sub_resource = texture->sub_resources[i];
sub_resource->resource_ops->resource_unload(sub_resource);
}
wined3d_texture_unload(texture);
}
static const struct wined3d_texture_ops texture3d_ops = static const struct wined3d_texture_ops texture3d_ops =
{ {
texture3d_preload, texture3d_preload,
@ -1070,11 +1054,6 @@ static const struct wined3d_texture_ops texture3d_ops =
texture3d_sub_resource_cleanup, texture3d_sub_resource_cleanup,
}; };
static const struct wined3d_resource_ops texture3d_resource_ops =
{
texture3d_unload,
};
static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops) UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops)
{ {
@ -1149,7 +1128,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
} }
if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels, if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels,
desc, device, parent, parent_ops, &texture3d_resource_ops))) desc, device, parent, parent_ops, &texture_resource_ops)))
{ {
WARN("Failed to initialize texture, returning %#x.\n", hr); WARN("Failed to initialize texture, returning %#x.\n", hr);
return hr; return hr;