wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
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7109bebd02
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0d6d64b358
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@ -4430,12 +4430,6 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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switch (resource_type)
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switch (resource_type)
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{
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{
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case WINED3D_RTYPE_CUBE_TEXTURE:
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case WINED3D_RTYPE_CUBE_TEXTURE:
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if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
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{
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TRACE("[FAILED] - No cube texture support.\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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format_flags |= WINED3DFMT_FLAG_TEXTURE;
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format_flags |= WINED3DFMT_FLAG_TEXTURE;
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allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
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allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
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| WINED3DUSAGE_DYNAMIC
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| WINED3DUSAGE_DYNAMIC
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@ -979,12 +979,6 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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}
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}
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if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && desc->pool != WINED3D_POOL_SCRATCH)
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{
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WARN("(%p) : Tried to create not supported cube texture.\n", texture);
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return WINED3DERR_INVALIDCALL;
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}
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/* Calculate levels for mip mapping */
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/* Calculate levels for mip mapping */
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if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
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if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
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{
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{
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@ -1859,7 +1859,8 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
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format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags;
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if (gl_info->supported[EXT_TEXTURE3D])
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if (gl_info->supported[EXT_TEXTURE3D])
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format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags;
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
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format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags;
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format->flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags;
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